World of tanks research branches. Soviet branch of tanks World of Tanks

information was presented on adding a new branch of Maus (MAUS) to the German nation. The following techniques will be added, shown in the table below:

New branch of mouse (MAUS)

Level
7 Tiger (P)Tiger (P)
8 VK 45.02 (P) Ausf. A
9
10 MAUS

Changes are being made for a more logical branch of Mouse research; the slow but highly armored VK 100.01 and Mousehen will be an excellent replacement for the VK 45.02 auf A and VK 45.02 auf B (alpha sneakers and just slippers in common parlance). Well, if you change sneakers, and in order not to take them out of the game, a level 10 vehicle is added to the branch, namely an analogue of the VK 72.01 (K), the VK 72.02 K itself will not go anywhere and will remain the same premium vehicle, only unique camouflage and body kit for a tank. Also, additional changes according to the German AP tanks World of Tanks. The main changes will include adding mobility and comfort to the weapon.

If the hangar already has MAUS, then a new TT of the tenth level must be re-opened.
If the hangar already has MAUS, then level 8 and level 9 will already be researched and available for purchase in the game.

Changes in performance characteristics of VK 72.01

VK 72.01 in World of Tanks is a German super-heavy class tank, the successor to VK 70.01 with improved armor, was developed by the Kruppe concern and also received improved weapons, it is also compared with the Soviet IS-7 and IS-4, the armor ball is 160 mm, but the turret itself , unlike the IS-7, has bends at irrational angles. From his younger brother It is also distinguished by a higher speed of aiming the turret and reloading 18.5 s, when fully equipped. Despite its large dimensions of 120 tons, the tank is relatively maneuverable and reaches 40 km/h; its ammunition load is less than that of the 70th version (24 rounds). The disadvantages of the tank are its high profile, which makes it an easy target for artillery, for example, on the Sand River maps. The tank received the title of “elite” due to the ability to transfer a crew from any German TT tank to it.

This tank will receive enhanced firepower(for example, increased damage per minute) is comparable to E100. One more important update for owners of VK 72.01 K is an improvement in armor from 235 to 246 mm. Some indicators are not yet the latest before the update is released, for example, such as increased armor on the frontal projection.

Changes in performance characteristics of E100

E-class tanks began to be developed in the early 40s by the Reich Ministry of Armaments. The engineer Mr. Kniepkamp gave the task to several companies that had not previously dealt with tanks to develop a new concept of a super-heavy tank, they received the name Panzerkampfwagen E-100. The main focus was to create a tank that would be invisible in heavy battles, but at the same time it was possible to transport a large amount of ammunition, because of this, compared to its predecessors the lineup The tanks underwent structural changes; it was decided to abandon the torsion bar suspension. The drive wheels were located at the rear of the car to increase space inside the cabin. The engineers also wanted to create a new type of sights, but during the research they had to abandon the development.

The model available in the game is Pz.Kpfw.E-100, Great 383) 383 is a premium level 10 tank model, weighing 140 tons.

Changes in performance characteristics of MAUS

The history of the Mouses dates back to 1942. Hitler demanded the creation of a car with very powerful armor. Several concerns were involved in the development of individual parts of the tank, including the well-known company Siemens, which developed the transmission. The main developer, Ferdinard Porsche, showed a couple of prototypes in 1944, but on Hitler's orders, mass production of the tanks was stopped because Germany did not have enough resources to develop other types of weapons.

In the game, the tank is available after reaching level ten. Possesses the most best armor in your class. Its weapon has very high one-time damage, good accuracy and resistance to penetration. The only negative is, perhaps, a long reload time and low mobility, which makes it an easy target for self-propelled guns and artillery.

Changes in the performance characteristics of Panther II

In 1942, German engineers decided to develop an improved model of the popular Panther tank, primarily changes related to armor capacity. Development was carried out in parallel with the second version of the Tiger and it was decided that the Panther would be the same Tiger only larger in size. The second version received an improved chassis, surveillance devices, and propulsion system. The armor thickness also increased from 60 to 100 mm. The Shmalturm tower had internal telescopic rangefinders and infrared devices. The increase in equipment entailed an increase in the dimensions of the machine to 47 tons. Production began in 1945 with some changes to the air defense turret.
In the game, the tank received level 8 and can be used as additional support for allies on the second line. It has a good rate of fire and good maneuvers, but has weak armor and a tall silhouette, so it can also be a target for self-propelled guns.

Since the release of the game worldoftanks, there have been a lot of changes in it, which relate to such things as game process, graphics, tank physics, changing the battle and hangar interface, adding many game modes, etc. However, the main change since the release of the game for each player is the change of combat vehicles and the process of modernizing the tank development branch itself. Those who have been playing World of Tanks since its inception have already seen a lot. More than once combat vehicles were replaced by others, and a complete rebalancing of equipment also took place. And this applies not only to some separate type technology, and we're talking about about a complete change in the characteristics of each machine. There probably isn't a single car affected that hasn't been modified during this period. So, the main question that interests many players now is the tank development tree in worldoftanks.

At the time of the release of game update 1.5.0.4, the vehicle development tree consists of eight nations. Each nation will delight players with a wide variety of cars from the first to the tenth level. Vehicles from the following nations are available in the game:

The development branch of the USSR in world of tanks is the most attractive and developed;

The development branch of German tanks that appeared immediately after the USSR;

The American branch of tank development is also considered one of the very first and best;

A little later, a development branch for French technology appears;

Following it proudly are British tanks, which have good performance, but speed often lets them down;

Still at the stage active development branch of Chinese tanks;

Well, and the very new tanks of Japan, which not everyone has gotten used to yet, but they are easy enough to remember, because they are all in the same way;

The most recent development branch added a branch of Czechoslovak tanks.

Soviet development branch of World of Tanks.

The technology of this nation is considered the most beloved among players, and all for the simple reason that it was the very first branch in this game and therefore has existed the longest. It has many good and worthy vehicles for the game, which will delight you with their high penetration, acceptable vehicle armor and fast gun reloading. In addition, many players justify their choice by the fact that the technology of the Soviet nation is unique, and it can be played not only using any style of play, but also the level of skills. Each vehicle adapts not only to the battle map, but also adapts to the specific player, which gives more self-confidence and significantly helps during the battle. In this branch there are techniques of all four types, and they are very diverse. In this regard, select the right car for yourself from USSR technology it will be easier than ever. There are many good heavy tanks here, the armor of which will allow you to tank, along with them there are also light tanks. You can ride them like a breeze and just have fun. Medium tanks will not let you down either, as they perfectly combine the characteristics of light, pleasing high speed, and inherited good armor and ricochet angles from heavy vehicles. There are also formidable anti-tank self-propelled artillery units, perfect for players who like to punish other vehicles. This will allow you to achieve not only the highest penetration of guns, but also damage for each shot. For special gourmets to play, there is also artillery, which will allow you to punish all types of tanks without any effort.

German development branch of World of Tanks.

Will delight you with its high accuracy in the game world of tanks German branch development. It is this branch that is considered one of the best branches, in which the machines have increased accuracy compared to the technology of all other nations. Just like in the previous development branch, here you can find many of the most different types starting from light tanks and ending with artillery. Stand out German tanks In addition to its accuracy, it is also highly durable. Their armor is very good and the higher the level of the tank, the more noticeable this becomes. It can be very difficult to break through an enemy car, especially if you take such heavy tanks, like E-75 and VK4502B. Skillful play on such a technique will make your opponent rage and tremble, because every time he will hear the banal phrase “didn’t hit” or “ricochet”.

American development branch of World of Tanks.

Third in order, but not in terms of quality of tanks, is the American development branch in the world of tanks game. She perfectly combines such qualities as good armor, speed, weapon power and damage. Of course, this development branch has its own unique tanks, unlike the others and on which you can focus your attention, but these are only isolated cases. In general, the cars are very good and at each level you can easily identify favorites and say with confidence that this is one of the the best cars your level.

French development branch of World of Tanks.

Unfortunately, this branch of tank development cannot boast of its own armor, since all the tanks of this nation simply do not have it, however, it differs from others in that it was the first in whose arsenal there were drum guns of good accuracy. These guns punished the equipment of other nations for a very long time precisely because of the large number of shells in the drum. It is very difficult to resist a car that comes at you, and it has 6 shells loaded at once instead of one, and in most cases it ends with the player who entered the battle with such a tank being defeated.

British development branch of World of Tanks.

This development branch is practically no different from the others; it has a little of everything from each. Some cars have armor, but no speed, while others have the opposite. The calibers of the guns are not very large, which very often brings unpleasant surprises, which are accompanied by the phrases “the armor is not penetrated” and “ricochet”.

Chinese and Japanese branches of World of Tanks development.

These two branches are still very little developed to judge them, but already now, we can say that Chinese technology is practically analogous to Soviet technology with slightly better performance, although their armor is weaker. Concerning Japanese tanks, then there is no armor or good weapons, everything is at a very low level, so there is no reason to love this type of equipment yet.

Czechoslovak branch of the World of Tanks development.

The tanks of this nation appeared with the release of this update, and differ only in much better armor and large sizes. Due to these characteristics, speed suffered, so the tanks received a small maximum speed.

From patch to patch in game World of Tanks there are more and more armored vehicles. Reinforcements are taking place in the ranks of all current nations. Further - only more. In this regard, the development team is constantly working to improve the overall balance of the game, which led to a revision of the development trees. .

The process of making all the amendments to the current tank trees will take a lot of time and will happen gradually, from update to update. Some of the changes will directly affect progress in World of Tanks, so the development team will do everything possible to make this process as comfortable as possible for players.

Thus, when changes are made to development trees, the following actions will be taken to replace tanks:

  • Division of the KV tank into KV-1 and KV-2. Anyone who upgraded the KV-2 turret on the KV will receive both tanks with an additional slot in the hangar. The crew with KV will receive specialization in KV-1, KV-2 will receive 100% crew.
  • Shifting the KV-3 up 1 level and adding the T-150 tank. Anyone who has a KV-3 in the hangar will receive a KV-3 in a new status, in the current upgrade, with the same set of modules and the old crew, and a T-150 without upgrade, with an additional slot in the hangar and 100% crew.
  • Replacing the IS-4 tank with the Object 252. Anyone who has an IS-4 in the hangar will receive it in a new status with a complex mechanics for replacing modules (see below) with the old crew, as well as an Object 252 with a complex mechanics for replacing modules, with 100% crew and an additional slot in the hangar.
    Preliminary mechanics of replacing modules on the IS-4. If the player had an engine unlocked on the IS-4, then this engine will be unlocked on the IS-4 tank in a new status, and on the Object 252 tank it will also be unlocked or its equivalent. Radios, turrets and chassis will be replaced in a similar manner. The IS-4 and Object 252 tanks will be equipped with the same modules that were on the IS-4 tank, in the old status, or their analogues. The guns, if they are changed, will also be replaced according to a similar scheme, but additional complications are possible.
  • Introduction of the E-50 tank. Anyone who has a Panther-II in the hangar will receive an E-50 with the Panther-II upgrade scheme (the top engine is changed to HL295 or added as a new one), with the same set of modules that was on the Panther-II. The one who had Pz. V Panther in the hangar, will receive Panther-II, with the Panther upgrade scheme (with an additional 7.5 cm KwK 45 L/100 gun), with the same modules that were on the Pz. V Panther, as well as Pz. V Panther at level 7 in stock configuration, with an additional slot in the hangar and with 100% crew.
  • Commissioning of E-75 and E-100 tanks. Unallocated experience from elite Tiger tank will switch to Tiger II.
  • Replacing tanks M26 with M46 and T23 with M26. Anyone who has an M26 in the hangar will receive an M46 with the same composition of modules (possibly renamed), retention of upgrades and the same crew. Anyone who had a T23 in the hangar will receive an M26 in a new status, with the same leveling, with the old crew.
  • Replacing T34 tanks with M103. Anyone who has a T34 in the hangar will receive an M103 while maintaining the upgrade of the T34, with 100% crew, as well as a T34 as a premium tank with the old crew from the T34 and an additional slot.
  • Replacement of T30 tanks with T110 and transfer of T30 to the tank destroyer branch. Anyone who has a T30 in the hangar will receive a T110 with 100% crew, with an additional slot, as well as a top-end T30 in a new status with the old crew and an additional slot.

Note: For modified tanks, installed additional equipment, as well as modules in the warehouse, will be sold at the purchase price. No additional compensation is provided. All controversial issues will be resolved individually.

In the future, only minor changes to tank development trees are possible. Stay tuned.

Good day, dear guests, players, fans of the most popular toy ‘World of Tanks’.
Today I offer a short overview of all the branches of tanks in the game, their general idea, advice on which tanks to start with, and how to learn to decide the outcome of the battle.

Let's start from the general picture: there are 8 nations (for now) in the game and most of them have 5 types of military equipment, Lt ( Light Tank), ST ( Medium Tank), Tt (Heavy Tank), Pt-Sau (Anti-Tank Self-propelled Artillery Mount) and SAU (Self-propelled Artillery Installation).
Each of the tanks has its own characteristics, purposes, game tactics, and each has its own favorite class.

The LT is the essence of a firefly tank, it illuminates the map for the entire team, makes it possible to shoot at them, detects enemy routes, ambush sites, and the like. But his most important task is to break through to the rear, drain the enemy’s self-propelled guns (arts) and return, inflicting a strong blow on the enemy (after all, self-propelled guns have a very important purpose)
St - this class is the most multifunctional, because some sts perform the role of lt, others pt, the third even the role of tt, but their main goal is help to all other classes, covering LT, TT, quickly rushing to the flank, causing damage and retreating. I’ll say right away that this class is not for beginners, you need to understand it, because often the sts have the worst penetration and damage among their classmates!
TT is the main trump card of the team - TT tasks are holding, slow breakthrough of the flank, blocking damage with armor, covering allied lt, st, pt. On the one hand, TT is the simplest class due to its great strength, armor, good weapons (classic TT), but an experienced TT player is the most terrible enemy!

Fri - just like st - a multifunctional class, but their purpose is mainly just damage, they are the main damage dealers of the team, they penetrate everything and everyone (well, this is ideal). I also advise beginners, but remember one thing - this is a weak class in terms of strength, and mainly in terms of armor, because they all have a hull fused with the turret - that’s why we don’t climb first, we don’t play ourselves!
SaU (art) is perhaps the most complex class, the reason for this is completely different management, the huge influence of the FBR (the great Belarusian random) and often the art itself is not worth anything.
I advise you to master it only for experienced players, or at least if you have felt the full power of the game!

Now I will briefly tell you about each nation.
If you look at the general thread research - first Here comes the British: this is a complex nation, since each class is multifunctional (that is, it is difficult to find lt like a firefly, and not semi st (tt) heavy as heavy (and not semi st (pt)), but still the British are famous for their weak damage but with penetrating weapons (that is, hole punchers) (LT, ST, PT, TT), art also at the beginning have weak weapons and penetration
The armor is strong (pt, tt) but without any special declination angles. The branch of light tanks ends at level 5... That is, to summarize all-nation not for beginners, you need experience, knowledge and understanding of both the game and the classes.

Next come the French, if you look at it this way, this is the opposite of Britain - they have strong damage weapons, drums, but in many techniques they lack proper armor.
lt is like lt here (some are faster, some are slower, but after 6 to 8 all lt are drummers - that is, the tactics are already half-staff).
Art is few, they are at the beginning and end of the development branches, but still without armor, but with good speed and weapons.
Tt - the same art, only bigger and stronger, almost no armor.
Fri is the threat of the nation, the best Fri in the game because they have everything (armor, angles, excellent and terrible weapons, speed, maneuverability...)
And the artefacts are considered one of the weakest in terms of damage (after level 7) but the most terrible because of the speed, accuracy and their own trajectory of the projectile.
As a result, I can recommend the PT and LT classes to beginners, and the rest when you gain experience).

Next comes Czechoslovakia - this is the new and most crude branch of tanks (light ones up to 3 ut, medium ones from 4 to 10) - there is no armor, there are almost no corners, everything that flies into them, everything enters and damages, at first there are generally no guns... In In the end, I advise you to download the last branch!

The Germans are next, this is one of the 3 “giant nations” in the world of tanks, since all classes end (8 lvl light, and 10 others) and begin as expected (from 1-4 lvl) with a huge variety. But the main “motto” of the Germans is that we have the best weapons in the game! The Germans are famous for their excellent guns in terms of accuracy, penetration, and later damage, but in terms of armor, the Germans are weak up to 8-9 points (tm, pt) and in general they also have weak armor and corners.
Lt in speed is average, pt damage, there are 2 types of branches (plywood and armor), there are many transitions between classes, art is considered the most terrible (lvl 7-10 (another nickname is coffin-carts)).
In general, the nation is pleasant, but for those who have learned to hold back projectiles or precisely sew in the bushes.

Next comes the second nation - the giant - the Soviet Union, our past))).
The nation is famous for its armored Heavies, because with excellent armor, because with corners - 2 parallel branches, damaging pt, fast lt, excellent st (considered the best among all nations - because they have everything you need for st), and terrible but the most crooked( terribly inaccurate, except for a few copies) art.
I highly recommend this nation to any novice player!

Now let's return to China - essentially China is licked tanks of the USSR and some copies from America and Japan.
All lt, st, tt from lvl 6-8 differ only in guns, hull, armor, and weight (and therefore speed).
They look almost identical - a round ricochet tower, good coals forehead and sides.
I can advise you to download after the advice, but remember, China, up to lvl 7, is terribly lacking in penetration for some important tanks!

Let's move on - the 3rd giant nation America.
This nation is famous for the best Fri among all, there are 2 branches, a good choice, damage arts, although similar to the Soviets - oblique, excellent LT (with lvl 6 parallel to the French bar head), there is also a huge choice between 2 branches of LT, interesting TT (considered to be the best towers in the game (from level 7, impenetrable by peers in the forehead), Art is very functional, although not as interesting as those of the Germans or the Soviets.
As a result, I would recommend the PT-shek branch from T 40 to T 25 AT to any novice player)).

And the last thread (for now) is Japan.
This is a rather strange branch, with strange tanks: the tanks are full of plywood, but they have weapons exactly like the Germans, tanks from lvl 6 are hard to break through with their peers, they have terrible weapons, but the sides are full of cardboard, they are sewn by everyone.
The nation is not for the faint of heart or for experienced players!

That's all with nations, before wargaming creates more, let's talk about the choice for beginners:
For all beginners there are 2 options - because with sweat and blood along the line of Soviet heavyweights, and then the game will fly in your hands, if you don’t give up (I started this way myself and I’m glad about it) then walk through America, the French, if you are interested in art, start only with French (the chance of hitting a tank is many times higher) and it’s better to move from Lt 6 lvl (12 t) there are already interesting arts, because you can start from lvl 2))
The second option is easier, but in the end there is little experience, no hard core and no pleasure (in my understanding) America, the French or the Germans, but I’ll say right away that after them it will be very uncomfortable to drive vehicles that have little penetration, because they are slow...

In general, I’ll tell you one thing - technique is technique, but the battle is decided by the player and the team, so stand up stronger and decide the outcome of any battle yourself!
Good luck to you!…

28.3.2017 5553 Views

Special attention players are paying particular attention to the Soviet branch of World of Tanks tanks of all types, because many choose this technique not only for its unique and enjoyable gameplay, but also for its historical attachment to this technique.

Almost all tanks Soviet Union have a low chance of engine fire, which greatly increases the survivability of these vehicles, and the variety of gameplay will allow you to choose the type of equipment that will bring maximum pleasure to the player.

The main task of a light tank is to detect the enemy and assist the team by transmitting intelligence about the movement of enemy forces.

This type of tank has a rather complex gameplay, because all tanks that belong to this type have a relatively small margin of safety, lack strong armor, and in most cases have a weapon with low damage per shot.

But at the same time, players who chose to play easy Soviet tanks, get excellent mobility, camouflage (which remains consistently high when moving and in a stationary vehicle), as well as excellent visibility.

Light tanks of the Soviet research branch have excellent speed and power-to-weight ratios compared to similar vehicles of other nations. Most light tanks of the USSR have excellent camouflage, which allows proper game remain undetected and confidently transmit intelligence to allies throughout the battle.

With relatively low damage per shot, the guns of these tanks have high damage per minute, which is often decisive in a duel with light tanks enemy or when breaking through to artillery.


The Soviet medium tank research branch features a wide variety of vehicles that are quite different from the medium tanks of other nations.

The main tasks of the vehicles are flank breakthroughs into the rear of enemy forces and causing large quantity damage to enemy vehicles.

But the uniqueness of Soviet medium vehicles lies in the fact that all tanks high levels have excellent turret armor, which makes it possible to fight almost equally with heavy enemy tanks, while hiding the vehicle’s body in the terrain.

Another important advantage is the excellent guns, which have excellent damage per minute. This fully compensates for the relatively low armor penetration parameter of the basic projectile and allows you to confidently fight even against several vehicles at the same time.

The disadvantages of medium-sized USSR vehicles include mediocre gun depression angles and mediocre maximum speed.


Most popular tanks Soviet Union are heavy tanks. These machines have so many advantages that they are ideal for those new to the game. At the same time, experienced players can show simply mind-blowing results using this type of technique.

A feature of heavy tanks of the USSR is strong armor, relatively excellent mobility and good one-time damage indicators for guns. Almost all heavy tanks in the Soviet World branch of Tanks are famous for their impenetrability and are capable of holding off entire directions single-handedly.

High-level Soviet heavy tanks have simply impenetrable turret armor and, when played correctly, are capable of record levels of blocked damage. Also, some vehicles have hull armor of the “Pike Nose” type, which allows, if the hull is positioned correctly, to repel enemy shells of even colossal calibers.

The disadvantage of this armor arrangement is the inability to tighten the vehicle hull due to a sharp drop in the value of the reduced armor. The guns of these vehicles are rather inaccurate, but this is more than compensated by the huge one-time damage, heavy tanks of the 7th level can take away a third of the strength of an enemy of their level in one shot, and such legendary vehicles as the KV-2 are capable of sending most targets to the hangar with one shot, especially lightly armored ones.


The role of tank destroyers on the battlefield is to destroy all enemy tanks in the player’s field of view. The tank destroyers of the Soviet Union are best suited for this task. Vehicles of this type have guns with huge one-time damage and armor penetration.

The excellent camouflage of Soviet vehicles allows them to destroy enemy vehicles without the risk of being detected. Often, players on Soviet tank destroyers remain undetected throughout the entire battle.

The disadvantages of this type of equipment include very poor visibility, but correct selection additional equipment and a properly trained crew can compensate for this deficiency.

Weak armor and, in some cases, insufficient mobility also introduce some inconvenience when playing with this vehicle, but all this is compensated by the pleasure of the gun. It’s so nice to fire at an enemy who has no idea where he’s coming from.

Thanks to such features of Soviet technology, players often inflict mind-boggling amounts of damage.


Soviet self-propelled guns have gameplay that is strikingly different from other types of equipment. They have the ability to fire at almost any point on the map, while remaining safe in the vicinity of their base.

The main shells of such equipment are high-explosive fragmentation shells, which have a high chance of disabling the internal modules and crew members of the enemy vehicle. Large calibers guns make it possible not only to disable several modules of an enemy vehicle, but also to hit several vehicles at once.

As the player explores the branch of Soviet self-propelled guns, the player has the opportunity to play on vehicles with relatively good mobility, guns with high one-time damage, or guns with high damage per minute. The disadvantage of this technique is that it is practically complete absence armor, which makes it vulnerable in close combat, poor gun accuracy and projectile speed.

Another significant drawback is the lack good review.


Premium vehicles in the World of Tanks game include a set of vehicles of different types that have increased profitability compared to similar tanks of the same levels.

Owners of such equipment almost never have problems with the in-game currency - silver. Also, such vehicles have an accelerated time for pumping up crew perks and do not require retraining of the crew when transferring them from a non-premium vehicle.

Soviet premium tanks are presented in almost all classes except artillery. This variety of machines will significantly simplify the speed of development in the game. In addition, most of the Soviet premium tanks have a preferential battle level, which will allow you to best show your vehicle in tank battles and earn a lot of silver from each battle.