Games for hyperactive children 3 years old. Exercises and games with sand

What is hyperactivity?

"Active"- active, effective.
« Hyper"-indicates that the norm is exceeded.
Hyperactivity in children it manifests itself as inattentiveness, distractibility, and impulsivity that are unusual for normal, age-appropriate development of a child.
This is a neurological-behavioral disorder characterized by excessive activity and excitability of the child.
To put it simply, such a baby cannot sit still, is constantly on the move, and all his actions are spontaneous and inconsistent. Often this condition is accompanied by attention deficit. This syndrome begins to manifest itself clearly at the age of 2 years, gaining momentum by school years.
Causes of hyperactivity
There are three groups of reasons:
Biological:
The first includes the assumption that hyperactivity is caused by a disruption in the functioning of the brain associated with its organic damage during the period of intrauterine development, childbirth, and the first months of life. During perinatal development, the formation of the baby’s brain can be affected by: pronounced toxicosis (especially late), infectious and chronic inflammatory diseases of the pregnant woman, abdominal bruises, smoking and drinking alcohol, the threat of miscarriage, stress. The cause of hyperactivity can be rapid or very painful childbirth, bruises and head concussions in infancy.
Genetic:
Genetic factors suggest “inheritance” of the syndrome from older generations. Many studies are being conducted, but it has not yet been possible to find a separate gene responsible for hyperactivity.
Psychosocial:
This group of reasons is based on factors associated with a violation of the psycho-emotional state and some features of the social sphere.

How to understand what kind of child - active or hyperactive child?
Only a doctor can accurately diagnose hyperactivity, based on diagnostic results and symptoms. But, if you know the difference between a disease and a norm, you can quite accurately determine the child’s condition.

Features of active children:
They can be active, even excessively, this is the normal state of children who learn about the world and enjoy every day. Distinctive feature This behavior is inconsistent, which means that the child can give vent to emotions, for example, once or twice a day. Such a surge is most likely in the evening. This is a protective function of the body that allows you to get rid of accumulated energy. After such a release, the child calms down.
Excessive mobility of the baby is observed only in one place, for example, at home. In kindergarten he behaves quite calmly or vice versa.
Non-conflict, that is, he can stand up for himself, fight back, but he himself does not provoke such situations.
Almost always cheerful, cheerful, full of energy and enthusiasm.
No sleep disturbance is observed.

Peculiarities hyperactive children:
Children are excessively active almost constantly; there is a period of calm, but its duration is too short, from 2 to 10 minutes. During the selected period of time, you can observe a certain cyclical behavior: activity - calmness - activity, etc. The time of activity always exceeds the time of calm.
Activity manifests itself wherever the child is. The environment does not affect his behavior. Whether he is at home with his parents, visiting, kindergarten, public place– he is always active.
He speaks very quickly, often “eating” the endings of words. Moves from one topic to another, forgetting to finish the previous thought. Asks a lot of questions, does not give time to think and formulate an answer. It seems that he is asking questions just like that, without the goal of getting an answer to them.
The sleep of a hyperactive child is restless and anxious. At night he often wakes up, tosses and turns, and cries.
Unable to concentrate, he is distracted by any extraneous noise. Due to its activity during execution school assignments makes a lot of mistakes.
Cannot control his behavior and emotions. Impulsive. Can act as an initiator of quarrels and fights.

How to deal with active child:
Excessive activity absolutely healthy child causes a lot of trouble for his parents. This requires increased control, attention and patience from adults. To smooth out sharp corners In dealing with an active child, you need to offer him your own, more meaningful options for active games. For example, not mindlessly throwing a ball, but table tennis; not just running back and forth, but exercises, dancing to music, physical exercise. Active children should also be interested in quiet activities: reading books, drawing. The child himself will help with this, you just need to always give him a choice. Let him choose the genre of the book: poetry, fairy tales.
Let him decide what he will use to draw with: felt-tip pens, pencils, paints.

How to deal with a hyperactive child:
A hyperactive child should be surrounded by attention and love. Like ordinary children of his age, such children should be taken to clubs, sports clubs, and developmental activities. With proper interaction, you can get good results, teach the child perseverance, self-control, self-organization, improve memory and attention. To achieve these goals, psychocorrectional classes are conducted in an interesting game form. The principles of communicating with hyperactive children are the same as with ordinary children, only multiplied by at least two.

Memo to the teacher:
Remember that touch is a powerful stimulant for shaping behavior and developing learning skills. By encouragingly touching your child and accompanying this with friendly words, you can achieve positive results from the child. Try to ignore his unwanted behavior.
Remember that hyperactivity is not a behavioral problem, not the result of poor upbringing, but a medical and neuropsychological diagnosis that can only be made based on the results of special diagnostics.
Remember that the problem of hyperactivity cannot be solved by willful efforts, authoritarian instructions and verbal persuasion. A child with neurophysiological problems will not be able to cope with them on his own.
Disciplinary measures in the form of constant punishments, shouts, comments, and lectures will not lead to an improvement in the child’s behavior, but rather will worsen it.
Effective results Correction of attention deficit hyperactivity disorder is achieved with an optimal combination of medicinal and non-medicinal methods, which include psychological and neuropsychological correctional programs.
Rules for working with hyperactive children:
- Work with the child at the beginning of the day, not in the evening.
- Reduce the child's workload.
- Divide work into shorter but more frequent periods. Use physical education minutes.
- Be a dramatic, expressive teacher.
- Reduce the requirements for accuracy at the beginning of work to create a sense of success.
- Place the child next to an adult during classes.
- Use tactile contact (elements of massage, touching, stroking)
- Agree with your child about certain actions in advance.
- Give short, clear and specific instructions.
- Use a flexible system of rewards and punishments.
- Encourage the child immediately, without delaying it for the future.
- Give the child the opportunity to choose.
- Stay calm. No composure - no advantage!

Games with hyperactive children.

"Let's say hello". At the leader’s signal, the children move chaotically around the room and greet everyone who meets on their way. You need to say hello in a certain way: 1 clap – shake hands; 2 claps - greet with hangers; 3 claps - greet the backs. To ensure complete tactile sensations, you can introduce a ban on talking during this game.

"Don't say 'Yes' or 'No'." Children sit in a circle. The driver, handing the object to one of the children, asks a question that his friend must answer. The answers should not contain the words “yes”, “no”, “black”, “white”. The trickier the questions, the more interesting game. The losers give away forfeits. At the end of the game, these “forfeits” are redeemed (children read poetry, sing songs, etc.)

"Shouters, whisperers, silencers" . Make three palm silhouettes from multi-colored cardboard: red, yellow, blue. These are signals. When an adult raises a red palm - a “chant”, you can run, shout and make a lot of noise; a yellow palm – “whisperer” – means that you can move quietly and whisper; When the signal “silence” is given - a blue palm - children should freeze in place or lie down on the floor and not move. The game should end in silence.

"Glomerulus"
Goal: Teaching the child one of the techniques of self-regulation.
Contents: A naughty child can be asked to wind bright yarn into a ball. The size of the ball can become larger and larger each time.
The adult tells the child that this ball is not simple, but magical. As soon as a boy or girl begins to reel it in, he immediately calms down.
When such a game becomes familiar to a child, he himself will definitely ask an adult to give him “magic threads” every time he feels that he is upset, tired or “wound up.”

"Games with sand and water."
Experts believe that playing with sand and water is essential for hyperactive children. These games don't have to be played only in the summer by the lake. You can organize them at home too. Such games calm the child.
At first, adults should help the child organize the game. It is advisable that they select appropriate toys: boats, rags, small objects, balls, straws, etc.
If one of the parents does not want to bring sand into the house (and then clean the apartment), you can replace it with cereal, after placing it in a hot oven.

“An hour of silence and an hour of “maybe.”
Agree with your child that when he gets tired or busy important matter, there will be an hour of silence. He should behave quietly, play calmly, draw. But as a reward for this, sometimes he will have an “allow” hour, when he is allowed to jump, scream, and run. “Hours” can be alternated throughout the day, or you can arrange them at different days. It is better to stipulate in advance which specific actions are allowed and which are prohibited. With this game you can avoid the endless stream of comments that an adult addresses to a child.

Card index of outdoor games

(for hyperactive children)

Game “Find the Difference” (Lyutova E.K., Monina G.B.)

Goal: developing the ability to concentrate on details.

The child draws any simple picture (a cat, a house, etc.) and passes it to an adult, but turns away. The adult completes a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and child can switch roles.

The game can also be played with a group of children. In this case, the children take turns drawing a picture on the board and turning away (the possibility of movement is not limited). The adult completes a few details. Children, looking at the drawing, must say what changes have occurred.

Game “Tender Paws” (Shevtsova I.V.)

Goal: relieving tension, muscle tension, reducing aggressiveness, developing sensory perception, harmonizing relationships between a child and an adult. An adult selects 6-7 small objects of different textures: a piece of fur, a brush, a glass bottle, beads, cotton wool, etc. All this is laid out on the table. The child is asked to bare his arm up to the elbow; The teacher explains that an “animal” will walk along your hand and touch it with its affectionate paws. It is necessary with eyes closed guess which “animal” touched the hand - guess the object. Touches should be stroking and pleasant.

Game option: the “animal” will touch the cheek, knee, palm. You can change places with your child.

Game “Shouters-Whispers-Silents” (Shevtsova I.V.)

Target: development of observation skills, the ability to act according to the rule, volitional regulation.

You need to make 3 silhouettes of a palm from multi-colored cardboard: red, yellow, blue. These are signals. When an adult raises a red palm - a “chant” - you can run, scream, make a lot of noise; yellow palm - “whisper” - you can move quietly and whisper, when the signal “silent” - blue palm - children should freeze in place or lie down on the floor and not move. The game should be ended with silence.

Game “Gwalt” (Korotaeva E.V., 1997)

Goal: development of concentration. One of the participants (optional) becomes the driver and goes out the door. The group chooses a phrase or line from a song known to everyone, which is distributed as follows: each participant has one word. Then the driver enters, and the players all at the same time, in chorus, begin to loudly repeat each of their words. The driver must guess what kind of song it is by collecting it word by word.

It is advisable that before the driver enters, each child repeats the word given to him out loud.

Goal: development of communication skills, activation of children.

The game is played in a circle, the participants choose a driver, who gets up and takes his chair out of the circle, so it turns out that there is one less chair than there are players. Then the presenter says: “Those who have ... (blond hair, watch, etc.) change places. After this, those who have the named sign must quickly get up and change places, at the same time the driver tries to take the free space. The participant in the game who is left without a chair becomes the driver.

Game “Conversation with hands” (Shevtsova I.V.)

Goal: to teach children to control their actions. If a child gets into a fight, breaks something, or hurts someone, you can offer him the following game: trace the silhouette of your palms on a piece of paper. Then invite him to animate his palms - draw eyes, a mouth, and color his fingers with colored pencils. After this, you can start a conversation with your hands. Ask: “Who are you, what is your name?”, “What do you like to do?”, “What don’t you like?”, “What are you like?” If the child does not join the conversation, speak the dialogue yourself. At the same time, it is important to emphasize that the hands are good, they can do a lot (list what exactly), but sometimes they do not obey their owner. You need to end the game by “concluding a contract” between the hands and their owner. Let the hands promise that for 2-3 days (tonight or, in the case of working with hyperactive children, an even shorter period of time) they will try to do only good things: make crafts, say hello, play and will not offend anyone.

If the child agrees to such conditions, then after a pre-agreed period of time it is necessary to play this game again and conclude an agreement for a longer period, praising the obedient hands and their owner

Game “Speak!” (Lyutova E.K., Monino G.B.)

Goal: developing the ability to control impulsive actions.

Tell the children the following. “Guys, I will ask you simple and complex questions. But it will be possible to answer them only when I give the command: “Speak!” Let's practice: “What time of year is it now?”

(Teacher pauses) “Speak!”; “What color is the ceiling in our group (class)?”... “Speak!”; “What day of the week is it today?”... “Speak!”; “What is two plus three?” etc.”

The game can be played individually or with a group of children.

Game “Brownian motion” (Shevchenko Yu.S., 1997)

Goal: development of the ability to distribute attention. All children stand in a circle. The leader rolls tennis balls into the center of the circle one after another. Children are told the rules of the game: the balls should not stop and roll out of the circle; they can be pushed with their feet or hands. If the participants successfully follow the rules of the game, the presenter rolls in an additional number of balls. The point of the game is to set a team record for the number of balls in a circle.

Game “An hour of silence and an hour of “you can”” (Kryazheva N.L., 1997)

Goal: to give the child the opportunity to release accumulated energy, and for the adult to learn how to manage his behavior. Agree with the children that when they are tired or busy with an important task, there will be an hour of silence in the group. Children should be quiet, play calmly, and draw. But as a reward for this, sometimes they will have an “okay” hour, when they are allowed to jump, scream, run, etc.

“Hours” can be alternated within one day, or you can arrange them on different days, the main thing is that they become familiar in your group or class. It is better to stipulate in advance which specific actions are allowed and which are prohibited.

With the help of this game, you can avoid the endless stream of comments that an adult addresses to a hyperactive child (who does not “hear” them).

Game “Pass the Ball” (Kryazheva N.L., 1997)

Goal: remove excess motor activity. Sitting on chairs or standing in a circle, the players try to pass the ball to their neighbor as quickly as possible without dropping it. Possible to the maximum fast pace throw the ball to each other or pass it, turning your back in a circle and putting your hands behind your back. Make it more difficult exercise is possible by asking children to play with their eyes closed or using several balls at a time.

Game “Siamese Twins” (Kryazheva N.L., 1997)

Goal: to teach children flexibility in communicating with each other, to promote trust between them. Tell the children the following. “Get into pairs, stand shoulder to shoulder, put one arm around each other’s waist, right leg Place it next to your partner’s left leg. Now you are conjoined twins: two heads, three legs, one torso, and two arms. Try walking around the room, doing something, lying down, standing up, drawing, jumping, clapping your hands, etc.” In order for the “third” leg to act “harmoniously”, it can be fastened with either a rope or an elastic band. In addition, twins can “grow together” not only with their legs, but with their backs, heads, etc.

Game “Gawkers” (Chistyakova M.I., 1990)

Goal: development of voluntary attention, reaction speed, learning the ability to control your body and follow instructions.

All players walk in a circle, holding hands. At the leader’s signal (this could be the sound of a bell, a rattle, clapping hands, or some word), the children stop, clap their hands 4 times, turn around and walk in the other direction. Anyone who fails to complete the task is eliminated from the game. The game can be played to music or a group song. In this case, children should clap their hands when they hear a certain word of the song (agreed in advance).

Game “My triangular cap” ( Ancient game) (handout)

Goal: to teach concentration, promote the child’s awareness of his body, teach him to control his movements and control his behavior. The players sit in a circle. Everyone takes turns, starting with the leader, pronouncing one word from the phrase: my cap is triangular, my cap is triangular. And if it’s not triangular, then it’s not my cap. After this, the phrase is repeated again, but the children who get to say the word “cap” replace it with a gesture (for example, 2 light claps on their head with their palm). Next time, 2 words are replaced: the word “cap” and the word “mine” (point to yourself). In each subsequent circle, the players say one word less, and “show” one more. In the final repetition, children depict the entire phrase using gestures only.

If such a long phrase is difficult to reproduce, it can be shortened.

Game “Listen to the command” (Chistyakova M.I., 1990)

Goal: development of attention, arbitrariness of behavior. The music is calm, but not too slow. Children walk in a column one after another. Suddenly the music stops. Everyone stops, listens to the leader’s whispered command (for example: “Put down right hand on the neighbor’s shoulder”) and it is immediately performed. Then the music starts again and everyone continues walking. Commands are given only to perform calm movements. The game continues until the group is able to listen well and complete the task. The game will help the teacher change the rhythm of action of the naughty children, and the children will calm down and easily switch to another, calmer type of activity.

Game “Arrange posts” (Chistyakova M.I., 1990)

Goal: development of volitional regulation skills, the ability to concentrate attention on a specific signal. Children march to the music one after another. The commander walks ahead and chooses the direction of movement. As soon as the commander claps his hands, the walking last child must stop immediately. Everyone else continues to march and listen to commands. Thus, the commander arranges all the children in the order he has planned (in a line, in a circle, in corners, etc.). Children must move silently to hear commands.

Game “The King Said...”

Goal: switching attention from one type of activity to another, overcoming motor automatisms. All participants in the game, together with the leader, stand in a circle. The presenter says that he will show different movements(physical education, dance, comic), and the players should repeat them only if he adds the words “The King said. Whoever makes a mistake goes to the middle of the circle and performs some task for the participants in the game, for example, smile, jump on one leg, etc. Instead of the words “The King said,” you can add others, for example, “Please” or “The commander ordered.”

Game “Forbidden Movement” (Kryazheva N.L., 1997)

Goal: a game with clear rules organizes, disciplines children, unites the players, develops reaction speed and causes a healthy emotional upsurge. Children stand facing the leader. To the music, at the beginning of each measure, they repeat the movements shown by the presenter. Then one movement is selected that cannot be performed. The one who repeats the prohibited movement leaves the game. Instead of showing the movement, you can say the numbers out loud. The participants of the game repeat in chorus all the numbers except one, which is forbidden, for example, the number “five”. When the children hear it, they will have to clap their hands (or spin around in place).

Game “Listen to the Claps” (Chistyakova M.I., 1990)

Goal: training attention and control of motor activity.

Everyone walks in a circle or moves around the room in a free direction. When the leader claps his hands once, the children should stop and take the “stork” pose (stand on one leg, arms to the sides) or some other pose. If the leader claps twice, the players should take the “frog” pose (sit down, heels together, toes and knees to the sides, hands between the feet on the floor). After three claps, the players resume walking.

Game “Freeze” (Chistyakova M.I., 1990)

Goal: development of attention and memory. Children jump to the beat of the music (legs to the sides - together, accompanying the jumps with clapping overhead and on the hips). Suddenly the music stops. The players must freeze in the position at which the music stopped. If one of the participants fails to do this, he is eliminated from the game. The music sounds again - those remaining continue to perform the movements. They play until there is only one player left in the circle.

Game “Let's say hello”

Purpose: relieving muscle tension, switching attention.

Children, at the leader’s signal, begin to move chaotically around the room and say hello to everyone who meets on their way (and it is possible that one of the children will specifically try to say hello to someone who usually does not pay attention to him). You have to greet yourself in a certain way:

1 clap - shake hands;

2 claps - greet with hangers;

3 claps - we greet with our backs. The variety of tactile sensations accompanying this game will give hyperactive child an opportunity to feel your body and relieve muscle tension. Changing playing partners will help get rid of the feeling of alienation. To ensure complete tactile sensations, it is advisable to introduce a ban on talking during this game.

Game “Fun game with a bell” (Karpova E.V., Lyutova E.K., 1999) (handout)

Goal: development of auditory perception. Everyone sits in a circle; at the request of the group, a driver is selected, however, if there are no people willing to drive, then the role of driver is assigned to the coach. The driver is blindfolded, and the bell is passed around in a circle; the driver’s task is to catch the person with the bell. You cannot throw the bell to each other.

Games for hyperactive children

How to play with hyperactive children

When choosing games (especially active ones) for hyperactive children, it is necessary to take into account following features such children: attention deficit, impulsiveness, very high activity, as well as inability long time obey group rules, listen and follow instructions (focus on details), fatigue easily. In the game, it is difficult for them to wait their turn and take into account the interests of others. Therefore, it is advisable to include such children in collective work in stages. You can start with individual work, then involve the child in games in small subgroups, and only after that move on to group games. It is advisable to use games with clear rules that promote attention development.

"Where was it"

The child is shown several objects lying on the table. When he turns away, one of the objects is removed or rearranged. The child is required to indicate what has changed. You should start with small quantity items, then the number of items gradually increases.

"Centipedes"

Before the game starts, hands are on the edge of the desk. At the teacher's signal, the centipedes begin to move to the opposite edge of the desk or in any other direction specified by the teacher. All five fingers take part in the movement.

"Find the Difference" (Lyutova E.K., Monina G.B.)

Goal: developing the ability to concentrate on details.

The child draws any simple picture (a cat, a house, etc.) and passes it to an adult, but turns away. The adult completes a few details and returns the picture. The child should notice what has changed in the drawing. Then the adult and child can switch roles.

The game can also be played with a group of children. In this case, the children take turns drawing a picture on the board and turning away (the possibility of movement is not limited). The adult completes a few details. Children, looking at the drawing, must say what changes have occurred.

“Conversation with hands” (Shevtsova I.V.)

Goal: to teach children to control their actions.

If a child gets into a fight, breaks something, or hurts someone, you can offer him the following game: trace the silhouette of your palms on a piece of paper. Then invite him to animate his palms - draw eyes, a mouth, and color his fingers with colored pencils. After this, you can start a conversation with your hands. Ask: “Who are you, what is your name?”, “What do you like to do?”, “What don’t you like?”, “What are you like?” If the child does not join the conversation, speak the dialogue yourself. At the same time, it is important to emphasize that the hands are good, they can do a lot (list what exactly), but sometimes they do not obey their master. You need to end the game by “concluding a contract” between the hands and their owner. Let the hands promise that for 2-3 days (tonight or, in the case of working with hyperactive children, an even shorter period of time) they will try to do only good things: make crafts, say hello, play and will not offend anyone.

If the child agrees to such conditions, then after a pre-agreed period of time it is necessary to play this game again and conclude an agreement for a longer period, praising the obedient hands and their owner

“Speak!” (Lyutova E.K., Monina G.B.)

Goal: developing the ability to control impulsive actions.

Tell the children the following: “Guys, I will ask you simple and difficult questions. But it will be possible to answer them only when I give the command: “Speak!” Let's practice: “What time of year is it now?”

“Shouting-whispering-silent” (Shevtsova I.V.)

Goal: development of observation, ability to act according to the rule, volitional regulation.

You need to make 3 silhouettes of a palm from multi-colored cardboard: red, yellow, blue. These are signals. When an adult raises a red palm - a “chant” - you can run, scream, make a lot of noise; yellow palm - “whisper” - you can move quietly and whisper, when the signal “silent” - blue palm - children should freeze in place or lie down on the floor and not move. The game should be ended with silence.

“Ught” (Korotaeva E.V., 1997)

Goal: development of concentration.

One of the participants (optional) becomes the driver and goes out the door. The group chooses a phrase or line from a song known to everyone, which is distributed as follows: each participant has one word. Then the driver enters, and the players all at the same time, in chorus, begin to loudly repeat each of their words. The driver must guess what kind of song it is by collecting it word by word.

It is advisable that before the driver enters, each child repeats the word given to him out loud.

"Sea Waves" (Lyutova E.K., Monina G.B.)

Goal: to teach children to switch attention from one type of activity to another, to help reduce muscle tension.

At the signal from the teacher “Calm,” all the children in the class “freeze.” At the “Wave” signal, the children take turns standing at their desks. The students sitting at the first desks stand up first. After 2-3 seconds, those sitting at the second desks rise, etc. As soon as the turn comes to the inhabitants of the last desks, they stand up and all clap their hands together, after which the children who stood up first (at the first desks) sit down, etc. At the signal from the “Storm” teacher, the nature of the actions and the sequence of their implementation is repeated, with the only difference being that the children do not wait 2-3 seconds, but stand up one after another at once. You need to end the game with the “Calm” command.

“Tender paws”

Goal: relieving tension, muscle tension, reducing aggressiveness, developing sensory perception, harmonizing relationships between a child and an adult.

An adult selects 6-7 small objects of different textures: a piece of fur, a brush, a glass bottle, beads, cotton wool, etc. All this is laid out on the table. The child is asked to bare his arm up to the elbow; The teacher explains that an “animal” will walk along your hand and touch it with its affectionate paws. With your eyes closed, you need to guess which “animal” is touching your hand - guess the object. Touches should be stroking and pleasant.

Game option: the “animal” will touch the cheek, knee, palm. You can change places with your child.

“Brownian motion”

Goal: development of the ability to distribute attention.

All children stand in a circle. The leader rolls tennis balls into the center of the circle one after another. Children are told the rules of the game: the balls should not stop and roll out of the circle; they can be pushed with a foot or hand. If the participants successfully follow the rules of the game, the presenter rolls in an additional number of balls. The point of the game is to set a team record for the number of balls in a circle.

“Pass the ball”

Goal: remove excessive physical activity.

Sitting on chairs or standing in a circle, the players try to pass the ball to their neighbor as quickly as possible without dropping it. You can throw the ball to each other as quickly as possible or pass it, turning your back in a circle and putting your hands behind your back. You can make the exercise more difficult by asking children to play with their eyes closed or by using several balls in the game at the same time.

“Prohibited movement”

Goal: a game with clear rules organizes, disciplines children, unites the players, develops reaction speed and causes a healthy emotional upsurge.

Children stand facing the leader. To the music, at the beginning of each measure, they repeat the movements shown by the presenter. Then one movement is selected that cannot be performed. The one who repeats the prohibited movement leaves the game.

Instead of showing the movement, you can say the numbers out loud. The participants of the game repeat in chorus all the numbers except one, which is forbidden, for example, the number “five”. When the children hear it, they will have to clap their hands (or spin around in place).

Finger games for hyperactive children

A teacher or parent can start the games with a message that the children’s fingers will now begin to “turn” into fairy tale characters, then into funny animals, then into exotic animals. Then you should suggest some games like the ones below.

“Tipodes”

The game is played similarly to the previous one, but only 2 fingers participate in the races: the index and middle. The rest are pressed to the palm. You can arrange races between the “two-legs” of your left and right hands, and between the “two-legs” of your desk neighbors.

“Elephants”

The middle finger of the right or left hand turns into a “trunk”, the rest - into “elephant legs”. The elephant is prohibited from jumping and touching the ground with its trunk; when walking, it must rest on all 4 paws. Elephant racing is also possible.


"Kite"


Goal: to develop attention, reaction speed, the ability to follow an adult’s instructions, and teach interaction skills with children.
The teacher puts on a chicken hat and says that all the children - “chickens” - live with their chicken mother in a chicken coop. The chicken coop can be marked with soft blocks or chairs. Then the “hen” and the “chicks” take a walk (walk around the room). As soon as the teacher says: “Kite” (preliminary a conversation is held with the children, during which it is explained to them who the kite is and why chickens should avoid it), all the children run back to the “chicken coop”. After this, the teacher chooses another “chicken” from among the playing children. The game repeats itself.
In conclusion, the teacher invites all children to leave the “chicken coop” and take a walk, quietly waving their arms like wings, dance together, and jump. You can invite the children to look for the “chicken” that is lost. Children, together with the teacher, are looking for a previously hidden toy - a fluffy chicken. The kids, together with the teacher, look at the toy, stroke it, feel sorry for it and take it to its place.
In order to develop motor skills, you can complicate the game as follows. In order to get into the chicken coop, children must not just run into it, but crawl under the rail, which lies at a height of 60- 70 centimeters.

“Gawkers” (Chistyakova M.I., 1990)

Goal: development of voluntary attention, reaction speed, learning the ability to control your body and follow instructions.

All players walk in a circle, holding hands. At the leader’s signal (this could be the sound of a bell, a rattle, clapping hands, or some word), the children stop, clap their hands 4 times, turn around and walk in the other direction. Anyone who fails to complete the task is eliminated from the game. The game can be played to music or a group song. In this case, children should clap their hands when they hear a certain word of the song (agreed in advance).

“My triangular cap” (Ancient game) Purpose: to teach concentration, to promote the child’s awareness of his body, to teach him to control his movements and control his behavior. The players sit in a circle. Everyone takes turns, starting with the leader, and says one word from the phrase: “My cap is triangular, my cap is triangular.” And if it’s not triangular, then it’s not my cap. After this, the phrase is repeated again, but the children who get to say the word “cap” replace it with a gesture (for example, 2 light claps on their head with their palm). Next time, 2 words are replaced: the word “cap” and the word “mine” (point to yourself). In each subsequent circle, the players say one word less, and “show” one more. In the final repetition, children depict the entire phrase using gestures only.

If such a long phrase is difficult to reproduce, it can be shortened.

“Listen to the command” (Chistyakova M.I., 1990)

Goal: development of attention, arbitrariness of behavior. The music is calm, but not too slow. Children walk in a column one after another. Suddenly the music stops. Everyone stops, listens to the leader’s whispered command (for example: “Put your right hand on your neighbor’s shoulder”) and immediately carries it out. Then the music starts again and everyone continues walking. Commands are given only to perform calm movements. The game continues until the group is able to listen well and complete the task. The game will help the teacher change the rhythm of the action of the naughty children, and the children will calm down and easily switch to another, calmer type of activity.

Set up posts” (Chistyakova M.I., 1990)


Goal: development of volitional regulation skills, the ability to concentrate attention on a specific signal. Children march to the music one after another. The commander walks ahead and chooses the direction of movement. As soon as the leader claps his hands, the child running last must stop immediately. Everyone else continues to march and listen to commands. Thus, the commander arranges all the children in the order he has planned (in a line, in a circle, in corners, etc.). Children must move silently to hear commands.

“The king said...” (Famous children's game)

Goal: switching attention from one type of activity to another, overcoming motor automatisms. All participants in the game, together with the leader, stand in a circle. The presenter says that he will show different movements (physical education, dance, comic), and the players should repeat them only if he adds the words “The King said. Whoever makes a mistake goes to the middle of the circle and performs some task for the game participants, for example, smile, jump on one leg, etc. Instead of the words “The King said,” you can add others, for example, “Please” or “The commander ordered.”

“Listen to the clapping” (Chistyakova M.I., 1990)

Goal: training attention and control of motor activity.

Everyone walks in a circle or moves around the room in a free direction. When the leader claps his hands once, the children should stop and take the “stork” pose (stand on one leg, arms to the sides) or some other pose. If the leader claps twice, the players should take the “frog” pose (sit down, heels together, toes and knees to the sides, hands between the feet on the floor). After three claps, the players resume walking.

“Freeze” (Chistyakova M.I., 1990)

Goal: development of attention and memory. Children jump to the beat of the music (legs to the sides - together, accompanying the jumps with clapping overhead and on the hips). Suddenly the music stops. The players must freeze in the position at which the music stopped. If one of the participants fails to do this, he is eliminated from the game. The music sounds again - those remaining continue to perform the movements. They play until there is only one player left in the circle.

“Let's say hello” (Author unknown)

Purpose: relieving muscle tension, switching attention.

Children, at the leader’s signal, begin to move chaotically around the room and say hello to everyone who meets on their way (and it is possible that one of the children will specifically try to say hello to someone who usually does not pay attention to him). You have to greet yourself in a certain way:

1 clap - shake hands;

2 claps - greet with hangers;

3 claps - we greet with our backs. The variety of tactile sensations accompanying this game will give a hyperactive child the opportunity to feel his body and relieve muscle tension. Changing playing partners will help get rid of the feeling of alienation. To ensure complete tactile sensations, it is advisable to introduce a ban on talking during this game.

“A fun game with a bell” (Karpova E.V., Lyutova E.K., 1999)

Goal: development of auditory perception. Everyone sits in a circle; at the request of the group, a driver is selected, however, if there are no people willing to drive, then the role of driver is given to the coach. The driver is blindfolded, and the bell is passed around in a circle; the driver’s task is to catch the person with the bell. You cannot throw the bell to each other.

Corrective games for hyperactive children
Games for developing attention


"The Last of the Mohicans"

This game is good to play after a story about the Indians, or even better after the child has watched a movie or read a book about the Indians. Discuss the main characteristics of Indians: closeness to nature, ability to hear and see everything that happens around. Indians who went hunting or “dug up the hatchet” should be especially careful. Their well-being may depend on whether they notice various noises in time. Now that the play motivation has been created, invite the child to be such an Indian. Have him close his eyes and try to hear all the sounds in and outside the room. Ask him about the origin of these sounds.


Note. To make it more interesting, you can specially organize some noises and sounds. Knock on various objects in the room, slam a door, rustle a newspaper, etc.

"Corrector"


Children usually love this game because it makes them feel like adults and important. First you need to explain to them the meaning of the incomprehensible word “proofreader”. Talk to your child about his favorite books and children's magazines. Has he ever encountered any errors or typos in them? Of course not, if we are talking about a good publishing house. But authors can also make mistakes. Who is responsible for correcting them and not letting various “misprints” get into print? This important person and there is a proofreader. Invite your child to work in such a responsible position.
Take old book or a magazine with large texts. Agree with your child about which letter will be conditionally “incorrect” today, that is, which letter he will cross out. Then select a piece of text or time your work (no more than ten minutes). When this time has passed or the entire selected passage has been checked, check the text yourself. If your son or daughter really found all the right letters, then be sure to praise them. Such a proofreader can even be given a bonus (for example, in the form of sweets or little surprises)!
If your proofreader made omissions or mistakes, then don’t be upset either - he has room for improvement! Take a piece of paper in a box and draw a coordinate system on it. Up the vertical axis, place as many cells as the number of mistakes the child made. When you play this game again, put the next number of errors on the same drawing to the right. Connect the resulting dots. If the curve has gone down, it means that your child is working more carefully today than before. Rejoice in this event with him!
Note. It is advisable to carry out the described game systematically with inattentive children. Then it will become an effective tool that can correct this shortcoming. If your child already copes with the task without difficulty, then you can complicate it in the following ways. Firstly, you can suggest that the proofreader cross out not one letter, but three, and in different ways. So, for example, the letter “M” should be crossed out, the letter “S” should be underlined, and the “I” should be circled. Secondly, you can introduce noise interference that will distract the child from working on the task. That is, during the time allotted for “proofreading”, instead of remaining silent and helping the child concentrate, you will play the role of a “harmful” parent: make noise, rustle, tell stories, drop objects, turn on and off the tape recorder and perform other actions in the style of an old woman Shapoklyak.
"Teacher"


This game will surely appeal to those who are already in school, especially in primary school. At this age, children easily identify themselves with the teacher and will be happy to be in his place.
But you, on the contrary, will have to imagine yourself as a careless schoolboy and prepare for the lesson by copying a few sentences from the book. At the same time, you must make several mistakes in your text. It is better not to make spelling or punctuation mistakes, because the child may not know some of the rules. But you can allow omissions of letters, changes in endings, and inconsistency of words in person and case. Let your child take on the role of teacher and check your work. When all the errors are found, invite him to give a grade for such cheating. Be mentally prepared that your son or daughter will put a bad mark in your imaginary diary with undisguised joy. It will be good if parents are not required to go to school!
Note. If your handwriting is illegible, it is better to type the text with errors or write in block letters.
"Only one thing"

This game may seem boring to adults. However, for some reason the children love her very much.

Invite your child to choose any one toy. Now explain the rules. In this game you can only talk about one thing - the chosen toy. Moreover, only the one who has the toy in his hands speaks. You need to say one sentence describing this toy as a whole or some of its details. After this, you should transfer it to another player. Then he will say his proposal about the same subject. Please note that you cannot repeat answers that have already been said or make abstract statements. So phrases like: “I saw something similar at my grandmother’s...” will be punishable by a penalty point. And the player who scores three such points is considered a loser! Penalties are also applied here for repeating what was said and answering out of turn.
Note. It is better to limit the time of this game. For example, if after ten minutes none of the participants has scored three penalty points, then both win. Gradually, this game can be complicated by choosing not a toy as its object, but simpler objects that do not have so many characteristics. If, as a result, you can describe objects like a pencil for a long enough time, then feel free to consider that you have reached certain heights with your child!


"Catch - don't catch"

The rules of this game are the same known method play "Edible - Inedible". Only the condition of when the child catches the ball and when not can change in each game. For example, now you agree with him that if the driver throws the ball, saying a word related to plants, then the player catches it. If the word is not a plant, then it hits the ball. For example, one game con might be called "Furniture is not furniture." Similarly, you can play such options as “Fish is not a fish”, “Transport is not transport”, “Flies - does not fly” and many others. The number of selectable game conditions depends only on your imagination. If it suddenly runs out, invite the child to choose the conditions of the game himself, that is, the category of words that he will catch. Children sometimes come up with completely fresh and creative ideas!
Note. As you probably noticed, this game develops not only attention, but also the ability to generalize, as well as the speed of processing heard information. Therefore, in order to intellectual development child, try to ensure that the categories of these generalized concepts are diverse and affect different areas, and not limited to everyday and frequently used words.


"Trained Fly"

For this game you will need to take a piece of paper and draw it into 16 cells (a square of four vertical cells and four horizontal cells). You can make an image of a fly yourself on a separate small piece of paper or take a button (game chip) that will simply symbolize this insect. You can also use ourwith a form , however, instead of a fly it depicts ladybug, and in any case you will need some kind of piece that you can then move around the field.

Place your “fly” on any cell of the playing field (on our form the initial position of the insect is indicated by a picture). Now you will order her how many cells and in what direction she needs to move. The child must mentally imagine these movements. After you have given the fly several orders (for example, one square up, two to the right, one down), ask your son (daughter) to show the place where the well-trained fly should now be. If the location is indicated correctly, then move the fly to the appropriate cell. Continue to be Lord of the Flies.
Note. If, following the movements of the fly with his mind's eye, your child sees that, following your instructions, it has crawled outside the cell field, then let him immediately let you know about it. Agree on how he can do this: for some, it is enough to stand up or raise their hand, while others prefer more expressive actions, such as screaming or jumping, which helps relieve tension and fatigue from close attention.
"I'm all ears"

In this game, your child will need all his acting talent, and you will need all your ingenuity. You can introduce participants to the game with a performance that takes place at a screen test. Young actors are asked to portray a person who is “all in attention,” that is, completely absorbed in his thoughts and feelings, so he is completely unaware of what is happening around him. Tell the aspiring actor that he will be able to concentrate better if he imagines that he is watching a very interesting film or reading a book. But the role is not limited to this. The aspiring screen star has competition. They will do their best to prevent him from playing his role well. To do this, they (that is, again, you in such a “harmful” role) can tell jokes, turn to the actor for help, try to surprise or make him laugh in order to attract attention to themselves. The only thing they are not allowed to do is touch the actor. But the actor also has restrictions on his rights: he cannot close his eyes or ears.
After the director (that is, you or another family member) says “Stop,” all participants stop playing. You can even interview an aspiring artist, let him tell you how he managed to be attentive and not be distracted by specially created interference.
Note. Of course, this game will be even more fun if you get a few kids involved. True, then it will be necessary to maintain order so that the “competitors” do not overdo it in an effort to distract the “actor”. Also, the participation of an adult can show children unexpected and interesting moves that they can use. If you notice that attempts to distract the actor are limited to shouting and antics, then suggest more original ways to the players. This way you can communicate personal news (“Grandma has arrived!”), show a new toy, pretend that everyone is leaving, etc.
"Keen Eye"

In order to become a winner in this game, a child needs to be very attentive and be able not to be distracted by foreign objects.
Choose a small toy or object for your child to find. Give him a chance to remember what it is, especially if it's a new thing in the house. Ask your child to leave the room. When he fulfills this request, place the selected item in a visible place, but so that it is not immediately noticeable. In this game, you cannot hide objects in desk drawers, behind closets, or similar places. The toy should be positioned so that the player can find it without touching the objects in the room, but simply looking at them carefully.
Note. If your son or daughter managed to find a toy, then they deserve praise. You can even tell them that if they were born into an Indian tribe, they might have been called a proud name like Sharp Eye.

"Ears on top of your head"

Before you start playing “Ears on Top of the Head” with your child, find out how he understands the meaning of this expression in relation to people. If it turns out that the figurative meaning of this phrase remains unclear to the child, explain to him the figurative expression yourself: this is what they say about people when they listen carefully. And when applied to animals this phrase has a direct meaning, since when listening, animals usually raise their ears.
Now you can explain the rules of the game. You will pronounce a variety of words. If they sound a certain sound, for example [s], or the same sound, but soft, then the child should stand up immediately. If you pronounce a word where this sound is absent, then the child should remain in his place.


Note. This game develops auditory attention, that is, attention to sounds. Therefore, it will be very useful for those children who are preparing to enter school and are just beginning to learn to read and write. For children who have any speech therapy difficulties, especially phonemic hearing disorders (which should be determined by a speech therapist), such a game can not only develop attention, but also correct some developmental deficiencies.


"The Magic Number"

This game can be played by children who can count and divide well in their heads, that is, no younger than third grade.
Several game participants are required. They will count in a circle from one to thirty. To focus attention on who should respond, you can throw the ball. Each player must simply name the number next to the one the previous player called. But if this number contains the number three or is divisible by three without a remainder, then it cannot be pronounced. In this case, you need to say something magic spell(for example, "abracadabra") and pass the ball to the next person.
The difficulty of the game is to not lose count by continuing to clearly name the numbers, even after the previous player has said a “spell” rather than a number.


Note. You can make any number “magic” in this game, but it’s better to start with three, since this is truly the magic number of all Russian fairy tales (which can be discussed with your child).
"Typewriter"

This game makes sense to play if you have several children in your house (permanently or temporarily) who can read. Have them imagine themselves using the keys of a typewriter and “type” the sentence you tell them. Participants in the game must take turns standing up and calling out one letter at a time. They will have to be very careful not to make a mistake in choosing a letter and not miss their turn!
When the "printed" word ends, all "keys" should stand up. When a punctuation mark is needed, everyone stamps their feet, and at the end of a sentence, a period is indicated by clapping their hands.
Keys that are typed incorrectly will be sent to the workshop, that is, children who make three mistakes will leave the game. Those who remain, on the contrary, are considered winners. You can even give a guarantee on such children-keys without fear of going broke on repairs!
Note. If the players of different ages, then it is better to give a phrase for printing that even the youngest of them can handle. Then all the players will be in equal conditions and they won’t lose just because they haven’t yet learned certain rules of the Russian language at school.
"It's the other way around"

This game will surely appeal to stubborn little ones who like to do everything the other way around. Try to “legalize” their passion to contradict. The adult will be the leader in this game. He must demonstrate a variety of movements, and the child must also perform movements, only completely opposite to those shown to him. So, if an adult raised his hands, the child should lower them, if he jumped, he should sit down, if he stretched his leg forward, he should move it back, etc.
Note. As you probably noticed, the player will need not only the desire to argue, but also the ability to think quickly, choosing the opposite movement. Draw the child's attention to the fact that the opposite is not just different, but somewhat similar, but different in direction. This game can be supplemented with periodic statements by the presenter, for which the player will select antonyms. For example, the presenter will say “warm”, the player must immediately answer “cold” (you can use words from different parts of speech that have opposite meanings: run - stand, dry - wet, good - evil, fast - slow, much - little, etc.).


"Magic Word"

Children usually love this game very much, since in it the adult is in the position of a child who is taught to be polite.
Ask your child what “magic” words he knows and why they are called that. If he has already mastered enough etiquette norms, he will be able to answer that without these words, requests can look like a rude order, so people will not want to fulfill them. “Magic” words show respect for a person and endear him to the speaker. Now you will play the role of such a speaker, trying to achieve the fulfillment of your wishes. And the child will be an attentive interlocutor, sensitive to whether you said the word “please”. If you say it in a phrase (for example, say: “Please raise your hands up!”), then the child fulfills your request. If you simply say your request (for example, “Clap your hands three times!”), then the child teaching you to be polite should never perform this action.
Note. This game develops not only attention, but also children’s ability to be voluntarily (performing actions not impulsively, simply because they want it now, but in connection with certain rules and goals). This important characteristic is considered by many psychologists to be one of the leading ones in determining whether a child is ready for school.
"Finishing touch"

If your child likes to draw and you like to do things with him, then this game will be fun for both of you.
Take a piece of paper and a pencil. Ask your child to draw any picture. It can be a separate object, a person, an animal, or it can be a whole picture. When the drawing is ready, ask your son or daughter to turn away, and in the meantime add the “finishing touches” to the drawing, that is, add some small details to those already drawn or depict something completely new. After this, the child can turn around. Let him, looking once again at the creation of his hands, say what has changed here. What details were not drawn by the hand of the “master”? If he managed to do this, then he is considered to have won. Now you can change roles with your child: you will draw, and he will add the “finishing touch”.
Note. This game is almost universal - it can be used to develop the attention of children of any age. At the same time, you must regulate the complexity of the drawing itself and the degree of “visibility” of the changes made to it. So, in a game with a three-year-old child, a sun can be drawn, and as a finishing touch, eyes and a smile are added to him. When playing with younger teenagers, you can reflect on paper the most complex abstract patterns or draw diagrams to which subtle additions are made. It is also good if you involve two children in the game, this will maintain the excitement of the game and add healthy competition.


Games for relaxation

"Touch"


This game will help the child relax, relieve tension, and increase his tactile sensitivity.

Prepare items made from various materials. These could be pieces of fur, glass items, wooden items, cotton wool, something made of paper, etc. Place them on the table in front of the child. When he looks at them, invite him to close his eyes and try to guess what you are touching his hand with.

Note. You can also touch your cheek, neck, knee. In any case, your touches should be gentle, leisurely, and pleasant.
"Soldier and rag-doll"

The easiest and most reliable way to teach children to relax is to teach them to alternate between strong muscle tension and subsequent relaxation. Therefore, this and the following game will help you do this in a playful way.

So, invite your child to imagine that he is a soldier. Remember with him how to stand on the parade ground - standing at attention and standing still. Have the player pretend to be such a military man as soon as you say the word "soldier". After the child stands in such a tense position, say another command - “rag doll”. When performing it, a boy or girl should relax as much as possible, lean forward slightly so that their arms dangle as if they were made of fabric and cotton wool. Help them imagine that their whole body is soft and pliable. The player must then become a soldier again, etc.


Note. Such games should be completed at the relaxation stage, when you feel that the child has had enough rest.
"Pump and Ball"

If your child has ever seen a deflated ball being inflated with a pump, then it will be easy for him to get into the image and depict the changes occurring at that moment with the ball. So, stand opposite each other. The player representing the ball should stand with his head down, arms hanging limply, and legs bent at the knees (that is, look like an uninflated shell of the ball). The adult, meanwhile, is going to correct this situation and begins to make movements as if he were holding a pump in his hands. As the intensity of the pump movements increases, the “ball” becomes more and more inflated. When the child’s cheeks are already puffed out and his arms are stretched out to the sides with tension, pretend that you are looking critically at your work. Touch his muscles and complain that you overdid it and now you have to deflate the ball. After this, pretend to pull out the pump hose. When you do this, the “ball” will deflate so much that it will even fall to the floor.
Note. To show your child an example of how to play an inflating ball, it is better to first invite him to play the role of a pump. You will tense and relax, which will help you relax, and at the same time understand how this method works.


"Humpty Dumpty"


The character of this game will surely appeal to a hyperactive child, since their behavior is very similar. To help your son or daughter fit into the role better, remember whether he read S. Marshak’s poem about Humpty Dumpty. Or maybe he saw a cartoon about him? If this is the case, then let the child talk about who Humpty Dumpty is, why he is called that and how he behaves. Now you can start the game. You will read an excerpt from Marshak’s poem, and the child will begin to portray the hero. To do this, he will turn his torso to the right and left, swinging his soft, relaxed arms freely. For those who are not satisfied with this, they may also turn their heads.
So, an adult in this game must read a poem:

Humpty Dumpty
Sat on the wall.
Humpty Dumpty
Fell in his sleep.


When you say the last line, the child should sharply tilt his body forward and down, stop swinging his arms and relax. You can let the child fall on the floor to illustrate this part of the poem, however, then you should take care of its cleanliness and carpeting.
Note. Alternating fast, energetic movements with relaxation and rest is very useful for a hyperactive child, since in this game he gets a certain pleasure from a relaxed fall to the floor, and therefore from rest. To achieve maximum relaxation, repeat the game several times in a row. To avoid getting bored, you can read the poem at a different pace, and the child will slow down or speed up his movements accordingly.


Games that develop volitional regulation

"I'm silent - I whisper - I scream"

As you have probably noticed, hyperactive children have difficulty regulating their speech - they often speak in a raised voice. This game develops the ability to consciously regulate the volume of one’s statements, stimulating the child to speak either quietly, then loudly, or be completely silent. He will have to choose one of these actions, focusing on the sign that you show him. Agree on these signs in advance. For example, when you put your finger to your lips, the child should speak in a whisper and move very slowly. If you put your hands under your head, as during sleep, the child should become silent and freeze in place. And when you raise your hands up, you can talk loudly, scream and run.
Note. It is better to end this game at the “silent” or “whisper” stage in order to reduce gaming excitement when moving on to other activities.


"Speak on signal"

Now you will simply communicate with the child, asking him any questions. But he should not answer you right away, but only when he sees a conditioned signal, for example, arms folded on his chest or scratching the back of his head. If you asked your question, but did not make the agreed-upon movement, the child should remain silent, as if he were not being addressed, even if the answer is on his tongue.
Note. During this conversation game, you can achieve additional goals depending on the nature of the questions asked. So, by asking your child with interest about his desires, inclinations, interests, and affections, you increase your son’s (daughter’s) self-esteem and help him pay attention to his “I.” By asking questions about the content of a topic covered at school (you can rely on a textbook), you will, in parallel with the development of volitional regulation, consolidate certain knowledge.


"Hour of silence" and "hour of silence"

This game allows the child, as a reward for his volitional efforts, to relieve accumulated tension in the way he likes, and the adult - to control his behavior and sometimes get the “hour of silence” so desired when communicating with hyperactive children. Agree with your child that when he is doing something important (or you need to work quietly), there will be a “quiet hour” in your house. At this time, the child can read, draw, play, listen to the player or do something else very quietly. But then the “permissible hour” will come, when he will be allowed to do whatever he wants. Promise not to scold your child if his behavior is not dangerous to his health or to others.
Note. The described game hours can be alternated during one day, or postponed until another day. To prevent your neighbors from going crazy over the “permissible hour,” it is better to organize it in the forest or at the dacha, where you will not feel guilty for disturbing other people.
"Freeze"

In this game, the child needs to be attentive and be able to overcome motor automatism by controlling his actions.
Play some dance music. While it sounds, the child can jump, spin, and dance. But as soon as you turn off the sound, the player must freeze in place in the position in which the silence caught him.
Note. This game is especially fun to play at a children's party. Take advantage of this to train your child and at the same time create an atmosphere of relaxedness, since children are often embarrassed to dance seriously, and you invite them to do it in a game, as if as a joke. You can also introduce a competitive motive: those who do not have time to freeze after the end of the music are eliminated from the game or are subject to some kind of comic punishment (for example, saying a toast to the birthday boy or helping to set the table).
"Princess Nesmeyana"

Everyone is familiar with children's complaints that someone else is disturbing their concentration and making them laugh. In this game they will have to overcome precisely this unfortunate circumstance.


Remember such a cartoon character as Princess Nesmeyana. It was almost impossible to cheer her up; she didn’t pay attention to anyone and shed tears day and night. Now the child will be such a princess. Of course, he shouldn’t cry, but he is strictly forbidden to laugh (otherwise, what kind of Nesmeyana is this?). In the same cartoon, as you know, there was a worried father who promised the princess as a wife and half a kingdom in addition to the one who would cheer her up. Such potential suitors, eager for the royal treasury, can be other children or, initially, adults in the family. They surround the princess (who can be played by either a boy or a girl) and try with all their might to make her smile. The one who is so successful in this matter that he makes Nesmeyana smile broadly (his teeth will be visible) is considered to have won this competition of grooms. In the next round, this person changes places with the princess.
Note. It is better to establish some restrictions among the “suitors” (they do not have the right to touch the princess) and for Nesmeyana (she should not turn away or close her eyes or ears).


Communication games


"Toys Alive"

Ask your child what he thinks happens at night in a toy store. Listen to his versions and ask him to imagine that at night, when there are no buyers, the toys come to life. They begin to move, but very quietly, without saying a word, so as not to wake up the watchman. Now imagine some toy yourself, for example a teddy bear. Let the child try to guess who it is. But he should not shout out the answer, but write it down (or draw it) on a piece of paper, so as not to give away the toys by noise. Then let the child show any toy himself, and you try to guess its name. Please note that the entire game must be played in absolute silence. When you sense a decline in your child’s interest, announce that it is getting light. Then the toys should fall back into place, thus the game will be over.
Note. In this game, the child acquires the skills of non-verbal (without the use of speech) communication, and also develops self-control, because when he guessed what kind of toy you are depicting, he so wants to immediately say about it (or better yet, shout), but the rules of the game do not allow do this. When he himself pretends to be a toy, you also need to make an effort not to make sounds and not to prompt an adult.
"Talking Through Glass"

This game is similar to the previous one, but in it you will no longer have to depict individual words, but sentences.
Help your child imagine that he is on the fifth floor of the house. The windows are tightly closed, no sound penetrates through them. Suddenly he sees his classmate on the street below. He is trying to convey something to him and is gesticulating desperately. Let the child try to understand what information they are trying to convey to him. When you, in the role of a classmate, try to portray the sentence you have made, you can use not only facial expressions, gestures and movements, but also improvised means. For example, if you want to convey to the student behind the glass that there will be no lessons today, then you can portray this not only with joy, but also by pretending to throw away your briefcase. If the child cannot guess what you are showing, then let him shrug his shoulders. Then try to show the same thing in some other way. If he has some answer ready, then in this game you can say it out loud. If the child correctly guessed only part of the sentence, then you can repeat the correct part, and let him guess the rest again. Next time, switch roles with him. The characters who are trying to tell you something from the earth can also change: imagine a grandmother, a neighbor, a teacher, etc.
Note. This game, like the previous one, trains non-verbal thinking, and also focuses the child’s attention on the other person, on what he wants to convey to him. In this way, the ability to understand other people and be attentive to their various behavioral manifestations develops.
"Siamese twins"

Ask your child if he knows who Siamese twins are. If he has not heard about this, tell him that it is very rare, but still happens, that not just two children are born at once, but children fused together. So that the child’s imagination does not paint him a terrible picture on this topic, console him that modern medicine is able to separate them and they live like everyone else. But in ancient times, doctors did not yet know how to perform such operations. Therefore, Siamese twins lived their whole lives not only in perfect harmony, but also with almost common body. Find out your child's opinion about whether it is difficult to live like this. In what situations did they need to show consistency in joint actions?


After the emotional attitude to the problem has been expressed, get down to business. Tell your child that such brothers or sisters must have become geniuses of communication, because in order to do anything, they had to coordinate everything and adapt to each other. Therefore, you will now play Siamese twins to learn how to communicate well.
Take a thin scarf or handkerchief and tie it around the hands of the children standing next to each other facing you. Leave your hands free, the children will need them. Now tell the players what they are going to draw. general drawing on one sheet of paper. You can only draw with the hand that is attached to your partner. Give children pencils or markers different colors, one at a time in the non-free hand. Set the theme of the drawing yourself or invite the children to choose.


Warn the players that the jury (that is, you or other adults) will evaluate not only the quality of the resulting picture, but also the progress of the work itself: were there any disputes and conflicts between the players, did they take equal part in the work (which can be easily assessed by the number in the picture the colors the child used to draw), whether the children discussed the plot of the drawing, the order of drawing, etc.
Note. After the drawing is completed, discuss with the artists whether they found it difficult to work with and whether they enjoyed creating the painting together. You can unobtrusively dwell on the mistakes in cooperation made by children. However, do not forget to note before this positive aspects their communication.
"Through Other People's Eyes"


In this game, in order to be successful, the child will have to take into account the pace and nature of the other person's movements. In general, his usual impulsiveness will not help matters.
It's good if you involve a few more children in this game. Firstly, it is with peers that the child most of all needs to learn to get along well, and secondly, it is, of course, possible to carry out these game tasks with an adult, but it is not very convenient. So, let your child, together with his partner, stand at the line called “start.” Place a pencil on this line. The players' task is to take this pencil from both sides so that each of them touches its tip only index finger. Using these two fingers between them, they should be able to pick up a pencil, carry it to the end of the room and return back. If during this time they did not drop what they were carrying and did not help themselves with the other hand, then the couple can be congratulated on successfully completing the task. This means that they are capable of being friends since they have shown such good cooperation skills with each other.

As a next task, you can take a piece of paper, which the players must carry by holding it with their shoulders. Then offer them a soft toy that they should carry using only their ears and cheeks.
And finally, offer a more difficult task - a ball that they must carry using only their heads (literally and figuratively). This is not as easy as it might seem at first glance, because the ball, due to its shape, will tend to slip. If you are playing a game with more than two children, then after this round offer them the same task, which they will now all do together (that is, three or five of them). This really brings children together and creates a friendly, joyful atmosphere. When trying to complete a task, they usually figure out pretty quickly that they can do it better if they put their arms around each other's shoulders and walk together in small steps, discussing when to turn or stop.
Note. If your child is not immediately able to cooperate with other children, then (when his peers begin to complete the task) pay attention to how a pair of players coordinate their actions: talking to each other, the quick one adjusting to the slower one, holding hands to better feel the movements of the other , etc.


with hyperactive children

1 . Work with hyperactive children should be done individually. The optimal place for such a child is in the center of the group. It should always be in front of the teacher’s eyes. He must be given the opportunity to quickly contactteacher for help in case of difficulties.

2 .The lesson should include minutes active recreation with light exercise and relaxation.

3 . Direct the excess energy of hyperactive children into useful channels - during the lesson, ask them to hand out pictures, collect pencils...

4 . Introduce a sign grading system. Encourage and reward good behavior and success in class. Do not skimp on verbal praise if he has completed even a small task.

5 . Give only one task for a certain period of time. If a child has to complete a voluminous task, then it is presented to him in the form of successive parts, and the teacher periodically monitors the progress of work on each part, making the necessary adjustments.

6 . Give tasks in accordance with the child’s work pace and abilities. Avoid placing too high or too low demands on a hyperactive child.

7 . Introduce problem-based learning, increase motivation, use elements of games and competition in the learning process. Give more creative tasks, avoiding monotonous activities. Frequent changes of tasks with a small number of questions are recommended.

8 . Create situations of success in which the child would have the opportunity to demonstrate his strengths. Let him become an expert in some areas of knowledge.

9 . Use a “positive model” of correction: praise your child whenever he deserves it.

10 . It is necessary to learn to negotiate with a child, and not try to break him.

11 . Remember: touch is a powerful stimulant for shaping behavior and developing learning skills. Touch the child's shoulder, stroke his head, take his hand...

12 . When talking to a child, go down to his eye level (sit down), look into his eyes, take his hands.

13 . Remember, hyperactivity is not a behavioral problem, not the result of poor parenting, but a medical and neuropsychological diagnosis. The problem of hyperactivity cannot be solved through willful efforts, authoritarian instructions and beliefs.

Catch-up

“In kindergarten we played tag, and I decided to see how far I had run. When I turned my head back, the corner of the concrete wall was waiting for me. I broke my forehead, but it didn’t hurt, I was afraid to stain my white jacket with blood.”

Questions:
1. What conditions should be created in kindergarten for children to conduct outdoor games?

Children's pranks and mischief

Glue

The glue stank terribly, but four-year-old Edik still got all over it. It will be fun, he will be all sticky! Everyone will laugh! But the adults did not laugh, but began to wash the boy. Never mind, next time Edik will play with the medicine cabinet, he saw it on the bottom shelf of the closet!

Children's conflicts

Fight

Almost the entire group took part in the fight. Some fought, others screamed. At that time, the teacher was in the locker room with two children, who took a long time to change clothes after a walk. When the teacher came running, everyone got scared and ran away, leaving only one crying boy on the floor. He was taken to the hospital with a concussion.

Questions:
1. Where in the group should the teacher be located at all times?

Children and teachers

Fairy tales

The teacher always read fairy tales to the children. Olesya really wanted her favorite book with beautiful pictures to be read. Mom brought the book to kindergarten, they read it aloud, and everyone thanked Olesya.

Questions:
1. Do children need to read aloud, or can this be replaced by watching cartoons and films?

Nina Nikolaevna Zaitseva
Games and exercises for hyperactive children 5–6 years old

Hyperactive children are impulsive, overly excitable, they do not know how to restrain their desires, manage your behavior. They are characterized by motor disinhibition, fussiness, lack of restraint, and irritability. Nowadays, children are impulsive, willful, demanding special attention and understanding. Therefore, often such children We involve them in playful interaction so that children feel comfortable, smile, rejoice, and can communicate with both the teacher and their loved ones. Games We try to diversify the content. We select games to develop attention, exercise games on the consistency of joint actions. We encourage parents to use these games.

Games on the development of attention and the formation of self-control of motor activity.

These games require the highest concentration of attention from the child.

"Don't lose your pair."

Children in pairs, one after another, walk in a circle, holding hands. After the first signal, they quickly lower their hands and continue walking side by side. without falling behind or overtaking each other. After the second signal, they join hands again and continue walking.

"Be careful."

The teacher shows several physical exercises:

1)I. p. Heels together. socks apart. Raise your hands up, forward. to the sides;

2) "Yula". Alternate rotation of the hands of each hand along a vertical axis;

3) Sit down, holding both hands behind your head, maintaining your balance.

After showing two or three exercises the child must remember the sequence of actions in each exercise and repeat them according to their verbal description.

"Who will collect the most items?"

We place objects of different geometric shapes and different colors throughout the group. Children perform voluntary movements to the music, without touching lying objects or each other. After the music ends, the items are quickly collected. The one wins who collected more items.

Options:

a) collect objects of the same color;

b) collect objects of a given shape;

c) collect objects in pairs. threes, fours (by shape or color).

"Find your house."

Hoops are laid out throughout the group, with cubes of different colors in random order next to them. Players run to the music. At this time, the teacher moves the cubes near the hoops. At the signal, the players must run to the hoop where their cube lies and jump into the hoop.

"Make no mistake"

Skittles of different colors are arranged in a circle. Children perform voluntary movements to the music. moving around the group. After the end of the music, each player must take a pin of his own color. The one wins who will do it first.

Games on the consistency of joint actions.

Each participant must make the other player laugh and surprise by portraying various actions using facial expressions, pantomime, intonation. Such games We use it during physical education, dynamic breaks, and while walking.

"Imagination".

The game is played with an imaginary object. They imitate paired actions - carrying a log, sawing wood, rowing with oars, jumping, scratching the back of their head, etc.

"Friendly couple"

Children in pairs hold hands and first sound signal circle in one direction (5-7 seconds, stop at the second signal. After a short break, repeat the movements in the other direction.

"Guess what I'm doing."

Children take turns in pairs using facial expressions and pantomime to depict actions For example: a skier, an orchestra conductor, a violinist, a tightrope walker, a swimmer, an artist, etc. are rolling down a hill. And everyone guesses in their pair who portrayed whom.

"Merry Firecrackers".

Children sit in pairs opposite each other on the floor. The teacher shows. Slaps his left hand on his left knee; children must repeat this movement. Then the adult pats the right knee, the children repeat this movement and the previous one at the same time. the game continues until the composition includes 7-10 movements.

"We are parsleys."

Children squat in pairs. holding hands (talking, joking. At a signal, they jump at the same time. Then, to the music, they simultaneously stamp their feet according to the teacher’s demonstration, perform side steps with a squat, then spin around, holding hands. After the end of the music, they stop and bow.

After such games children become more calm, collected, and it is easier for parents to understand their children and choose the most effective form interactions.

Publications on the topic:

Didactic games and exercises for children 5–6 years old“Number series” Purpose: to consolidate knowledge of the sequence of numbers in the natural series. Progress of the game: two children sitting at the same table lay out.

Game exercises for children 2–3 years old according to FEMP Game exercises “What rolls, what doesn’t roll.” The teacher brings a closed box with balls into the group, rattles them and invites the children to look.

Games and exercises to relieve neuropsychic stress in preschoolers aged 3–7 years Games and exercises to relieve neuropsychic stress in preschoolers (5-6 years old) Contents: 1. Magic dream 2. Let's warm the butterfly.

Games and exercises with pencils for children of any age“Rustling” Take a pencil, hold it between your palms and rub it. Listen to how he rustles. “Let’s warm up our palms. “Let’s make some noise” at the right one.

Card file “Speech games and exercises for children 5–6 years old” 1. “Can you name it?” Goal: select words based on a given vowel sound, which is located at the beginning of the word. Progress of the game. The teacher asks any vowel.

Outdoor games and play exercises for children 2–3 years old ACTIVE GAMES AND PLAY EXERCISES FOR CHILDREN IN THE SECOND AND THIRD YEARS OF LIFE During the second and third years of life, further development occurs.