Where to penetrate Japanese tanks in World of Tanks. Vulnerabilities of PT include

Review of video gate AT 8 penetration

The AT 8 tank destroyer is a classic. In the basic logic of creating this entire series of vehicles, the British included the possibility of creating extremely heavily armored vehicles that were capable of breaking through fortified enemy positions. Of course, the use of such heavy armor slowed the vehicle down extremely, but while remaining invulnerable to most enemy weapons, it moved forward, causing enormous damage with its large-caliber gun.

In the World of Tanks, the problem of breaking through fortified areas is not so acute, at least due to the lack of them. However, controlling the AT-8, the destruction of which is not simple task always interesting.

As you might guess, the main advantage of the AT 8 is its armor. 203 millimeters “in the forehead”, and 101 mm in a circle make the AT-8 virtually impenetrable to its peers in the forehead, and also low-vulnerable to those able to bypass it. Even tanks are more high levels, up to the 9th are capable of having serious problems with penetration of even a non-sloping 200 mm armor plate.

Combined with 800 hit points, AT 8 is capable of holding a defense very for a long time, truly fearing only large-caliber artillery.

Well, don’t forget about the weapon. 17-inch OQF 17-pdr AT Gun Mk. VII has remarkable armor penetration and a high rate of fire, which easily offsets the low damage. Such a weapon is capable of easily and quickly dismantling almost any enemy that the AT 8 may encounter on the battlefield.

On this positive sides AT-8s are running out. Although even they are enough for successful game.

Cons of AT-8

In fact, all AT 8 problems stem from the above. The total weight of a level 6 vehicle is comparable to some, and moving these 40-plus tons is not an easy task.

As a result, the tank travels at a top speed of 20 km/h and turns absolutely horribly on the spot (18 degrees per second). Thus, the possibilities for maneuver are reduced to virtually zero, and, once in the open, within the enemy’s line of sight, you become easy prey for artillery.

The vehicle's elevation angles also leave much to be desired. The gun built into the body is not able to effectively change its position in space, which, combined with the low speed, makes aiming on uneven terrain very difficult.

Vulnerability. It seems quite funny that such a heavy and armored vehicle, superior in the frontal area, is vulnerable. However, this is true. AT 8 penetration zones need to be known, of course, and not everyone can boast of this, however, experienced players can easily find weak spots.

Vulnerabilities of PT include:

  • Commander's turret. The main vulnerability, although with a chance of ricochet.
  • 20 mm automatic gun zone. In this place, the vehicle has an armor plate only 76 mm thick, which is quite vulnerable to most guns of its age.
  • The starboard side of the wheelhouse. In this place the armor is as thin as possible.

Thus, it is easy to see that the AT 8’s penetration zones are quite extensive and can easily be hit by an opponent.

Video guide AT 8 World of Tanks

Game tactics.

Alas, the combination of the above pros and cons does not allow me to create a guide for AT 8 with great variability. The purpose of the AT-8 is shooting from an extreme distance, at which it is difficult to target vulnerable areas, defense from closed positions, and further breakthrough in a “weak spot.”

The equipment is classic for any tank destroyer: Aiming and rammer. A camouflage net can be installed, but for such big goal it doesn't work as efficiently. Although the new patch may change the situation, and quite significantly.

Crew skills are also focused on the specifics of the game. Repair becomes the primary and indispensable skill. Fire will be fired at you regularly and constantly. Masking is similar to a mask network. In the current metagame her effectiveness is too low, AT 8 is huge and therefore noticeable. Accordingly, the use of the sixth sense, which in this machine can be replaced by a “jack of all trades”, is not so effective - the crew will also encounter shell shock more than once or twice. For the driver, all skills that at least slightly speed up the movement of the PT are useful; the rest can be adjusted “to your taste.”

Summary

This technique is suitable for those people who are looking for tanks in WOT. Heavy, slow armored vehicles that will take dozens of enemy hits before they die. If your element is dashing cavalry attacks, active light and raids on the rear, this type of equipment will seem terrible to you.

Hi all.

Today we will talk about British tank, and more specifically about AT penetration zone 2.

This is a tier 5 tank that has fairly thick sections. Which are difficult to break through, and in order to understand how to behave against him, we will specifically analyze each vulnerable area.

Tower AT 2.

The tank's turret has 101 mm of armor, and its round shape facilitates projectile ricochet, making it a difficult area to penetrate from any direction of attack. Of course, if you fire gold shells at it, and they have the ability to penetrate 180 mm of armor, then after a time you will be able to cause damage.

AT 2 armor screen, full protection.

There is no point in aiming at the cannon barrel and its surroundings, since the cannon itself is protected by an armored sheet-screen, and there is also a 140 mm armor sheet hidden under it, for a total of about 245 mm. What makes this place theoretically impenetrable, we remember this and don’t make mistakes.

Side zones of the tank.

Oddly enough, the sides of the tank are also covered with good and thick armor plates. To penetrate the side, you need a projectile with the ability to penetrate about 150 mm of armor. Also not a very good place for an attack.

Gunner, take it higher.

The side of the turret is where its weak point is, in which the armor is about 100 mm, and it is quite flat, which gives a good chance, without rebounds or ricochets, to penetrate this place. If possible, shoot at this place and hope for a good result. The rear of the tank is also poorly protected, let’s not forget about that.

Forehead to forehead.

What do we have on the frontal part, and we have three sections, two of which need to be avoided (these are the 1st and 2nd marked in the pictures) they are monolithic and to break through them, you need to put in a lot of effort and time, which does not justify them, so go there There's no point in aiming.
But area number three is an excellent solution if you meet the enemy head-on. This area is covered with a sheet of 77mm armor, great, you might think, but not everything is so good, because it is at an angle, and with such an angle the total thickness almost doubles. But if you are located higher than the enemy tank in level, then we boldly try to hit this area, an excellent chance of victory.

Conclusion on AT2:

As you understand, the most optimal place is the side of the tower, remember this, as well as problem areas, which should also not be forgotten.
The tank is certainly a monster, but it lacks speed and maneuverability. But to each his own, and you can try this technique in action at any time. Accept right decisions and learn from mistakes. More “crits” and maximum pass penetrations for everyone.

Since there are no mods with penetration zones for Japanese tanks available for download. We bring to your attention a simple and understandable guide on how and where to penetrate Japanese heavy tanks in World of Tanks.

Definitely, those who play Japanese heavy tanks neglect dynamics and maneuverability in favor of armor and lethal high-explosive guns. And while most players have not yet learned how to break through these monsters, in each setup you can see 3-4 strands of heaven.

Questions about breaking through TTs arise already from the fifth level of the Japanese branch. And many will probably be surprised, but the armor scheme of these tanks is almost the same from level to level.

The first thing you should pay attention to is that the roof of the cords is simply made of cardboard. Only 30 mm of armor. This makes them a tasty morsel for artillery. And only because the Japanese have lived with the glory of being impenetrable, artillery, when choosing a target, gives preference to other opponents, but in vain. Note to artillery leaders, it is possible and necessary to target the Japanese, this is a huge help to your allies.

Immediately behind the roof, in second place with 70 mm armor, are the rear of the tank, and just imagine this at level 5. Yes, often even some 70 mm armor can be penetrated with difficulty and only from a distance of 100 meters, but still this is a vulnerable part. As shown in the screenshot below, only the middle of the side has a thickness of 70 mm. Many people mistakenly target the lower part of the stern, but there the thickness of the armor plate is completely different.

An attack to the forehead, or rather to the lower armor plate, is absolutely pointless. The thing is that there is no difference in the thickness of the reservation. The NLD of Japanese tanks is simply reinforced concrete, as are the deckhouses (turrets). Avoid head-on collisions with these monsters. In order to inflict head-on damage, you must have a gun of 100 mm or more.

If a Japanese heavy tank becomes a diamond, again, do not rush to despair. We shoot at the corner of the upper armor plate closest to us or the closest part of the turret. Marked with black dots in the screenshot. If your tank's gun is 75 mm or larger, then you will be able to penetrate the Japanese tank; if not, then hurry up and change your position.

The tank's screens, located along the entire stern, do not have huge armor, but as a rule they successfully suppress splash and landmine attacks. At most, with a successful hit, you will only destroy the Japanese. The distance to the body is still large and the attack can pass without damage.

The above zones of penetration of Japanese strands are valid for almost the entire development branch. We hope this material gave at least a little idea of ​​how and where to penetrate Japanese heavy tanks.

Recently I decided to ride a T-34, so to speak, I decided to remember my youth in tanks. And it turned out that I didn’t punch everyone! This outraged me! And I decided to open a new section. What's the trick? In each article I will tell you how and where to punch the TT. Today we will talk about how to break through every level 5 TT, in a couple of days level 6, etc. up to level 10.

Today we will look at 7 heavy tanks Level 5, and I will show you where and who has weak points. To make it easier for you to understand me, I put arrows different colors, which indicate lightly armored areas.

KV-1

One of the most popular TTs at level 5, it has decent all-round armor and a terribly armored turret. Let's look at the picture when he is facing you with his forehead. KVshka has 3 on his forehead weak points: lower armor plate, machine gun and vision module, which is located to the left of the machine gun. If the tank is on its side, everything is simple, shoot at the side! If the enemy has only put up a tower, then shoot at two small "antennae"(review modules). If it's the stern, just shoot at the stern.

IMPORTANT!!! If the tank is turned sideways, make sure that during the shot the projectile does not hit the armor at a high angle, otherwise it may not penetrate.

KV-220 and KV-220T

identical and differ only in letter "T". Both tanks are highly armored. Here you need to shoot the same way as on the KV-1: the machine gun and the observation module, on the left, these weak areas are indicated in red in the picture.

VK 30.01 (H)

This tank ABSOLUTELY not armored, this tank’s armor is not even cardboard, but foil! In general, there is nothing to talk about here, you will try almost everything.

T1 Heavy Tank

The tank is distinguished by very long and cardboard sides. Always try to shoot at the side, it is the weakest of this tank, and if the American’s head is turned, shoot at the machine gun, as well as at the viewing module on the right and at this upper armor plate, on which the machine gun with the module is located.

BDR G1 B

It does not have good armor, but there are often good and cheating ricochets. If the enemy is looking at you with his forehead, shoot at the right side of the upper armor plate. If you don't get through there, then shoot at the HUGE commander's tower. If the tank is on its side, then it is better not to shoot with landmines and cumulative explosives because there is 20 mm on board the BDR. screens.

Churchill I and Churchill 3

completely identical. They are not distinguished by special armor, it is best to shoot at the side, but under no circumstances AT AN ANGLE!!! If Churchill is standing with his forehead towards you, you need to shoot at the window on the left, but it is best to shoot at the tower because there he has only 80 mm.

Completion

Well guys, my article has been read. I hope it was useful to you and you liked it, I was with you syper_nagibator2013. Wait for new articles from this series!
Good luck on the virtual battlefields.
Where to shoot for AT series birdies?

The easiest way to penetrate AT to areas marked in green.

In order to inflict crit and damage to the commander, gunner, loader, you need to penetrate... into the orange zones. And to criticize the driver, shoot in the blue zone.

To crit the engine, tanks, transmission, you need to break through the zones marked in red. And to deliver a crit or explode an ammunition rack, you need to break through the white zone.

Pictures with AT 8(WoT) tank destroyer penetration zones:

Where to punch AT 8

PT AT 8 gets into battles of levels 6-8 WoT.

Note to the tanker about the AT 8 tank destroyer:


The AT 8 tank destroyer was developed to break through fortified areas. The preliminary design was submitted for consideration almost simultaneously with the AT-7 project and was its further development. The prototype was not built, as preference was given to the development of the A39 Tortoise assault tank.

Pictures with AT 7(WoT) tank destroyer penetration zones:

Where to punch AT 7

PT AT 7 gets into battles of levels 7-9 WoT.

Note to the tanker about the AT 7 tank destroyer:

Project of the AT 7 assault tank, designed to break through fortified enemy areas. The sketch of Fri AT 7 was ready on June 10, 1943. The AT 7 prototype was not built. Many elements and components were used in the development of the A39 Tortoise heavy assault tank.

Pictures with AT 15(WoT) tank destroyer penetration zones:

Where to punch AT 15

PT AT 15 gets into battles of levels 8-10 WoT.

Note to the tanker about the AT 15 tank destroyer:

PT-SAU AT 15, designed to break through fortified enemy areas. The AT 15 project was ready in the fall of 1943. None were released prototype pt AT 15, but the project served as the basis for the creation of the A39 Tortoise heavy assault tank.

Where to punch AT 8, AT 7, AT 15