Interactive New Year's game with the audience. New Year's games for teenagers at the holiday

Magical and long-awaited holiday, which our children are so waiting for is already on the doorstep. You still have time to prepare for his meeting with the children, plan the scenario and study competitions and games for the New Year.


Games and competitions

Game "yes" and "no"

The host asks questions to which the game participants must quickly, without hesitation, answer “yes” or “no.” The one who makes a mistake is eliminated from the game.

Is Santa Claus a cheerful old man?
- Yes.
- Do you like jokes and gags?
- Yes.
- Do you know songs and riddles?
- Yes.
- Will he eat all your chocolates?
- No.
- Will he light the children’s Christmas tree?
- Yes.
- Will he hide the threads and needles?
- No.
- Doesn’t his soul age?
- Yes.
- Will it warm us up outside?
- No.
- Is Joulupukki Frost's brother?
- Yes.
- Did a rose bloom under the snow?
- No.
- New Year getting closer?
- Yes.
- Does the Snow Maiden have skis?
- No.
- Is Santa Claus bringing gifts?
- Yes.
- Are all the masks bright on New Year’s Day?
- Yes.

Exists another option this game. The presenter names the items, and the participants also quickly, without hesitation, answer whether they are suitable for decorating the Christmas tree.

Multi-colored firecrackers?
- Yes.
- Blankets and pillows?
- No.
- No.
- Marmalades, chocolates?
- Yes.
- Glass balls?
- Yes.
- Are the chairs wooden?
- No.
- Teddy bears?
- Yes.
- Primers and books?
- No.
- Are the beads multi-colored?
- Yes.
- And the garlands are light?
- Yes.
- Snow made of white wool?
- Yes.
- Brave soldiers?
- No.
- Shoes and boots?
- No.
- Cups, forks, spoons?
- No.

"Snow Mission"

For this game, you can use a small ball or make a “snowball” out of cotton wool. The participants of the game stand in a circle and pass the “snowball” around the circle. At the same time they say:
We're all rolling a snowball,
We all count to five.
One-two-three-four-five -
Sing a song for you!

Whoever has a “snowball” on the last phrase fulfills this wish. The last phrase can be changed: “And read poetry to you!”, “Let’s dance for you!”, “Tell you a fairy tale!” and so on.

"Anecdote "with a beard""

The contestants take turns telling jokes. If one of those present knows the continuation, the narrator is given a “beard”, which is replaced by a piece of cotton wool. The one who ends up with fewer pieces of cotton wool wins.

"Cooking Competition"

Within a certain time (for example, 5 minutes), the participants of the game must make New Year's menu. All dishes in it must begin with the letter "N" (New Year). Dishes on the menu for Father Frost must begin with the letter "M", and for the Snow Maiden - with the letter "S". The one with the largest menu wins.

“I’ll sing now!”

On New Year's Day, it is customary to sing songs and dance around the Christmas tree. But this activity can be diversified. For example, when the presenter claps, everyone begins to sing the famous song “The little Christmas tree is cold in winter...”. At the second clap, singing aloud stops, but all participants in the game continue to sing to themselves. On the third clap, everyone starts singing out loud again. The one who enters incorrectly is eliminated.

"Fairy tale character"

Cards are laid out on the table with the names of fairy-tale characters and cartoon characters written on them (with the inscriptions facing down). A participant in the game pulls out any card and, after reading what is written there, must, using facial expressions, gestures, and characteristic sounds, portray this character so that those present understand who he is talking about. we're talking about. The first person to guess pulls out the next card.

"Cinderella"

The game involves two people. Each participant is blindfolded and asked to disassemble his own slide, in which peas, beans, lentils, and dried rowan are mixed (the ingredients can be changed depending on what is in the house). Blindfolded participants sort the fruits into groups. The one who completes the task first wins.

"Mystery Prize"

A small gift (notebook, pen, etc.) is wrapped in paper, onto which a piece of paper with a riddle is glued. Once again they wrap it in paper and again glue the piece of paper with the riddle on it. There can be any number of such layers, it all depends on the number of players. The participant unfolds one layer of paper, reads the riddle to himself and says the answer out loud. Then he unfolds the next layer, reads the riddle again to himself and says the answer. If he doesn't know the answer, he reads the riddle out loud. The first one to solve this riddle unrolls the next layer of paper. The winner is the one who, having solved the last riddle, gets to the gift.

"Mobile phone"

Participants in the game name the numbers in order. Those who get the number 5 or its multiples say “ding-ding.” Those who get the number 7 and its multiples say “ding-diling.” The one who makes a mistake is eliminated from the game.

"Choose a prize!"

Various gifts wrapped in little bags are attached to a long rope. The participant in the game is blindfolded and given scissors. He must cut some gift, which he gets.

"Slipper for Cinderella"

Participants in the game put their shoes in a pile and blindfold themselves. The presenter mixes the shoes into a pile and gives the command: “Find your shoe!” Blindfolded participants need to find their pair of shoes and put on their shoes. Whoever completes the task faster wins.

"Toropyzhki"

For this competition you will need sweet jelly or, for example, halva. The winner is the one who eats the portion offered to him the fastest using a toothpick.

"The Harvesters"

The participants of the game are divided into 2 teams. The task of each team is to transfer as many oranges or tangerines as possible to the specific place hands-free.

"Riddles"

Each participant in the game has a piece of paper attached to their back with the name of an animal, object, etc. (for example, an elephant, a pen, a pear, an airplane), but so that the players do not know what is written on their pieces of paper. But they can read what is written on others' backs. Participants in the game must ask each other leading questions to find out what is written on their backs. The answers can only be “yes” or “no”. The one who guesses his “name” first is the winner. The game is played until the last person guesses correctly. Everyone receives incentive prizes.

"Sculptors"

This competition is best held outdoors. The presenter names a letter, and the competition participants must fashion any thing out of snow that begins with this letter. Whoever blinds faster and more reliably wins. You can conduct this competition at home using plasticine.

Tricks


Learn these simple tricks and... New Year's Eve in the eyes of your guests you will become an unrivaled magician.

Thread on a jacket

You notice a white thread on your jacket and try to brush it off, but the thread remains on the jacket. Then you grab it by the tip and pull. To your surprise (and the surprise of other people), she continues on. You pull further and further until several meters of thread run out.

The secret of the trick: Before performing a trick, you put a small pencil in the inner pocket of your jacket, onto which several meters of thread are wound from a spool. Use a needle to push the tip of the thread through the fabric of the jacket to the outside. The main thing is that there are no traces left in your pocket after the demonstration of the trick, if particularly vigilant spectators decide to inspect your pockets. That's why the thread is wound around the pencil.

Three glasses and paper

Place two glass glasses on the table at some distance from one another. Place a sheet of paper on top.

Take the third glass in your hands and invite the audience to place it between the two glasses on a sheet of paper so that the paper does not bend. Of course, no one succeeds. Then you demonstrate your “magical” abilities.

The secret of the trick: Fold a sheet of paper like an accordion along the long side, then it can easily support the weight of even a glass cup.

Magic rope

You sit down at a table in front of the audience, show them a rope, put it on the table and say: “I will tie a knot in this rope without using my hands.”

After this, cross your arms over your chest. Taking one end of the rope with your left hand and the other with your right, you spread your arms to the sides. There really was a knot in the rope!

The secret of the trick: There is no special secret here. You just need to take a rope at least 1 meter long. And, of course, carefully rehearse the act in order to be able to grab both ends of the rope from the table.

Magic "patch"

You ask the audience for two coins in denominations of 1 and 5 rubles. Place a 1 ruble coin on a small piece of paper, draw a mark around it with a pencil and then carefully cut out a hole with a diameter equal to this 1 ruble coin. After this, invite the audience to insert a 5-ruble coin into this hole. Nobody has any idea how to do this. Then you can easily solve the proposed problem.

The secret of the trick: Of course, a 5-ruble coin will not fit into such a small hole. But if you bend a piece of paper in half so that the fold line runs through the center of the hole, the hole will turn into a gap. Stretch the paper a little - the diameter of the hole is enough for a coin to slip through it with ease.

Without getting your hands wet

Take a large flat plate, place a coin on it and pour a small amount water so that it covers the coin. Then ask the audience to take the coin without getting their hands wet.

The secret of the trick: You light a piece of paper and put it in a glass. Then quickly turn the glass over and place it on a plate near the coin. When the paper in the glass burns and goes out, the water from the plate will collect under it, and the coin will end up in a dry place.

Three layouts

Take any 21 cards and arrange them face up into three cards in seven rows. You should end up with three vertical columns of seven cards each. Invite one of the spectators to remember one card and say which column it is in. Carefully, one by one, place the cards in each column into piles, and then all the piles into one pile. In this case, a stack of cards from the column with the selected card must be placed in the middle between the other two. Then turn the stack face down, again arrange the cards in three columns of seven cards each, and again ask the spectator to indicate which column contains the selected card. Fold the cards into columns and place the indicated column of cards in the middle again. And finally, lay out the cards for the third time and again place the column with the selected card between the other two. Count out ten cards. The eleventh card comes out.

The secret of the trick: the main thing is to always place the column with the hidden card between the other two.

Tricky trick

Take a deck of cards. Invite one of the spectators to choose and remember a card and put it on top of the deck without showing it to you. Then remove the deck and place its lower part on top. Lay out the cards face up and accurately indicate the hidden card.

The secret of the trick: To find the hidden card, we’ll use a little trick. Before demonstrating the trick, remember the most bottom card decks. Now, when laying out the deck, the hidden card will lie in front of the card that we spied.

Guessed card

You invite four spectators to sit at the table with you. You deal five cards to everyone. After this, the spectators must remember one card each from those in their hands. You collect the cards and lay them out on the table in five piles. Spectators choose one of the piles. You take the cards and fan them out to the audience. Then you ask which of them sees their card. Having received the answer, you accurately indicate the card that they remember.

The secret of the trick: You start collecting cards from the spectator who sits to your left and then go clockwise. Moreover, you collect all five cards at once, and not one at a time. Your cards will be the last to be collected, and they will be at the top of the deck. When you then arrange the cards into five piles, any one of them contains the cards in the order in which the spectators sit at the table. If, for example, a third spectator identifies “his” card, it will be third, counting from the top of the pile, etc.

Kings and ladies

Kings and queens are selected from the deck. You place them in front of the audience in two rows - separately for kings and separately for queens. You stack the cards, placing a stack of kings on top of a stack of queens. The resulting deck of eight cards can be removed by spectators any number of times. Then you hide the cards behind your back, take out two cards and show them to the audience. They see that it is the king and queen of the same suit.

The secret of the trick: Initially, you stack the cards so that the sequence of suits in both decks is the same. Behind your back, you divide the deck into two four-card decks and take the top card from each mini-deck. It will always be the king and queen of the same suit.

Intended number

Invite one of the spectators to think of a number. After this, the spectator must multiply it by 2, then add 8, divide by 2 and subtract the number he has in mind. After a significant pause, you announce that the resulting number is 4.

The secret of the trick: There is no secret, pure mathematics!

What a fun New Year would be without competitions, relay races, etc. entertainment program? These games will help you entertain your little guests and tell you what to prepare for this. It will be more interesting if you prepare small souvenirs in advance for those who win. This could be any office supplies: pencils, erasers, pens, balloons, notepads.

Maybe something edible: candy, waffles (packaged), lollipops, chewing gum etc.

FUN RELAY

This is a very fun and active game. It should not be done immediately after eating. To conduct this relay race, you will need two chairs (or stools), two ropes on pegs, two buckets, two balls.

Participants are divided into two teams. At the command of the leader, players must complete the following tasks: jump over a rope, run around a chair, throw a ball into a bucket (preferably hit it). The team that performs all the listed actions faster and more accurately wins.

WHO WILL COLLECT THE MOST SNOWFLAKES?

To start this competition, you need to organize a mini-competition to cut out paper “snowflakes”. To do this, you need to give the children colored and (or) shiny paper of a size suitable for the size of the future “snowflakes”, give them scissors in their hands, and also ask them to use all their imagination and skill and make paper “snowflakes”.

After these small works of art are ready, you can proceed to the competition itself.

“Snowflakes” spill out onto the floor. At the leader’s command (this could be ringing a bell, clapping hands, the words: “One, two, three, start!”), the children begin to collect “snowflakes.” At the same time, you need to make sure that they collect “snowflakes” not in handfuls, but individually. The game ends when the host rings the bell again (or gives some other command). At the same time, all participants stop, and everyone who can count counts their “trophy”. If the participant does not yet know how to count, then the presenter helps him in this difficult task. The one with the most snowflakes wins.

SHARP SHOOTER

This competition develops accuracy and attentiveness in children. For this, you need to prepare “snowballs” in advance (3 “snowballs” per child) from a ball of cotton wool and wrap them in shiny, multi-colored “rain.” But if you haven’t had time to prepare, then you can entrust it to little craftsmen to do it. And as a prize you can give them the same “snowballs” that they make with their own hands. But before you hand out the snowballs, organize a competition.

Divide the participants into two teams. Each player must be given snowballs. Children take turns throwing snowballs into a hoop or basket, which must be prepared in advance and placed on the floor. The team with the most snowballs in the hoop will win.

MEMORIES OF SUMMER

This competition develops children's reaction speed and attentiveness. To hold it, you need to prepare multi-colored “daisies” in advance (according to the number of participants). Each petal of the future “daisy” should be cut out of colored paper the size of a landscape sheet. You also need to cut out a round center that is the size of the “daisy”.

Chamomile petals are laid out on the floor (mixed, colored side up). Participants stand near their “centers”. At the leader's command, they begin to collect daisies. The winner will be the player who collects his daisy first and most correctly.

CORRECT SNOWMAN

To hold this competition, you need to prepare in advance large sheets clean paper. The size of the sheet will depend on the size of the snowman you want to see. You can take a sheet of A1 format (Whatman paper). The amount of paper and markers (or markers) will depend on the number of participants.

The players are blindfolded (a neckerchief or scarf is suitable for this purpose) and given a felt-tip pen. Each participant begins to draw a snowman. The winner will be the one whose drawing is the most accurate (or more suitable for the image of a snowman).

This competition can be made as a team competition. Each team has three players. In this case, each participant will draw his own snowman circle. The team that completed the task better will win.

BALL BASKETBALL

For this game, you will need to inflate two balloons in advance, prepare two baskets in which these balls would fit, and two 30-50 cm rulers.

Participants are divided into two teams. Each player must “bring” the ball with a ruler to the basket (through the air) and lower it with the same ruler into the basket standing on the floor. In this case, the ball should not fall to the floor and should not be touched by any part of the body. The winner is the team that gets the ball to the basket faster than the other (one at a time) with the fewest mistakes. The game may end if the ball bursts.

WHERE IS THE NOSE?

For the game to be a success, you need to draw a snowman on the large sheet paper (can be on whatman paper) and attach it to some vertical surface (wall, door, cabinet, etc.). Make the nose for this snowman separately: take a sheet of paper, roll it into the shape of a nose (“potato-shaped”, elongated) and wrap it with tape, but only with the sticky side up, so that the nose sticks to any surface.

Participants line up one after another, dividing into two teams. The queue can be established by numbers that are drawn in advance. The presenter blindfolds each player with a handkerchief or scarf, then spins the participant around his axis with the words: “It spins, spins, everything will stick to us,” and turns him to face the drawing. The player must stick the snowman's nose while blindfolded. For each accurate sticking of the nose, the participant receives a snowflake. The team with the most snowflakes wins.

NEW YEAR'S PICTURES

This game develops attention in children. Both interesting and useful. It will require two identical pictures with drawings (Christmas trees, snowmen, snowflakes, sleighs, skates).

The presenter lays out the pictures on the table, images down, and mixes them. Two participants take turns choosing two pictures. If the images match, the player takes them for himself; if not, he puts them back. The game continues until there are no pictures left on the table. The one who collects the most pictures wins.

Grandmas-Hedgehogs

This is an active game. To carry it out, prepare in advance a broom (like a janitor) or a broom, skittles (the quantity depends on the available distance). Participants must be divided into two teams. Each player runs on a broomstick (zigzag) between pins placed at a distance of 2-3 m from one another. In this game, the team that runs the fastest and knocks down the fewest pins wins.

DASHING CHAUFFERS

In this game, you will need toy cars (preferably trucks), on which you can place glasses (or small buckets) of water, filled to the brim. The number of cars will depend on the number of participants. Participants will have numbers pinned to their chests.

You need to tie ropes of the same length (10-15 m) to the cars. At the command of the leader, the participants must quickly wind the rope around the stick, pulling the machine towards them. If the water splashes, the presenter loudly calls the number of the “driver”, and he stops winding the rope for a second. The winner is the participant who pulled up the car faster than the others without spilling the water. You can play without water, you just need to lengthen the rope.

BALL RACING

This is a very fun and noisy game. Before the game you need to inflate the balloons very much. Each participant sits on his own ball and begins to jump on it. The goal of the game is to jump on the ball as long as possible without it bursting.

The winner will be the one whose balloon goes the longest without bursting.

FLIGHT ON SNOWFLAKES

For this outdoor game, we will need to cut out 4 paper “snowflakes” in a size that matches the shoe size of the largest participant. “Snowflakes” can be made from ordinary white or colored paper, but it will be better if they are made from some thick paper (for example, Whatman paper) or thin cardboard.

All participants must be divided into two teams. At the leader’s signal, the participants must put one “snowflake” on the floor and step on it with both feet (without stepping on the free floor), then put the other one and step on it. So, rearranging the “snowflakes”, reach the chair. While the kids “fly” from “snowflake” to “snowflake”, the presenter can comment on their “flight”. Participants must run back. The team that arrives the fastest will win.

COCK FIGHTING

This outdoor game can be played between two players or between two teams. Two participants stand opposite each other. At the leader’s command, the participants put one hand behind their back and begin to jump on one leg. At the same time, they push each other with their free hand. The winner is the participant who can stay on one leg longer than the other (without falling or standing on the other leg). If the game is played between teams, then each participant who wins is given a “snowflake” cut out of paper. The team with the most snowflakes will be considered the winner.

MISSING UNDER THE CAP

For this game you need to make a beautiful New Year's hat out of paper in advance, decorate it with tinsel, “rain”, and brightly paint it.

One player is taken out of the room where the participants are located. The remaining players (or the leader) hide one participant under a bright blanket and cover it with a prepared cap on top. All other participants change places. When the presenter brings in the player who came out, the player must determine who is hidden under the hood.

NEW YEAR FIGURES

This competition develops imagination and intelligence in young participants. The presenter gives each player multi-colored, bright, non-stick plasticine. Then he shows a letter (it is better to write the letters in advance on separate cards). Participants must create something New Year's (or winter) starting with this letter as quickly as possible. It could be a sleigh, a snowman, a Christmas tree, Santa Claus, a hat, mittens, felt boots. The winner will be the one who makes a plasticine figure the fastest.

FOUND RING

A ring is suitable for this game large size(diameter about 20-25 cm). It can be made from wire or cut out of some thick paper. And to make it elegant, it should be wrapped in shiny paper, tinsel or “rain”. Participants sit on chairs in a circle. Each player is given a rope, the ends of which are pre-tied, and a ring is threaded through this rope. The presenter (one of the little guests) stands in the middle of this circle. He is blindfolded with a handkerchief or scarf. The presenter’s task is to find the ring on a string, while all participants move it in a circle or in different sides. When the ring is found, the leader should be changed.

FUNNY SLEDGE

In this game, participants must be divided into 2-3 equal teams. Each player is given a paper “sled” tied to a thread (the length of the thread can be 1-1.2 m), which must be cut out in advance from a landscape sheet and decorated with 2-3 (depending on the number of teams) colors. Each participant fastens his end of the thread with the “sledge” to the back of his belt so that the “sleigh” freely touches the floor. If the participant cannot do this, the presenter helps him. Each team has a sled different colors. At the leader’s signal, the players, running after each other, try to step on the “sled” of the “opponent”. Participants are not allowed to touch the threads and “sleds” with their hands. The player whose sled is torn off leaves the game. The team with the most sleds left wins.

CHASING THE ICICLE

This competition will require two participants. But it can be carried out until everyone present has played enough in pairs.

You need to tie an “icicle” in the middle of the rope. You can take it from old stocks of Christmas tree decorations or, if you have imagination and skill, make it yourself from paper, cotton wool or something else and wrap it with multi-colored paper, tinsel or “rain”. A simple pencil, also beautifully designed, is attached to the ends of the rope. Each participant stands on their own side of the rope. His task is to wind his part of the rope around the pencil. The winner will be the one who reaches the “icicle” faster than the other.

JUMP INTO THE NEW YEAR

For this competition you need all participants (if there are very many participants) large number, then take half) line up in one line. At the command of the presenter, all participants “jump” into the New Year. The winner is the participant who jumped the furthest.

NAVIGATOR

It's simple fun game, which does not require any skills from children. For this game, you should prepare in advance binoculars and a rope 5-6 m long (or such a length that it is comparable to the size of the room in which the competition is held). You need to lay a rope on the floor, not in a straight strip, but in a winding way. The participant is given binoculars, turning them over so that the objects become smaller. The participant, looking through binoculars, must walk along the entire length of the rope, trying to get his feet on it more accurately. The winner will be the navigator who completes the entire course more accurately than other navigators.

New Year's games for preschoolers: description of games, card index of New Year's games for children preschool age from 3 to 7 years.

New Year's games for preschoolers

In this article you will find 8 New Year's educational games for preschool children, which you can play at New Year's holiday, and at home during the New Year holidays. After all, during the winter holidays we have more time to communicate with children and have family leisure! Games will give you ideas. In this article I shared my favorite games that we play with children on New Year's days. And if your family has favorite New Year’s games for children, I will be glad if you share them in the comments to this article.

In addition to the descriptions of the games, at the end of the article you will find a colorful library of games from the article and a link to download it for free. The game library can be used as a folder - moving.

New Year's games for preschoolers: description of games

Game 1. “Where are our hands”: we play with a toy Santa Claus and develop the child’s speech

In this fun grammar game the child will unnoticed learn to use words correctly in genitive case plural, and we will prevent many speech errors.

To play you need a paper figure of Santa Claus or a toy Santa Claus.

How to play:

We go with the child to the toy Santa Claus and say the rhyme:

“You are kind, you are bright,

You're wearing a fur coat, you're wearing a hat,

Your nose is red.

So you are Santa Claus!

Santa Claus, Santa Claus,

Don’t freeze our hands!”

Santa Claus answers (the adult speaks on behalf of the toy cheerfully and jokingly): “Where are your hands? I’ll freeze it now!”

The players’ task is to quickly hide the named part of the body and tell Santa Claus: “Our hands are gone!”

You can cover the named part of the body with your palms, clothes or a scarf or handkerchief. You can stand so that your hands are not visible and cover each other’s hands.

Santa Claus: Where are your legs?

Adult and children: Our legs are missing (we hide our legs under a chair, under a scarf).

Santa Claus: Where are your heels?

Adult and children: Our heels are missing (we hide our heels when sitting on our knees).

Every time a child and an adult figure out how to hide the named part of the body from the Santa Claus toy (no noses, mouths, ears, cheeks, eyes, elbows, knees, etc.). If the child made a mistake, for example, said: “We don’t have eyebrows” instead of “eyebrows,” then Santa Claus asks him again: “Something I didn’t hear - where are your eyebrows?”

Game dictionary:

For small children under 3.5 - 4 years old, we use the simplest words in the game: no heels, knees, arms, legs, palms. Then enter more difficult words– no mouths, ears, noses, mouths, cheeks, eyebrows, necks, chins, lips, foreheads, etc.

At the end of a dialogue of 5-7 lines (“we don’t have..”), the toy Santa Claus says jokingly:

“One, two, three! Run away from the frost! I'll freeze it!" And the child runs away from the frost to the appointed place (his house). The game is repeated again 1-2 more times.

Game 2. New Year's educational game “Guess the Christmas tree toy”: speech development and spatial orientation

The game is played next to a Christmas tree decorated with toys.

Option 1. Guess the toy from the description.

First, look at the toys on the Christmas tree, does the child know who it is, what is the name of this toy? Then the child describes the toy, naming its characteristics. The players guess. When the toy is guessed, everyone imitates this toy to cheerful music.

For example: “This toy is very funny. She has a big blue hat and yellow trousers. In her hands she holds big book. This toy smiles” (Dunno).

Or “This toy is small. She white. She has long ears and a short tail. She can jump. This toy is very afraid of the fox and the wolf. Who is this?".

If it is difficult for a child to make a wish for a toy, then an adult tells him the beginning of the phrase: “This toy…. Which? She has... what? What kind of tail does she have?

Option 2. Guess the toy by its “address”.

Each toy has its own “address” on the New Year tree. First, look at the Christmas tree: who lives where? Who lives next to the bear? What toys live above/below the house? Which toys live to the right of the fox, and which ones live to the left of the fox?

Then the presenter makes a riddle for a toy, and the children try to guess which toy is riddled by asking the presenter questions: does this toy live on the tree above the bear figurine? Is it to the right of the asterisk? Is she to the left of the candy? In the future, children make wishes for toys, and an adult guesses them based on questions.

Game 3.New Year's speech game "Masks": development of speech and logical thinking

In a fun game we will teach the child to ask questions in a logical sequence and conduct a dialogue.

You will need: ready-made New Year's masks for children or homemade masks.

How to play:
Step 1. A mask is put on the child’s head so that he does not see the image on it. There should be no mirrors in the room so that the child cannot see what kind of mask is on his head.

Step 2. The kid tries to guess what role he plays by asking questions to the players. Questions can only be answered “yes” or “no”.
For example: Am I human? (No). Am I an animal? (Yes). Can I jump? (Yes). Can I run? (Yes). Am I green? Do I eat grass? Am I kind? etc.

Step 3. After the child has guessed, he takes off the mask and checks the correctness of the answer. And passes on the role of guesser to the next kid.

First, the adult shows how to play this game (becomes the leader of the game, asks a sequence of questions and guesses his mask), then the child guesses.

Useful advice. How to make a mask:

Option 1. Cut out a strip of paper and glue a picture of a fairy-tale hero or animal to it. The mask and headband are ready. It can also be used to stage fairy tales at a children's New Year's party.

Option 2. Draw the animal’s face. We make two slits on the side and insert ties. We tie the mask on the child's head.

Game 4. Game with snowflakes “Guess the surprise”: speech development

Through the game we enrich and activate children’s vocabulary, we teach the child to speak vividly, figuratively, and expressively.

Make snowflakes out of paper (How to make different types snowflakes can be recognized). Make a large pile of them on a table or floor. Place a surprise (picture, sticker) under the snowdrift so that it is not visible what exactly is hidden under the snowdrift. Ask your child to “disenchant” the snowdrift and find the prize.

In order for the snowflakes to fly away, you need to praise them - name which snowflakes. They are... white, openwork, patterned, cold, shiny, dancing, beautiful, wonderful, icy, fluffy, small, etc.

The adult and child take turns saying one word each. An adult names complex words that are rarely encountered in everyday life, enriching the child’s vocabulary. The child names simpler words in the game.

The number of snowflakes in a snowdrift depends on the age of the child and the level of development of his speech. For the smallest children, it is enough to choose 5 words for the child; for older children, it can be 10-15 words.

When all the snowflakes have flown away, the baby can see the surprise that was hidden under the snowdrift and take it for himself.

Game 5. Find a New Year's surprise: learning to navigate in space

Option 1. Ask your child to go out the door and hide the New Year's toy - a surprise. When he enters the room, tell him the way to the toy. An approximate path can be told like this: “Go straight to the table, turn right at the table (the child does). Walk five steps. Now one step back, turn left (the child does). Walk two steps. Search!” In the first games, you can give a three-year-old child one or two commands; give a four-year-old child no more than 2-3 commands. Then you can increase the number of teams to 5 or even more.

Option 2. When your child masters this game, make it more difficult. In the second version of the game, the baby needs to name the direction in which he is going. Here's how it's done.

Cut out arrows of different colors from colored paper or colored cardboard and place them on the floor. Tell your child: “Go where the red arrow is pointing, walk three steps. Where should you go?” (the child names the direction: left, right, straight or back). “Then go where the blue arrow points. Where is she taking you? (the child calls right or left, forward or backward) Walk 2 steps.” Now search!

Option 3. For older preschoolers, make the task more difficult. Draw a room plan in advance. On the plan, mark the window, door and main pieces of furniture with bright colored rectangles, squares, circles. Mark on the plan with a cross the place where you hid the New Year's surprise.

The child will need to look at the plan of the room, find a door, window, closet, table, sofa on the plan; your location in the room; the place where the prize is hidden. And then find a surprise. It could be a surprise from Santa Claus, or his new task, or a riddle, or a picture - a coloring book or a small new one. New Year's toy to the Christmas tree.

Game 6. Family game “One, two, three, look”: a game for unity, liberation and good mood

Both children and adults participate in the game. Players are divided into pairs. Each couple agrees with each other in advance what they will perform for everyone. It could be a small quatrain about a Christmas tree, one verse from a famous New Year's song, a tongue twister, a rhyme or a simple phrase, New Year's greetings for everyone. You can prepare short texts in advance to help adults learn them with kids.

The first couple goes to the Christmas tree and performs their surprise for everyone.

Immediately after this, the game leader says to the first pair: “One…. Two….. Three…..”, stretching out the pauses between words. In response to these words, the players from this pair need to quickly stand with their backs to each other. The presenter continues: “Look.” Players in a pair turn their heads to the right or left.

If the players in a pair coincide (that is, they both turned in the same direction - for example, towards the tree, towards the window), then they hug and congratulate each other on the New Year. Or maybe they receive a small gift, for example, a cranberry in powdered sugar or a picture, a sticker, a coloring book, or a small prize.

At the end of the game, all players receive small prizes.

Game 7. When Christmas tree decorations come to life: development of expressiveness of movements, emancipation of the child

Look at the toys on the Christmas tree with your children. Tell us that at night, when people sleep, Christmas tree decorations come to life.

Let's close our eyes and imagine what our favorite Christmas tree toy does at night (horse, Snow Maiden, icicle, flashlight, etc.). What is she doing? (we call possible actions– the doll dances, visits, sings songs, bats its eyelashes, combs its hair, etc.)

Tell your child: “Now guess what my favorite Christmas tree toy was as a child. I’ll show you how she came to life at night.” Picture, for example, a soldier beating a drum. Or a doll. You can perform any actions as a toy - walk around the room, greet the child, examine various objects, salute. But toys don’t know how to speak - they do it all in silence!

The child guesses the toy you wished for.

Then the child makes a wish for his Christmas tree toy and shows you with gestures what he does at night silently, so as not to wake up his owners. And you guess.

Game 8. Family game “Pass Santa’s Letter”: we introduce the child to polite words, develop a culture of communication

Take an envelope or bag and put small New Year's surprises in it. Prepare audio fragments of different New Year's songs (the duration of one fragment is 30-45 seconds).

How to play:

Option 1. All players sit in a circle. Turn on the music and pass the envelope around. The rule is that when handing over an envelope (bag), you must make a polite request. Otherwise, the envelope cannot be handed over. Adults help children by prompting them at first different options wording of the request.

Game dictionary: how can I ask

- Misha, please pass the letter (bag) on.

- Vanya, do a good deed, please pass on the letter.

- Lena, if it’s not difficult for you, pass the letter.

- Grandma, could you pass the letter?

- Mommy! Please pass the letter on!

- Olenka! I beg you very much: pass on the letter.

Polite words: Please. Be a friend. I beg you. Please be kind. You couldn't. If it's not difficult for you. Be so kind.

As soon as the music stops, the passing of the letter in the circle also stops. This means that the one on whom the music stopped (who now has the letter) can open it and take one picture as a gift. Then the music begins to sound until a new stop.

Option 2. From the envelope we take out not prizes in the game, but tasks - forfeits (sing a song, wish everyone a Happy New Year, pretend to be Santa Claus, make a wish New Year's riddle etc.)! If the music stops, the player takes the task out of the envelope and completes it. The envelope must contain not only tasks, but also empty surprise cards, as well as small gifts. The intrigue of the game - what will the player encounter? You'll be surprised how quickly adults can pass envelopes to each other in this game! 🙂

New Year's games for preschoolers: card index of games in pictures

You can print the card index of New Year's games from this article on A4 sheets.

Design of the card file “New Year's games for preschoolers” (here below, as an example, compressed pages of the folder with New Year's games are given; pages for printing on a printer can be downloaded from the link above).

Active New Year's game for a large company "The Third Wheel"

In this game, the more players, the better. After all, all players form a circle, standing in pairs - facing the center of the circle, the second behind the back of the first. If there are many participants, then you get a huge circle and an almost solid wall of players. One couple is running: one is running away from the other. You only need to run from the outside of the circle. The runner, sensing that he is being caught up, can escape the chase by standing third to any pair. But he needs to jump inside the circle and take a place in front of the first player of the pair. The one who became the third and has now become superfluous must take off and run away from the chase.


Substitution of players always occurs suddenly; you must not yawn if the catching player is close. The one who is caught up becomes the driver himself and must now catch up. Children play until they get bored.

Active New Year's game for the company "Curious Nose"

You will need:

2 matchboxes.

The players are divided into two teams. At the leader’s signal, the first players in the teams must put matchbox covers on their noses and transfer them to the noses of the next players.

Important! You can't help yourself with your hands.

The team that completes the task first wins.

Active New Year's game for the company "I See a Bear"

The players stand in a line, touching each other's shoulders. The leader stands at the beginning of the line. All participants repeat his words and movements. The presenter extends his hand forward and exclaims “I see a bear!”, waits until the last participant repeats this, then squats down with his arm outstretched and asks “where?” Then he again waits for the procedure to complete, and then, shouting “there!”, he pushes his neighbor with such force that the entire line collapses. The game ends with a friendly fall. It is recommended to place the weakest players at the end of the line. It's better to play when all the participants have already drunk a lot! It will be much more fun!

Active New Year's game for the company "Race with Oranges"

You will need:

2 tablespoons;

2 oranges;

Two teams take part in the game, and each of them must have even number players.

The players are divided into two teams. 2 chairs are placed at a distance of 2-3 m from the start. Oranges are placed on the floor.

At the signal from the leader, the first players of their team must press up right leg, pick up an orange with a spoon and jump on one leg to the chair and back. The others do the same after them.

Important! When picking up an orange from the floor, the player must not help himself with his hand or touch the floor with his other foot. If an orange falls, you can only pick it up with a spoon. When passing the baton to the next player, the orange and spoon must be placed on the floor.

The team that was the first to complete the task wins.

Active New Year's game for the company "Thermometer"

This team relay game can shake up a bored group. Several teams compete. Each one has at least 5 people. Players hold a fake thermometer under their left hand (it can be replaced by a large empty one) plastic bottle) and pass it on to each other. You cannot change your hand. The fastest team wins.

Active New Year's game for the company "Group Rhythm"

The players sit in a circle. The one who starts places his right hand on the left knee of the neighbor on the right, and his left hand on the right knee of the neighbor on the left. Everyone does exactly the same as the leader. Then one person begins to beat out the rhythm on the neighbor's knee. Your neighbor on the left, hearing the rhythm, beats it with his right hand on your knee. Your neighbor on the right, having heard the rhythm, beats it with his left hand, also on your knee, only on the other. And so on in a circle. You'll have a lot of fun before everyone gets the beat right. So in circles. This is a very fun game, especially if you choose a more challenging rhythm to challenge players and provide plenty of laughs.

Active New Year's game for the company "Reach for the Prize"

The presenter places the winner of the previous competition (princess) on a chair facing the audience. The presenter says: “Now, in front of the princess, applicants for the role of the prince will compete. So, boys, who wants to show off their strength and agility? Two boys, approximately equal in strength and weight, grab each other's wrist with their right hand. With their right hand they hold each other, and left hand they have free space. On equal distance they give prizes. Each of them needs to reach their prize, and this means dragging their opponent to their side. Or you can do this fun martial arts like this:

Take a rope 3–4 m long, or even better, a wide braid or canvas belt, connect the ends so that you get a ring. Participants in the competition are invited to put on this “strap” like barge haulers, but each of them will try to pull in their own direction in order to reach the prize, which is located half a meter from each player.

The winner receives the won prize from the hands of the princess. The loser gets something as a consolation prize. The princess and prince take over as hosts of the ball.

Active New Year's game for the company "Dragon Samoyed"

A very energetic and cheerful game, in terms of fun and general excitement it is comparable only to tug of war. This game came to us from the east. Mass holidays in China, Korea, and Vietnam are very bright and emotional. The dragon is always the main character mass games.

Here is one of such games. It requires a large free space. How more people takes part, the better. All players stand one after another, placing their hands on the shoulders of the person in front or holding him tightly by the waist. The one who ends up first gets the role of the “head” of the dragon, and the last one, of course, becomes the “tail”.

At the command of the leader, accompanied by loud, rhythmic music (in the East, these are drums), the “head” rushes in pursuit of its “tail”. The column of players is as mobile as mercury, the dragon’s “body” wriggles like a real snake. The participants’ task is to not break away from their partner during any turn, sudden acceleration or stopping. The one through whose fault the snake disintegrated leaves the game, and the competition continues.

To catch the “tail,” the head resorts to all sorts of tricks: it abruptly changes the direction of the chase, the rhythm of the race. When the head manages to catch the tail, it becomes the head, and the last player becomes the tail.

When the game is played to music, the movements should be dance-like and correspond to the rhythm and character of the music. The guys stand sideways to each other, holding hands. Anyone who breaks the rhythm is excluded from the game.

Active New Year's game for the company "There is a contact"

You will need:

– 2 hats;

– 2 sets of cards.

To play, you need to prepare in advance identical sets of cards on which parts of the body are written - head, leg, arm, back, etc. Each set of cards is placed in a separate hat. All players are divided into pairs. The host identifies the pair starting the game and gives them hats. Each player draws a card and reads out loud what part of the body is on it. The partners' task is to touch these parts of the body.

Important! For each contact, the leader scores 1 point for the pair.

Then the cards are drawn again. Participants must, maintaining previous contacts, come into contact in the following parts bodies. And so on. The game ends at the moment when the couple can no longer maintain all contacts at the same time. The host counts the points earned by this pair and invites the next one. The pair that manages to score more points wins.

Active New Year's game for the company "Bug"

The players stand in a semicircle, and the driver is one step ahead, with his back to them. He presses his right palm to the right side of his face, limiting his view, and his left palm to his right side, palm facing out. One of the players lightly hits the driver's palm with his palm, and all the players extend their right hand forward with their thumb raised up.

After the blow, the driver turns to the players and tries to guess who touched his palm. If he guesses, then the identified one becomes the driver. If not, he drives again.

Active New Year's game for the company "For Mom, for Dad"

You will need:

4 scarves;

4 plates of food.

The presenter invites men and women to take part in the game (their number should be the same). All participants sit on chairs - women opposite men. The players are blindfolded and given a plate of food and a spoon. The task is to eat what is on the plate as quickly as possible.

Important! Each spoon must be accompanied by the words “For Mom!” or “For dad!”

The winners are declared the best parents.

Active New Year's game for the company "Funny Round Dance"

The players form two round dances: internal and external, one consisting only of men, and the second of only women. Round dances stand facing each other. The host gives a task to the players who must complete it. The tasks depend solely on the leader’s imagination (for example, kiss, bite the ear, say hello as friends or enemies, etc.). After each task, the external round dance moves one participant clockwise.

Participants are divided into two teams. One of them thinks of a word and invites a player from the opposing team. The hidden word is whispered to him, and this player, without words, only with the help of gestures, facial expressions and plastic movements, must show the hidden word to his team. After the word is guessed, the players change roles.

Active New Year's game for the company "Zakroma Rodina"

You will need:

Oranges - 10 pieces for each team;

The presenter invites the players to split into two teams. Chairs are placed at a distance of 3-4 m from each other. Dishes with oranges are placed on two chairs, and empty dishes are placed on the other two chairs. The players' task is to transfer oranges from one dish to another.

Important! Oranges must be carried without the help of JL hands. If the orange falls, then you need to return to the start and start your stage again.

The winner is the team that was able to complete the task faster, filling the “bins of the homeland.”

Active New Year's game for the company "Animals in the Clearing"

This fun and active game teaches children dexterity and attention. Half of the participants (and there should be at least 15–20 children in this game) stand in a circle at arm’s length from each other. The result was a “clearing” and “trees” around it. The other half of the players - all except one, the “hunter”, are in the “clearing”, i.e. inside the circle. These are "beasts".

They dance, jump, have fun, but keep one eye on the “hunter” who is walking around the circle. Suddenly he runs into the circle and begins to “hunt,” that is, to spot the children. “Animals”, fleeing from the “hunter”, hide behind “trees”, that is, they stand behind the backs of those standing in a circle. The condition of the game is that only one “beast” can hide behind one “tree”. Those whom the driver tarnishes leave the game. After several rounds, the game ends, and a new hunter is selected from among the “killed”.

Active New Year's game for the Zoo company

The players stand in a circle. The presenter whispers a role to everyone: “hippopotamus” or “eagle”. Everyone stands in a circle and hugs each other's shoulders. As soon as the leader says the word “eagle,” all “eagles” must immediately raise one leg. Then the leader says “hippopotamus” and the remaining participants raise both legs, thus hanging on their neighbors. It will be very funny if there are fewer “animals” in the team.

Active New Year's game for the company "Game of Scriptwriters"

You will need

Task cards;

Sheets of paper;

Participants are divided into two teams. The presenter, using a match draw, determines which team starts the performance first. A participant from the first team approaches the hat in which the cards are folded and draws one of them at random. The card contains the name of a movie for which the team must write a script, with each player adding only one word. The presenter writes down the proposed scenario.

Important! Three minutes are given to complete the task.

Then it’s the second team’s turn. After this, two scenarios are compared - the team that completed the task better wins.

Active New Year's game for the company "Game-joke"

All guests stand in a circle and put their hands on each other's shoulders. The presenter says “duck” or “goose” in everyone’s ear (randomly, but the word “duck” must be said more players). Then he explains the rules of the game: “If I now say “goose”, then all the players whom I called so will tuck one leg. And if “duck”, then the players whom I called “duck” will tuck both legs.” You are guaranteed a heap.

Active New Year's game for the company "Santa Claus is coming"

First, invite all participants in the game to remember the text:

Santa Claus is coming from the forest,

He's coming to us for a holiday.

And we know that Santa Claus

He brings us gifts.

After the players repeat the text, offer the following conditions: you need to gradually replace words with movements and gestures. The first word that is replaced is “we”. Instead, everyone points to themselves. With each new performance, there are fewer words and more gestures.

This is what gestures can be.

“Santa Claus” - point to the door. “Holiday” – jump and clap your hands. “Walking” - walking in place. “We know” - index finger touch your forehead. “Gifts” - gesture to depict a large bag. And so on. At latest version Only prepositions and the verb “carries” will remain.

Active New Year's game for the company "Smugglers"

You will need:

– 3-4 books;

- a candy wrapper.

From among the participants, 3-4 “smugglers” are selected. Each of them is given a book - a “suitcase” - and one candy wrapper for everyone. The “smugglers” go out the door and decide among themselves which of them will carry the contraband (put a candy wrapper in their book). After this, the “smugglers” return to the room, and the rest of the players - the “customs officers” - begin to ask them various questions. The task of the “customs officers” is to guess in whose book the contraband goods are hidden.

Important! “Customs officers” must determine who has the “contraband” in 1 minute.

After the “customs officers” have suspicions, the “smuggler” they have chosen goes through inspection - he gives his book for inspection, the rest pass through “customs” without hindrance. If the “customs officers” found the “smuggling”, then they won the game, if not, the “smugglers” won.

Active New Year's game for the company "Who is the most dexterous"

You will need:

2 oranges; - chairs - for each participant;

2 bottles of champagne, glasses.

The players are divided into two teams - Santa Clauses and Snow Maidens. Chairs are placed in two rows opposite each other at a distance of 1.5-2 meters. The players sit on chairs, the first team members take an orange (they should be held with their chin to their chest). Conditions of the game: at the command of the leader, you need to pass the orange to the next player without using your hands so that the orange is also sandwiched between his chest and chin.

Important! The presenter must carefully monitor 1 players: if the orange falls, the player is given a “penalty” - he must drink a glass of champagne and continue the game.

The team that finishes the game first wins. She gets a prize - a bottle of champagne. The losers should not be upset: they probably got a lot of champagne during the game.

Active New Year's game for the company "Who is stronger?"

In this team game Children will measure their strength by pulling each other across the line. To play, you need to draw three lines: one in the middle of the court and two parallel to it on the right and left. The players are divided into two equal teams, line up in two lines and stand opposite each other at their line.

Players standing opposite each other approach the center line, grab with their right hands (preferably by the wrists), and put their left hands behind their backs. At the referee’s signal, players begin to pull opponents to their side, trying to drag them over the line behind their backs.

The pulled player remains on the opponent's side for scoring purposes. The game ends when all players are drawn to one side or the other. The team that manages to win over more players wins.

The game can be made more difficult: a player who has pulled his opponent can help his teammate by taking him by the belt and pulling him along with him. You can also pull with both hands, holding each other by the shoulders.

An active New Year's game for the company "Which way the wind blows!"

The presenter explains: “The weather vane indicates the direction of the wind. If the wind blows from the North, it turns to the South, if from the West, it turns to the East. You are all weathervanes. Let’s see if you can correctly point out which way the wind is blowing?”

The presenter shows the children where North, South, West, East are. The game begins. At first the presenter plays the game slowly, then faster and faster. When the guys begin to easily cope with the task, he adds the following rule: “If I say storm, you should spin like tops, and if it’s calm, freeze and not move. The most attentive ones win.

Active New Year's game for the company "Musical Snakes"

This game works especially well during pauses between dances. The guys are divided into four teams. The more numerous they are, the better. Minimum quantity There are 5 participants in one team. Each team stands in its own corner of the hall, facing the center, one at a time in a column. Team captains come first; their role in this game is significant.

The presenter gives each team a fragment of a well-known melody to listen to, to which they must move. But the team's movement should not be ordinary, but represent a kind of dance. How plastically inventive the team is is decided either by the jury, the presenter, or the audience supporting the team with applause.

During the game, teams move around the court when their musical fragment is played. All teams, in turn, in accordance with the music, snake towards the center and intertwine there. When the “snakes” are so entangled that they cannot move further, the leader gives a signal, the children scatter and line up in teams in their places. The most inventive and most attentive team wins.

The leader should explain to the children that their dances should be improvisational and their movements should be free. Let it be dances of elephants and dragonflies, kangaroos and monkeys.

Active New Year's game for the company "Soft Club"

This is a well-known and popular competition all over the world and, perhaps, even boring, but nevertheless rare children's party manages without it. A narrow path is laid out with ropes or ribbons. Two participants, armed with pillows, stand opposite each other on this path. At the leader’s signal, they begin to beat each other with their soft and light “clubs.” The winner is the one who forces the opponent to leave the track. You can make the fight more difficult if you invite your opponents to fight while jumping on one leg.

Active New Year's game for the company "Don't Yawn"

You will need:

– a large box with things - ties, hats, scarves, etc.;

– recordings with fast music.

The guests sit in a circle. The host turns on the music, and the players begin to pass each other a large box of things. As soon as the presenter stops the music, the player who happens to have the box at that moment must open it and, without looking, take out the first thing he comes across. The player must wear this item.

Important! The player must remain in this item until the end of the game.

The game continues until the box is empty. The winner is the one who has the least amount of newly acquired items.

Active New Year's game for the company "New Year's Songs"

You will need:

Recordings of 6 songs on a New Year's theme (“A Christmas tree was born in the forest”, “The ceiling is icy, the door is creaky”, etc.);

Paper, pen;

Three teams are formed, one participant is selected from each. Folded pieces of paper with numbers from 1 to 6 are dropped into the hat. A representative from each team pulls out two pieces of paper. Each number is the sequence of the song to which the team will dance.

The soloists of “Dance of the Snowflakes” take their places on the chairs. After the music starts, they need, without getting up from their chair, to perform the task that falls to their lot. fiery dance. At this time, the team supports their artist: they dance around him and dance.

The winner is the team that best managed to convey the emotional mood of the song with facial expressions and plasticity.

Active New Year's game for the company "New Year's Garland"

You will need:

Inflated balloons- for 2 pcs. less than the number of game participants;

Participants are divided into two teams and receive balloons - one less than the number of players on the team. Then the start and finish are marked, and chairs are placed between these marks, in the center. The players line up at the start like a train, the balls should be between them - well, why not? New Year's garland!

Important! The balls cannot be touched with your hands; they can only be held by pressing closely together.

At the command of the leader, the players begin to move from start to finish, while they should make a circle near their chair. The team that can go all the way with the fewest burst balloons wins.

Active New Year's game for the Monkey company

You will need:

- apple;

- a box of matches.

Matches are set aside according to the number of players. One match is broken and made short. All matches are stuck into an apple. The players sit in a circle. Everyone takes out a match. The player who gets the short one starts the game. He must do any action - clap his hands, show his tongue. The person sitting to his left must repeat his movement and add his own. The next player repeats the first two movements and again adds something of his own.

The game moves in a circle and ends if the player cannot remember the sequence of actions. The winner is the last player to repeat everything. He is awarded the title "Monkey of the Year".

Active New Year's game for the company "Snowflake Hunt"

You will need:

Paper snowflakes;

Thin rope.

First you need to tie each snowflake to a rope and attach it to the participants’ belts so that it drags along the floor. The music turns on and the couples begin to dance. The task of men is to try to tear off snowflakes from other couples and not let them tear off snowflakes from their partner. The couple that can dance the entire dance to the end wins. Believe me, this task is not easy.