World of tanks development. New versions of full trees of tanks of all nations

Today we are talking about the rebalance of USSR equipment.

In update 9.22 we will bring back to life the most unpopular tanks of the nation by adding new technology and changing the USSR research tree. Why is this necessary? “Object 263” and its “younger comrades” rarely participated in battles, like the Soviet Tier X ST “Object 430”, which is not surprising. They were not easy to play. Moreover, the cars different levels differed too much in gameplay.

We plan to rework the mentioned vehicle branches in order to breathe life into the listed vehicles and make playing them consistent and understandable. In addition, in version 9.22 you will find new gameplay on Tier VIII-X heavy tanks with a rear turret.

Now let’s take a closer look at the changes and the reasons that led to them.

Medium tanks

Branch A -43 does not give any idea what kind of machine you will be able to play on at level X. After getting acquainted with all the advantages and disadvantages of ST with a rear turret at levels VII-IX, it was logical to expect similar gameplay at the top of the branch. However, instead you received a classic medium tank close combat and were disappointed. Naturally, the popularity of the branch fell.

If you are in the process of exploring the branch that leads to Object 430, keep in mind that this vehicle with output 9.22 will “move” to another branch (which will be upgraded from the T-44). Please take this information into account.

What would make you give this thread a second chance? Perhaps what it lacked was gameplay consistency. This is what we focused on in update 9.22, moving “Object 430” to level IX. There he will form a mini-branch of well-armored assault STs with high one-time damage, pumped up from the T-44. And at level X a completely new car will appear: “Object 430U”.

The newcomer can boast of compact dimensions, decent mobility and good armor. He will easily enter the enemy’s flank, disable his equipment thanks to the high one-time damage, and get out from under fire unharmed.

The rear-mounted turret trio will eventually receive a top that will inherit the turret's strong armor and offer a logical post "Object 430 Option II" gameplay


New branch of heavy tanks

Until recently, Great Britain and Germany were the only nations where Tier X tanks had a rear turret. Some of you liked these cars, while others preferred a more traditional option. However, few would argue that the FV 215b, Pz.Kpfw. VII and VK 72.01 (K) (which was awarded for playing on the Global Map) were uninteresting. In update 9.22, Soviet equipment will join this group: a new gaming experience awaits you from classic Soviet “heavy” vehicles at levels VIII-X (a branch studied from the IS). Classic, but with a rear turret.

The highly armored IS-M, Object 705 and Object 705A will receive higher one-time damage than usual for Soviet heavy tanks. This value is compensated by the aiming parameters: these vehicles are not suitable for long-range firefights. Their element is fighting at medium and close range. However, this is not the main thing - the rear location of the tower is important. In combination with durable armor, good mobility (for this type of equipment) and a powerful weapon, it will allow you to easily “out-tank” the enemy.

Use the advantages of your vehicle and you will be able to effectively support the attack or send breaking enemy tanks into the Hangar. The gameplay of these TTs is a cross between playing Pz.Kpfw. VII and IS-7, but at the same time it remains unchanged as the branch is studied. What can't be said about firepower: from a 122 mm gun at Tier VIII to a powerful 152 mm gun at the Object 705A.

Players love the agile T-10 Assault, which quickly shifts the focus of the attack, demolishing everything in its path. However, no matter how good it was, it did not fit into the IS-3 and IS-7 group, so we replaced it with the Object 257. Don't worry, T-10 won't leave the game. Over the years, it has repeatedly proven its effectiveness, so it will receive a mini-branch, where at Tier X there will be a car with similar gameplay. We continue to work on this newcomer, so we'll tell you about it later.


Alternative branch of tank destroyer

We have long planned to put this branch of tank destroyers in order. Simply changing the machine parameters did not give the expected result. We are well aware of the problem, and we have found a new solution for it: rebalancing the branch for medium-close combat assault tank destroyers.

Concept

  • High forward/backward speed combined with average maneuverability will allow these vehicles to quickly reach and occupy key positions, as well as escape from fire.
  • Good frontal armor is ideal for blocking enemy projectiles, but the armor on the sides and lower frontal part is quite thin.
  • Average one-time damage and a long reload will compensate for mobility and security.
  • Accuracy and aiming time are designed for effective close-to-medium range combat and are not suitable for long-range fire.
  • Not the most comfortable gun declination angles are caused by design features.

Rebalancing the branch in accordance with the given concept required some structural changes. We started by moving the Object 263 down a level, where it can shine with its DPM and armor (which remains the same as at Tier X!). Next step— choosing the appropriate vehicle for level X, and suitable for this role "Object 268 Option 4". He received good speed, armor and an extremely effective gun with a caliber of 152 mm and an average one-time damage of 650 units.

"Object 263" and "Object 268 Option 4" demonstrated excellent results in internal tests. The vehicles “tanked” damage well and performed well in the role of assault tank destroyers - fast, armored, with moderate one-time damage and not too high damage per minute for a tank destroyer.

You were against moving “Object 263” to level IX, and we could not ignore it. Therefore, we left both machines for another iteration of closed internal testing. “Object 263” has not changed, but we have reduced the one-time damage "Object 268 Option 4" from 750 to 650 units, maintaining the previous damage per minute value to smooth out the sharp change in one-time damage and reload speed between Tier VIII and X vehicles.


The last (and probably the most difficult) task was to configure vehicles at the middle levels to serve as close- and medium-range assault tank destroyers. The SU-122-54 did not fit into this concept due to the traditional location of the wheelhouse. Here we were faced with a difficult choice: the car was clearly not suitable for the branch in terms of gameplay, but it was important from a historical point of view. We moved it down one level to see how it would perform there. Unfortunately, the vehicle demonstrated low efficiency in blocking damage even at level VIII and still did not fit into the gameplay concept of the branch. Therefore, we decided to remove the SU-122-54 from the game and create a branch entirely of vehicles with a rear turret.


The second iteration of the super test strengthened our belief that the concept we chose for the branch would give these tank destroyers what they were missing. These should be armored, fast vehicles with good one-time damage, the purpose of which is to lead the breakthrough and provide interesting gameplay. The last assumption is based on supertest data. We want you to test this hypothesis yourself, determine if any other changes are needed, and together we will make best solution. Let's wait for the start of the general test of update 9.22 and find out how ready the vehicles of this branch are for battle!

During the general test of version 9.22, which is coming soon, we will be monitoring your feedback and statistics. We want to make sure that the modified machines perform the way we expect them to.

28.3.2017 5553 Views

Special attention players are devoted specifically to the Soviet branch tanks World of Tanks of all kinds, because many choose this technique not only for its unique and enjoyable gameplay, but also for its historical attachment to this technique.

Almost all tanks Soviet Union have a low chance of engine fire, which greatly increases the survivability of these vehicles, and the variety of gameplay will allow you to choose the type of equipment that will bring maximum pleasure to the player.

Main task light tank– detecting the enemy and assisting the team by transmitting intelligence information about the movement of enemy forces.

This type of tank has a rather complex gameplay, because all tanks that belong to this type have a relatively small margin of safety, lack strong armor, and in most cases have a weapon with low damage per shot.

But at the same time, players who choose to play on light Soviet tanks receive excellent mobility, camouflage (which remains consistently high when moving and in a stationary vehicle), as well as excellent visibility.

Light tanks of the Soviet research branch have excellent speed and power-to-weight ratios compared to similar vehicles of other nations. Most light tanks of the USSR have excellent camouflage, which allows proper game remain undetected and confidently transmit intelligence to allies throughout the battle.

With relatively low damage per shot, the guns of these tanks have high damage per minute, which is often decisive in a duel with light tanks enemy or when breaking through to artillery.


The Soviet medium tank research branch features a wide variety of vehicles that are quite different from the medium tanks of other nations.

The main tasks of the vehicles are flank breakthroughs into the rear of enemy forces and inflicting a large amount of damage to enemy vehicles.

But the uniqueness of Soviet medium vehicles lies in the fact that all tanks high levels have excellent turret armor, which makes it possible to fight almost equally with heavy enemy tanks, while hiding the vehicle’s body in the terrain.

Another important advantage is the excellent guns, which have excellent damage per minute. This fully compensates for the relatively low armor penetration parameter of the basic projectile and allows you to confidently fight even against several vehicles at the same time.

The disadvantages of medium-sized USSR vehicles include mediocre gun depression angles and mediocre maximum speed.


Most popular tanks Soviet Union are heavy tanks. These machines have so many advantages that they are ideal for those new to the game. At the same time, experienced players can show simply mind-blowing results using this type of technique.

A feature of heavy tanks of the USSR is strong armor, relatively excellent mobility and good one-time damage indicators for guns. Almost all heavy tanks in the Soviet World branch of Tanks are famous for their impenetrability and are capable of holding off entire directions single-handedly.

High-level Soviet heavy tanks have simply impenetrable turret armor and, when played correctly, are capable of record levels of blocked damage. Also, some vehicles have hull armor of the “Pike Nose” type, which allows, if the hull is positioned correctly, to repel enemy shells of even colossal calibers.

The disadvantage of this armor arrangement is the inability to tighten the vehicle hull due to a sharp drop in the value of the reduced armor. The guns of these vehicles are rather inaccurate, but this is more than compensated by the huge one-time damage, heavy tanks of the 7th level can take away a third of the strength of an enemy of their level in one shot, and such legendary vehicles as the KV-2 are capable of sending most targets into the hangar with one shot, especially lightly armored ones.


The role of tank destroyers on the battlefield is to destroy all enemy tanks in the player’s field of view. The tank destroyers of the Soviet Union are best suited for this task. Vehicles of this type have guns with huge one-time damage and armor penetration.

The excellent camouflage of Soviet vehicles allows them to destroy enemy vehicles without the risk of being detected. Often, players on Soviet tank destroyers remain undetected throughout the entire battle.

The disadvantages of this type of equipment include very poor visibility, but correct selection additional equipment and a properly trained crew can compensate for this deficiency.

Weak armor and, in some cases, insufficient mobility also introduce some inconvenience when playing with this vehicle, but all this is compensated by the pleasure of the gun. It’s so nice to fire at an enemy who has no idea where he’s coming from.

Thanks to such features of Soviet technology, players often inflict mind-boggling amounts of damage.


Soviet self-propelled guns have gameplay that is strikingly different from other types of equipment. They have the ability to fire at almost any point on the map, while remaining safe in the vicinity of their base.

The main shells of such equipment are high-explosive fragmentation shells, which have a high chance of disabling the internal modules and crew members of the enemy vehicle. Large calibers guns make it possible not only to disable several modules of an enemy vehicle, but also to hit several vehicles at once.

As the player explores the branch of Soviet self-propelled guns, the player has the opportunity to play on vehicles with relatively good mobility, guns with high one-time damage, or guns with high damage per minute. The disadvantage of this technique is that it is practically complete absence armor, which makes it vulnerable in close combat, poor gun accuracy and projectile speed.

Another significant drawback is the lack good review.


Premium equipment in the game World of Tanks includes a collection of vehicles different types, which have increased profitability compared to similar tanks of the same levels.

Owners of such equipment almost never have problems with the in-game currency – silver. Also, such vehicles have an accelerated time for pumping up crew perks and do not require retraining of the crew when transferring them from a non-premium vehicle.

Soviet premium tanks are presented in almost all classes except artillery. This variety of machines will significantly simplify the speed of development in the game. In addition, most of the Soviet premium tanks have a preferential battle level, which will allow you to best show your vehicle in tank battles and earn a lot of silver from each battle.


Since the release of the game worldoftanks, there have been a lot of changes in it, which concern such things as gameplay, graphics, tank physics, changes in the battle and hangar interface, the addition of many game modes, etc. However, the main change since the release of the game for each player is the change of combat vehicles and the process of modernizing the tank development branch itself. Those who have been playing World of Tanks since the very beginning have already seen a lot. More than once combat vehicles were replaced by others, and a complete rebalancing of equipment also took place. And this applies not only to some separate type technology, and we are talking about a complete change in the characteristics of each machine. There probably isn't a single car affected that hasn't been modified during this period. So, the main question that interests many players now is the tank development tree in worldoftanks.

At the time of the release of game update 1.5.0.4, the vehicle development tree consists of eight nations. Each nation will delight players with a wide variety of cars from the first to the tenth level. Vehicles from the following nations are available in the game:

The development branch of the USSR in world of tanks is the most attractive and developed;

The development branch of German tanks that appeared immediately after the USSR;

The American branch of tank development is also considered one of the very first and best;

A little later, a development branch for French technology appears;

Following it proudly are British tanks, which have good performance, but speed often lets them down;

Still at the stage active development branch of Chinese tanks;

Well, and the very new tanks of Japan, which not everyone has gotten used to yet, but they are easy enough to remember, because they are all in the same way;

The most recent development branch added a branch of Czechoslovak tanks.

Soviet branch development of "World of Tanks".

The technology of this nation is considered the most beloved among players, and all for the simple reason that it was the very first branch in this game and therefore has existed the longest. It has many good and worthy vehicles for the game, which will delight you with their high penetration, acceptable vehicle armor and fast gun reloading. In addition, many players justify their choice by the fact that the technology of the Soviet nation is unique, and it can be played not only using any style of play, but also the level of skills. Each vehicle adapts not only to the battle map, but also adapts to the specific player, which gives more self-confidence and significantly helps during the battle. In this branch there are techniques of all four types, and they are very diverse. In this regard, select the right car for yourself from USSR technology it will be easier than ever. There are many good heavy tanks here, the armor of which will allow you to tank, along with them there are also light tanks. You can ride them like a breeze and just have fun. Medium tanks will not let you down either, as they perfectly combine the characteristics of light, pleasing high speed, and inherited good armor and ricochet angles from heavy vehicles. There are also formidable anti-tank self-propelled artillery installations, perfect for players who like to punish other vehicles. This will allow you to achieve not only the highest penetration of guns, but also damage for each shot. For special gourmets to play, there is also artillery, which will allow you to punish all types of tanks without any effort.

German development branch of World of Tanks.

Will please with its high accuracy in world game of tanks German development branch. It is this branch that is considered one of the best branches, in which the machines have increased accuracy compared to the technology of all other nations. Just like in the previous development branch, here you can find many vehicles of various types, from light tanks to artillery. In addition to their accuracy, German tanks also stand out for their high strength. Their armor is very good and the higher the level of the tank, the more noticeable this becomes. It can be very difficult to penetrate an enemy vehicle, especially if you take such heavy tanks as the E-75 and VK4502B. Skillful play on such a technique will make your opponent rage and tremble, because every time he will hear the banal phrase “didn’t hit” or “ricochet”.

American development branch of World of Tanks.

Third in order, but not in terms of quality of tanks, is the American development branch in the world of tanks game. She perfectly combines such qualities as good armor, speed, weapon power and damage done. Of course, this development branch has its own unique tanks, unlike the others and on which you can focus your attention, but these are only isolated cases. In general, the cars are very good and at each level you can easily identify favorites and say with confidence that this is one of the the best cars your level.

French development branch of World of Tanks.

Unfortunately, this branch of tank development cannot boast of its own armor, since all the tanks of this nation simply do not have it, however, it differs from others in that it was the first in whose arsenal there were drum guns of good accuracy. These guns punished the equipment of other nations for a very long time precisely thanks to a large number shells in the drum. It is very difficult to resist a vehicle that comes at you, and it has 6 shells loaded at once instead of one, and in most cases it ends with the player who entered the battle with such a tank being defeated.

British development branch of World of Tanks.

This development branch is practically no different from the others; it has a little of everything from each. Some cars have armor, but no speed, while others have the opposite. The calibers of the guns are not very large, which very often brings unpleasant surprises, which are accompanied by the phrases “the armor is not penetrated” and “ricochet”.

Chinese and Japanese branches of World of Tanks development.

These two branches are still very little developed to judge them, but already now, we can say that Chinese technology is practically analogous to Soviet technology with slightly better performance, although their armor is weaker. Regarding Japanese tanks, then there is no armor or good weapons, everything is at a very low level, so there is no reason to love this type of equipment yet.

Czechoslovak branch of the World of Tanks development.

The tanks of this nation appeared with the release of this update, and are only much different best armor And large sizes. Due to these characteristics, speed suffered, so the tanks received a low maximum speed.

information was presented on adding a new branch of Maus (MAUS) to the German nation. The following techniques will be added, shown in the table below:

New branch of mouse (MAUS)

Level
7 Tiger (P)Tiger (P)
8 VK 45.02 (P) Ausf. A
9
10 MAUS

Changes are being made for a more logical branch of Mouse research; the slow but highly armored VK 100.01 and Mousehen will be an excellent replacement for the VK 45.02 auf A and VK 45.02 auf B (alpha sneakers and just slippers in common parlance). Well, if you change sneakers, and in order not to take them out of the game, a level 10 vehicle is added to the branch, namely an analogue of the VK 72.01 (K), the VK 72.02 K itself will not go anywhere and will remain the same premium vehicle, only unique camouflage and body kit for a tank. Also, additional changes to the AP of German World of Tanks tanks. The main changes will include adding mobility and comfort to the weapon.

If the hangar already has MAUS, then a new TT of the tenth level must be re-opened.
If the hangar already has MAUS, then level 8 and level 9 will already be researched and available for purchase in the game.

Changes in performance characteristics of VK 72.01

VK 72.01 in World of Tanks – german tank super-heavy class, successor to the VK 70.01 with improved armor, was developed by the Kruppe concern and also received improved weapons, it is also compared with the Soviet IS-7 and IS-4, the armor ball is 160 mm, but the turret itself, unlike the IS-7, has bends at irrational angles. From his younger brother It is also distinguished by a higher speed of aiming the turret and reloading 18.5 s, when fully equipped. Despite its large dimensions of 120 tons, the tank is relatively maneuverable and reaches 40 km/h; its ammunition load is less than that of the 70th version (24 rounds). The disadvantages of the tank are its high profile, which makes it an easy target for artillery, for example, on the Sand River maps. The tank received the title of “elite” due to the ability to transfer a crew from any German TT tank to it.

This tank will receive increased firepower (for example, increased damage per minute) comparable to the E100. One more important update for owners of VK 72.01 K is an improvement in armor from 235 to 246 mm. Some indicators are not yet the latest before the update is released, for example, such as increased armor on the frontal projection.

Changes in performance characteristics of E100

E-class tanks began to be developed in the early 40s by the Reich Ministry of Armaments. The engineer Mr. Kniepkamp gave the task to several companies that had not previously dealt with tanks to develop a new concept of a super-heavy tank, they received the name Panzerkampfwagen E-100. The main focus was to create a tank that would be invisible in heavy battles, but at the same time it was possible to transport a large amount of ammunition, because of this, compared to its predecessors model range The tanks underwent structural changes; it was decided to abandon the torsion bar suspension. The drive wheels were located at the rear of the car to increase space inside the cabin. The engineers also wanted to create a new type of sights, but during the research they had to abandon the development.

The model available in the game is Pz.Kpfw.E-100, Great 383) 383 is a premium level 10 tank model, weighing 140 tons.

Changes in performance characteristics of MAUS

The history of the Mouses dates back to 1942. Hitler demanded the creation of a car with very powerful armor. Several concerns were involved in the development of individual parts of the tank, including the well-known company Siemens, which developed the transmission. The main developer, Ferdinard Porsche, showed a couple of prototypes in 1944, but on Hitler's orders, mass production of the tanks was stopped because Germany did not have enough resources to develop other types of weapons.

In the game, the tank is available after reaching level ten. Has the best armor in its class. Its weapon has very high one-time damage, good accuracy and resistance to penetration. The only drawback is, perhaps, a long reload time and low mobility, which makes it an easy target for self-propelled guns and artillery.

Changes in the performance characteristics of Panther II

In 1942, German engineers decided to develop an improved model of the popular Panther tank, primarily changes related to armor capacity. Development was carried out in parallel with the second version of the Tiger and it was decided that the Panther would be the same Tiger only larger in size. The second version received an improved chassis, surveillance devices, and propulsion system. The armor thickness also increased from 60 to 100 mm. The Shmalturm tower had internal telescopic rangefinders and infrared devices. The increase in equipment entailed an increase in the dimensions of the machine to 47 tons. Production began in 1945 with some changes to the air defense turret.
In the game, the tank received level 8 and can be used as additional support for allies on the second line. It has a good rate of fire and good maneuvers, but has weak armor and a tall silhouette, so it can also be a target for self-propelled guns.

Story

In the mid-1920s. The history of Soviet tank building began. The first production model in the USSR was the MS-1 (another name is the T-18). Before this, the Red Army only had captured vehicles captured during the civil war. With the advent of peace, work was organized to design a heavy positional tank. They were discontinued in 1925, when, after a regular meeting in the Red Army, the military decided to direct all resources to create a small maneuverable model. This was the MS-1, created in 1927.

Soon other Soviet tanks appeared. By 1933, production of light T-26 and BT, T-27 tankettes, medium T-28 and heavy T-35 tankettes was launched. Bold experiments were carried out. History of tank building in the USSR in the early 1930s. passed under the sign of designing amphibious tanks. They were represented by T-37 models. These machines received a fundamentally new propeller. Its special feature was its rotating blades. When moving afloat, they provided reverse gear.

The history of tank building in the USSR would be incomplete without the T-28 medium tanks. Thanks to them, it became possible to qualitatively strengthen combined arms formations. T-28s were intended to break through enemy defensive positions. The tank weighed 28 tons and was externally distinguished by its three-turreted weapons installation (it included three machine guns and a cannon).

In 1933-1939. a 50-ton T-35 was produced. It was created as a combat vehicle to effectively enhance the attack when breaking through fortification lines. At that moment, the history of Soviet tank building switched to new stage, since it was the T-35 that was the first to receive such numerous weapons. It was installed in five towers (a total of five machine guns and three cannons). However, this model also had disadvantages - primarily, clumsiness and weak armor at large sizes.

1930s

In the 30s of the last century, Soviet engineers and designers actively carried out experiments related to the creation of wheeled-tracked tanks. Such a design of the machines complicated the chassis and power transmission, but domestic specialists managed to cope with all the difficulties they faced. At the end of the 1930s. A tracked medium tank was created, called the T-32. Subsequently, the main Soviet legend appeared on its basis. It's about about T-34.

On the eve of the Great Patriotic War The designers paid most attention to two qualities of the vehicles: mobility and firepower. However, already civil war in Spain in 1936-1937 showed that it was necessary to modernize other characteristics. This was primarily required by armor protection and artillery weapons.

The results of the change in concept were not long in coming. In 1937, the T-111 appeared. He became the first Soviet tank, equipped with anti-ballistic armor. This was a serious breakthrough not only for the domestic, but also for the entire global industry. The characteristics of the T-111 were such that it was intended to support infantry units. However, the model was never put into mass production for a number of design reasons. It turned out to be impractical from the point of view of installing and dismantling parts due to the locked suspension and other features of the machine.

It is interesting that the history of Soviet tank building and USSR tanks differed from foreign ones at least in their attitude towards light tanks. They were preferred everywhere because of economic reasons. In the USSR there was additional motivation. Unlike other countries, in the Soviet Union light tanks were used not only for reconnaissance, but also for direct combat with the enemy. The key Soviet vehicles of this type were the BT and T-26. Before the German attack, they made up the majority of the Red Army fleet (about 20 thousand units were built in total).

The design of new models continued during the Great Patriotic War. In 1941, the T-70 was developed. This tank became the most produced during the entire war. He made the greatest contribution to the victory during the Battle of Kursk.

Upgrading a branch from scratch:

  • Upgrading a branch from scratch - 7000 rub.(If ordering experience is not from 0, then the price is 50,000 experience - 500 rubles + discounts)

Upgrading tanks. Prices:

  • 50,000 experience - 500 rub.
  • 50,000 experience for self-propelled guns - 700 rub.

Minimum order: 50,000 experience.

Discount system:

  • When ordering from 100,000 experience - discount 5%.
  • When ordering from 200,000 experience - discount 10%.
  • When ordering from 400,000 experience - discount 15%.

Execution speed: from 50 battles per day.

Obtaining a “Master” on each tank starting from level 5 - GUARANTEED!

How to place an order?

You leave a request on the website;
We contact you and clarify the order details (equipment and number of fights);
You pay for your order in a way convenient for you;
You get the long-awaited result :)