Ancient Russian folk games. Russian folk game is fun and educational for children

Folk games for preschoolers

HISTORY OF RUSSIAN FOLK GAMES

The culture of every nation includes the games it creates.
For centuries, these games have accompanied everyday life children and adults, produce vital important qualities: endurance, strength, agility, speed, instill honesty, justice and dignity.
Russian folk games have a history of thousands of years:
they have survived to this day since ancient times, passed down from generation to generation, absorbing the best national traditions.
In addition to preserving folk traditions, games have a great influence on developing character, willpower, interest in folk art among young people and developing physical culture.

EXPLANATORY NOTE

A folk game is a game implemented on the principles of voluntariness, spontaneity under special conditions of agreement, popular and widespread at a given historical moment in the development of society and reflecting its characteristics, undergoing changes under various influences: socio-political, economic, national. The folk game, being a phenomenon of folk culture, can serve as one of the means of introducing older children to folk traditions, which, in turn, represents the most important aspect of the education of spirituality, the formation of a system of universal values; V current situation social development turning to folk origins and the past is very timely.
The folk game contributes to the development of the necessary moral qualities in children of senior preschool age, always in conjunction with qualities related to physical, mental, labor and other aspects of culture. A wide variety of games can be used to develop a culture of communication among children of senior preschool age. Thus, by including a folk game in the educational process, the teacher unobtrusively and purposefully introduces children into the world of folk culture, teaching children the culture of communication.
The peculiarity of the folk game as an educational tool is that it is included as a leading component in folk traditions: family, work, family, holiday games and others. This allows an adult to unobtrusively, purposefully introduce children into the world of folk culture, ethics, human relations. It is no coincidence that the gaming experience of children of senior preschool age certainly includes a variety of folk jokes, game counting rhymes, folk active, comic and other games with peers and adults.
Folk outdoor games influence the development of will, moral feelings, development of intelligence, speed of reaction, and physically strengthen the child. Through the game, a sense of responsibility to the team and the ability to act in a team is developed. At the same time, the spontaneity of the game and the absence of didactic tasks make these games attractive and “fresh” for children. Apparently this wide application folk outdoor games and ensures their preservation and transmission from generation to generation.
Folk games have a lot of humor, jokes, and competitive fervor; the movements are precise and imaginative, often accompanied by unexpected funny moments, tempting and beloved by children counting rhymes, drawing lots, and nursery rhymes. They retain their artistic charm, aesthetic significance and constitute the most valuable, undeniable gaming folklore.
The main condition for the successful introduction of folk outdoor games into the lives of preschoolers has always been and remains deep knowledge and fluency an extensive gaming repertoire, as well as a methodology pedagogical leadership. The teacher, creatively using the game as an emotional and imaginative means of influencing children, awakens interest and imagination, achieving the active implementation of game actions. Folk games in combination with other educational means represent the basis of the initial stage of the formation of harmonious developed personality, combining spiritual wealth, moral purity and physical perfection. This is the relevance of the topic of my work.

Purpose of the work: introducing children to the folk culture of the peoples of Russia.
Using folk games in your work, it is necessary to simultaneously implement the following tasks:
Introduce folk holidays included in Russian folk calendar; with the history of their occurrence; cultivate a desire to adopt and preserve folk traditions.
Develop coordination of movements, muscle tone, artistic skills.
Contribute to the development of initiative, organizational and creative abilities.
A well-known saying: if you want to know the soul of a people, take a closer look at how and what their children play with. The game accompanies a person from the cradle. Scientists have long noticed that it is children's games that help visually imagine hoary antiquity. Much of what was characteristic of everyday life has disappeared over the centuries, but something has been preserved only in children's games.


RELEVANCE
Folk games - natural satellite a child’s life, a source of joyful emotions with great educational power. Unfortunately, folk games have almost disappeared, so the teacher’s task is to make this type of activity a part of children’s lives.
Practical significance of this card index is that it creates conditions for the revival of folk games and helps to make children’s leisure time meaningful and useful.


TARGET: introducing children to folk culture and the culture of the peoples of Russia.
TASKS:
1. Introduce folk holidays included in the Russian folk calendar; with the history of their occurrence; cultivate a desire to adopt and preserve folk traditions.
2. Develop coordination of movements, muscle tone, artistic skills.
3. Contribute to the development of initiative, organizational and creative abilities.

At Grandma Malanya's.
Children dance in a circle, saying:
"At Malanya's, at the old woman's,
Lived in a small hut
Seven sons
Seven daughters
All without eyebrows
With noses like these,
(show with gestures)
With beards like this,
They all sat
Didn't eat anything
They did it like this..."
(reproduce the actions shown by the Presenter)

Tent.
The participants of the game are divided into 3-4 subgroups. Each subgroup forms a circle at the corners of the site. A chair is placed in the center of each circle, on which a scarf with patterns is hung. Children hold hands, walk in a circle around the chairs, sing and say:
We are funny guys.
Let's all gather in a circle,
Let's play and dance
And let's rush to the meadow.
At the end of the singing, the children line up in one common circle. Holding hands, they jump and move in a circle. When the music ends (or at the signal “Build a tent”), the children quickly run to their chairs, take scarves and pull them over their heads in the form of a tent (roof). The first group to build a “Tent” wins.

Gardener.
A “stump” (chair) is placed in the center of a large circle, and pegs (or toys representing vegetables) are placed in the circle. All players stand behind a circle. The “gardener” sits on a stump and “plays the pegs”, while saying:
I'm sitting on a stump
I play with small pegs,
I'm planting a vegetable garden.
With the end of the words, the players try to quickly run into the garden and carry away the pegs (“vegetables”). The child touched by the “gardener” is eliminated from the game. The one who collects the most pegs wins.

Roll a loaf.
One of the children is blindfolded, then turned several times around its axis and, continuing to turn, they sing:
Roll a loaf
Turn around, come on,
To the forest - to the frolic,
I'll go into the garden,
I will break the fence,
I'll dig up the ridges.
Speak, blind man,
Where are you heading?
The “blind person” must guess and name the place where he is turning his head. For example, to a wall, to a window, etc. If he guesses correctly, another participant takes his place.

Storks and frogs.
Children are divided into two groups: “storks” and “frogs” - and are located on opposite sides of the site. Storks stand on one leg, and Frogs jump towards them with the words:
You stand on one leg
You're looking at the swamp
And we're having fun, jump and hop,
Catch up with us, my friend!
The storks are catching up with the frogs. Next time the children change roles.

Drake.
The players line up in a circle and choose a “drake” and a “duck”. Children walk in a circle, holding hands, and sing:
The drake was chasing a duck
The young duck was chasing:
“Go home, little duck,
Go home, gray one!”
The Drake walks clockwise inside the circle, and the Duck goes counterclockwise outside the circle. When the singing ends, the drake catches the duck in a cat-and-mouse game. Having caught the “Duck”, the Drake brings her into a circle and kisses her on the cheek.

Burn clearly.
Children stand in a circle and hold hands. In the middle is a child with a handkerchief in his hand (leading). First, the children walk in a circle to the right, and the driver waves his handkerchief. Then the children stop and clap their hands. The driver moves in leaps and bounds inside the circle. When the music ends, they stop and turn to face two children standing in a circle. Then the players sing in chorus:
Burn, burn clearly
So that it doesn't go out.
One, two, three!
To the words “One, two, three,” the children clap their hands three times, and the driver waves his handkerchief three times. After this, the two guys, opposite whom the driver stopped, turn their backs to each other and run around the circle. Everyone tries to run first to take the driver’s handkerchief and lift it up.
The game repeats itself.

Burn, burn clearly. (2)
The children line up pair by pair. The driver takes the lead. He is not allowed to look back. Everyone sings:
Burn, burn clearly
So that it doesn't go out.
Look at the sky -
Birds are flying, bells are ringing!
When the song ends, the children standing in the last pair separate and run around those standing in pairs (one on the left, the other on the right). They try to grab hands in front. The driver, in turn, tries to catch someone running. The one who is caught becomes the first pair with the driver, and the one left without a pair becomes the new driver. If a pair of runners manages to connect before the driver catches anyone, then this pair takes the lead, and the game continues with the same driver.

Crow.
Children stand in a circle. One child is selected in advance - a raven. (he stands in a circle with everyone).
Oh guys, ta-ra-ra!
There is a mountain on the mountain,
(children walk to the center of the circle in fractional steps)
And on that mountain there is an oak tree,
And there are craters on the oak tree.
(children walk back with the same step, expanding the circle, and leaving the “raven” in the center)
Raven in red boots
In gilded earrings.
(the raven dances, the children repeat his movements)
Black raven on an oak tree,
He plays the trumpet.
Turned pipe,
Gold plated,
Okay pipe
The song is complex.
With the end of the song, the “raven” runs out of the circle, everyone closes their eyes. The raven runs around the circle, touches someone's back, and stands in the circle. When the song begins, the child who is touched becomes a raven.

Paints.
The players choose the owner and the buyer - the devil. All the rest are paints. Each paint comes up with a color for itself and, so that the buyers do not hear, names it to the owner. Then the owner invites the buyer. The devil comes up, taps his stick on the ground and speaks to the owner:
- Knock, knock!
- Who came?
- I am the devil with horns, with hot rapids,
He fell from the sky and fell into a pot!
-Why did you come?
- For paint.
- For what?
- For the red one.
If there is no red paint, the owner says:
- There is no such thing. Go home. Along your own curved path.
If there is paint, the owner says:
Jump on one leg along the red carpet
Find the red boots.
Diarrhea, diarrhea
And bring it back!
At this time, the red paint runs away. And the devil is trying to catch up with her.

Fontana.
The guys grab each other by the waist and stand in single file along the spring stream. Everyone sings:
The fontanel overflowed,
Golden horn. Wow!
The key spilled,
White, snowy. Wow!
Through mosses, through swamps,
On rotten decks. Wow!
Then they try to jump over the stream sideways without touching the water. But at the same time, everyone interferes with his neighbor. The one who touches the water is eliminated from the game.

The rooks are flying.
Children stand in a circle. One goes to the middle and sings:
The rooks are flying,
They trumpet all over Rus':
-Gu-gu-gu-
We are bringing spring!

He raises his hands up, showing how the rooks fly.
They're flying! They're flying! - the children shout and raise their hands
Cranes are flying
They are shouting all over Rus'.
Gu-gu-gu!
No one can catch us!
They're flying! They're flying! - the children shout and raise their hands.
The piglets are flying
The stripes squeal.
Oink-oink-oink
We're tired of being in the barn!
They’re flying, le... - some children make a mistake and raise their hands up. Whoever makes a mistake is out of the game. Further, you can name other birds and animals.

Ring.
The presenter takes the ring in his hands. All other participants sit on the bench, fold their palms into a boat and place them on their knees. The leader goes around the children and puts his hands in each one’s hands, while he says:
I’m walking along the hill, carrying the ring! Guess, guys, where the gold fell?”
The presenter quietly places a ring in the hands of one of the players. Then he takes a few steps away from the bench and intones the words:
Ring, ring,
Get out on the porch!
Who will leave the porch,
He will find the ring!
The task of the player who has the ring in his hands is to jump up from the bench and run away, and the children sitting next to him must guess who has it hidden and try, holding it with their hands, not to let this player go. If the player with the ring fails to escape, he returns the ring to the leader. And if he manages to escape, he becomes the new leader and continues the game

Raven (2).
The Raven and the Hare are chosen. The rest of the children are bunnies. They cling to the Hare, stretching out in a long chain and say:
We go around the Raven,
We carry three grains each.
Some have two, some have one,
And Raven - nothing!
The raven sits on the ground and picks it with a stick. The hare approaches him and asks:
-Raven, Raven, what are you doing?
“I’m digging a hole,” Raven answers.
-What do you need a hole for?
-I'm looking for money.
-What do you need money for?
-I’ll buy a sitchika.
-What do you need a sitchik for?
-Sew a bag.
-Why do you need a bag?
-Place pebbles.
-What do you need pebbles for?
- Throw them at your children!
-What did my kids do to you?
- They came running to my garden
Luchik and machik were dragged!
And a turnip and a mint -
Stomp your heels!
Kar-r-r! - the raven shouts and rushes at the bunnies, and the hare protects. The little bunny that is pulled out of the chain by a raven becomes a new raven.

Cabbage.
A circle is drawn - a vegetable garden. In the middle of the circle, the players place their hats, belts, and scarves, representing cabbage. All participants in the game stand behind the circle, and one of the children, chosen by the owner, sits next to the cabbage. The owner, showing his imaginary work with his movements, sings:
I'm sitting on a pebble
Chalk pegs I tease / 2 times
I will build my own vegetable garden,
So that the cabbage is not stolen,
They didn’t go to the garden
Wolf and fox
Beaver and marten
Bunny with a mustache
Thick-footed bear.
The guys are trying to quickly run into the garden, grab the “cabbage” and run away. Whoever Kozlik touches with his hand in the garden no longer participates in the game. The player who takes away the most cabbage from the garden is declared the winner.

Wolf and sheep.
The players choose a wolf and a shepherd, everyone else chooses sheep. The shepherd stands in the middle of the meadow with a stick in his hands. Sheep graze near him. The wolf is hiding behind a tree. The shepherd sings:
I'm grazing, grazing sheep near the river
The wolf is behind the mountain, the gray one is behind the steep slope.
He prowls day and night, looking for my sheep.
But I'm not afraid of the wolf. I’ll defend myself with my bat,
I'll fight back with a poker.
“I’ll go and sleep!” - says the shepherd, lies down and pretends that there are no sheep, and sings:
I graze, I graze until the evening,
There’s nothing to take home!
Came gray wolf
Have you knocked down my sheep?
And I fell asleep and lost my spirit!
The shepherd begins to look for the sheep, taps his stick on the ground and says: “Here is a wolf’s trail, here is a sheep’s trail...”
He approaches the wolf and asks:
-Wolf, have you seen my sheep?
-What are they?
- Little white ones.
- We ran along the little white path. (sheep, who have blonde hair run away from the wolf to the shepherd) Then the wolf says “Let’s run along the little black path” and the sheep with dark hair run away.

Baba Yaga.
According to the counting, Baba Yaga is chosen. Then a circle is drawn on the ground. Baba Yaga picks up a branch - a broom - and stands in the center of the circle. The guys run around in circles and tease:
Grandma Yozhka - bone leg,
Fell from the stove and broke my leg
And then he says:
-My leg hurts.
She went outside
Crushed the chicken.
I went to the market
She crushed the samovar.
I went to the lawn
I scared the bunny.
Baba Yaga jumps out of the circle on one leg and tries to touch the children with her broom.

Bees.
A participant is selected - depicting a flower. The rest of the guys are divided into 2 groups - guards and bees. The watchmen, holding hands, walk around the flower and sing:
Spring bees
Golden wings
Why are you sitting?
Are you not flying into the field?
Al will rain on you,
Is the sun baking you?
Fly over the high mountains,
Behind the forests are green.
On a round meadow,
On an azure flower.
The bees try to run into the circle, and the guards, now raising and lowering their hands, interfere with them. As soon as one of the bees manages to penetrate the circle and touch the flower, the guards who were unable to protect the flower scatter. The bees run after them, trying to sting and buzz in their ears.

Golden Gate.
One pair of players join hands and raise them up, forming a gate. The remaining participants in the game, holding hands, walk through the gate in a chain and chant:
Mother Spring is coming,
Open the gate.
The first of March has come -
He brought all the children.
And behind it comes April -
He opened the window and door.
And when May came -
Walk as much as you want now!
After letting everyone through several times, the players forming the goal ask each one which side he chooses - right or left.
Divided into 2 teams, everyone makes up new pairs and, holding hands, raising them up, stand in a row behind the goal. One of the players, who does not have a pair, enters the gate, and they sing to him:
Mother Spring is walking
Alone through the fields and forests
Saying goodbye for the first time
Any other time is prohibited
And we won’t miss you the third time!
Then he separates his hands with the edge of his palm standing couples. The resulting 2 teams measure their strength - tug of war.

Woodpecker.
The players choose a participant representing a woodpecker. The remaining players approach the tree with the woodpecker and sing:
A woodpecker walks across the arable land,
Looking for a grain of wheat,
I couldn’t find it and I’m pounding the bitches,
A knock is heard in the forest.
Knock-knock-knock!
After this, the woodpecker takes a stick and, counting to himself, knocks on the tree the intended number of times. Whichever player is the first to correctly name the number and run around the tree as many times becomes the new woodpecker and the game is repeated.

Zarya - Zaryanitsa.
One of the guys holds a pole with ribbons attached to a wheel. Each player takes up the tape. One of the players is the driver. He stands outside the circle. Children walk in a circle and sing a song:
Zarya - Zaryanitsa, red maiden,
She was walking across the field and dropped her keys.
The keys are gold, the ribbons are blue.
One, two - not a crow
And run like fire!
With the last words of the game chorus, the driver touches one of the players, he throws the ribbon, the two of them run into different sides and run around in a circle. Whoever grabs the left ribbon first wins, and the loser becomes the driver. The game repeats itself.

Erikalische.
A circle is drawn. According to the counting, Yerykalische is selected. They put a mask on him scary monster. He stands in a circle. The rest are running around and chanting:
Eco miracle, miracle - yudo,
Sea Bay - Erikalische!
Eco miracle, miracle - yudo,
From Gorinov's oak - a lame abomination!
Suddenly, the player portraying Erikalische jumps out of the circle and, jumping on one leg, catches the children running around. Whoever he catches, he takes captive into a circle and rests. Then they tease him again, and Erikalische, together with the captive player, jumps on one leg and catches the rest. The game continues until Yerykalische and his assistants catch all the children.

Grandfather Mazai.
The players choose Grandpa Mazai. The remaining participants agree on what movements that indicate work they will show him (threshing, reaping, etc.), they approach Grandfather Mazai and sing:
Hello, grandfather Mazai,
Get out of the box!
We won't say where we were
And we’ll show you what they did!
After these words, everyone depicts with their movements the work that they agreed on. If Grandpa Mazai guesses right, the children run away and he catches them. Whoever catches it first becomes the new grandfather Mazai and the game repeats. If he doesn’t guess, he is shown another job.

The thief is a sparrow.
A gardener and a sparrow are selected. The rest of the players form a circle and join hands. The gardener goes to the middle of the round dance, the sparrow remains behind the circle. The children dance in a circle and the gardener sings:
Hey thief sparrow
Don't peck my hemp
Not mine, not yours, not your neighbor’s.
I'm for that hemp
I'll break your leg.
The gardener runs to catch a sparrow. Children let a sparrow into the circle and release it, but the gardener can only catch it outside the circle. At the same time everyone sings:
Our little sparrow
In a gray army jacket
Doesn't go into an open field
Doesn't bite hemp
Snooping around the yard
Collects crumbs.
Having caught a sparrow, the gardener changes places with it, or a new gardener and sparrow are chosen, and the game is repeated.

Owl.
One of the players portrays an owl, the rest - mice. The owl calls out: “Morning!” and immediately the mice begin to run and jump. The owl shouts: “Day”, the mice continue to move. The owl says: “Evening!”, then the mice begin to walk around it and sing:
Oh, you little owl,
Golden head
Why don't you sleep at night?
Are you still looking at us?
The owl says "Night". At this word, the mice instantly freeze. The owl approaches each of the players and various movements and tries to make you laugh with cheerful grimaces. The one who laughs or makes any movement is eliminated from the game. The one who doesn't laugh stays in the game.

Silent.
The players choose a leader, sit around him and sing:
Horses, horses, my horses,
We sat on the balcony
We drank tea, washed cups,
In Turkish they said:
-Chab – chalyabi, chab – chalyabi.
The cranes have arrived
And they told us: “Freeze!”
And who will die first?
He'll get a bump on the forehead.
Don't laugh, don't chat,
And stand like a soldier!
As soon as the last word is sung, everyone falls silent. The driver tries to make each of the children laugh - with movements, funny grimaces. If one of the players laughs or says a word, he gives the driver a forfeit. At the end of the game, each of the participants redeems his forfeit: at the driver’s request, various actions(sing, read a poem...)
Blind Man's Bluff.

The players choose a participant portraying a cat, blindfold him with a handkerchief - he is the blind man's buff - lead him to the door and sing:
Come, cat, to the threshold,
Where is the sour cream and cottage cheese!
Turn around five times
Catch the mice, not us!
After these words, everyone runs away, and the cat looks for them. Children dodge, squat, walk on all fours (however, you cannot hide or run very far!). If the cat comes close to any object that can be hit, he is warned by saying: “FIRE!” . When the blind man's buff cat catches one of the children, he takes his place, and the game is repeated.

Mill.
The players stand in a circle, each participant, without leaving his place, spins. At the same time everyone sings:
Grind, grind the mill,
The millstones are turning!
Shallow, shallow, go to sleep
And stuff them into bags!
At the last word of the song, everyone must stop and stand still. Whoever falls or fails to stop in time leaves the game, the rest repeat the song and spin around again. The most enduring one remains in the circle. he wins.
Ice.
They play in winter. Children stand in a circle. The driver comes out to the middle. He jumps on one leg and pushes a piece of ice in front of him with the other. They sing to him:
Captain, captain,
Don't hit your feet with ice,
On crooked boots!
Your nose is knotty
Head with a bow,
Back with a box!
To this the driver answers:
I jump along the path on one leg,
In an old shoe,
Over stumps, over hummocks,
Over the hills, over the slides.
Bang! By the minks!
With the last words, the driver tries to hit the players’ feet with a piece of ice. The children jump, missing the piece of ice. Whoever the piece of ice touches becomes the new driver and continues the game.

Throws.
One of the players picks up the ball and sings:
Olya, Kolya, green oak
White lily of the valley, gray bunny
Give it up!
With the word “Drop it!” throws the ball up strongly. Whichever player is the first to catch it on the fly sings the same game chorus and tosses the ball.

Churilki.
The players choose two. One is blindfolded with a scarf, the other is given bells. Then they lead a round dance around them:
Tryntsy - bryntsy bells,
The ends are gilded.
Who plays the bells -
The blind man's buff won't catch him!
After these words, the player with the bells begins to ring them and walk in a circle, and the blind man's buff tries to catch him. As soon as the blind man's buff catches him, they are replaced by other players, and the game continues.

Ring.
Children sit in a row and fold their palms into a boat. The driver places his palms in the palms of each participant in the game. To one of them he must quietly leave a “ring” - a ring, a pebble, a nut, which is squeezed between his palms. At the same time they sing:
I'm walking along the bench
I bury the gold ring -
In mother's mansion,
Under Father's castle.
You can't guess, you can't guess!
I can’t tell you, I can’t tell you!
Those sitting answer:
We've been wondering for a long time
We have been looking for a ring for a long time -
Everything is behind strong locks,
Behind oak doors.
Then one of the players tries to guess who has the hidden ring. They say to him: “The ring rolled from the red porch - along the barns, through the cages, through the barns, through the entryway. Find the golden ring! If he finds it, they run around the shop with the one who had the ring. They run in different directions. Whoever comes running first becomes the driver.

Lark.
A lark sang in the sky,
The bell rang.
Frolic in silence
I hid the song in the grass.
Children stand in a circle and sing. Lark - a driving child with a bell moves in hops inside the circle. At the end of the song he stops and places the bell on the floor between the two children. These children turn their backs to each other. Everyone says: “Whoever finds the song will be happy for a whole year.” The two run around the circle, moving in opposite directions. Whoever grabs the bell first becomes the Lark. The game repeats itself.

Roll a loaf
Close the eyes of one of the children, turn them around several times and chant:
Roll a loaf
Turn around, come on,
To the forest-curoles.
I'll go into the garden,
I will break the fence,
I'll dig up the ridges.
Speak, blind man,
Where are you heading?
The child must guess and name the place where he is turning his head. If he guesses correctly, another participant takes his place.

Master
Children sit in a circle. Inside the circle there are two chairs with their backs facing each other. They choose a leading gentleman, he walks inside the circle.
Children.
The gentleman walks in a round dance,
The master is looking for a girl.
(The master takes one of the girls by the hand and leads her into a circle)
Children. Found it!
Master. Is my girl good?
Children. Good, hard-working, beautiful. Take a seat (The master and the girl sit on chairs with their backs to each other.) One, two, three! (On the count of “three” the master and the girl turn their heads; if they turn in one direction, the master and the girl become a couple; if they turn in different directions, it means no luck)

Hello grandfather Prokop!
Children stand in a circle. They choose Grandfather Prokop, he stands in the center of the circle.
Children. Hello, Grandfather Prokop! (They go to the center of the circle, bow) Are the peas not ripe yet? (They return to their original place) Oh! Oh! Oh! Oh! Delicious, sweet peas! (stomp rhythmically)
Grandfather Prokop. No, it’s not ripe, I just planted it and need some rain.
Children. Rain, rain, there will be a glorious harvest (they raise and lower their hands imitating trickles of rain) Hello Grandfather Prokop! (They go to the center of the circle, bow) Are your peas not ripe? (They return to their original place) Oh! Oh! Oh! Oh! Delicious, sweet peas! (stomp rhythmically).
Grandfather Prokop. No, it’s not ripe, it’s just pouring. It's warm, we need some sun.
Children. Red sun, warm it up, there will be a glorious harvest! (they draw the sun in the air with both hands.) Hello, Grandfather Prokop! (go to the center of the circle, bow) Are the peas not ripe yet? (return to their original place) Oh! Oh! Oh! Oh! Delicious, sweet peas! (stomp rhythmically)
Grandfather Prokop. Ripe! It's time to thresh! (they walk towards each other, imitating threshing peas) Threshed!
Everyone runs away, Grandfather Prokop catches up.

Gold
Children stand in a circle, one child squats down in the middle and closes his eyes. Children extend one hand to the center, palm open, and the leader says:
The swan geese were flying
They were losing gold
And the guys came running
And they collected gold
“Gold” is placed in one of the children’s hands. Children clench their hand into a fist and quickly turn it over. The person sitting in the center of the circle stands up and tries to guess who has the “gold” in his hand. Everyone counts loudly to three. If the driver did not guess correctly, then the child will say “Here is gold!” runs away, and he catches up with him.
CONCLUSION:
Folk games teach children a lot and contribute to the development of dexterity, speed of movement, and accuracy. They teach you to be smart. Of course, these games are a national treasure, and it is important that preschoolers know and love them.

Gimberg Svetlana Aleksandrovna, Burganova Svetlana Pavlovna, teachers of the State Budgetary Institution of the Russian Federation "RC for children with disabilities", Sayanogorsk

Eagle owl and birds

Before starting the game, children choose for themselves the names of those birds whose voice they can imitate. For example, a dove, a crow, a jackdaw, a sparrow, a tit, a goose, a duck, a crane, etc. The players choose an eagle owl. He goes to his nest, and those playing quietly, so that the eagle owl does not hear, figure out what kind of birds they will be in the game. Birds fly, scream, stop and crouch. Each player imitates the cry and movements of the bird he has chosen.

At the signal "Owl!" all birds try to quickly take a place in their home. If the eagle owl manages to catch someone, then he must guess what kind of bird it is. Only a correctly named bird becomes an eagle owl.

Rules of the game. Bird houses and the eagle owl's house should be located on a hill. Birds fly to the nest on a signal or as soon as the eagle owl catches one of them.

Paints

Participants in the game choose the owner and two buyers. The rest of the players are paint. Each paint comes up with a color for itself and quietly names it to its owner. When all the paints have chosen a color and named it to the owner, he invites one of the buyers. The buyer knocks: Knock, knock!

Who's there?

Buyer.

Why did you come?

For paint.

For which?

For blue.

If there is no blue paint, the owner says: “Walk along the blue path, find blue boots, wear them and bring them back!” If the buyer guesses the color of the paint, then he takes the paint for himself.

A second buyer arrives and the conversation with the owner is repeated. And so they come up one by one and sort out the paints. The buyer who collects the most colors wins. If the buyer does not guess the color of the paint, the owner can give a more complex task, for example: “Race on one leg along the blue track.”

Rules of the game. The buyer who guessed the most colors becomes the owner.

Burners

Players stand in pairs one after another. In front of everyone, at a distance of two steps, stands the driver - the burner. The players chant the words:

Burn, burn clearly

So that it doesn't go out.

Stay at your hem

Look at the field

The trumpeters are going there

Yes, they eat rolls.

Look at the sky:

The stars are burning

The cranes shout:

Gu, gu, I'll run away.

One, two, don't be a crow,

And run like fire!

After the last words, the children standing in the last pair run from both sides along the column. The burner tries to stain one of them. If the running players managed to take each other's hands before the burner stains one of them, then they stand in front of the first pair, and the burner is lit again. The game repeats itself.

If the burner manages to stain one of those running in a pair, then he stands with him in front of the entire column, and the one who is left without a pair burns.

Rules of the game. The burner should not look back. He catches up with fleeing players as soon as they run past him.

Tag

Players choose a driver - tag. Everyone runs around the site, and the tag catches them.

Rules of the game. The one whom the tag touches with his hand becomes the tag.

Tag, feet off the ground.

The player can escape from tag if he stands on some object.

Bunny Tag

A tag can only stain a running player, but as soon as the latter jumps on two legs, he is safe.

Tag with the house.

Two circles are drawn along the edges of the site; these are houses. One of the players is a tag, he is catching up with the participants in the game. The hunted person can escape from being spotted in the house, since spotting is not allowed within the boundaries of the circle.

If the tag is touched by one of the players with his hand, that player becomes a tag.

Cat and mouse

Players (no more than five pairs) stand in two rows facing each other, hold hands, forming a small passage - a hole. There are cats in one row, mice in the other. The first pair starts the game: the cat catches the mouse, and the mouse runs around the players. IN dangerous moment the mouse can hide in the corridor formed by the players' clasped hands. As soon as the cat has caught the mouse, the players stand in a row. The second pair starts the game. The game continues until the cats catch all the mice.

Rules of the game. The cat must not run into the hole. The cat and mice should not run far from the hole.

Lyapka

One of the players is the driver, he is called the lyapka. The driver runs after the participants in the game, tries to make someone look bad, saying: “You are wearing a blooper, give it to someone else!” The new driver catches up with the players and tries to pass the slip to one of them. This is how they play Kirov region. And in the Smolensk region, in this game, the driver catches the participants in the game and asks the caught one: “Who had it?” - "At your aunt's." - “What did you eat?” - "Dumplings." - “Who did you give it to?” The person who is caught calls one of the game participants by name, and the named one becomes the driver.

Rules of the game. The driver should not chase the same player. Participants in the game carefully watch the change of drivers.

Trap in a circle

A large circle is drawn on the site. A stick is placed in the middle of the circle. The length of the stick should be significantly less than the diameter of the circle. The size of the circle is from 3 m or more, depending on the number of players. All participants in the game stand in a circle, one of them is a trap. He runs after the children and tries to catch someone. The caught player becomes a trap. Rules of the game. The trap should not jump over the stick during the game. This action can only be performed by game participants. It is prohibited to stand on a stick with your feet. The caught player has no right to escape from the hands of the trap.

Big ball

A game in which you need to form a circle. Children join hands, and one driver is selected, who stands in the center of the circle and there is a large ball near his feet. The task of the player in the center is to kick the ball and push it out of the circle. The player who misses the ball goes outside the circle, and the one who hits takes his place. At the same time, everyone turns their back to the center of the circle and tries not to miss the ball into the center of the circle. An important condition is that the ball cannot be picked up during the entire game.

Ball in hole

A game with many varieties. To play, a shallow hole is dug in the ground and a ball is placed in it. All players must have straight sticks about a meter long. The performer is chosen by lot - the player who will guard the ball. All other players move beyond the conventional line, at a certain distance from the hole, in the established order of throwing sticks, trying to hit the ball. For everyone who throws it past, the sticks remain in place.

If no one hits, then the performer rolls the ball with his stick towards the side closest to him, trying to hit it. If he succeeds, he runs behind the starting line for throwing, also called the house. The performer becomes the one whose stick the ball hits. If during the game someone manages to knock the ball out of the hole, at the same moment, those players whose sticks are in the field run to pick them up, and the performer must put the ball in its place. This gives players the opportunity to make an extra throw. When throwing sticks, the performer is recommended to be slightly away from the ball to avoid the stick hitting it.

Jumping with tied feet

All participants have their feet tied with a thick, wide rope or scarf. After which everyone stands near the starting line and, at a signal, begins to jump towards the finish line. The winner is the one who covered the distance the fastest. The distance should not be too large, since jumping with tied legs is quite difficult.

Burners (Ogarysh, Pillar, Pairs)

This game requires a driver, and he is chosen before the game starts. Everyone else forms pairs, mainly a boy - a girl, and if adults also take part in the game, then a man - a woman. The couples stand one after another, and the driver has his back to the first couple at a certain distance and is strictly forbidden to look back. Afterwards, one or all of them begin to say: “Burn, burn clearly! So that it doesn’t go out. Look at the sky, the birds are flying there!” (Other rhymes are also found). After which the driver looks into the sky. After which the back pair runs forward through the sides, one person through the right side, the other through the left side. The task of the back couple is to try to stand in front of the driver, holding hands. The driver tries to catch or at least insult one of the moving pair. If this happens, the one who was insulted becomes the leader, and the “old” driver takes his place in the pair. The game continues until the players lose interest or become tired.

A very interesting game that has become widespread in different regions and has several modifications. All players are close to each other (on the lawn, in the yard, in the field) and dig small holes, each for himself. Then they stand with one foot in the hole. With the exception of the driver, who has a meter-long stick and a ball in his hands (ball). All field players also have sticks. The driver hits the ball with a stick and tries to hit the other players with it. As soon as the players in the field see that the ball is rolling towards them, they try to hit the ball by throwing a stick at it. If a player misses, his comrades can help him. As soon as the ball is hit, the driver runs after the ball, touches it and tries to take the place of the one who threw the stick and must pick it up. If the driver manages to occupy the “empty place”, the hole in which the player ran for the stick, then the driver changes.

In step

A folk Cossack game that became widespread in the 19th century. The game requires display of accuracy and dexterity from its participants. Children are divided into 2 equal teams. Circles with a diameter of about 30 centimeters are drawn along one of the lines, according to the number of players on one team. After this, players of one team line up along a line, placing one foot in a drawn circle. Players of the opposing team stand opposite, at a certain, predetermined distance. Their task is to hit the players of the opposing team with soft balls. The game lasts according to the number of established throws (for example, 5 each), after which the teams change places. For each hit you can score points. The team with the most points wins. During the game, it is prohibited to throw the ball in the face, and players in the circles are prohibited from lifting the leg located in the circle off the ground.

Geese

Children are divided into 2 teams. A circle is drawn in the center of the site. Players, one per team, go into a circle and raise left leg back, take hold of it with your hand, and right hand pulled forward. At the signal, the players begin to push with the palms of their outstretched arms. The winner is the player who manages to push the opponent out of the circle or if the opponent stands on both feet. The team with the most individual victories wins.

Rooster fight

The game is played according to almost the same rules as the game Geese. The main difference is that players, jumping on one leg, put their hands behind their backs and push shoulder to shoulder rather than with their palms. The winner is the player who manages to push the opponent out of the circle or if the opponent stands on both feet. The team with the most individual victories wins.

Padding

All children who participate in this game are divided into 2 equal teams. One person from each team is invited. There is a meter stick in the center of the site. The participants who come out grab a stick each from their side and, on command, begin to pull the stick, each in their own direction. The winner is the one who wins the opponent to his side. Next, the next team members go to the center of the site. The team with the most individual victories wins.

Wolves in the ditch

For this game you will need “wolves”, no more than 2 or 3 people, and all other children will be designated “hares”. A corridor about 1 meter wide is drawn in the center of the site. (moat). "Wolves" occupy space inside the corridor (ditch). The task of the “hares” is to jump over the ditch and not be touched by one of the “wolves”. If the “bunny” is insulted and gets caught, he should leave the game. If during the jump the “hare” steps on the territory of the ditch, then he fails and also leaves the game.

Fishing rod (Fish, Catch a fish)

All players form a circle. One driver is selected to stand in the center of the circle. The driver is given a rope. The driver can also be an adult. The driver begins to rotate the rope. The task of all players in the circle is to jump over it and not get caught. There are 2 options for developing the game.

1st option: without changing the driver (adult). In this case, those who fall for the bait are eliminated from the game and go outside the circle. The game is played until the most agile and jumping children remain in the circle. (3-4 people). 2nd option: with a change of driver. The “fish” that takes the bait takes a place in the center of the circle and becomes the “fisherman”.

Option Zhmurok.

Blind Man's Bluff and BUBENETS are selected.

They are inside the round dance. They tie a bandage on Zhmurka, they give a bell to the bell! Someone spins Zhmurka, everyone chants in unison:

Tryntsi-bryntsy bells

Gold plated ends

Who plays bells

The blind man's buff won't catch him!

After which Zhmurka catches Bubenets. The rest keep a circle and actively “cheer” for someone and give hints.” Then Bubenets becomes Zhmurka and choose (can be done by counting) new Bubenets. If there are a lot of people, then you can probably launch several Bubents at once.

Game "Sun"

According to the counting rhyme, they choose the driver - “Sunny”. The rest of the children stand in a circle. “Sun” stands in the middle of the circle, everyone sings:

Shine, sun, brighter!

Summer will be hotter

And the winter is warmer

And spring is sweeter!

The first two lines are a round dance, for the next two they turn to face each other, bow, then come closer to the “Sun”, it says “HOT!” and catches up with the children. Having caught up with the player and touches him, the child freezes and drops out of the game.

Anastasia Chukhareva
Collection of Russian folk outdoor games for social communicative development preschoolers

Explanatory note

Russian folk games for children are valuable from a pedagogical point of view, they have a great influence on the development of the mind, character, will, develop moral feelings, physically strengthen the child, create a certain spiritual mood, interest in folk art.

The ability to build and maintain good interpersonal relationships allows us to have broad social connections, true friends and happy family. Development children's ability to form such relationships can help prevent development of problems, such as interpersonal conflicts and loneliness.

Collection«» represents collection of games, which are aimed at forming and development in preschool children age of communication skills.

How successfully one can form and consolidate communication skills in the mind preschooler, the quality of relationships with other people of an adult depends.

The manual is intended for use in preschool institutions , for students of pedagogical colleges, parents.

Russian folk outdoor games

For social and communicative development for children 2-3 years old

Game "The mice dance in circles"

Target: development

Progress of the game: before starting the game you need to choose a driver - "cat". First time role "cat" can be played by an adult. The cat chooses "stove"(it can serve as a bench or chair, sit on it and close your eyes. All other participants join hands and begin to dance around the cat with words:

The mice dance in circles

The cat is dozing on the stove.

Quieter than a mouse, don't make noise,

Don't wake up Vaska the cat,

Vaska the cat will wake up -

He’ll break up our round dance!”

While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

Game "Sparrows and the cat"

Target: teach children to jump off gently, bending their knees, run, dodge the driver, run away, find their place, develop communication skills.

Progress of the game: circles are drawn on the ground - "nests". Children - "sparrows" sitting in their "nests" on one side of the site.

On the other side of the site is located "cat". As soon as "cat" will fall asleep "sparrows" They fly out onto the road, fly from place to place, looking for crumbs and grains. "Cat" wakes up, meows, runs after the sparrows, which must fly to their nests.

Role first "cat" The teacher does it, then one of the children does it.

Game "At the Bear's Forest"

Target: development communication and interaction of the child with adults and peers.

Progress of the game: among the participants, one driver is selected who will "bear". Draw two circles on the playground. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house with words:

By the bear in the forest

I take mushrooms and berries.

But the bear doesn't sleep,

And he growls at us.

As soon as the children said these words, "bear" runs out of the den and catches the children. The one who did not have time to reach home and was caught "bear", becomes driving ( "bear").

Game "Birds and Cat"

Target: teach to follow the rules of the game. React to a signal.

Progress of the game: Children stand in a circle on the outside. One child stands in the center of the circle (the cat falls asleep (closes his eyes, and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away outside the circle.

Game "Bubble"

Target: teach children to stand in a circle, make it - sometimes wider, sometimes narrower, teach them to coordinate their movements with the spoken words.

Progress of the game: children and the teacher join hands and form a small circle, standing close to each other.

The teacher says:

Blow up, bubble,

Blow up, big one,

Stay like this

Don't burst out.

The players step back and hold hands until the teacher will say: “The bubble burst!” Then they lower their arms and squat down, speaking this: "Pop!" You can also offer children after the words "the bubble burst" move towards the center of the circle, still holding hands and making the sound "sh-sh-sh"- air comes out. Then the children inflate the bubble again and move back, forming a large circle.

Game "Round dance"

Target: teach children to dance in a round dance, development emotional responsiveness.

Progress of the game: children pronounce words after the teacher.

Holding hands, they walk in a circle.

Around the rose bushes

among the grass and flowers

We're circling, we're dancing around,

oh, we are funny people!

We were so dizzy that we fell to the ground. Bang!

When pronouncing the last phrase, perform squats.

Game "Carousel"

Target: develop in children, balance in movement, running skills, increase emotional tone.

Progress of the game: The teacher invites the children to ride the carousel. Holding a hoop in his hands (being in the middle of the hoop) with colorful ribbons tied to it. Children take hold of the ribbons, the teacher moves with the hoop. Children walk and then run in a circle.

The teacher says:

Barely, barely, barely the carousel spun,

And then, and then everything runs, runs, runs!

Hush, hush, don't run, stop the carousel,

One and two, one and two, the game is over!

The children stop.

Game "Loaf"

Target: to train children in the correct coordination of actions and text, to develop an understanding of the different sizes of an object, develop speech and motor activity.

Progress of the game: children stand in a circle

Words:

Like Vanya's day

birth

We baked a loaf.

Like this...

Here it is.

Here it is.

Here it is.

Loaf, loaf!

Whoever you want, choose!

Progress of the game: walk in a circle, then stop, make the circle wide, narrow the circle, all squat, raise their arms up and clap their hands. Vanya approaches Gala and brings her into the circle. Children clap their hands and hum a dance tune. Children dance in a circle. This game is good to play on children's birthdays. But you can remember that Nina and Sveta recently had a birthday, and be the first to choose them in the circle.

Russian folk outdoor games

For social and communicative development for children 4-7 years old

Game "The Blind Man and the Guide"

Target: develop the ability to trust, help and support communication comrades.

Progress of the game: Children break into couples: "blind" And "guide". One closes his eyes, and the other leads him around the group, gives him the opportunity to touch various objects, helps him avoid various collisions with other pairs, and gives appropriate explanations regarding their movement. Commands should be given while standing behind you, at some distance. Then the participants change roles. Each child thus goes through a certain "school of trust".

At the end of the game, the teacher asks the children to answer who felt reliable and confident, who had the desire to completely trust their friend. Why?

Game "Grandma Malanya"

Target: a game aimed at shaping confident behavior, increasing self-esteem.

Progress of the game: In this game, the driver must come up with some original movement, and everyone else must repeat it. On a child depicting "Malanyu" You can put on a scarf or apron, it becomes a circle. Children begin to sing a song, accompanying it with expressive movements.

Malanya, an old woman, had seven sons living in a small hut. (movements by hands in a circle). All without eyebrows. With ears like these, noses like this, mustaches like this, beard like this, head like this ( movement: stop and, with the help of gestures and facial expressions, depict what is being said in text: cover eyebrows with hands, make round eyes, big nose and ears, showing mustache). We didn't eat anything, we sat all day (squat down). They looked at her and did something like this (repeat after "Malanya" any funny movement). Movements can be the most various: you can make horns, jump, dance, make with your hands long nose and so on. The movement should be repeated several times so that children can get into character and enjoy the game.

Game "Bunny and Fox"

Target: teach to hear, understand and follow the rules of the game.

Progress of the game: using a counting rhyme, the driver is selected - "fox". "Fox" sits behind a bush. Other children "bunnies" They gather near one of the walls of the room. Educator pronounces:

One, two, three, four, five!

The bunnies went out for a walk.

"Bunnies" they run out into the middle of the room and jump. The teacher paused speaks:

Suddenly the fox runs out,

The gray bunny is enough.

On the last word "fox" runs out and tries to catch "hare", who did not have time to return to the wall. The caught child becomes the driver, and the game resumes.

Game "Sea Figure"

Target: develop the ability to act together and exercise self- and mutual control over activities.

Progress of the game: using a counting rhyme, the driver is selected - "sea king". He will keep an eye on immobility"sea figures" and touch "magic wand" delete (offer to sit on the floor) those who move.

Children run around the room, using their hands to imitate the movements of waves.

Teacher or driver pronounces: - The sea is worried - once. The sea is worried - two. The sea is worried - three. Marine figure, freeze in place!

Children stop and freeze in any position that they try to hold until the teacher will say: "Die back!"

Game "Paints".

Target: Develop cognitive interest to knowledge, the desire to apply knowledge in practice. Formation positive attitude to work, instilling diligence and efficiency. Arming with a variety of labor skills and abilities.

Progress of the game: Game participants choose a host and two buyers. The rest of the players are paint. Each paint comes up with a color for itself and quietly names it to its owner. When all the paints have chosen a color and named it to the owner, he invites one of the buyers. Buyer knocks:

I'm a monk in blue pants.

Why did you come?

For paint.

For which?

For blue (or any other color)

Paint comes out with this color and the buyer has to catch up with it. If he catches up, he takes it for himself. Then a second customer comes in. The situation is repeating itself. The winner is the buyer who "will buy" more colors.

Game "Birds and Cat"

Target: consolidate the ability to act on a signal, improve running different directions, develop attention, agility.

Progress of the game: Indicates a circle. In the center is the driver, he depicts a cat. The rest of the children are outside the circle - they are birds. The cat falls asleep, and the birds fly into the circle and peck the grains. The cat wakes up, stretches and begins to catch birds, trying to stain someone.

The birds are in a hurry to fly out of the circle. The one the cat caught remains in the circle. He is considered caught. When the cat catches 2-3 birds, another driver is selected.

Game "Mousetrap"

Target: Develop endurance in children, ability to coordinate movements with words, dexterity. Practice running and squatting, lining up in a circle and walking in a circle. Contribute speech development.

Progress of the game: The players are divided into two unequal groups. The smaller one forms a circle "mousetrap", the rest "mice"- they are outside the circle. The players, depicting a mousetrap, hold hands and begin to walk in a circle, sentencing:

Oh, how tired the mice are,

Everyone gnawed, everyone ate.

Beware, you rascals,

We'll get to you.

We'll set mousetraps for you,

Let's catch everyone now.

Children stop and raise their clasped hands up, forming a gate. Mice run in and out of the mousetrap. By word teacher: "clap", children standing in a circle lower their hands and squat, the mousetrap slams shut. Children playing who do not have time to run out of the circle are considered caught. Caught mice move into a circle and increase the size of the mousetrap. When most of the mice are caught, the children change roles.

Game "Two Frosts"

Target: Develop inhibition in children, ability to act on a signal

(by word). Ability to play in a team. Contribute speech development.

Progress of the game: two houses are marked with lines on opposite sides of the site. The players are located on one side of the court. The teacher selects two drivers, who stand in the middle of the area between the houses, facing the children. These are Red Nose Frost and Blue Nose Frost. At the teacher's signal "Begin", both Frosts They say:

We are two young brothers,

Two frosts are removed.

I am Frost Red Nose.

I am Frost Blue Nose.

Which one of you will decide

Set off on a path?

All players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them and touch the children with their hands. The frozen ones stop where they were caught in the frost and stand like that until everyone else has finished running. The frozen ones are counted, and then they join the players.

Rules: Players can run out of the house only after the word "freezing". Whoever runs out first and whoever stays in the house are considered frozen. The one touched by Frost immediately stops. You can only run forward, but not backward or outside the area.

Game "Grandfather Sysoy"

Target: Formation of respectful attitudes and a sense of belonging to one's family and to the community of children and adults.

Children sing: Hello, gray-haired grandfather Sysoy,

Don't shake your beard like a broom

Don't hit the club like a mortar,

Listen to what we say and look what we show.

Grandfather: Hello, little kids, where have you been?

Children: In a raw barrel!

Grandfather: What were you doing there?

Children: We stood on a hummock, sat on a stump!

The children imitate the intended movements, Grandfather Sysoy guesses and catches the children.

Game "Wolves in the Moat"

Target: formation of independence, purposefulness and self-regulation of one’s own actions. Development communication and interaction of the child with adults and peers.

Progress of the game: This game will require "wolves", no more than 2, 3 people, and all other children are appointed "hares". A corridor about 1 meter wide is drawn in the center of the site. (moat). "Wolves" occupy space inside the corridor (ditch). Task "hares"- jump over the ditch and not be greasy one of "wolves". If "bunny" they insult him and he gets caught, he should leave the game. If during a jump "hare" stepped on the territory of the ditch with his foot, then he failed and also leaves the game.

Game "Ring"

Target: fostering a friendly attitude towards each other.

Progress of the game: all players line up in a row. The buffoon has a ring in his hands, which he hides in his palms and then tries to quietly hand over to one of the guys, while speaks:

I'm burying gold

I'm burying pure silver!

In a high chamber

Guess, guess, girl.

Guess, guess, red!

The one standing last is looking for a ring, and the buffoon sentences: “Guess, guess who has the ring, pure silver”. If the participant guesses who has the ring, then he becomes the leader.

Game "Burners"

Target: For development communication and interaction of the child with adults and peers.

Progress of the game: Players stand in pairs, one behind the other. In front of everyone, at a distance of two steps, stands the driver - burner (choose by counting rhyme or child’s initiative). The players say in a sing-song voice words:

Burn, burn clearly

So that it doesn't go out.

Stay at your hem

Look at the field

The trumpeters are going there

Yes, they eat rolls.

Look at the sky:

The stars are burning

The cranes are screaming:

Gu, gu, I'll run away.

One, two, don't be a crow,

And run like fire!

After the last words, the children standing in the last pair run from both sides along the column. The burner tries to stain one of them. If the running players managed to take each other's hands before the burner stains one of them, then they stand in front of the first pair, and the burner is lit again. The game repeats itself.

If the burner manages to stain one of those running in a pair, then he stands with him in front of the entire column, and the one who is left without a pair burns.

Rules of the game. The burner should not look back. He catches up with fleeing players as soon as they run past him.

Game "Water"

Target: formation of positive attitudes towards various types labor and creativity.

Progress of the game: A child is squatting in the center of the circle. He is a Waterman. The children walk around him in a round dance, quietly pronounce the words, and stop at the end of the words.

Grandfather Vodyanoy!

Why are you sitting under water?

Look a little -

For one minute.

The child gets up, closes his eyes, the teacher fails him to another child and by touch he determines who he has approached and calls his name. If you guess correctly, then the child who guessed sits down. (Game starts again).

Game "Willow - willow"

Target: formation of emotional responsiveness, empathy, formation of readiness for joint activities with peers.

Progress of the game: Children choose drivers, a girl and a boy. The players stand in two circles and begin to move. On the word "viet" a girl and a boy break into a round dance and make hand dances "collars". Children walk through them, at the end they break up the whole round dance and dance.

Willow, willow, willow,

Curly willow.

Do not grow, willow, in the rye,

Grow, willow, on the boundary.

Like a princess in the city

Stands in the middle of the circle

The wind doesn't take her

The canary is building a nest.

Canary - Mashenka,

Nightingale - Vanechka.

People will ask: "Who is this?"

“Vanya,” he will say, “my dear”.

Game "Forged chains"

Purpose of the game: developing a respectful attitude and a sense of belonging to your team.

Progress of the game: The game requires quite a lot of people - at least 10 people. It is better to play outside, but you can also play in a spacious room. Before you start playing, you need to split into two teams. For this you can use folk by drawing lots or simply inviting the children to randomly split into two groups. The teams join hands and stand in two lines opposite each other. After which they lead like this dialogue:

- Forged!

- Unchain us!

-Which of us?

- Vanya! (Name any member of the opposing team.)

Vanya runs up and, hitting with the full weight of his body, tries to break the line of the other team.

If he succeeds, then he takes two players to his team, on whom "the chain broke". If the attempt was unsuccessful, then Vanya himself joins someone else’s team.

Game "Potato"

Target: introduce to folk game. Form the foundations safe behavior in nature, society.

Progress of the game: Players stand in a circle and throw the ball to each other without catching it. When a player drops the ball, he sits in a circle (becomes "potatoes"). From the circle, jumping, from a sitting position, the player tries to catch the ball. If he catches it, he goes back to the players, and the player who missed the ball becomes a potato. The game continues until one player remains or until the player gets bored.

Game "Cabbage"

Target: develop dexterity of movements. Develop independence, purposefulness and self-regulation of one’s own movements

Progress of the game: The circle is a vegetable garden. Scarves are folded in the middle to represent cabbage. "Master" sits next to the cabbage and speaks:

I'm sitting on a pebble

I play with chalk pegs,

I play with small pegs,

I will build my own vegetable garden.

So that the cabbage is not stolen,

They didn’t go to the garden

Wolves and tits,

beavers and martens,

The mustachioed hare

clubfoot bear.

Children try to run into "garden", grab "cabbage" and run away. Whom "master" If he catches it, he’s out of the game.

Game "Salki"

Target: development communication and interaction of the child with adults and peers. The ability to help a friend.

Progress of the game: the plot of the game is very simple: one driver is selected who must catch up and greet the players running around the court.

But this game has several options that make it more difficult.

1. The taunted player becomes the driver, and he must run, holding his hand on the part of the body for which he was taunted.

The first player whom the driver touches becomes the driver himself.

2. The upset player stops, stretches his arms to the sides and screams: "Tea-tea-help out". He "bewitched".

"Disenchant" other players can touch it by touching their hand. The driver must "bewitch" everyone. To do this faster, there can be two or three drivers.

Game "Fishing rod"

Target: development constructive communication skills, the ability to derive joy from communicating with peers. Forming a respectful attitude towards your work and the work of people.

Progress of the game: A fishing rod is a jump rope. One end of it in hand "fisherman"- driver. All the players stand around "fisherman" no further than the length of the jump rope. "Fisherman" starts to unwind "fishing rod", trying to hit the legs of the players with it. "Fish" must protect themselves from "fishing rods", jump over it. To "fish" do not interfere with each other, there should be a distance of about half a meter between them. "Fish" must not leave their places. If "fisherman" managed to catch "fish", that place "fisherman" occupies caught "fish". This must be observed condition: The rope can be twisted in any direction, but you cannot lift it from the ground higher than 10–20 centimeters.

Game "Twelve Sticks"

Target: Teach children to play together and take other people’s opinions into account.

How to play: For this game you need a board and twelve sticks.

The board is placed on a flat stone or small log to create something like a swing. Twelve sticks are placed on the lower end of the board, and one of the players hits the upper edge so that all the sticks fly apart. The driver collects the sticks, while the players run away and hide. When the sticks are collected and placed on the board, the driver goes to look for the hidden children. The found player is eliminated from the game. Any of the hidden players can sneak up on you unnoticed by the driver. "swing" and scatter the sticks again. At the same time, hitting the board, he must shout out the name of the driver. The driver collects the sticks again, and all the players hide again.

The game ends when all the hidden players are found and the driver manages to keep his sticks. The last player found becomes the driver.

Game "Ducks and Geese"

Target: develop communication and interaction of the child with peers.

Progress of the game: Children choose a leader, and the rest sit on the ground in a circle. The leader begins to walk slowly from the outside of the circle, touches each player with his hand and says a word "duck" or "goose".

If the player is called a duck, he continues to sit quietly; if he is a goose, he jumps up and catches up with the leader before he has time to take over. free space goose. If the leader succeeds, he leads in the next game "goose". This game is best played outside, in a spacious and level place, and it is advisable that more people play to the people.

Game "Dodgeball"

Target: teach children to play in a team, take initiative.

Progress of the game: before the start of the game, two "bouncer". They stand at opposite ends of the site. The rest of the children line up in the middle of the playground, facing "bouncer" who has the ball. "Bouncer" throws the ball with a flourish, trying to hit any of the players in the middle of the field. If he succeeds, then such a player is considered eliminated from games: he must move beyond the boundaries of the court, The ball that has slipped past the players must be caught by another "bouncer": Now it’s his turn to throw.

Rules:

1. If "bouncer" did not throw the ball hard enough, then any player can throw it catch: he will receive an extra point and can return a previously eliminated player to the game or "save life" in case of a direct hit by the ball.

2. A player who tried to catch the ball but failed to hold it in his hands is considered eliminated.

3. The last two players themselves become "bouncers", and the game repeats again.

Game "Hare"

Target: development emotional responsiveness, formation of readiness for joint activities with peers.

Progress of the game: children stand in a circle, in the center of the circle - "hare". The players begin to throw the ball to each other so that it hits "hare". "Hare" tries to dodge the ball. The player who manages to hit the bunny with the ball takes his place and the game continues.

Rules:

1. When throwing, you must not go beyond the boundaries of the circle and approach the bunny.

2. You must name the player who will catch the ball.

3. The ball cannot be held in your hands; you must throw it to another player as quickly as possible.

Game "Cossacks-robbers"

Target: developing a respectful attitude and a sense of belonging to the community of children.

Progress of the game: The game is played outdoors. All players are divided into two teams. Throwing lot: players of one team become "robbers", and the other - "Cossacks". U "Cossacks" There is "mill": he is guarded by one of "Cossacks". "Cossacks" give "robbers" for a while so that they can hide, and then they go out to catch them. If detected "robber" will have time to reach the Cossack "camp", he is not considered caught, but he himself becomes "Cossack". The game ends when "Cossacks" they'll catch everyone "robbers".

Rules:

1. It is necessary to limit the place where robbers should hide.

2. Caught "robbers" are allocated to "mill", where they will be guarded by one until the end of the game "Cossack".

Elena Anokhina

RUSSIAN FOLK GAMES WITH CHILDREN (4-7 years old)

Elena Anatolyevna Anokhina

The Russian people reflected many processes of their life through play. Folk games are relevant and interesting even today; they can be used in working with schoolchildren and preschoolers, in health camps and in free time in the family circle.

Game "Blind Man's Bluff with a Bell"

Progress of the game. By lot (counting table) they choose the “blind man’s buff” and the player who

he will search. “Zhmurka” is blindfolded, and the other child is given a bell. The participants of the game stand in a circle. “Zhmurka” must catch the driver with the bell. Then a new pair of players is selected.

There can be several “blind man’s buff”. Children standing in a circle warn the “blind man’s buff” from meeting each other with the words: “Fire! Fire!"

Game "Blind Man's Bluff"

Skok-skok, skok-skok,

The bunny jumped on a tree stump

He beats the drum loudly,

He invites everyone to play blind man's buff.

The game "Blind Man's Bluff" is played.

Progress of the game. The player is blindfolded, taken away from the players to the side and turned around several times. Then they talk to him:

Cat, cat, what are you standing on?

In a kneading bowl.

What's in the kneader?

Catch the mice, not us!

After these words, the participants in the game run away, and the blind man’s buff catches them.

Playing with the Sun

In the center of the circle is the “sun” (a cap with the image of the sun is placed on the child’s head). The children say in chorus:

Shine, sun, brighter -

It will be hotter in summer

And the winter is warmer

And spring is nicer.

Children dance in a circle. On the 3rd line they come closer to the “sun”, narrowing the circle, bow, on the 4th line they move away, expanding the circle. To the word “I’m burning!” - the “sun” is catching up with the children.


Game "Drag the Rope"

Place 2 hoops on the floor and stretch a rope from the middle of one to the middle of the other. The participants of the game are divided into 2 teams. One person from each team enters the hoops. At a signal, they run and change places. The one who runs first into the opponent's hoop and pulls the rope out of the other hoop is considered the winner. After the first pair, the second, third, and so on until the last.


Game "Burners"

The players line up in pairs one after another - in a column. Children hold hands and raise them up, forming a “gate.” Last pair passes “under the gate” and stands in front, followed by the next pair. The “speaker” stands in front, 5-6 steps from the first pair, with his back to them. All participants sing or say:

Burn, burn clearly

So that it doesn't go out!

Look at the sky

Birds are flying

The bells are ringing:

Ding-dong, ding-dong,

Run out quickly!

At the end of the song, two guys, being in front, scatter in different directions, the rest shout in unison:

One, two, don’t be a crow, but run like fire!

The “burning one” tries to catch up with the running ones. If the players manage to take each other’s hands before one of them is caught by the “burning one,” then they stand in front of the column, and the “burning one” catches it again, i.e., “burns.” And if the “burning” one catches one of the runners, then he gets up with him, and the player left without a pair leads.

Game "Merry Musicians"

Progress of the game. To any two-part melody, children, standing in a circle, play the musical instruments(rattles, rumba, bells, etc.). Petrushka stands in the center of the circle, conducting. With the end of the first part, the children, having put their instruments on the floor, easily run in a circle. Parsley stands in a general circle and runs with the children. When the music ends, the players quickly dismantle their instruments. The conductor becomes the one who did not get the instrument.

Game "Carousel"

We continue the fun

Weight running on the carousel.

Ribbons are tied to the hoop. Children take hold of the tape with one hand and walk first in one direction, and then, changing hands, in the other. The hoop is held by an adult. You can “ride” on the carousel accompanied by the traditional text:

Barely, barely, barely, barely

The carousels are spinning

And then, then, then

Everybody run, run, run.

Hush, hush, don't rush,

Stop the carousel.

One-two, one-two,

So the game began.


Game "Ring"

All players line up in a row. The buffoon has a ring in his hands, which he hides in his palms and then tries to discreetly hand over to one of the guys, while saying:

I'm burying gold

I'm burying pure silver!

In a high chamber

Guess, guess, girl.

Guess, guess, red!

The person standing last is looking for a ring, and the buffoon says: “Guess, guess who has the ring, pure silver.” If the participant guesses who has the ring, then he becomes the leader.

Game "Baba Yaga"

The rooster was sitting on a bench, counting his pins:

One, two, three, you come out on this count!

(Baba Yaga stands in a circle drawn on the floor, on the ground. The guys run around the circle and tease Baba Yaga, and Baba Yaga tries to reach the children with a broom; whoever he touches stops and freezes in place, the last of the children becomes Baba Yaga).

tease

Baba Yaga,

bone leg,

Fell from the stove

Broke my leg

I ran to the garden,

Scared all the people

I ran to the bathhouse

Scared the bunny!

Game "Zarya-Zaryanitsa"

Progress of the game. Two drivers are selected. Both the drivers and the players stand in a circle, holding a ribbon in their hands (ribbons are attached to the carousel according to the number of players). Everyone dances and sings.

Zarya-Zaryanitsa, Red Maiden,

I walked across the field,

Dropped the keys

Golden keys

Painted ribbons.

One, two, three - not a crow, but run like fire!

On last words The driver runs in different directions. Who will take it first

the vacated ribbon is the winner, and the remaining one chooses for himself

next partner.

ROUND DRIVING GAMES

Game "Loaf"

Probably the most famous round dance game in Russia! It is almost a mandatory attribute of any children’s birthday from one year to the end of the year. primary school. Such a Russian analogue of the American " Happy birthday! The round dance is very simple. Everyone stands in a circle and joins hands. The birthday boy stands in the center of the round dance. The round dance begins to move in a circle, accompanied by the words:

How to... name day (say the name of the birthday child)

We baked a loaf.

Such a height! (hands raised as high as possible)

Such lows! (squat down, hands practically placed on the floor)

That's how wide it is! (spread to the sides, trying to make a round dance of as large a diameter as possible)

These are the dinners! (the round dance converges, shrinks, comes close to the birthday boy)

Loaf, loaf, choose whoever you love! (the round dance returns to its “normal” size and stops)

The birthday boy says: I love everyone, of course.

But here... more than everyone else! (calls the name of the selected child, takes him by the hand and leads him to the center of the round dance)

Now the birthday boy joins the round dance, and the child he chooses becomes the “birthday boy.”


Game "Boyars, and we have come to you"

The players are divided into two teams, which line up opposite each other in a chain. The first team goes forward with the words:

Boyars, we have come to you! And returns to its original place:

Dear ones, we have come to you!

Another repeats this maneuver with the words:

Boyars, why did they come? Dear ones, why did you come?

The dialogue begins:

Boyars, we need a bride. Dear ones, we need a bride.

Boyars, which one is dear to you? Dear ones, which one is your favorite?

The first team deliberates and chooses someone:

Boyars, this one is dear to us (pointing to the chosen one).

Dear ones, this one is sweet to us. The selected player turns around and now walks and stands in a chain, facing the other direction.

The dialogue continues:

Boyars, she is our fool. Dear ones, she is our fool.

Boyars, and we whip her. Dear ones, we will whip her.

Boyars, she is afraid of the whip. Dear ones, she is afraid of the whip.

Boyars, we’ll give you some gingerbread. Dear ones, we’ll give you some gingerbread.

Boyars, her teeth hurt. Dear ones, her teeth hurt.

Boyars, we’ll take you to the doctor. Dear ones, we’ll take you to the doctor.

Boyars, she will bite the doctor. Dear ones, she will bite the doctor.

The first command completes:

Boyars, don’t play the fool, give us the bride forever!

The one who was chosen as the bride must run up and break the chain of the first team. If he succeeds, then he returns to his team, taking with him any player from the first.

If the chain is not broken, then the bride remains in the first team. In any case, the losing team starts the second round. The teams' task is to keep more players.


Game "Kalachi"

Children stand in three circles. They move by jumping in a circle and at the same time uttering the words:

Bai - swing - swing - swing!

Look - bagels, rolls!

Hot, hot, out of the oven.

At the end of the words, the players run scattered one by one around the court. To the words “Find your kalach!” return to their circle. When repeating the game, players can change places in the circles.


Thank you for your attention!

Games are an important component in raising children of all ages. That is why parents, teachers and educators should take their selection seriously. The study of the world of childhood is one of the most actively developing areas of modern humanitarian knowledge. How do active folk games influence preschoolers? Is it necessary to include them in children's leisure time? You can find out this and much more in our article.

Development of a child's personality through games

Folk games are games that served to entertain the children of a particular nation in the old days. The Russian people have created many interesting and educational activities. Their rules were passed down from generation to generation. However, over time, these games are forgotten. It is important to preserve traditions and national culture. That is why it is necessary to accustom modern preschoolers to folk games.

In each establishment up to school education There should be a card index of folk outdoor games. This is no coincidence, because it is known that they allow you to shape your personality. Folk games contain many humorous phrases. Movements are often accompanied by unpredictable moments, nursery rhymes, counting rhymes, songs, and also dances. They are able to preserve the unique gaming folklore. They contain centuries-old traditions folk wisdom, which includes

Children's folk outdoor games promote self-realization and self-expression. This is one of the best sources of moral cognitive and speech development of children. It includes the fundamentals of education that have been developed over many years by folk pedagogy. They are time-tested.

The nursery developed together with the adult. It is children who preserve in their games those traditions that have long gone out of use.

Entertaining play situations educate children. They contain dialogues and songs that characterize the hero and his actions. They need to be skillfully emphasized. That is why children are required to have active mental activity.

By getting used to this or that image, the child forms his personal qualities. Folk outdoor games for preschoolers allow them to develop dexterity and attentiveness. They help children who are unsure of themselves open up. Thanks to this, they are not afraid to communicate with their peers, and over time they easily find common language with unfamiliar people. Such games also help to unite the team.

Using folk games to promote tolerance. Problems of folk games

The use of folk games helps to teach children tolerance. They are a kind of source of education. Folk outdoor games in preschool educational institutions include the lifestyle of our ancestors, their way of life and customs.

Games of the peoples of the world, together with other educational methods, represent the basis for the very first stage in the formation of tolerance. They allow the child to become a multifaceted personality, combining spiritual as well as moral principles. Tolerance is the willingness to accept a person as he is and interact with him.

In order for the education of tolerance to be effective, it is important to use folk games:

  • in the process of education;
  • during rest;
  • in theatrical activities.

When selecting games, it is important to consider:

  • age of children and their characteristics;
  • level physical training;
  • number of preschool children; conditions for playing games.

For children, play is one of the main forms of activity. That is why it will be easiest to cultivate tolerance in this way. Outdoor folk games for preschoolers also allow you to broaden your horizons and provoke active mental activity.

Folk games allow you to solve the following problems:

  • formation of a sense of rhythm;
  • improvement of dancing abilities;
  • development of the ability to get used to the game image;
  • formation of individuality;
  • development of taste;
  • improvement of all mental processes;
  • understanding the beauty of literary speech;
  • the formation of a respectful feeling for the Motherland;
  • development of the emotional sphere;
  • improvement of physical qualities and health;
  • familiarization with folk values ​​and customs.

Folk games and the development of spiritual morality

Absolutely all children have a need for an exciting pastime. Unfortunately, in lately Children increasingly prefer computers entertainment programs. That is why parents should pay them due attention and teach them folk games. It is a unique means of understanding the basis of correct human relationships. Russian folk outdoor games for children show that they should be built on a humane attitude towards the weaker.

Tradition is something that is passed on from the old generation to the young. These include customs, rituals, songs, fairy tales, holidays, etc.

Russian folk traditions are one of the components cultural heritage of this or that people. They give children knowledge and life experience. All components are used as one of the main means of education folklore, namely songs, fairy tales and tongue twisters, etc.

Folk outdoor games reflect the way of life of the people, as well as their traditions and personal qualities. They have preserved the flavor of customs, the unusual self-expression of the people, the originality of the language, as well as the forms and features of colloquial speech.

The value of traditions and customs is quite high. Unfortunately, their loss cannot be compensated in full. They are a talisman of folk culture. They are important to appreciate and remember. It is believed that if folk traditions are lost, then the very existence of the people is called into question.

Game process and its features

The game process itself begins from the beginning. Thanks to him, children invite other children. The beginning is also often used to determine the driver. If there is no one willing to become a presenter, the children use a counting rhyme. The beginning will help distribute roles. It serves to develop independence in children.

If folk outdoor games are used by children aged 3-4 years, then the beginning is pronounced by adults. They must distribute roles among the children. In this case, the child will spontaneously remember the course of the game and over time the help of adults will not be needed. It is worth noting that children love it when older people take part in the game.

Memorizing all the rhymes, songs and poems that are used in a particular game happens by itself. As a rule, the child remembers them for the rest of his life and later passes on the knowledge to his children.

Folk outdoor games for children often include counting rhymes. They are characterized as small poems with the help of which the driver is selected. Thanks to them, you can also distribute roles. Counting books are one of the most popular, colorful and expressive types of children's creativity.

Children of primary preschool age do not understand the meaning of counting rhymes, but there is nothing to worry about. They hear verses that are spoken quickly. All attention is paid not to the counting rhyme itself, but to the final result. This has a positive effect on the development of memory, attentiveness and hearing.

Many outdoor folk games are based on combining songs with certain movements. They are considered round dances. Such games can often be found at holidays. They are all about rhythm and words. The song is closely related to the folk game.

Folk pedagogy has defined a series of games from infancy to adulthood. However, there are also those that are played by children of all ages. Such games include “Hide and Seek”, “Cat and Mouse” and the like.

Types of folk games

Russian outdoor folk games are quite diverse. Among them there are round dances, dances, and the well-known catch-up games. They show the most good qualities. Human life has long been closely connected with nature and the surrounding world. Previously, forests were home to a huge variety of animals. For our ancestors, work in the field, hunting and crafts were associated with weather conditions and the natural cycle.

Previously, it depended on nature whether people would be well-fed or face hunger. The connection with nature is clearly visible in the culture, customs and holidays of all Slavic peoples. Children have always sought to imitate adults. That is why the connection with nature is also observed in folk games. This type is characterized by the presence of animals. Children's folk games often feature a wolf, a bear, a fox and others. They are often the main characters.

The second type of games is associated with a religious-cult motive. This topic can be seen in all types of folklore. Outdoor folk games often include brownies, mermaids, sorcerers and similar characters. They make them more colorful and vibrant.

The third type includes all games that reflect the everyday activities that our ancestors did. Here you can find hunting, fishing and various crafts. Thanks to such games, you can find out how our ancestors used to live. It is important to preserve this type of folklore.

The fourth type includes games that allow you to develop coordination, dexterity and intelligence. They improve the child's physical fitness. Folk outdoor games in kindergarten of this type have a peculiarity. On the one hand, running and jumping are characteristic of all children, and on the other hand, designing them in the form of a game makes such an activity more interesting. They contain playful fervor and elements of competition. These are one of the main components of Slavic folk games.

Military-themed games also play an important role. During all this time they have not suffered any major changes. They have reached modern children almost in their original form. The game involves a competition between two teams. The criteria for selecting winners and fighting methods are determined in advance. Since ancient times, military-themed games have been a favorite pastime for all young men.

Introducing children to outdoor folk games

Self-education is important for every teacher. Folk outdoor games, unfortunately, are increasingly rarely offered for use in school and preschool institutions. They perform important educational functions. It is important to use them in children's pastimes.

Children are introduced to folk outdoor games through entertainment, which is held monthly in the afternoon in all preschool institutions. When organizing them, you can use musical accompaniment.

Outdoor games have the same requirements as physical education classes. The beginning is organized, the tempo gradually increases, and by the end of the lesson it decreases. Some games require additional attributes.

Outdoor games for environmental education of senior preschoolers

The Russian people have always been sensitive to nature. Games with elements of environmental education form in children a kind and caring attitude towards the world around them. Thanks to them, children also get to know nature. That is why in the process of environmental education you can safely use folk outdoor games. They are often associated with imitation of the habits of animals, as well as their way of life. In such games, manifestations of inanimate nature can also occur. Thanks to them, children develop an interest in the world around them.

Thanks to folk games with elements of environmental education, children learn to distinguish between living and inanimate nature. These include “Grandfather Mazai”, “Running along the trunk”, “Geese” and others. It is important that these games take place outdoors.

Studying games

Folk outdoor games junior group preschool and school education are often subject to research. A. M. Gorky believed that such fun is a source of worldly wisdom. IN special attention addresses the need to enrich modern kindergarten long forgotten, but very educational games.

Russian folk games were first collected and processed by E. A. Pokrovsky in a book that was published in 1895. Its name is "Children's games, mainly Russian." It describes the meaning of fun and their role in the development of a child’s personality.

Scientists have long noticed that the traditions of our ancestors are reflected most contrastingly in children's games. They allow us to reveal the wisdom and life experience of the people.

Many scientists argue that thanks to folk games, a child gets acquainted with the habits and characteristics of the population, as well as family values.

Several folk outdoor games

There are many folk outdoor games, the rules of which are not known to everyone. One of them is “The shoes are lost.” For this game you need to assemble a team of 5-10 people. The idea is that everyone takes off their shoes and puts them in a common pile, mixing them thoroughly. Then, after waiting for the command, the guys must find their shoes. The one who completes the task first wins. It is important that children do not push each other when looking for shoes.

Another game that includes elements of environmental education is “Little Birds”. While playing it, children must take turns portraying the bird that they like. It can be either home, urban or forest. The rest must guess which bird the child is showing.

"At the Bear's Forest" is one of the most popular games. For the role forest predator one child is selected. According to the plot, he must protect his forest. When other participants creep up on him, he must prevent them from going beyond a certain line. The one who is caught by the bear is eliminated from the game.

Let's sum it up

All folk games, including outdoor ones, are extremely valuable. It is important not to forget about them. These games reflect the customs, traditions and folklore of our ancestors. They shape personality and develop positive qualities child. They also have considerable value in environmental education. Thanks to such games, the colloquial speech, logic is formed and the level of physical fitness of children improves. It is important not only to include them in preschool education, but also to use at home.