Wolfenstein the new order improvements. Will

Chapter 1


The game begins on the plane - immediately we are given the task of blocking the pipe. We close it and return to the cabin, then go through the opened door and cut all the fasteners to dump the load. We return to the cabin.


We sit down at the gun and shoot at the enemies flying towards us. After a small accident we use the first aid kit. Now you need to jump from one plane to another. We talk with the soldiers and go to the cockpit.


We watch the video and talk on the phone, we get the task. We break the boxes and slide under the robot. We dive under the water and swim to another plane, if you emerge, you will get a bullet. We climb onto the plane and sit down at the machine gun. We shoot all opponents, and then talk with the soldiers.


Now we quickly run forward and climb into the hole in the floor. We move forward, pick up grenades and blow up the turret with them. We go further and shoot at the legs of the fascist who is standing outside the door. We move on, killing opponents. In the fortification we find a map.


Now we go along the map to the first position. We kill opponents and pick up dynamite. Then there are two ways: you can blow up the door or go back a little and blow up the hatch in the floor.



We climb up the rope, inspecting the open windows directly and on the sides. In addition to ordinary soldiers, there will also be a machine gun. At the very top we jump into the window.



Next we climb out the window. On the way we will meet soldiers with a machine gun and a dog, it is better to kill them right away. We stand behind the machine gun and kill opponents. We throw the machine gun and move on, break the beam with a crowbar and jump over to the other bank after the soldiers.


When you wake up, you will be asked to find the key. It is in one of the drawers. We grab the wounded soldier and drag him out. Now we have to defeat a large metal enemy. It is very good to do this by picking up two weapons. Then we have to choose which of the two soldiers will die.


Chapter 2


We watch the video and attack the soldier. Then we deal with the guards in the corridor. We go to the stairs and pick up the shotgun. We go down and find the control panel. Behind the button that opens the doors there is a cache where you can get a health upgrade.


We leave the building and kill the enemies. You can hide behind one of the cars for convenience. We go to the girl and watch the video.


Chapter 3

We go down to the basement and find an apron and a figurine in the closet. We take the glasses from the box and begin to torture the officer. We watch the video and hit the road. Then you can go either in stealth or by killing everyone. We clear the area and go to the car.


Next, we climb the tower and move to the adjacent structure. We go down, follow the sign and go up the stairs. We kill opponents and press buttons. We clear the location further, pull the lever and go back to the car.


Cleaning up next part and prepare for a battle with two robots. You can shoot them from machine guns mounted on the towers. Or you can press buttons in the backs of the cars where the robots came from.


Chapter 4


We pour some coffee and walk past the table with the officers. They will not let us pass further and will ask us to sit down and take the test. We choose the pictures we like and go to our room. Let's watch the video. We climb out the window and walk along the ledge for a long time. We go down the pipe and into the hatch.


In the room you need to find a cutter and a battery for it. We go higher and cut the grates, behind one of which there will be a hiding place. Now we jump from one building to another and kill the soldiers. On the wall you can find a location map. We go further, deal with the enemies, climb out the window and jump onto the roof of the bus.


We climb up and walk along the roof. At the edge we cut the chain with a special tool and kill the soldiers. Here it is better to carefully remove them one by one, throwing a knife at them. You also need to be wary of turrets and not come close to the red rays. We go further and find a pipe in the corner into which we need to go down.


We go down and immediately run to the right of the large robot. We quickly cut the chain and go down. Then we cut the grate and go even lower.


We climb through the ventilation and at the exit we find a soldier relieving himself in the toilet. We kill him silently. Next there will be several more soldiers and a dog. In the room with beds on the wall by the window, take the key and open the door at the end with it.


We go along the bridge and cut the chain from the door. Below, in one of the coal piles, you can find a treasure. We go further and, having broken the lock, we again meet with a huge robot dog. We run away from her and cut off the chains. Now we take the elevator up and free the prisoners.


We climb onto the table, cut the chain and kill the opponents. We go forward, shooting back from enemies, and in some places prisoners will help. We turn off the electricity and follow our partner further. When he opens the doors, we cover him. Be careful when going outside. We jump into the car on the left and drive forward. When the car turns over, you will need to get out of it so as not to get hit by the tank.


Chapter 5


We jump into the water and go to the shelter. We talk with a former Nazi. In the room with the woman we find documents in the table. Behind the girl's painting you can find a treasure. You still need to climb to the top and take a pry bar. We go down to Max's room and break the piece of wood behind which the documents are hidden. Now we go back to Karel.


We drive by car to the desired place. We watch the video and begin to move towards the goal. We go into the passage in which the light is on. There you will need to make a tackle. Now you need to cut through the bars and run away from the robot dog again. We run straight and make a tackle. Now that the robot dog is finally stopped, you will need to kill several soldiers and a large robot.


In the building, crowds of enemies will immediately begin to attack you, so it is better to hide on the right on the stairs or on the left in the room to shoot everyone from cover. There you can also find a safe with increased health. By going upstairs and climbing into the hatch you can get a treasure, and in one of the halls there is another one on a shelf.


We lift the door and kill the soldier. We climb up and press the button in the main room. Now we jump onto the beam, kill the guards there and cut off the chain on the hatch. We climb onto the roof of the elevator and stand on the platform, now we shoot at the brakes.


We go into the room where weapons are tested. We climb up and cut the chains that hold the slab in the testing chamber. Let's start the test. We take the new weapon and cut a hole in the wall with it. If you climb up and cut a hole, you can find treasure. Now we reset another elevator.


In the next location there will be many enemies, so we kill them carefully. There are a lot of boxes in which you can find armor, first aid kits and ammo if you run out of any of these. Helicopters are equipped with machine guns, which can make the battle easier. After you kill all the soldiers and officers, a large robot will appear. You can test new weapons on it; in the center of the room there are two charging stations for weapons. The most convenient way would be to drive the robot in a circle. After defeating the robot, we go to the room where he came out and climb up. We go down and transfer the accomplice into the helicopter.


Chapter 7


Secret level


After you arrive at the base, a secret level will open there. You can find it by going to the very top and sleeping on a bed marked nightmare. You can pass this level every time you find yourself at the base after tasks.


We talk with Anya and receive a task from her. We need to find concrete covered with mold, but first we need to take the key from our friend. Along the way, take the documents in the room next to the strange girl. We go down to the basement and find contaminated concrete. On the left you need to take a saw, but you will fall into the sewer. Now we have to look for a way out. You can find several useful things in the sewers. Returning upstairs, we saw off a piece of concrete and go to Anna.


Chapter 8


Now we get to the camp. We walk with the crowd along the corridor, then we are sent to a room, here we need to put our hand into the machine to put a number and make a badge. We go further into the room where we have to work - mix concrete. From a conversation with an African partisan we learn where to find the right person. To do this you need to break the concrete mixer. Press: right, left and back. Repeat until we break the button. Now we pick up the fallen part and throw it into the concrete mixer. After the industrial accident, we talk to the prisoner on the right. Now we go to the barracks through the red exit.


We find an old man in the house and find out what to do next. We go to the building at the end of the territory. Before going inside, we talk to the dark-skinned girl to receive an additional task.


As soon as you go down, you will be grabbed. When you wake up, start killing the guards, it works very well in stealth mode. In one of the rooms you can find a map on the wall. To complete the additional task and kill the Knife, you need to go back a little. Now we find the button and turn off the security system. We go outside and tell the girl about the murdered Knife. We talk with grandfather and go to the other wing.


We walk through the plant and climb up the scaffolding. Here we also go through in stealth mode, if you go to the left and carefully kill the dog and the guard you can find a knife. We go down and find the power unit.


We watch the video and get behind the wheel of the robot. We kill all the soldiers with a machine gun, but it’s better to shoot rockets at the robots. We reach the end and drop off grandfather. While he is freeing the prisoners, we will need to shoot back from enemies. Having defeated everyone, we go downstairs and go to the garage; in the room on the left you can find a treasure. We get into the car and drive away from there.


First, you can go to sleep to get a health boost. You can also go sleep upstairs if you want to play Wolfenstein 3D. Now we go to the helicopters and talk with a friend to find out where the welding machine is. Now we return to the main hall and talk with the black man. Next we dive for the fallen burner.


We swim out and climb to the edge. We load the weapon and move to the other side. We shoot off the fasteners of the stairs at the top. We go upstairs and find ourselves in a room with hanging boxes. We shoot off the fasteners from all the boxes. Now you need to kill the robots that appear. Having defeated the opponents, we go through the door and climb into the ventilation. There you will need to cut the chain closing the door.


When you return to the main hall, talk to the crying girl. To help her you need to find lost ring, which is located in the toilet on the top floor. We give the burner to grandfather and go on a new task.


Chapter 10


We climb into the submarine and swim into the passage. The first passage will be closed by a grate; to open it you need to cut the chain. To open the second passage you will need to swim and cut the chain on the other side. Then there will be a room with large screws. Here you need to climb up the ladder and turn the lever so that the hole on the first and second screws is at the bottom. Swimming through the second screw you can find a couple of treasures. The first will be immediately, and the second will be at the end of the tunnel on the left.


We get out onto land, into the pipe. We find the control room and pull the lever to increase the water level. Now let's sail further. In the next room, we cut the chains near the mines to clear the path further. Then we find the passage and look for the elevator. Then you will have to cut a hole in the fence.


Now, first we clear the area, there will be a lot of enemies here. After that, we pull the lever and kill the robot that appears. Then we open the door again and find the control room. As soon as you press the button, a bunch of opponents will appear, among which there will be a couple of robots. Now we go to the train and move on.


Chapter 11


We exit the torpedo. We destroy all opponents covertly or with shooting. We climb up and in one of the rooms we remove the map from the wall. We go further and kill the soldiers in the cabins, in one of which you can also find treasure. Next we will have a battle with two armored soldiers; it is best to kill them with shotguns. In the next room, many opponents await us again. There's nowhere to hide here, so you need to be careful. In the steering wheel we perform the necessary actions.


You are now underwater. Go to the main hall and then give the old man the weapon when he asks. We go to the center of the room, on the left on the stones you can take the treasure. We shoot at the balls and make a ladder. After turning on the structure, go to another room, do not miss the treasure on the shelf there.


We push the ball and jump onto the ledge. Next we go to the carriage and find an under-barrel grenade launcher there. We destroy the turret and go to another carriage. Thus we move to the other side of the bridge. Next, a bunch of enemies await us, one of which will be in armor. We kill them and go upstairs. We move along the beam to another carriage and collect all the valuables inside it. Now you can use a sniper rifle and kill all enemies.



When the helicopter arrives, it is better not to sit at the machine gun for a long time, as a dog will attack you. We jump down and take a position in the cover on the right. You can also find a safe here, which will give you an increase in lives. We finish off the soldiers and go to the carriage.


Chapter 13


We arrive at the point and go to the checkpoint. Then we go through the luggage compartment to the next room. We find the weapon and open the next room. We kill the soldiers and move on. Near the red generator you can find a weapon upgrade. Further in the corridor we clear all the compartments. You can go through the ventilation. We go further, kill the enemies and go back into the ventilation. Now we find the red pipe and climb into it. We find a spacesuit and put it on. We reach the surface of the Moon. We go forward and kill two robots, then jump onto the platform.


We go into the building and take off the spacesuit. On the counter on the right we take a scalpel and go into battle. Here you can carefully walk through the ventilation or just shoot everyone. Now we take the elevator up. We kill the soldiers and go into the passage. We go out into the hall and press the button. On the left you can find a safe with a health upgrade. We climb into the hatch and move on, killing the guards. Now we crawl through the ventilation to the elevator. We get out of the elevator onto the platform. Now we go to the escalator. In one of the rooms you can find a treasure.


Chapter 14


We shoot back from enemies. Then we leave and at the end of the large room we climb into the hole on the left, where we cut the chains and go down. Now we need to kill the soldiers and lower the stand. We make our way further and go down. We carefully kill the guards; there is no point in pushing forward.


Now we need to shoot down the helicopter, for this it is better to climb over to the right side and shoot from the window with the blue screen. We go down and shoot back from the enemies. We climb onto the mounting structures and go down to the pipe.


It’s better not to hang around in the shelter; we run out and hide in the sewer. We load the weapon. Now you need to provoke the robot so that it breaks the covers. Now we shoot at his guns when they turn red. First we break six installations, and then the structure itself. You need to shoot the robot in the eye when it is aiming. After that, we quickly run under the robot and shoot at the opening hatch. We repeat the above until we defeat the robot.


We shoot back at the soldiers until Max takes away his friend’s body and opens the hatch. Let's go there and get ready to kill a lot of enemies. We go upstairs, here we shoot off the chain near the fan and jump down. Now we are waiting for a battle with serious opponents - armored soldiers. It's best to kill them with two shotguns. Next we move along the ventilation.


A dog will attack you here, be careful. The best way to kill her is to use a cutter. To recharge the weapon we run through the pipes from the dog. After the victory, we go to our comrades, and then into the helicopter.


Chapter 16


We swim forward, simultaneously picking up treasure from the bottom. We go out and stock up on weapons and ammunition. We carefully break forward, there will be many opponents. In one of the rooms you can find a location map. Then we'll have to blow up the robot.


Next, near the door with the guard, we cut a hole on the right side. We carefully and quietly make our way to the machine gun and kill all the soldiers. Now you can either go forward with a fight, or carefully go along the bypass paths. You can find another machine gun ahead and kill all the enemies with it. Next, we will need to defeat the blond, watch the video and go to the final battle.


General skull


First you need to neutralize White. After we are thrown out into the street, we collect grenades. We throw grenades at the enemy’s feet and, when the cell on the chest opens, we run up and attack.


Then General Skull appears. We quickly load the weapon. Now we need to cut a hole in the fence, to do this we distract the general with grenades. We need to get up and shoot down the airship with a cannon. To have time to run, we hit the enemy until he begins to recharge his shield.


After we defeat a couple of airships, we begin to attack General Skull himself. We demolish his shield using shotguns or a cutter. Then he will be struck by lightning and we will have time to replenish ammunition and heal. We go down and immediately aggressively attack the boss. The main thing is not to step into the fire, this can happen by accident if you retreat without looking, so be careful. You can sit on the platform on the right and shoot from an under-barrel grenade launcher. After you defeat the robot, all that remains is to finish off General Skull himself.

Walkthrough

If you don’t know how to complete a task, find the necessary item, or defeat this or that boss in the game, then you are welcome to the section Walkthrough. Here we publish a wide variety of videos of each level, collaborating with users on YouTube.

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Computer game FPS (first-person shooter) genre, developed by a company called MachineGames, the game is published by Bethesda Softworks. It is part of the seminal series of this genre.

Wolfenstein invites the player to plunge into an alternative universe in which Germany was able to win the Second World War with the help of a serious breakthrough in development, which was made possible thanks to unknown technologies. The main character of the series is US Army Ranger William Joseph Blaskowitz. It is he, under your leadership, who must turn the tide of the war and bring a new order to the world.

Chapter 1. Strength of the Skull


1946, Baltic Sea. The combined forces of England and the United States launch an attack on the fortress of General Wilhelm Strasse (nicknamed the Skull, this character is key in Germany’s technological breakthrough). The game begins with the fact that the main character (William Joseph B.J. Blaskowitz) is woken up in the cockpit by his colleague Fergus Reed, you are a direct participant in the military operation, the goal of which is to eliminate General Skull (Fergus is an old friend of Blaskowitz, the colleagues met before the beginning of the war and worked together in the port, and then joined the army).


Air defense the fortress opens fire on the Allied Squadron, as a result, Blaskowitz’s plane is shot down (namely, the fuel pipeline fails). Troubleshooting needs to be done. To begin with, we leave the cockpit and turn left. Taking it out of the closet






necessary tools




Next, we see a picture of one of the allied planes being shot down. It turns out that the pilots were killed, but one of the soldiers (White), under the leadership of Fergus, still manages to control and saves the situation.




Blaskowitz and Fergus board the rescued plane and continue to fly to General Skull's fortress. As a result of a hard landing, the main character ends up in the water and is attacked by a Panzerhund (a robot that looks like huge dog


), Blaskowicz finds himself locked in the cockpit of the plane. His colleague gets in touch with him and asks him to eliminate the robots using the aircraft’s stationary machine gun.


We dive under the water and head towards the target marker (it’s better not to surface, as the Germans are firing suppressive machine guns). We sit down at the machine gun and open fire on the robots. Your allies are free. We join them and together we go to storm the enemy trenches (at this moment you will be given firearms


). Blaskowicz's fellow soldiers return fire to the suppression, giving you the opportunity to break through the line of fire.


We run forward to the body of the crashed plane and find ourselves in a trench, in which we use a grenade to destroy an automated machine-gun nest.




Through the gap below, we shoot the legs of the soldier, who, after being wounded, will open the door. We turn left and engage in battle with the first group of soldiers.


We move to the end of the trench and find ourselves in a bunker, in which there is a map of the area on one of the boxes.


We go further through the trenches, from around the corner the main character is attacked by a German shepherd, which he will have to fight off with a knife.




We move further through the enemy trenches and find another bunker, inside of which there will be an officer (you have the opportunity to learn quick kills). Next, the player finds himself in the courtyard of enemy fortifications. The enemy does not yet know about your presence, as a result of which you can suddenly attack the enemy, or act covertly without raising the alarm (basically, it is always possible to eliminate everyone without making a fuss). First of all, we destroy German officer


. Information about his location can be obtained thanks to the signal that the transmitter emits (which in turn is used to call for reinforcements). This passage is based on the “silent” elimination of the enemy.


We go down into the sewer and move along a small tunnel (in it we also find a pistol with a silencer).


Fergus gives you an order - to liquidate anti-aircraft installations that shoot down Allied planes. Through a small hole, the main character finds himself in the bunker on level A.


Let's go down to railway and eliminate the officer. To the right of its location, there is an iron door with the inscription Prohibited (Verboten, see map). We go around the room and behind the boxes we find a hole through which we find ourselves in a locked room. Inside it you will find a gold medal. If you walk forward a little from this door, then the player will find himself in a small arsenal (which contains a detailed map of the bunker).





We go down the railway, to the left of the huge iron door in the room we find the first part of the Enigma Code.


We go back and begin to climb to the first anti-aircraft gun. We suppress enemy resistance and eliminate the shooter. We sit down at the gun and destroy the trampler (or walker). To destroy him, you need to hit him with a charge just before the shot (to do this, you need to attract his attention to yourself and wait until he starts aiming at you).




We go through the opened door. To the right of the stairs there is a room in which there are three levers. We pull them in the following sequence (see diagram) and find ourselves in a secret room (there is another part of the Enigma code in it).


We continue to climb to the next gun. Along the way, we search the barracks of the soldiers and find a letter from one of the soldiers. This time the anti-aircraft gun is guarded by a stationary machine gun (a grenade or an accurate shot will solve the problem).


We eliminate another shooter and, with the help of a gun, clear a further passage for ourselves. Now your task is to get to the walls of the general's castle.


We move to the end of the trench and open the door. At this moment, the Panzerhund attacks the main character and bites his leg. We open fire on the robot, when you still manage to escape from it, Private White appears and destroys the dog with a grenade. We go to the bunker from which you were attacked and select another piece of the Enigma code.




Next, the main character joins his battle group, and under the leadership of Fergus, the assault on the castle begins. Using the lift, we climb inside and open the gate to our allies.


To the left of the gate mechanism there is a small hole in the floor. We jump into it and move deeper into the castle. Immediately outside the door you will meet the first officer (there is also a map of the castle).




We rise to a higher level and find another hole in the floor (see map), through which we find ourselves in a small old corridor (in which there is another part of the Enigma code). We leave this part of the castle through the hole and move on (in the room at the end of the location there is another trophy - a golden cup).


We go into a large hall with a twisting staircase (on the way you will come across a sentry and a German shepherd, which can also be eliminated without noise if you get close to it from behind). In the hall we take the golden sword as a trophy. Next, we activate the lever (the sword statue, which is located to the left of the portrait of the Skull) and falls into a secret passage, which leads us to a room with another officer (in this passage you can push out several stones and then you will have an excellent shooting position). On the table we take away the next part of the code.






We leave the room and turn left. There will be another officer in the large hall. Through the window we leave the castle level. Next, Fergus contacts you and asks for help in the yard.


We move towards the target marker, stand behind the machine gun and suppress enemy resistance in the sector (along the way you can find a gold trophy in one of the boxes).


After you reunite with your fireteam, due to an unfortunate coincidence, the soldiers fall straight into the Skull Crematorium.




White tries to open the door and activates the furnace. Fergus asks you to urgently find the keys to the exit, which are located in one of the boxes (search all the boxes, one of them contains the last part of the code). We pick up the wounded soldier and leave the oven.




In the new room, you will be attacked by a very unusual German soldier (to kill him, you need to shoot at the pipes near the shoulders, and then aim for the head).




At this moment, General Skull comes to the crematorium premises, who starts the mechanism, the walls squeeze the survivors, but no one dies, but only loses the creation. The video follows. The so-called scientist forces the main character to make a choice between your colleagues (further passage is based on the fact that the choice was made in favor of Private White).




Skull leaves and leaves one of his soldiers behind, starting the furnace. The surviving White attracts his attention and manages to give you a piece of pipe, with which we kill the enemy.




Next, you need to damage the furnace mechanisms, break the lock on the window and leave the fortress. During the fall, the main character is seriously wounded in the head and loses consciousness.






The game will start on the plane. You will immediately be given the task of blocking the pipe. Do what is indicated in the task and return to your cabin. Next, you will need to go to the doors that have opened and cut absolutely all the fasteners in order to throw out the cargo. Return to your cabin again.

And now the time has come to destroy a couple of enemies, so move to the indicated weapon and start firing at the flying enemies that suddenly fell on you. You will have an accident, after which you will need to take a first aid kit. You will need to do a little more extreme sports, namely jump from your plane to the next one, nothing complicated. Once you find yourself on the Allied plane, talk to the soldiers and go to the pilot's compartment.

Watch the video and talk on the phone. After the telephone conversation you will receive a new task. Destroy the boxes and slide under the mechanical robot. Dive into the water and swim to another plane (note that if you decide to get some fresh air and emerge, you will immediately take a bullet to the head). As soon as you swim, climb into the plane and sit in it at the machine gun. You need to shoot all the enemies, and then talk with the rest of your compatriots.

After the conversation, quickly run forward and climb into the hole that is in the floor. Move forward, take the grenades you come across and use them to blow up the turret you come across. The turret is destroyed, so move on. You need to remove one of the fascists who is behind the doors. Just shoot through the gap at his legs. Move forward while destroying enemies who are in the fortifications.

Move further according to your map. You need to get to the first position of the fascists. Kill all enemies and take dynamite from them. And now you have two options: you can destroy the doors here and now, or go back a little and destroy the hatch, which is located on the floor.

Move forward and soon you will need to climb up and sit down for the weapon. Attack the tank, then don’t linger and move on. Following the task, you now need to destroy the remains of the plane that blocked your path further. Immediately after the wreckage, a dog will attack you, which you also need to shoot, and then go upstairs.

Climb up the rope and look around. Now you have to fight not only with ordinary soldiers, but also with machine gun points. At the top, jump into the window.

Now we recommend that you do not move too fast, as you will encounter a lot of enemies. There is a secret passage here that can be opened by first pulling on the statue with the sword. The statue stands next to one of the paintings. Although you can just make meat and smash all the Krauts.

Climb through the window again, after which you will meet fascists with dogs and machine guns. Don’t think twice and take them down right away. After that, stand behind the machine gun and make bloody meat again. When the influx of enemies subsides, then drop the machine gun and break the indicated targets with a crowbar. Go through the vacated passage and go to the opposite bank, where you follow your soldiers.

When you wake up, you will be asked to find the key. It will be in the box next door. Take your wounded brother and drag him to the exit. Here you will need to defeat your first game boss - a metal enemy. It is most effective to fight him with two guns at the same time. Once you win, you will have to choose which of the two soldiers should die...

Chapter 2

Look new video video and after, you need to attack the soldier. Next, go into the corridor and neutralize the guards. Approaching the stairs you will find a shotgun - take it. Go down a little further and soon you will come across a control panel. Behind the button that opens the doors is a secret vault where you can get an upgrade for your health.

Leaving the building you will have to face a batch of new future meat. For your own comfort, you can find a more convenient shelter and fire from there. Next, go to the girl and watch the next video.

Chapter 3

Go down to the basement. In the basement there will be a closet in which you can find the figurine along with the apron. In the box nearby - take the glasses and now it’s time to interrogate the officer. Another video and back on the road.

In this task you can go either in stealth mode or destroy everyone in your path. In general, move through the territory to the transport.

Now climb the tower and go to the adjacent structure. Go down from here and follow the sign up the stairs. Here you need to neutralize one freak and press the button. As a result, you clear the area, pull the indicated lever and return to the car.

So, continue in the same spirit and clear another place, after which get ready for a fight with two robots. You can destroy the robot by shooting from machine guns that are located on the towers, but there is also an option with buttons near the bodywork vehicles - this is where the pieces of iron came from.

Chapter 4

Pour some coffee and walk past the table at which the officers are sitting. They will not let you pass by and will ask you to sit down to take a short test. In the test, simply select the pictures you like and go to your room. Watch the video below. In your room, climb out the window and move along the ledge for a long time. Soon you will reach a pipe through which you will go down into the hatch.

In the next room you can find a hatch cutter along with a battery. Go a little higher and cut the grates as well. A cache will be hidden behind one of the bars. Next, jump from one house to another and kill the soldiers. On the wall you can find a map of the territory. Go further and neutralize another couple of enemies. After them, climb out the window and quickly jump onto the roof of the transport.

Climb to the top and walk across the roof. Somewhere on the edge you will need to cut the chain with your special tools and kill the soldiers. It is advisable to remove each soldier one by one. Throw a knife at them. You also need to be careful not to get caught by the turrets and not get too close to the red beams. Go through the obstacle and find a pipe in one corner - that’s where you need to go down.

Once you find yourself at the bottom, you will need to immediately run to the right side of the huge robot. Soon you will need to cut the chain and go down quickly. Afterwards, cut the blocking lattice and go down even lower.

Climb through the long ventilation shaft and at the exit you will find a soldier who decided to do his business in the toilet. Kill him as quietly as possible. Soon you will meet a couple more fighters, along with a dog. Once you are in the room where the sleeping part is located, there will be a key on the wall near the window that can open the door for you at the end.

Go across the bridge and cut the chains from the doors. At the very bottom, in a huge pile of coal, you can find treasures. Next, you will need to pick another lock, after which you will again meet a large robotic dog. Quickly run away from her and cut off the chains along the way. Soon you will be able to take the elevator up and free all the imprisoned people.

Climb onto the table and cut the chain, then kill the enemies. Walk forward a little and shoot all the freaks along the way. In some places, prisoners will help you. Turn off the power supply and follow your allies further. When your new friends start opening doors, provide cover for them. When you find yourself on the street, be extremely careful. On the left side there will be a car that you will need to jump into and then drive away. Soon your vehicle will turn over and you will need to quickly get out of it, since a tank is rushing towards you from behind.

Chapter 5

Quickly jump into the water and move to the shelter. Here, talk to the former fascist. In the room where the woman is, you can find important documents. Behind the painting you can also find a treasure. Next, you need to climb up to take the crowbar there. Now go back down to Max's room and destroy the wooden beam. Behind it will be important documents. After you pick them up, you can go back to Karel.

Chapter 6

So, take public transport to specified point. Afterwards, you are shown a video, after which you again need to move towards the specified goal. Move to the passage in which the light is shining brightly. This is where you will have to make the tackle. A grate will appear on your way again, and after cutting it, the robot dog will chase you again. You need to run forward from this mechanical monster and eventually make a tackle again. After this, the mechanized creature will be stopped and freaks and a large robot will stand in your way - they must be destroyed.

As soon as you find yourself in the building, crowds of opponents will immediately attack you, so before you run into the thick of things, sit down on the stairs on the left side and begin to slowly destroy them from cover. Here you can find a safe that will hold the interest of your health. If you go up and climb into the hatch above, then you will find another treasure, and then you can find another treasure in the next room on a shelf.

Now lift the doors and kill the freaks. Climb up and you will find yourself in the main room, where there will be a button - click on it. Jump onto the beam and kill the guards here, then cut the chains that are on the hatch. Climb to the roof of one of the elevators and stand on the platform. At this point you need to shoot the brakes.

After the shelling, go into the room where they are testing new weapons. Climb up and cut the chains here that hold the huge slab in the testing room. Afterwards, start the testing process and pick up new weapons. Now you need to dump - cut a hole in the wall. If you climb up and cut through another hole, then you will find the treasure. And now you can reset another elevator.

In the next area you will encounter a huge number of enemies, so kill each enemy very carefully. Also, you can find a huge number of boxes full of health, armor and ammo, so you will always have equipment. Helicopters have machine guns, so the task can be made easier. After you deal with all the Germans, a huge robot will immediately appear. On this robot you can try to test your weapon, which can also be recharged from stations. The most convenient tactic is to lead the enemy in a circle. Once you defeat this “iron”, then move to the room where it came from - then climb up. Then go down and transfer your accomplice to the helicopter.

Chapter 7

(Secret level)

Once you are at your base, you will have a secret level unlocked. You can find this level if you go upstairs to the bed that says “nightmare”. Pass this level you can every time, but after you return from the next task.

Talk to Anya and she will give you a new task. You need to find concrete that is covered with mold, but first you need to take the key from one of your comrades. Along the way, grab important documents that lie not far from the strange lady. Going down to the basement, you can find the treasured concrete. There is a slab on the left side - you will be forced to take it, after which you will fall through and you will have to find a passage. Down in the sewers you can find a couple of very useful items. Once you get out of here, go back to the moldy concrete and cut off a piece that you will need to take to Anna.

Chapter 8

So, you will get to the camp. Walk with the crowd down the corridor. After passing through the corridor, you need to go to the room where you will be branded - they will give you a number and a badge. Go to the next room and here you will be forced to mix concrete. In a conversation with an African partisan, you can find out where to find the person you need, but first break the concrete mixer. To do this, press the following keys: right, left, back. This action must be repeated until you break this technique. After one of the parts falls out, throw it into this concrete mixer and eventually break it. When an accident occurs, talk to a prisoner just like you. It is located on the right side. After the conversation, go to the barracks. You need to go there through the red exit.

In the house you will find an old man from whom you will learn what you need to do next. Go to the building that is located at the very end of this area. But before you enter, talk to the girl, dark skin tone. From her you will receive a new additional task.

As soon as you step down, they will immediately grab you. But when you wake up, you will be able to go through everything comfortably in stealth mode. In one of the rooms on the wall you can find a map. In order to complete the additional quest and kill the Knife, you will have to go back a little. Next, find the button and turn off the security system. Now you can go back to Fresh air and tell the girl that the Knife was killed. Talk further with your grandfather and go to the next wing.

Go through the factory and soon you will need to climb the scaffolding to the top. Next, try to proceed in stealth mode. If you move to the left and kill the dog and the guard very carefully, you can find a knife. Now go down and you will find a power unit there.

Now a video will follow, after which you will control a huge robot. Kill all the Nazis on your light machine gun, and as for robots like themselves, it is best to destroy them with your missiles. Go to the very end and drop off your grandfather. He will immediately start freeing the prisoners, and you will have to cover the back of his head. As soon as you can defeat everyone, go downstairs and go to the garage. Right there, in the garage, in the left room you can find another treasure. Now get into the transport and get out of here.

Chapter 9

To begin with, go and get a good night's sleep to get a new boost to your health. Well, if you want to play Once again in Wolfenstein 3D, then go upstairs to sleep. But after sleep, you will need to go to the helicopters and talk with your comrades in order to find out the location of the welding machine. After this, return to the main hall and talk with the black man. As a result, dive for the fallen burner.

Afterwards, swim out and climb onto the edge. Charge your weapon and make your way to the opposite side. Shoot off the fasteners that hold the ladder at the top. Climb to the very top and you will just find yourself in the room where the hanging boxes are located. Shoot off the fasteners of absolutely all drawers. Next you will have to destroy the robots that suddenly appeared. Once you overcome the tin cans, then move to the doors, after which climb into the ventilation shaft. Inside you will need to cut the chain that prevents the doors from opening.

Once you have done everything and return to the central hall, talk to the girl who is crying. She lost her ring and you will need to find it. The ring is in the toilet room, on the very top floor. In the end, give the indicated burner to grandpa and move on to your new task.

Chapter 10

Get into the submarine and swim to the passage. So, the first passage will be closed by a grate, so in order to go further, you will need to first cut the chains. In order to open the second passage, you will need to swim across and cut the chains on the other side. Next you will find yourself in a room with huge screws.

In this room you will need to go up the stairs and then turn the lever to the side. But keep in mind that it should turn out that the hole on the first screw and the second one is at the bottom. And after passing the second propeller you can find a couple of treasures. You will find the first treasure literally right away, but the second one, only at the very end of the tunnel on the left side.

Now get out on land straight to the pipe. Find the control room and pull the lever again to raise the water level. You can now swim further. In the next room you need to cut off the chains on the mines so that the path further is clear. Next, find the passage and then the elevator. As a result, you will have to cut a hole in the fence.

After penetration, you need to clear this area and keep in mind that there will be a huge number of different enemies. As a result, after a big mess, you will need to pull the lever, after which a huge robot will come. Next, open the doors again and find the control room. As soon as you press the button, a huge number of enemies will appear, among these enemies there will even be a couple of robots. After another showdown, go to the train and continue on.

Chapter 11

Get out of the torpedo. Then you can either secretly or noisily kill enemies. Climb up and there will be a painting in one room - remove it. Go further and kill all the Nazis in the cabins along the way. In one cabin you can find a treasure. Proceeding further, you will have a battle with two well-armored fighters. They are best killed with shotguns, but they are not the last. In the next room another pack of enemies awaits you. Keep in mind that you will have nowhere to hide, so you will need to be extremely careful. In the steering room, perform all the indicated actions.

So, you will find yourself under water. Go to the main hall and after, you will meet an old man, to whom you will give the weapon when he asks you for it. Move to the center of the room and on the left side on the stones you can take the treasure. You need to shoot the balls to make a ladder. Once the structure is activated, you can move to the next room and by the way, be careful and don’t miss the treasures on the shelf.

Chapter 12

So, push the ball and quickly jump onto the ledge. Then go to the carriage and you will come across an under-barrel grenade launcher. Demolish the turret and go to another carriage. As a result, move to the opposite side of this bridge. Now expect that just huge crowds of enemies will be waiting for you and keep in mind that one of this entire crowd of Nazis will be in armor. Once you deal with all of them, go upstairs. Using the beam, quickly move to the next carriage and you can collect all the valuable items in it. After collecting, take a sniper rifle and start dealing with enemies.

Then you will have to go as carefully as possible, since there will be a machine gun located on the right side. Go to the stairs and destroy all the enemies along the way, after them you will need to go down through the hatch. Having gone down, you will need to kill the local guards and go outside. Get into the helicopter and take the map to your seat.

When the helicopter arrives, it is best not to sit too long behind the helicopter, as the dog will attack you. Jump down and take a position on the right side of the cover. Here, by the way, you can find a safe in which there will be an increase in your lives. Finish off the remaining freaks and advance to the carriage.

Chapter 13

When you arrive at the desired point, move immediately to the checkpoint. Next, go through the luggage compartment into the next room. Find weapons and open the next room. Kill the soldiers and move on. Near the red generator, you can find an upgrade for your weapon. Further in the corridor, clear all the indicated compartments. You can go through the ventilation. Go further, destroy all enemies and go back into the ventilation shaft. Next, find the red pipe and climb through it. When you find a spacesuit, put it on. Afterwards, you will exit onto the lunar surface. Walk forward a little and you have to destroy two robots, and then jump onto the platform.

Once you are in the building, you can take off your spacesuit. On the counter on the right side, take the lying scalpel and move on. Next, you will have to either kill everyone again, or go quietly and unnoticed through the ventilation shaft. As a result, you have to take the elevator to the top. You will again meet Nazis who will need to be killed. After destroying a group of enemies, move towards the passage. Go out to the hall and press the button. On the left side you can find a safe, which will contain an upgrade for your health. Climb into the hatch and go further, simultaneously destroying all the guards. Next you need to crawl along the ventilation shaft to the elevator. Afterwards, get out of the elevator to the platform. Next, move to the escalator. In one room you can find a treasure.

Chapter 14

Shoot the enemy and then get out. At the very end of the huge room, climb into the hole on the left side, where you can cut the chains and go down. Here you need to destroy the soldiers and lower the indicated stand. Then move on and go down again. Don't rush forward, carefully destroy all enemies.

Now you have to shoot down the wandering pinwheel. To make it easier, go to the right side and shoot from the window, which is covered with a blue screen. Afterwards, you need to go lower and destroy the approaching enemies. Pick it up on the installation structure and go down a little lower straight to the pipes.

It’s better for you not to sit out for a long time in shelters, but to run and hide in the sewer. Charge your weapon. You have to provoke the robot in such a way that it, in turn, destroys the specified shelters. Next, shoot at his cannons when they turn red. Demolish the six devices first and then the main structure. When the robot takes aim, shoot him straight in the eye. Eventually, you will need to dash and run under the robot to hit it through the opened hatch. You will have to repeat the above steps more than once, so be patient.

Chapter 15

You have to shoot the advancing enemies until old Max can drag the body of his friend to the hatch. Get ready for total “meat”, there will be just a huge number of enemies. Go upstairs and shoot the chain from the fan, then quickly jump down. Next you will have a very difficult and quite difficult battle with very serious enemies - armored soldiers. The best way to kill them is as always with shotguns. After them, move along the ventilation shaft.

Suddenly, a dog will attack you, so be careful. To kill her, it is best to use a cutter. Well, in order to recharge your weapon, move through the pipes from this creature. When the matter ends in victory, quickly go to your comrades, and then to the helicopter.

Chapter 16

Swim constantly forward and do not forget to pick up the treasure lying at the bottom. Go further and soon you will be given a huge amount of ammunition and weapons to stock up on. Break through further very carefully, as there will be simply a huge number of enemies. In one room you can find a map of this location. After which, you have to destroy the robot.

Further, not far from the doors with the guards, you have to cut a hole on the right. Afterwards, you need to very quietly and carefully break through to the machine gun, with which you can destroy all the Nazis. And you again have a choice, you can move forward in the same way, that is, destroying everything in your path, or take a detour. Eventually, you will find another machine gun mount with which you will need to destroy the enemies. As a result, you have to destroy the blonde, and after killing him, watch the video and move on to the final battle.

General Skull

First you need to neutralize White. As soon as you are thrown out into the street, you will need to immediately collect grenades. You need to throw grenades at the enemy’s feet, and when a strange cell opens on your chest, quickly run up and attack.

After this battle, General Skull himself will appear. Therefore, quickly load your weapons. You will need to make a hole in the fence, but first distract General Skull, so throw grenades as a distraction. You have to move to the top and shoot down a huge airship with the indicated weapon. In order to gain time for a run, attack the enemy while he begins to recharge his energy shield.

After you smash a couple of airships to smithereens, then proceed to attack General Skull himself. To destroy his shield, it is best to use a cutter or a shotgun. Then it will suddenly be cracked by lightning and you will have time to patch yourself up a little and replenish your ammunition. Once you do this, you can go down again and fight the Skull. The most important thing at this stage is not to step into the fire, as it can be missed if you back away, so watch out for that. There is a convenient position, for example, a platform - from it you can fire from an under-barrel grenade launcher. After you defeat the robotic shell, all that remains is to finish off General Skull himself.

This is the finale, friends. Good luck everyone.

Skull Fortress

Begin walkthrough of the game Wolfenstein: The New Order from watching a short introductory video, after which we will find ourselves in the cockpit of an airplane in the role of Captain Blaskowitz or Blaskowicz, somewhere over the Baltic Sea near the coast of Germany. After the neighboring plane is shot down and ours is damaged, we go to the technical compartment to shut off the pipeline of the sixth engine. Leaving the cabin we move in the indicated direction, along the way we will receive instructions to take pliers and wire in the cabinet. The locker will be to the left of the cabin exit, so you can open it and pick it up necessary items press button E. Having reached the burning pipeline and blocking it, we go to the cargo compartment to dump the cargo. To do this, we return to the cabinet from which we took the tools and from it we go to the back of the plane (you can find a document on the box on the left).

Having reached the place, we cut the slings holding the load (marked with red diamonds), in order to hit with a knife, press LMB. After the cargo is dropped, we return to the cockpit, where we sit behind the turret (by pressing E) firing back from attacks by enemy fighters. As a result, one of the opponents will crash into our plane and our character will lose consciousness. Having woken up, we select a first aid kit to restore health, and then pull the lever in front of us from above. Next, you will need to open the cockpit door on the right and jump onto the wing of the neighboring plane (to jump while running, press left shift + spacebar). Once on board the plane with the call sign “Condor 9”, we go into the cockpit, after which our plane will crash safely next to the Skull Fortress.

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As a result, finding ourselves on the shore in the cockpit of a crashed bomber, we grab the yellow tube to answer on the radio. After talking on the radio, we go to the turret on another crashed plane. We leave the pilot's cabin by smashing the box standing at the exit with a knife, then we run forward along the corridor by pressing left Shift + left Ctrl while running to make a tackle under the rubble and the iron monster. Then, having descended under the water in the cargo compartment, we swim between the boxes to the hole in the aircraft body. Having got out, we float along the cable with flashing lights, reaching at the end of the path the next crashed plane. Having emerged from the water, we climb the stairs to the turret from which we shoot the mechanical “Panzerhund” creatures running along the shore.

Having got out of the turret, we go in the indicated direction to the allies, after talking with whom we go to destroy the enemy pillbox, or rather the automatic turret installed inside. Everything is very similar to the landing on Omaha Beach from the games in the series Call of Duty, only the beach will be called Baker Beach. We run forward along the trench to the fuselage of the crashed plane, in the bottom of which there will be a hole through which you will fall into the enemy trenches. Having climbed into the bunker, we select grenades, with which you can destroy the turret firing at the beach. After the turret explodes, we jump into the hole under it and by pressing left Alt and S we shoot the Nazi standing behind the door. After the door opens, finish off the enemy and take his weapon.

Next, turning left, we fight our way to the next bunker in which you can find a map lying on the boxes behind the turret. Coming out of the bunker, we pass to the left along the trench, destroying all enemies along the way. As a result, having reached the next bunker, we eliminate the Nazi standing in it using a knife, sneaking up on him from behind and pressing MMB. Having left the bunker, we continue to move in the indicated direction, eliminating enemies along the way, primarily enemy officers who may raise the alarm. Once at the healthy locked door, we take explosives in the small room on the left and install them at the indicated point.

After the explosion, having got inside, look into the room on the right, there you will find a “fragment of the Enigma code”. Further moving along the rails, we will find ourselves on a small area with an enemy turret on the bridge; in the room on the left you can find a plan of a bunker. After destroying all the enemies, look under the bridge with the turret, there in the wall on the left you will find a small passage into a locked room where you can find the “Gold Medal”. Having got out of the room, we go up the steps several floors up and destroy the enemies found there, after which we again go up the stairs, thus reaching the first of two guns that you need to neutralize (to do this, it is enough to eliminate the soldier sitting behind him.

After you clear the area around the first gun, you can sit behind it yourself and lose the “stomper” crawling along the shore. then, going to the left from the position of the first gun and going up the stairs, look into the room on the right, there you can find a hidden door, you can open it using three levers, activating the left, right and middle. In the secret room you will find another fragment of the Enigma code and a silencer for the pistol (you can equip it by pressing the C button). Next, having got out of the room, we pass along the corridor to the left of it, continuing to destroy enemy soldiers. On the way, it’s worth checking out the barracks; in one of them, in addition to supplies, you can find “Oscar’s letter.”

Having reached the second gun and cleared the area around it, we will use the gun to clear a passage to the left of the aircraft wreckage, as well as from enemy soldiers. To get to the castle wall you need to go around the second gun position along the corridor on the left, where you can find a golden cup under a tarpaulin. Having reached the next locked door and opening it, we will be attacked by an iron monster which will be destroyed by Private Wyatt, then go into the bunker from which the monster jumped out, there you will find another “Enigma code fragment”. Returning to the private, go upstairs with his help.

After watching a short video, we climb up the rope, shooting at the Nazis leaning out of the windows (just like in Walkthrough of Dead Space 3, but instead of fascists there were alien monsters)). Having climbed to the very top and climbed out the window, we pass to the left along the corridor to the stairs leading to the floor down. Having gone down, we activate the lever of the mechanism that opens the gate, after which we jump down into one of the two holes in the floor through which the chains pass. Having cleared the floor of enemies and taken the “golden cup” from the dining room, you can go downstairs to find a “plan of the interior of the castle” in one of the rooms. As a result, having returned, we go up the corridor with a staircase leading upward, and reach a room with a spiral staircase.

Having climbed the spiral staircase and cleared the area above, we will find ourselves in another dining room (judging by the furniture), from there we climb out the window onto a small balcony along which we will get to the next room. Next, going up the steps, we pass along the corridor to the right to the courtyard with turrets. Standing behind one of the turrets, we confuse enemies both above and below; by the way, the turret can be removed by holding E as in Walkthrough of Duke Nukem Forever. Having cleared the territory, we go to the crashed plane and climb inside, meeting our allies there. Next, in order to remove the beam blocking the path, we select the piece of iron that was thrown to us, having cleared the path, we climb up along the shifted beam, where we will need to take a running jump through the abyss after our allies, eventually falling down anyway.

Once in the crematorium, you need to open the indicated door, to do this we look for the key in the boxes, and when we find it, we open the door; in one of the boxes there will also be a “fragment of the Enigma code.” Next, having taken the wounded man, we move to the next room, where we will have to fight with an enemy super soldier who jumped out of a hole in the floor (our partners will recommend shooting at the respirator). In the end, having won the victory, we will still be captured by the Skull. Next, in a short cut scene, you need to choose Wyatt or Fergus, if you don’t make a choice, everyone will die. Having chosen Wyatt and watched the video, we grab the pipe thrown by Fergus with which we attack the super soldier by pressing SCM, after which we run up to the nozzles of the furnaces and break them with blows from the pipe. Then we approach Fergus, who will remove our handcuffs, after which we use the panel next to the window to open it. To do this, you need to close the contacts by moving the mouse, do this quickly three times so that all three lights light up, and then jump out the window.

Hospital

As a result of the first chapter, having stopped at a Polish madhouse (asylum) and having been there for 14 years, one fine day our character comes to his senses. In the cut-scene that unfolds, the first thing you need to do is pick up the kitchen knife from the table by pressing E. Then, after the Nazis shoot everyone in the room and one of them comes up to you, hit him with the knife by pressing MMB. Having picked up the pistol of the killed Nazi, we go out into the corridor, here our task is to clear the entire floor of enemy soldiers. Having killed all the enemies on the floor, we go down the stairs, picking up a double-barreled shotgun from the body of one of the nurses along the way. on the ground floor, having also stumbled upon a small detachment of fascists, we clear the territory and get to the exit from the hospital, locked with an electric lock, to open it, go into a small room opposite the exit, there will be a button on the table that opens the door. In addition, in the same room there will be a safe, which can be opened by shorting the wires. Inside you will find shotgun shells and a health upgrade in the form of a soldier figurine. After leaving the hospital, we engage in battle with the Nazis on the street (on the table next to the entrance you can replenish health and pick up electric grenades), killing everyone, as well as reinforcements in the form of flying robots (drones), we pick up Anya lying near one of the cars and watch the next video .

New world

Once in the basement, you need to interrogate a captured Nazi named Keller, Captain Blaskovich will do this himself, and our task is to find an apron, safety glasses and pick up a chainsaw from one of the tables. The apron can be found in the closet to the left of the table with the chainsaw, and the glasses are in one of the drawers of the same table. After you take the saw, the German will attack you, press LMB to fight back and then watch the next video, also in this room you can find a gold watch (on the table to the right of the captured German) and an improvement in health (in the closet with an apron).

Having reached the Nazi checkpoint, we get out of the car by pressing E, our task is to clear the eastern sector by killing all the fascists there. Here you can complete the game in several ways, go for a break or try a silent passage. If you choose the second, we go down into the hole to the left of the road and make our way to the checkpoint territory along the sewer pipe. Having reached the corridor on the left side, in front of which one of the “fragments of the Enigma code” will lie, we pass along it to the stairs leading to the street (picking up a 1960 pistol with a silencer along the way). Having eliminated the fascist standing at the exit, we go up to the second floor of the building, where we neutralize one of the two German officers (he will patrol around the building). Then, going downstairs, we pass to a small barn on the left side, on one of the walls you can find a “fragment of the Enigma code”, on the other side of the barn in the gap between the boards you can find “ golden egg" Moving on to the next building, we eliminate the sentries on the first and second floors, in addition, we neutralize the officer standing in the room on the second floor, where you can also find a camp security map and a “fragment of the Enigma code.” All that remains is to go to the central entrance and eliminate the last sentry there, after which we return to the car.

Having driven a little ahead, we receive the task of lifting the elevator blocking the road, penetrating into the building on the left, we destroy all the fascists inside and, taking a “fragment of the Enigma code” from one of the rooms on the first floor, we go up the stairs or using a lift. Then, moving to the next building, we fight our way down to the first floor, where through a hatch in the floor we go down to the basement. Having cleared the basement from enemies and taken the “fragment of the Enigma code” from the disassembled car, we go up on the elevator to the second tier, there, using the lever on the control panel, we raise the elevator blocking the road. Next, exiting through the door on the left, we go up the stairs and, finishing off the remnants of the Nazis, we get out into the street and set off to clear the western sector.

Having cleared the territory along the road, we get to the building to the left of the road, having killed the fascists outside (including the one sleeping at the entrance to the Kampfhund building), we go inside, where we neutralize the only officer in the sector. Also in this building you can find another “fragment of the Enigma code”. Having killed all the Krauts, we return to the car and, having driven a little more, we are exposed to the fall of two robots. to fight against security robots they will be suitable as usual small arms, and machine guns from turrets; in addition, it is worth using grenades. Having destroyed the robots, we again climb into the trunk of the car.

Finding ourselves on a train traveling to Berlin with a tray in our hands, we try to get out of the car, but we are stopped by a couple of Nazis who were in the middle of the night to drink coffee). Having placed the tray on the table and sat down next to us listening to the Nazis, Blaskovich will be asked to take a blood purity test. During the test, you will need to select one of the two proposed pictures several times, select photos with an eye, a butterfly and a spider, and then we will definitely pass the test (although I’m not sure that passing it depends on the choice, the main thing is if you believe Frau Obersturmbannführer conducting the test, do not grab the weapon). After all this circus with dough, we take the tray and return to Anya.

Eisenwald Prison

Once at the Gleichmut Hotel, we speak with Anya, after which we receive the task of climbing onto the prison transport. We get off the balcony onto the ledge on the left and walk along it to the entrance to the next hotel room, inside you can find Ehrmann’s letter. Continuing along the cornice, we reach a drainpipe through which we go down to the adjacent roof, and from there we go down through a hatch into the building. In one of the rooms you can find a laser cutter on the table, but before you take it, pick up the battery in the corner opposite. Next, going up the stairs, we charge the cutter from the device on the wall and then cut out one of the fencing meshes. In the next room there will be several compartments closed by a fence; behind one of them you can find a “golden frame”. Having finished with laser cutting, open the window and jump to the roof of the neighboring building, where we climb inside through the window. Having cleared the room of security, we take a map of the headquarters from one of the walls, and folders with documents from the boxes on the right, you can also answer the phone call. By placing the documents in a box against the other wall, you can open the door to a hidden room in which you will find another “Enigma code fragment.” Next, we pass along the corridors to the room with the officer, having neutralized him and taking another “fragment of the Enigma code” from the table, we get out of the window. Finding ourselves on the ledge again, we walk along it to the prison transport, and having climbed onto the roof, we go to the local neighborhood.

Having arrived at the Eisenwald prison, we go up the stairs and then turn left and go up to another staircase. Finally, having reached the roof and neutralized the prison guard standing there, we cut off the chain from the locked door with a laser. Next, going downstairs, we pass through the prison yard, removing the guards and trying not to fall into the range of action of the automatic turrets. Having entered the prison building, we immediately begin to run away from the Panzerhund by slipping under the pipes, then by cutting off the chain from the grate on the floor we will fall to the floor below, where, having passed to the end of the corridor, we climb up the stairs leading into the ventilation through which we will get to a toilet with a guard from which we will get rid of with special predilection (a bit like a scene from walkthroughs of the game Deadpool). After leaving the toilet and having devoured a bowl of dog food, we pass along the corridor to another officer, looking along the way into the barracks with a couple of sleeping guards, where you need to pick up the key from the locker on the wall, you can also find a patrol plan there. Having reached the room with the officer and neutralized him, we take the next “Enigma code fragment” from the table, after which we go out into the corridor and open the door with the key found in the barracks, thus ending up in the coal warehouse.

Having cleared the warehouse from security, we look around; in a pile of coal on the lower level you can find a “golden nugget”, and on the second level you can find an improvement for a laser cutter that allows you to shoot from it. As a result, having reached the door on the upper level of the warehouse, we cut it off with a locked chain and go into the corridor with the Panzerhund running below. Quickly running along the top, we cut off the chains from the damper that blocked the path and go into the adjacent corridor. Going down and going forward we get to block B2. Having neutralized two guards, we go up the elevator, where, after crossing the bridge, we end up in a cell with prisoners. Having eliminated the guard, we cut off the chains from the prisoners with a laser, after which we help one of them remove the mask; this prisoner will be Fergus. After the armed guards appear, we climb onto the table with which the door has been barricaded, and from it we will get into the ventilation through which we can go behind the Nazis. Having eliminated the officer and armed with an automatic shotgun, we rescue Fergus, who is locked in the cell, together with whom we return to the room where the officer stood. To open all the doors in the block, you will need to press two buttons simultaneously with Fergus, after which we fight down the stairs, destroying the guards and turrets. Having reached the lower level, we turn off the electricity using the switch on the stairs broken by the Panzerhund.

Then, running away along the corridors, we get to the courtyard, where we destroy all the guards who have come running, covering Fergus. Having penetrated into the next room and killed all the enemies there, we take another “fragment of the Enigma code” from the table in the center. Having passed along the corridor, we get to the stairs along which we rise to the next floor, where, having killed all the enemies, we move along the corridor from which they ran out. As you move, you can find a “golden helmet” in the room on the right, and when you reach the next office, pick up another “Enigma code fragment” on one of the tables. Finally, having got out onto the street, we get into the car and drive, knocking over everything on the way until we turn over. Having come to our senses, we cut off the chain from the hatch on the road with a laser and go down, having gone to a dead end, we wait until Anya opens the hatch, after which we press E to get out.

New house

Having jumped from the bridge into the water, we swim after Anya and Fergus to the locked hatch, to open it we cut off the chain in the upper part of the hatch with a laser. Having opened the hatch, we swim forward and climb out of the water along the stairs, after which we follow our companions along the corridor to the door to the shelter, stopping in front of which we approach Anya and press E, after which we watch the next video. After watching the video, we go up to the second floor and talk with Klaus there; at the end of the conversation, we go to look for a folder with files on the “Whisper” project. In fact, to find the folder you just need to look into Max’s room (adjacent to Klaus’s room), the folder will be in the wall covered with a board, to break off the board you need to find or bypass. Leaving Max's room and going to the right, we will find an empty room, you can sleep in it, after which a soldier figurine will appear on the box next to the bed, increasing your health. In the same room, behind the yellow boxes, there will be a golden vase, but you can get to it through Caroline’s room on the first floor, there you will need to open a secret passage behind the poster with the aunt on the bomb, so you can get to both the vase and files of the “Whisper” project. You can get to the folder in the second way: by looking for a crowbar on the second floor and using it to break out the board in Max’s room. Also on the second floor in one of the rooms you can find a record. One way or another, having received the documents, it’s worth looking at the third floor, there you will find another bed, and if you go to bed, Captain Blaskovich will see a dream that is similar to the first game in the Wolfenstein series, our task in it is to get out of the castle, after which our character will wake up, as well as him will wake up if he is shot). As a result, going down to the first floor we talk with Caroline, and at the end of the conversation we go to the new back one.

London Nautica

Having reached the place and getting out of the car, we look at the explosion, and after Blaskovich was almost crushed by a monument, we go to the research center through a labyrinth of debris. Trying to pass on the left we will come across a Panzerhund, passing even further to the left we slip under the rubble and cut a piece of the grate with a laser. We climb through the hole and again see the Panzerhund in front of us, this time it will be crushed by debris. We return to the place where we first met the iron monster and calmly move on. Ahead on the right there will be a car with burning headlights, we climb over it and again we see a panzerhund running on the left. Having slipped under the rubble on the right, we run away from the monster (the reference point will be blue road sign with a direction arrow), ultimately iron dog will finally be filled with rubble. Moving further, we will find a wounded German officer, who we need to get rid of, and on the way to the main entrance we will have to eliminate another Nazi and a combat robot. Also on the way in the ruins you can find a “fragment of the Enigma code”.

Having reached the main entrance and going inside, we will come across German resistance, turning into a small room on the left you can find another “Enigma code fragment” inside, as well as a safe, opening which you will find cartridges for sniper rifle and improved health. Next, having killed all the infantry, we go up to the second floor and clear everything there, it is also convenient to attack the robot standing below from the second floor, for this you can use a machine gun removed from the turret. One way or another, having destroyed all the enemies, go to the dining room, and through it to the pantry room, where there will be a hatch in the ceiling through which you can get into the ventilation and find the “golden knife” there. On the ground floor, near the wall with photographs, you can find a “golden decanter”. Having reached the next gate, we raise it to the very top, after which we go forward until it closes and crushes you).

Having made our way into the lunar dome, we clear the area from the Nazis by climbing up the stairs. Once in the room at the very top, we take away another “fragment of the Enigma code” and activate the lever that lowers the satellite model. Having cut off with a laser the chain on which the satellite weighs, we pass through it to the exit from the room. Further, having passed along the corridor and destroying enemies, we will find ourselves at the hatch leading into the elevator shaft (on the wall on the left). Having cut the chain from the hatch and made our way into the elevator shaft, we jump along the elevators to the cable along which we climb to the platform from above, shooting back from drones and Nazis along the way. Having risen and passing along the corridor to the right, we open the next hatch. Standing on the platform marked in yellow, which is the counterweight of the elevator, we shoot the brakes marked in red, due to the fall of the elevator we will go up (if you shoot the brakes while standing on the elevator, you will arrange a high-speed descent into hell).

Having climbed to the top and passing to the next hatch, we go down through it, ending up in the Daat Ihud laboratory. After watching the next video, we collect all the valuable junk from the tables with the label “Daat Ihud” and then take it out of the Laserkraftwerk capsule. In order to get the Laserkraftwerk, you need to go up to the second tier and use a laser to cut off the chains holding the shield inside the capsule, after which we go down and press the yellow button, thus cutting an entrance into the capsule. Having taken the Laserkraftwerk, we use it to cut out a hole in the wall marked with a yellow diamond. Having reached another elevator shaft, we climb the stairs a couple of floors up, there we again shoot off the brakes from the elevator and go through the pipes to the next obstacle, which we cut out with the help of a Lasercraft. Having passed forward and climbed up the stairs, we reach the hangar room.

Having jumped down, he first neutralized the enemy’s manpower, trying to eliminate the officers before they raised the alarm. Also on the right side of the hangar there will be a room in which you can find an improvement for the Laserkraftwerk that allows you to fire bursts and a “fragment of the Enigma code.” In addition to the Nazis, there will be two robots in the hangar, and when you deal with them, more enemy soldiers will come and a healthy robot will appear. After you clear the hangar again, go into the room from which the huge robot came out and go up the stairs until you reach the ventilation through which you will get to the control room, and from there you will open the hangar using the remote control. After the allies fly into the hangar on hang gliders, we go down and help Caroline get to the helicopter on which we will safely leave the building.

Secret

After talking with Anya, we set off to look for an area of ​​concrete with mold to take a sample and go to the archive for documents. It’s not possible to get into the room with the archive right away because it’s locked, and we need to take the key to it from Fergus. Before you go for the key, look around on the first floor, there you may find a “letter to Bobby” lying on one of the beds. Having gone up to the second floor, we talk with Fergus from whom we will eventually get the key, you can also sleep on the second floor again (on the same bed as in the chapter “ New house”, after which you will receive improved health. Near the stairs to the third floor you can find a note about concrete, and on the third floor there is a can of mold control spray. Returning to the first floor, we go from there to the Kreisau hangar, there we will find concrete with mold, and to get a sample we will need to find a circular saw, which will lie in the nearest corner of the room with other tools.

Taking the circular, Blaskovich will fall into the sewer system from which we will have to get out. Having passed along the corridor, we turn left and move to the door guarded by an automatic turret. Having destroyed the weapon, we approach the grate on the right edge of which several rods will be broken, and we climb through there. Next, passing along the next corridor, we will find ourselves in a room with several shelves, on one of which you can find the “House of the Rising Sun” record. Having left this room through a hole in the wall, we will find ourselves in a corridor with another security turret. Having shot it, first of all, go along the tunnel in the opposite direction, there at a dead end you will find the Reflector upgrade for the “Laserkraftwerk”. Returning to the place where the turret hung and cut the chain from the locked door.

Once in the next tunnel, we select a double-barreled shotgun and cartridges for it, after which we go forward and shoot the incoming drones. Finding yourself near a hefty well where the water flows, we approach the gap in the fence and jump onto the ledge on the opposite wall. Further along the pipe we will get into a room where we can find a “golden ashtray” (lying on one of the barrels). To get out of this room, we climb the stairs and cut the chain from the door, returning to the sewer tunnel. Well, there we turn left and get to the hangar. In the hangar we cut off the mold, scaring Max, after which we return to the first floor, picking up a toy robot along the way (thus receiving another task “Return toys to Max.” From the remaining toys you will need to find a telephone, cubes with letters and a car. You will find the telephone in Caroline’s room , the cubes are in a hiding place behind the wall of Caroline’s room, and the car is in the archive room, from where we also take and Required documents. We return the toys to Max’s room, and give everything else to Anya Oliva.

Camp Belitsa

Arriving at the concentration camp, you will find yourself in a room where you need to sit down at a machine that prints a number on your hand. Next, walking along the corridor to your workplace and pressing E, we begin to work. Our task is to cause a breakdown of the concrete mixer, for this we use the buttons D, A and S. As a result, you will need to press the left Ctrl to sit down and take the part from the floor that Blaskovich will throw into the concrete mixer. After talking with Milo and exchanging robes with him, we go to block B4 to find Seth Roth there. Having arrived at the place, we find Seth in the room on the left, and after the conversation we go to the security barracks to turn off the security system.

You can enter the security barracks through the basement; to the right of the entrance there will be a black woman who will ask you to kill the guard nicknamed “The Knife”. Having gone down to the basement and inspected the first room, we take away the “Enigma code fragment” from one of the boxes, after which we go into the next room. After captivity and torture, we will find ourselves in a cart with corpses, taking the knife and getting out, we eliminate the dog and the guard standing near the stoves. Further moving along the rails, we will find an “escape plan” on the wall on the left, after which it is worth clearing the entire basement from the guards.

Having gone up to the first floor, you should look into the office with the inscription Medizin, there you will find another “fragment of the Enigma code”. Further moving along the corridor we will safely reach the “Knife” which we send to the next world, in the same room on one of the shelves you can find another folder with a “fragment of the Enigma code”. Now all that remains is to get to the remote control, which is located further down the corridor and disable the security system (in the box to the right of the remote control there will be a folder with a “fragment of the Enigma code.” Having disabling the security system, we leave the building through the central entrance and talk with the woman who asked to kill “Knife”, For completing the task we will receive a “Golden Dagger” from her.

When watching a video Walkthroughs of the game Wolfenstein: The New Order, to switch between videos, use the “Playlist” button, and if the video helped you, don’t forget to like)…

Returning to Seth and talking with him again, we go to block B6 to look for the detron battery. Having passed through the factory where we recently worked, we reach the entrance to the sixth block, the door opens on the remote control on the left. Having reached the commandant's office building, we get inside, this can be done using the scaffolding on the left side or through the door to the right of the central entrance, to open this door, you will have to pick the lock, once through it into the storage room, we go up the stairs to the second floor balcony. Having climbed inside and cleared the second floor of security, we inspect the room, here you can find another “Enigma code fragment” (in one of the cabinets).

Our main goal is in the basement, but it's worth checking out the other floors before going down to the basement. On the first floor you can find another “fragment of the Enigma code” and a “golden bust”, and on the third, which is worth clearing out the Nazis first, you can find a “fragment of the Enigma code” and some documents in Frau Engel’s office (in the desk drawer). In the basement you can also find a “fragment of the Enigma code” and the desired detron battery, taking which we will again be captured. Having freed ourselves, we get into the robot and return to the Belitsa camp on it, destroying all the enemies on our way (this, of course, is not for you Titanfall, but also not bad). Having reached the garage, we put Seth on the roof, after which we take up defensive positions and destroy the camp guards, covering the escaping prisoners. Having destroyed all the Nazis, we get out of the robot, go into the garage, take the “Golden Mask” from the table, and then get into the car.

New tactics

Returning to the shelter and watching the next video, we receive the task of finding a welding machine, but before that we should again examine all the floors of the shelter. On the first floor in the archive room, a woman named Anna will be sitting who has lost her ring, she will ask you to find it, also on the first floor in the main room between the beds you can find “Charlotte’s letter”. On the second floor you can sleep in the same bed, and receive an improvement in health for this, and while sleeping, our character will talk with Tekla, whose manner of communication is similar to the salarian Mordin Solus from the game Mass Effect . On the third floor you can find Anna's lost ring; it will lie on the floor of the toilet; returning the ring will give you a gold one. Now let’s return to the main task, searching for a welding machine, going into the hangar with helicopters and talking there with Fergus Reed who will tell us where the welder is.

Now our task is to get to the underwater secret passage; to do this, we return to the shelter and, after talking with Bombata, go through the yellow door. Further, having passed along the corridor, we will find ourselves in a room filled with water, here, having cut a hole in the wall with a laser, we climb inside and jump into the hatch, picking up a welding machine at the bottom. Now we need to find the way back, for this we swim through the tunnel to the room in which we climb the stairs to the landing. From there, we shoot with a laser at the chain holding another ladder (folding) at the top. Having laid out the ladder in this way, we jump onto the platform next to it, the jump must be made with a running start. Climbing the stairs on the platform above we will find the “Strobe” improvement for the Laserkraftwerk.

Next, passing along the corridor to the next room, we jump down through the hole in the wall on the left. Finding ourselves at dawn with boxes suspended on chains, we approach the control panel standing in one of the corners and activate the lever, after which two heavily armed soldiers will appear in the room. Having destroyed the enemies, we pass through the opened gate and go along the corridor to the next room, where you can find the “Tapfrer Kleiner Lieling” record on the floor. The door to the next room will be locked, so the ventilation is to the right of the door, having previously cut a hole with a laser in the shield covering it. In the ventilation, turning left, through the grate, we cut off the chain on the locked door with a laser, now when we return we can open the door and move on. Following further, we will eventually find ourselves in a shelter, where we give the welding machine to Seth.

Berlin catacombs

And so, after Seth repairs the tunnel glider, we set off on it to the flooded Berlin catacombs. Having reached the locked grate, we get off the glider and use a laser to cut the chain holding the grate. In the next room you will have to leave the glider to swim further through a narrow gap in the wall. Having reached a healthy room with columns, we dive into the next tunnel through which we get to the pump wheels that need to be oriented so that we can swim through them. To do this, we go up the stairs to a small platform with a lever with which we turn the wheels so that you can swim through them.

Having passed through the first wheel, we turn into the tunnel on the right side, after passing through it we will find ourselves in a room with a platform on its far side which we need to get to. To do this, we go up the stairs on the left and go into a room with a mechanism that fills the tank with water; you can also find a sewerage plan in it. After you flood the room, you can swim to the platform at its far end, and also look into the room to the right of the entrance, where you will find a “fragment of the Enigma code.” In addition, you should return to the second oriented wheel and swim through it, in the next room you can find the “Golden Bucket”, then return along the tunnel to the hall with columns and look into the littered tunnel, there you will find the “Golden Snake”.

As a result, having returned to the room that was flooded, we get to the platform at its far end and jump down from it, discovering a mine under the water. To go further, we need to cut off the chain holding the mine with a laser, which will break through the barrier preventing us from swimming forward. Once in the next tunnel, we get out of the water along the stairs on the left and go forward, picking up another “Enigma code fragment” along the way. Returning to the water, we swim into a round room, where, having dived under the water, we swim along the left corridor, eventually reaching the elevator, which will take us up to the arsenal. Coming out of the elevator, you can find the Tesla upgrade for the Lasercraft.

Further, having reached the tracks, which can be accessed by cutting out a grate, to an abandoned station and killing all the Nazis there, it’s worth looking around. Under the platform you can find another “fragment of the Enigma code”, another fragment of the code can be found under the room with the remote control on the second tier, where we ultimately need to get to. To get to the second tier, use the lever to open the door from behind which a heavily armored Nazi will jump out. Having shot the enemy, we pass through the door and go upstairs to the room with the remote control, where you can find another “fragment of the Enigma code”, as well as press the button on the remote control, after which we go down to the platform and engage in battle with the next group of enemies. Having cleared the station once again, we climb onto the train and, activating the lever in its cabin, we hijack the train.

Submarine

Having got out of the torpedo, we go to look for the radio room and first of all we eliminate all the Nazis in the torpedo compartment. Next, going up to the second tier and opening the door, we find ourselves in a corridor in which you can find a plan of a submarine. Having passed to the intersection, turn left and open the locked door. In the cabin behind the door you can find a “fragment of the Enigma code” and a “golden letter opener”, as well as a laser cut in the wall into a passage to the weapons room, where, among other things, we will find an improved “sight” for the lasercraft. Returning to the corridor, we pass along it to the spiral staircase, killing all the enemies along the way and examining the cabins on the left and right, there you can find the next “fragments of the Enigma code” and the “golden tray”. Having gone down the spiral staircase, we pass along the corridor, destroying all the enemies on the way, until we reach the stairs along which we climb up. Next, through the pipes we will get to the hatch leading to the bridge (by cutting out a passage along the way with a laser), jumping down and destroying all the enemies on both the first and second tiers. “Fragments of the Enigma code” can be found both on the second tier and in the room to the left of the radio room. And so, once in the radio room, we raise four buoys, cutting off the chains holding them with a laser, after which we go to the control panel and get in touch and watch the next video.

Once on the seabed, we follow Seth into the room that appears, and once inside, press the button on the remote control. Continuing to follow Seth, we will reach the transition chamber leading to the main hall, going inside one of the cylinders we will find ourselves in the same main hall, where in order to climb to the platform from above you will need to shoot a laser at the balls that will turn into steps (after showing your lasercraft to Seth Roth) . Having gone up, press the button to lower the platform, and after Seth and Fergus stand on the platform, press the button again to go up. Once in the “Daat Ihud” shelter, or rather in the round room, we look around, picking up “Golden chamber pot”, “Golden toy robot” and “Golden chamber pot” from the shelves. golden crown" In addition, in the columns along the perimeter of the room there will be objects that need to be clicked in a certain sequence, which can be understood from the patterns on the platform or from the screenshots, resulting in the “Reactor” improvement for the lasercraft. To complete the main task, select the round thing and insert it into the device indicated by Seth.

Gibraltar Bridge

Arriving at the bridge, press E to reset the sphere, after which we watch the video of the train crash. Next, our task is to get to car number 6 hanging on the bridge. Having jumped from the helicopter onto one of the bridge supports, we go to the first available carriage, climb into which we destroy the surviving Nazi and examine both floors of the carriage; on the first floor you can find the “Rocket Launcher” improvement for the machine gun. Moving to the next carriage, we destroy the Nazi with a rocket launcher, after which we also inspect the entire carriage; a dead Nazi will be hanging from one of the windows; in a case fastened with a chain to his hand, you can find a “fragment of the Enigma code” (by cutting the chain with a laser). Having shot the turret on the next car, we move onto it and climb inside. Having reached the next carriage lying on its side, we climb inside, there on the second floor you can find another “fragment of the Enigma code”. Having passed into the next carriage, we exit it onto the bridge through the entrance on the right side, there will be another pack lying around with a “fragment of the Enigma code”. Returning to the carriage, we climb onto the metal beam that has broken through the left wall, along which we can move into another carriage, where on the second floor you can find a sniper rifle.

Before we go further, we shoot another turret and the Nazis holed up in the next cars, after which we will need to get into the car with the turret, to do this we need to go to the front and climb onto the next car, and from its roof along the steel beam we will get to the car with the turret . To go further, we cut out the gratings inside the car using a laser. Having moved into the next carriage, we go down it, cutting out another grate with a laser, and having climbed out, we go into battle with the running fascists. Having cleared the territory, it is worth examining the carriage lying on the left; inside you can find the “Golden Rabbit”. Then, going forward, we go into the checkpoint room, where, destroying enemies, we go up the stairs. Having cleared the upper platform of enemies, we use a laser to cut out a hatch in the floor, next to the turret. Next, going downstairs, we destroy all the enemies entrenched in the room, after which it is worth examining all the boxes; in one of them you can find another “fragment of the Enigma code”.

Continuing to go down the stairs we will find ourselves in another room, where we also destroy all the enemies. Having got out into the street and jumping over the gap, we will come across a Nazi super-soldier, which Fergus Reed will help us deal with. Next, after jumping onto the helicopter and taking a “lap of honor,” we stand behind the turret and shoot all the enemies on the platform where we will then need to jump. Before you go to carriage number 6, you should look into the room from which the Nazis were running out, there, by opening the safe, you can find a health improvement, and on the safe itself there is another “fragment of the Enigma code.” As a result, having reached the sixth car and going downstairs, we pick up the documents, thus completing the passage of this chapter.

Lunar station

Having arrived on the Moon, we get out of the spaceship and go to look for our things, which will be located in the room with the rest of the luggage. You can get there using the conveyor belt on which luggage is usually received at airports (on this belt you can find the “golden cane”. After picking up your equipment We go to look for the spacesuit, but before that we cut a hole in the wall next to our suitcase, getting into the room with the button that opens the door. Then, having cleared the arrival area, we go along the corridor to the next room, where we first destroy all the Nazis, including two officers. Before we go. Next, you should pick up the “plan of the lunar station” located to the right of the turret.

We go further along the next corridor and go down the stairs, where we will encounter another group of enemies including a couple of officers and a super soldier. After destroying all the enemies in the corridor, inspect the room on the left and right sides, in one of them, on the toilet, you can find a “fragment of the Enigma code”; you can also secretly move between rooms through the ventilation of the entrances, which is cut out with a laser. As a result, having walked to the end of the corridor and turning left, we will get to the service tunnel through which we will get to the laboratories.

After clearing the laboratories from the Nazis, inspect the premises; in one of them you can find another “fragment of the Enigma code.” Having passed further, we will find ourselves in another laboratory, this time a two-story one, having destroyed all the enemies on the first floor you can find the “Golden Face Mask”, and on the second a letter from Dieter. Next, from the second floor we will find ourselves in another service tunnel, moving along which we will get to the next room, where you can find another folder with a “fragment of the Enigma code”, and from there, along a long service tunnel, we will get to the room with the spacesuit.

Having put on a spacesuit and going outside, we go down the slope, destroying drones along the way; on the platform below you can find a “Golden Fragment of a Meteorite.” Having reached the abyss, we jump over it, since low gravity allows us to jump high. As a result, having reached the airlock, we go inside the command module and, having taken off the spacesuit, we go to look for the launch codes nuclear missiles. Having passed into the next room, we approach the table and take the scalpel lying on it, after which we watch a short video.

Having penetrated into the next room, we destroy all the enemies, not forgetting to pick up the “Enigma code fragment” from the room with yellow lighting. Having destroyed all the enemies, we go up to the second floor where we find an elevator that we need to use. Having found ourselves in a healthy round room and having destroyed all the enemies there, we rise to the upper level, where you can find another “fragment of the Enigma code”. Moving further, we will eventually find ourselves in the server room, where you can find a safe with improved health, a “fragment of the Enigma code” (on the round table in the center of the room) and get codes for launching nuclear missiles. Now all that remains is to get to the spaceship and return to Earth.

Having received the codes, we get out of the room through a hatch in the floor, ending up in another service tunnel through which we will get into a room with a couple of guards. Having eliminated the Nazis, we cut out a hole in the marked wall with a laser. Having cleared the next room, we go down the stairs and through the ventilation we get to the escalators along which we go down to the car on the monorail. Before getting into the carriage, inspect the room, you can find the “Golden Bottle” there. After the car stops, we get out of it through the hatch in the floor, walking the rest of the way. As a result, having fought their way to spaceship, we destroy a couple of supersoldiers on the launch platform, climb inside and go to the compartment with the pilot.

Return to London Nautica

Having recovered after landing, we shoot at the enemies surrounding the ship until it begins to fall. Jumping out of the ship and eventually flying into one of the windows, we again enter into battle with the Nazis. Having destroyed all the enemies through the hole in the floor, we get out onto the scaffolding to go down and cut off one of the chains with a laser. As a result, going down, we cut off another chain to get into the building again. Once inside and having cleared the corridor from the Nazis, we examine the rooms on the left and right, in one of them you can find a “fragment of the Enigma code” on the table, then in the office opposite, near the window, you will need to hack the electrical panel, thus lowering the window lift. Having climbed out through the window onto the street, we continue to move along the outside of the building.

As a result, having reached the entrance inside, we again enter into battle with the Nazis, having destroyed all the enemies, we go down the stairs to several floors. Having reached the next dilapidated room and having destroyed all the enemies, including the helicopter hovering outside, we inspect the room on one of the racks you can find the “Nautica Evacuation Plan”. Then go down through the hole in the floor another floor down and destroy all the enemies there. Having picked up another “fragment of the Enigma code” from the floor, we continue to go down through the hole in the floor. Having reached the next floor and cleared it, we take the next “fragment of the Enigma code” from the open box, after which we again get out of the building and go down the scaffolding.

Having reached the lift, we descend on it into the courtyard of the building where we will have to engage in battle with the London monitor. In a fight with this huge robot, the first thing we do is shoot him with a laser at his main weapon (eye), you need to shoot before the robot shoots itself. Then you will need to shoot at rocket launchers which the monitor will open to launch missiles. We repeat the sequence of actions until we destroy all the rocket launchers, hiding between times in the sewer (you can also charge the laser there). After all the rocket launchers are destroyed, we continue to shoot at the main weapon of the robot, after which we will need to shoot at its engine located at the bottom of the robot by quickly running under it. And so on several times until the “London Monitor” is destroyed.

Raid

Having arrived at the place, we shoot the Nazis sitting on top until Max opens the hatch. Inside we go up the stairs and then pass along the corridor, thus ending up on the first floor of the shelter. Having destroyed all the enemies, we go up to the second floor, in Max’s room you can find a letter, and in one of the rooms on the second floor you can find a golden object. Having finished examining the second floor, we go up to the third, having destroyed all the Nazis there, we cut off the chain from the ventilation grill and go down along it. In the ventilation, by pressing E, we communicate with Tekla, after which, after watching the next video, we climb to the exit from the ventilation. Having got out of the ventilation, we destroy the Nazis in the room, after which we climb the stairs on the wall to the left and climb into the next ventilation shaft. As a result, having fallen into the hangar, we repel the Nazi attack and then jump into the helicopter.

Return to Skull Fortress

Coming out of the submarine, we sit down at the cannon, from which we shoot at the fortress of the skull after surfacing. Once in the water, we swim to the fortress, and once inside we inspect the first room, in addition to ammunition and weapons, in one of the chambers you can find “Golden Armor”. Next, through the hole in the wall, we pass along the corridor to the hall in which we destroy all the Nazis, after which we examine the rooms next to the hall. In the room on the right you can find a map of the fortress and a “fragment of the Enigma code”. Next, having destroyed the robot, we go into the room from which he came out and go down the stairs there.

As a result, having climbed into the ventilation, we make our way along it to the corridor leading to the elevator, entering the elevator, press E while standing near the remote control. Coming out of the elevator, we pass along the corridor to the right, where we meet Anya and other prisoners, after which we go into the elevator again. After watching the next video, you will need to fight with a robot inside of which is Wyatt’s brain (if you chose him in the first chapter). The first step is to open the doors from the room, after which the robot itself will push us out. Since the only weapons we have left are knives and curse words, we collect grenades scattered around the site. Having thrown a grenade at the robot, we quickly run up to him and press E while he is stunned by the explosion.

Taking the brain out of the robot and last time After talking with Wyatt, we begin the final battle, this time you need to destroy the robot in which the Skull itself sits. The first thing you need to do is get rid of force field protecting robot, to do this you need to shoot down two airships hovering over the site. The airships are shot down with the help of two anti-aircraft guns located in the corners of the site; to get to them you need to cut a hole in the fence with a laser and climb up to the gun installation sites. After you shoot down both airships, shoot the robot once with a laser. Next, go down to the site where the robot was and collect all the weapons that you find (in addition, you can find a golden object in one of the iron boxes), and then go down through the hole in the center of the site that appeared after the explosion. In an underground room, we attack the robot with the Skull from any weapon, trying not to fall under its shots or under the jets of flame shooting out of the pipes. As a result, we run up to the fallen robot and press E, then during the cut-scene we press MMB, then we watch the final video. This completes the walkthrough of Wolfenstein: The New Order.

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