Mass effect andromeda walkthrough of the mind game. Mass Effect Andromeda Solving Remnant Puzzles

A complete and detailed description of the first mission “On the Surface” in the game Mass Effect: Andromeda - first enemies, weapon usage, additional targets and new weapons

  • Walkthrough Mass Effect Andromeda: Prologue "Hyperion"
  • Mass Effect Andromeda Walkthrough: "On the Surface"
  • Walkthrough of Mass Effect Andromeda: “From scratch”
  • Mass Effect Andromeda: Ray of Hope Walkthrough
  • Mass Effect Andromeda Walkthrough: “The Hunt for the Archon”
  • Mass Effect Andromeda Walkthrough: “Path to Meridian”
  • Mass Effect Andromeda Walkthrough: Meridian: The Way Home and Final Boss

Video walkthrough

Walkthrough of Mass Effect Andromeda (part 2)

On the surface

After a long cutscene, follow the marker. Run through a field with electrical discharges. Immediately at the exit of the cave, there is a fuel cell on the left. If you wish, you can complete an additional task and shoot at her.

Climb onto the ledge and watch the cutscene. Get closer to the aliens and then kill them.

The cut scene will end. The first additional task will appear with a marker - an orange outline. You need to use the scanner on the alien's corpse, and then empty the box nearby.

Follow the marker, kill more three enemies and look around Kirkland. Pick up assault rifle M-8 "Avenger". Use the wheel to change weapons.

At the fork, go left, kill the four-legged monster and get to the next part of the shuttle. Search the container and deal with the enemies. Follow the marker and look into the unknown ruins on the left.

They will turn out to be a complex of strangers. After the second marker on the right there will be closed door. Go to the far left side and look for the alien device at the top. This is a generator. Turn on the light and return to the door. Go through and kill the robot. Use the scanner to examine everything you see. Enemies will be waiting for you at the exit.

Next you will reach the source of the flares. Just destroy all enemies. There will also be a second shuttle here. If desired, take a new “Charger” pistol from the container near the shuttle. Fight off another enemy attack and watch the cut-scene.

Follow the marker to find the Pathfinder. Avoid green toxic puddles, move along the walls to hide from lightning strikes. Climb up and talk to Ryder Sr.

Follow him, killing enemies. Along the way you will find another killed partner (an additional goal). At the top you will need to wait while Ryder Sr. breaks open the door to the tower. Give orders to your companions to protect the flanks. You can send them together, or you can send them separately. Hold out until Ryder is ready to move on. To complete the additional quest, you need to send Cora and Liam separately to two flanks (marked with markers).

The scale in the upper right corner will gradually fill. It indicates how much time you have left to fight off enemies. Then go to Ryder, then to the door. Watch the cutscene.

This article will be devoted to completing the main story missions (priority tasks); you can find the passage of all side quests.

Choose or quick start, or creating your own hero. You can customize both your appearance and choose training (determines initial skills), name, history, and appearance of your brother/sister. After that we start the game.

Prologue: "Hyperion"

We wake up after cryo-sleep, talk with Lexi T’Perro, and then, after the emergency, we check how our relative is doing. After that, you can look around and talk to all the NPCs around. When you're done here, exit through the door (the quest marker points to it).

Now let's learn how to use the scanner. You need to find the damaged device unit. Objects of interest to us are highlighted in orange by the scanner. But highlighting alone is not enough; you need to scan the object with the appropriate button. Do this with three nodes, finding the cause of the breakdown, and then switch the force field on the panel on the side. We go further and find ourselves in another compartment along the monorail.

After the cut-scene on the bridge, we take the helmet, weapon and go out through the door next to Cora, where another cut-scene awaits us.

On the surface

After the fall, we can scan the local plants, which will give us scientific data points, and then follow the only one to at the moment ways. When there are puddles ahead, into which lightning strikes every now and then, we use a dash to quickly run through a dangerous place.

After the game teaches you how to climb onto ledges, there will be a small cave on the left, in which you can find a crevice with something with high energy. Further on this planet it will be possible to find many more similar caves, not marked on the map, but in which you can find something interesting. Next, the game will ask you to adapt to the jetpack.

Having climbed up, you will have your first meeting with a new hostile race. We kill everyone, save Fisher, optionally inspect the container and scan the alien’s body and move on. Here we have a fork in the road. You can go in any path and find all the team members, judging by the map here, it’s circular. If we go to the right, we will find Kirkland, he will be shot anyway, and, a little further, an alien ship that can be explored.

If we go left, we will stumble upon a Kett ambush, and we will also find alien ruins. They can be inspected if desired. To do this, we go inside, turn on the power in the far left corner of the room, and then go inside the sealed room. Upon exiting, we will again have a fight with the Kett. Greer can be found in a small cave; you will have to fight aliens to save him.

As soon as you get closer to the place where you need to jump over the abyss, you will hear Cora, and the tasks regarding the source of the flares and the search for the rest of the squad members will be counted. When you reach the shuttle, help your comrades fight off the Kett. After that, take a weapon, replenish your ammunition and health at special containers. Get ready for the second wave. After defeating the enemies, watch the cut-scene and go to your father.

We follow him until the moment when he needs to break the door. We place our companions on the flanks in the highlighted areas and fight off enemies until the process is underway transcripts. After that, we approach the door and watch the next video.

Reunion with the Nexus

We follow Cora and Liam to the monorail and use it to go to the Nexus. Having arrived at the place, we can go to the far end of the room and talk with the builder. We follow Kandros to the monorail. After the cutscene we talk with Director Tann. You can temporarily postpone completing the main storyline, if you want, and explore the “Nexus”, take on side missions.

From scratch

Ryder received his first assignment from Director Tann, but before heading to the planet, he needs to talk to SAM on Hyperion. Go down to the monorail and take it to the living deck. Having arrived at the place, head to the Atrium, and then to the corridor on the right side, to the SEM module.

SAM will tell you a lot of interesting things, and will also give an additional task related to Alec Ryder and the history of the creation of SAM. After this, you will be able to reassign Rider's abilities. After leaving the room, on the left there will be Alec’s cabin, in which you can find a lot of interesting things, and also complete part of the side quest “Secrets of the Ryder Family”. Having finished, we take the monorail to the docking bay.

Here you will be introduced to the ship “Storm”, as well as a new companion – the turian Vetra. You can inspect the ship, talk with the crew and party members, and then go to the Pytheas system using the galaxy map on the bridge. We scan the planet Eos, find the landing point and land on the planet.

Having landed on the planet, we go to the marker. The door is locked, so you need to find the codes. We follow to the marked area, go into the building and pick up the data block on the table. We return and go through the previously closed doors. We use the console.

We go to the power control station, talk through the door with Clancy Arkvist. We go downstairs and try to turn on the generator - it doesn’t work. We scan the towers, and then climb up the boxes and turn on the power supply. As soon as you turn on both energy towers, a squad of kett will arrive - be prepared to meet them. We return to Clancy. Once inside, on the console we turn on the energy supply for the outpost.

Now we need transport. We go to the marked area, we find there a large gray container with yellow stripes and scan it. Forward station. To call it, you just need to approach the indicated place with the projection of this capsule. Now we need to open the container and pick up our means of transportation - “Nomad”. We approach the container and use the console on the side to get the transport. Let's sit in it.

Check for strange signal. We go to the highlighted area and interact with the alien device. Need a glyph. There are forests behind, we climb onto them, and then build relics. At its very top we scan the glyph, and then again try to launch the alien device. We meet our new companion Pibi, and then fight off the relics. Now you need to activate two similar monoliths.

It is better to enter the one located to the east from the right side. You will have to clear the kett base by completing the side quest “Kett Research Center”. To get inside, you need to turn off four generators: two on the bridges on the sides, one on the roof and another one at the rear. Although this is not necessary, inside you can meet another future party member - Drak. We return to the main task and go to the Relics console. We scan it and find two chains highlighted in yellow. Once again the glyphs will be on top of the buildings. Having scanned both glyphs, we use the Relics console.

Western monolith. Even though the Remnants are not aggressive, as soon as you get close they will attack. Having eliminated the threat, we scan the console again and find the glyphs, although now, in order to climb, you need to use devices near the corresponding buildings so that a structure appears on which you can climb. We scan one of the glyphs from this structure, because it is located on the side rather than on the top. We go down to the console and solve a puzzle similar to Sudoku: in each row, in each column, and also in each large cell (in this case, 2x2 squares) the glyphs should not be repeated. If you decide incorrectly, you will have to fight the Relics and then try again. Puzzle solution:

When all the monoliths are activated, you will have to fight the kett. After that, we go to the lake to Pibi. To make a bridge to the island, use the console. We go into the storage room. We watch the cut-scene. If you press the appropriate button, you can jump before Peebee.

Once downstairs, use the console and go through the doors. Further the path is quite linear. Along the way, you will encounter Relics that will need to be destroyed. There are also many rooms in which you can find all sorts of useful things. Having passed along the corridor with lamps crawling out of the ground, we find ourselves in a room where we need to activate the next gravity well. To do this, turn on the two consoles on the sides and then use the device in the center.

Now we're one level down. First you need to fix the circuit. We approach the console, wait until they say that we can start repairing, and then we repair it in the same way as scanning. Let's move on. We activate the consoles one by one and move between platforms until you reach the end. From time to time you will have to fight with the Relics. Please note that when you enter this huge room with platforms, there will be a branch to the left. To get there, you need to activate the console on the ledge on the right side. There you can scan the two glyphs on the sides and open the container, solving the puzzle.

We find ourselves in a room with a glowing column of energy. We activate the console, watch the cut-scene, and then quickly run away. Beware of platforms with fire coming out of them. When you are almost at the exit, the task “Get an Opened Item” will appear. You need to search the container in the small room on the left. After that we run to the exit.

Once outside, we follow the marked area to establish an outpost. Having arrived at the place, we fight with the kett, accept Drak into the team and found a settlement using a special device. You will have to decide whether to build a scientific base or a military one.

When everything is settled, we return to Director Tann on the Nexus, where we receive the next task.

Ray of hope

We go to the Onaon system and watch a rather long video. Once on the planet Aya, we follow Paaran Shie and meet with Efra in the hangar headquarters of the Resistance, at the same time we get acquainted with our new party member - Jaal. Now you can freely wander around the city and take on several quests. To get back to the Storm, use the Docking Control terminal.

After a short meeting on board our ship, we will have to decide which mission to carry out in order to gain trust. There is not much difference - you can complete one of the two, and the second later, after completing the main mission, or you can complete both before continuing the Ray of Hope mission itself. So, we have two missions to choose from:

  • Help for Havarla scientists

We leave for the Faroang system on the planet Havarl. It is recommended to take Jaal into your squad for the mission. We follow the destroyed bridge, go into the building and talk with Kiiran Dals. Let's go to the monolith. Relics will be waiting for us inside, among which there will be a new one - the Nullifier. When he gets ready to attack, it's better to be in cover. He also puts up a shield - it is useless to shoot at him. Having dealt with them, we go to the marker in the depths of the building, where we find scientists. We scan two glyphs, and then hack the console. Puzzle solution:

We return to Kiiran Dals. After talking with her, we return to the “Storm” and talk via the videocon in the negotiation room with Efra.

  • Meeting with the Resistance

Head to the Nol system on the planet Voeld. It's quite cold here, so immediately run along the red beacons to the Resistance base. We talk with Anyik Do Zil, and then with the sentinels.

On the front line

We call an advanced station nearby, and with its help, a nomad. We go on it to the Khyara station and talk with Skeot there. A new task starts.

Rescue scene


We go to the concentration camp indicated on the map. Here, enemies will appear endlessly until you open all four cells with captured Angara. The freed aliens will help you in battle, but do not relax - there will be more and more Kett. After opening four cameras, finish off the remaining enemies, and then talk to Niilzh, who will give you “Meeting with the Family.”

Return to the Tempest and talk to Efra via the vidcon in the meeting room.

Having landed on the planet Voeld in the Nol system, we don’t hesitate, otherwise we’ll simply freeze, and follow the red beacons to the Resistance base. There will be a pilot standing just beyond the bridge - talk to him to go to the Kett base and continue the main mission. You can also complete the mission “Meeting with the Resistance” before this, if you have not already done so.

Once near the Kett base, we go along the shield to the right until we reach the service panel. We break it open and go through the resulting hole. Several Ghosts will be waiting for you inside. To get into the building, scan the panels blocking the path through the ventilation shaft, and then shoot them with any weapon. After the first battle, talk to Captain Hecht. Go up to the second floor. After the disinfection chamber we find ourselves in a corridor, at both ends of which in the rooms you can learn more about the Kett. When you're done exploring the area, go through the central door. We clear the room. If you want, you can look around the room on the right. After that, go to the console on the balcony.

At the end of the cutscene, go through the door on the right. Having passed the corridor with a transparent wall, we find ourselves in another corridor, filled to capacity with enemies. Take your time, go through it in stages, alternately moving from cover to cover. Watch the second floor. We jump into the ventilation hole at the very end, shoot the panels blocking the path and move on.

We use the console to remove the blue field, and then scan all the capsules. Now we use the console in the middle of the room and wait for the energy field to clear. Having passed along a small corridor, we shoot the panels. We find ourselves in a small corridor. In the room on the left you can find more information about the Kett. We pass through the central door and watch the video.

We clear the room and talk with Jaal. After the next video there will be a battle with the Ketts. Having dealt with them, go to the elevator. Once at the top, there will be a boss fight - the Cardinal. To defeat him, shoot at the sphere that flies around him. By destroying it, the protective field around him will disappear for a short time, and he will become vulnerable to your attacks. Don't stand next to him, try to move all the time, especially since he calls for more and more reinforcements. It shoots with a burst of energy, but it flies quite slowly, so if you have a sufficient distance from the Cardinal you will have time to change cover and escape from the attack.

After defeating the Cardinal, talk to Moshae Sefa. Here you will have a choice of what to do:

  • Destroy the complex together with the Cardinal and the captured Angara“Moshae will approve of your choice, but Jaal will not.” In the final mission you will not receive reinforcements from the Resistance.
  • Do not destroy the complex, free Hangar, release Cardinal– Moshae will be unhappy, Jaal will approve of your choice, and in the final mission you will receive reinforcements from the Resistance.
  • Do not destroy the complex, liberate Hangar, kill Cardinal– there will be no fundamental difference with the previous choice: Moshae will be unhappy, Jaal will approve of your choice, and in the final mission you will receive reinforcements from the Resistance.

Next you will need to walk along the roof to the evacuation zone. Stay close to Moshae - her shield will reliably protect you from enemy bullets. Once on the desired platform, you will need to shoot back from enemies for a certain time - the timer will be in the upper right corner of the screen. You don't have to be on this platform all the time. The main thing is to survive. It is extremely dangerous to remain in the landing zone, because... They can easily get around you there, try to change your position and constantly move between shelters. When the shuttle arrives, we run up to it and watch the video.

We talk with Moshae on the Storm, and then fly to Aya. You can wander around the planet, chat with locals, take on quests. When you're ready, use the shuttle to head to the vault. After this, we talk with Efra at the Resistance headquarters and finish this mission.

Hunt for the Archon

We leave for the Govorkam system on the planet Kadara. First, you should visit the local bar “Kralla's Song”. There we meet Reyes Vidal at the bar. Next you will have to talk with Sloane Kelly, the leader of Les Miserables. Here we will have a fork in the road: accept Sloane’s offer or not:

  • If you agree– Ven Terev will die, but you will find out the necessary data. Some dialogue will change in the future.
  • If you refuse– meet with Reyes Vidal and through the back door we get into the prison, bypassing the guards. There we will find out from Ven Terev necessary information and organize an escape. As a result, some dialogue will change in the future, but Ven Terev will remain alive, and can later be found on Aya, where he will join the Resistance.

Upon returning to the Storm, Drak will convene a meeting where two more important story missions will appear (to complete them, you just need to land on the corresponding planets):

  • H-047c: new world
  • Elaaden: New World

When you're ready, go to the coordinates Van Terev gave and find the transmitter. Now you can return to the “Storm” again and give the device to Gil. Travel to the Tafeno system and board the Salarian ark, which has boarded the Archon's flagship.

We use the console, then through the littered corridor on the right we find ourselves in a room where we find the corpses of salarians. We scan them, and then use the console next to one of them. Next, from the medical terminal we learn about the true condition of the salarian pioneer, Raeka. We return to the littered corridor and scan the capsules. To revive, use the console nearby.

The next part will take place on the kett ship. We immediately meet a group of enemies. Having dealt with them, we use the console on the second level. Then we open the door on the other console for the salarians, and we ourselves go in the opposite direction.

In the next room you don’t have to engage in battle and go quietly. To do this, immediately jump to the lower level in the middle of the room, using disguise if possible. After passing this room, we jump to the second level. You can, of course, go through with a fight.

In the next corridor, all the doors will close when you get close to them, except for one - we'll go there. There will be a huge room without a single enemy. However, not everything is so simple - as soon as you approach the desired door, a huge number of enemies will appear, incl. Rising. Kill everyone and then continue to the Archon's chambers. Open the door on the console for a squad of salarians and go further. The desired door will be locked again, and you will have to go through the security system. Say, "We're beefing up security," and the door will open. Follow the corridors, periodically fighting the kett, until you reach a cutscene.

After it, open the hatch using the console and jump down. We follow a completely linear path. You will only have to face one ghost. Once in the personal chambers of the Archon, we go to the relic of relics. She will be at the farthest end of the room. After interacting with her and a short cutscene, you will be attacked by a Behemoth, a modified krogan. Quite a strong enemy, and you need to constantly attack him, otherwise he will begin to restore his armor. After leaving the room you will have to make one more choice:

  • Rescue the Krogan Scouts- later they will help you in the plot, but Raeka will die, and you will have to choose another salarian pioneer. Drac will be grateful.
  • Rescue the pioneer Raeka– the Krogan scouts will die, and Raeka will help you in the final mission.

Regardless of what you choose, you will have to fight your way through a long corridor with endless enemies. Don't stand still and move forward all the time. Having reached the marker, watch the video. We find ourselves on the “Storm”, where we begin the next task.

Journey to Meridian

We go to the command center on the Nexus to Tann’s office. After talking with your sister, go to the docking compartment and talk to other pioneers in the technical laboratory. We return to the “Storm” and install the “Ghost Storm” technology on the terminal. We gather a team using vidcon and go to Khi Tasira in the Tsivki system.

After landing, use the console to activate the bridge. Going down the gravity well, you will have to fight both the kett and the relics at the same time. Next there will be a fork.

We go to the right, into the scientific sector. The path will be quite linear, so don't get lost. From time to time you will come across turrets that, using consoles, can be forced to fight on your side, which will make the battles much easier. Having reached the goal, we use the console. After the cutscene, several relics will attack you. Having dealt with them, we go back the same way. Along the way you will come across an Ascendant. Deal with him as usual: shoot his orb to knock down the shield, then attack him. Get to the bridge on the other side. Enable it via the console.





On this side you will mainly have to fight with relics. Beware of the turrets. Having reached the goal, we use the console. Next you need to enable four consoles in in the right order: first - the one closest to the right, then the one opposite, the third - diagonally on the opposite side, and last - the remaining fourth, located opposite the activated third. After this, we activate the relic console. We watch the video, and then there will be a battle with relics, among which there will be a destroyer. Try to shoot off his turrets first, and then attack him. He has only one vulnerable spot - powerful gun. He prepares for this shot for a long time, so there will be time to put enough bullets into him.

We move to the control center. Along the way you will come across, like relics, incl. another destroyer, and so are the kett. We use the gravity well to rise to the control center. We go upstairs, use the console and watch the cut-scene. Now you have to fight the kett, led by the Sword of the Archon. After inflicting a certain amount of damage on him, he will disappear from visibility, and reinforcements will arrive. Then he will appear again, but with full shields, and so on several times in a row until you kill him.

Meridian: the way home

This is the final mission in which you will see the consequences of your decisions. Many side missions can be completed after the main story, but some that affect the ending are best completed in advance. The ending is affected by:

  • Did you destroy the complex in the mission “Ray of Hope”. Regardless of whether you killed the Cardinal or not, if you saved the complex, then the Angara will help you in this mission.
  • Who did you save in the mission “Hunt for the Archon”. If Raek, she will help you in the final mission, if there are Krogan scouts, then they, as well as the new Salarian pioneer.
  • Have you completed the additional task “Split in the Ranks”. In this case, the kett can be made weaker. Details below.
  • What arks did you find, and did you find all three salarian pioneers (Raeka/Hijer according to the main story mission“Hunt for the Archon”, turians (Avitus Rix, if you convinced him to become a pioneer) and asari (Sarissa/Vederia - for Cora’s loyalty mission “The Limits of Duty”).
  • Have you helped Jaal with his Flesh and Blood allegiance mission? In this case, his relatives will help you.
  • Has the faction war been resolved on Kadara (Mission “Afternoon”)? In this case, Sloane Kelly or Reyes Vidal will help you.
  • Which outpost did you choose at the very beginning on Eos? If you are a military man, then a detachment from Prodromos will help you in this mission.
  • How the task “Water Supply” was solved on Elaaden. If you closed your eyes to Annea’s actions and left her alone, then she will help in this mission.
  • Where did the ancient AI from Voeld end up? If you gave the hangar, then they will help in this mission, if you kept it for yourself, then no.
  • Is Kalinda still alive on the allegiance mission “Pibi: the mysterious signal of the relics?” If yes, then she will help.
  • Did you arrest Aden or release him in exchange for information (“Truth or Folly”). If you are arrested, then Salen will come to the rescue.

Talk to Suvi aboard the Tempest, then visit any three of the proposed systems and analyze the clumps of corruption. After this, return to Hi Tasira in the Tsivka system. This is the point of no return, so if you want to do something before the end, you need to do it now.

We go to the control center, simultaneously fighting the Relics and activating the console. We watch the cut-scene and go to the exit, after which control passes to your brother/sister. We run to the weapons cabinet and pick up the pistol. We move on, periodically you will be attacked by kett. We only have him and a grenade at our disposal. Having reached the communications center, run to the service entrance, ignoring the enemies, and turn on the quantum mechanical repeater.

Let's return to our GG. We try to open the door several times using the console, and then we run back, climb the gravity well and go outside, where another cut-scene awaits us.

Once on the "Storm", we go to the bridge. After landing on Meridian, we go straight to the goal; there are no branches here. As soon as once again jump off the cliff, you will be thrown out of the Nomad, and you will have to move on on your own two feet. You'll have to fight the kett right away. After defeating them, you can go to the console, where you can transfer the codes that Primus gave, which will make the kett weaker.

We go into the building, turn on the console and go down the gravity well. We follow to the control center, the path is quite linear, so don’t get lost. There will be many kett along the way, but if you have completed certain tasks, then many units will come to your aid, which will make the battles much easier. At a certain moment you will be shown a cut-scene with the Hypereon. For Captain Dunn to survive, you need to find all three pioneers. Next is another battle and a descent down the gravity well. We go through the doors that will open especially for us. The relics here will not attack you. Another move using the gravity well and the final run to control the Meridian.

Now we have a long fight ahead of us. First we need to defeat all the kett, and then we run to the relay, simultaneously shooting back from the Relics. Once you arrive, hold the position indicated by the white circle until Sarah hacks the connection, then use the console. It is not necessary to attack the Architect, the main thing is to avoid his attacks. The second repeater - you will have to activate another console so that the platforms rise above the ferrofluid, and then wait for the platforms to rise above the abyss, then we repeat the procedure as with the first console. After this, we run to the third relay as quickly as possible and activate it. We watch the final cut-scene and credits.

Epilogue: hosts and guests

After the credits, talk to all squad members and the crew of the Tempest, and then leave the Hyperion.

The world is waiting

Once on the Tempest, connect to the videocon. Return to Housing-7 in the Ericsson system, where another video awaits you.

The space odyssey continues. The legendary Mass Effect is sending its fans on an interstellar excursion to the constellation Andromeda, where the adventures of Scott and Sarah Ryder, the main characters of the game, will begin. Game2Day begins a series of guides for Mass Effect: Andromeda, the first of which is a collection useful tips for beginners. And veterans of the franchise should refresh their memory: five years have passed since the release of the third part. Engines at full power, let's go!

Mass Effect: Andromeda - Communication with the team

In the game, it is extremely important to maintain relationships with companions in the story. If you ignore this step, you lose a lot, including the most interesting quests. On the "Storm" your teammates are quite independent and in addition to accompanying the main character during the main missions, they are not averse to getting involved in some kind of adventure themselves. If you keep in touch with them email or Nexus, Sarah and Scott's companions will definitely invite the player to participate in a chain of exciting quests. Successful completion of missions and constant communication with comrades affects their loyalty. This strengthens their determination and commitment to the common cause.

Mass Effect: Andromeda - Profile Selection

Mass Effect: Andromeda launched a fun experiment: instead of choosing a specific class at the beginning of the game and acting in the same style throughout the entire campaign, gamers now have Profiles.

These are gameplay styles that can be switched to on the fly, using different buffs and boosts in specific situations. That is, the gaming style has become more flexible and can adapt to a particular scene in Mass Effect. The same goes for special abilities that you just want to experiment with. For example, the Conduit profile turns a normal jump jump into a biotic force that allows you to move through obstacles.

Mass Effect: Andromeda - Features

This unusual approach to classes means that players have a virtually inexhaustible arsenal of abilities. The points you earn can be spent on three main branches - Biotics, Combat mode and Technique. Don't forget that you can switch and mix up your abilities at any time, even in battle. We definitely recommend trying different combinations and combinations. Some skills have amazing potential that you will have to discover through trial and error. But it's worth it, believe me.


Mass Effect: Andromeda - Jump Pack

Adventures in Andromeda are... so to speak, vertical compared to previous parts of the series. So you'll have to get used to it. A jump pack with a fast cooldown allows you to reach roofs and ledges, and jump over ravines. The game has several puzzles related to environment and there you will also have to turn to the jetpack for help. But the jump pack performs best in combat. You'll see for yourself.

Mass Effect: Andromeda - Faithful "Nomad"

While exploring the many different planets in the game, your character will use a six-wheeled all-terrain vehicle, the Nomad, to traverse the terrain. In addition to its transport function, the Nomad is a vital tool for development and research. During the installation of forward bases, the Nomad's resource search module is activated. When you come across an area that is particularly rich in minerals, the module will raise a real alarm so that you don’t miss out on the tasty morsel. With the help of your trusty all-terrain vehicle (also called an exocraft), you can improve your armor, weapons and travel in comfort.


Mass Effect: Andromeda - Scanning space and planets

"Storm" is equipped with a powerful scanner that allows you to identify satellites, debris and deposits of Element Zero. A useful thing for quickly boosting XP. Small asteroids are full of resources that cannot be found on planets, and Element Zero is only found in outer space. By the way, 100% exploration of the planet will not work unless you search the space around it. It is quite possible that you will be able to discover a couple of interesting quests.

Mass Effect: Andromeda - Memory Fragments

One of the most intriguing quests in Mass Effect: Andromeda is the search for memory fragments. We won’t reveal secrets or spoilers, but one thing can be said: search for these fragments on different planets is very important for revealing the backstory of the game. The more puzzle pieces you find, the better. Each time, artificial intelligence (SAM) will give players access to new stories.


Mass Effect: Andromeda - Completing quests

Another surprise from the developers: most long quests will pause at certain key points. This encourages players to keep up with the storyline and check their journal regularly for updates. If you don't do this, you may fail the quest. So be careful.

Mass Effect: Andromeda - Quick escapes and upgrades

To quickly transfer to the “Storm”, jump into the all-terrain vehicle and hold down the Y key (on PS4 this is a triangle) and you will be transferred to the ship. This is very useful and speeds up the process of traveling from planets to the Nexus and back. As for research and development, this process is a little cumbersome, but you will have to figure it out. By scanning data and completing quests you get a lot various materials and minerals that can be used to create and replenish inventory. Loads of weapons and armor can be collected from dead enemies or in containers, but the most best items will have to craft. You shouldn’t keep a whole bunch of guns or armor in your stash. It's better to "invest" them in improved versions.


"Nomad" is a great helper in a fight

"Nomad" is an ideal tool for attack. As you explore the planets, you will encounter a variety of enemies and your all-terrain vehicle is capable of helping your character out in difficult situations. The best way to fight is to quickly jump out of the vehicle, shoot a couple of biotic projectiles and take refuge in the Nomad again. Be careful: enemies can surround you and attack you from behind.

Don't forget about trading

It is better to sell tons of materials that will accumulate in your warehouse if they have no real value in terms of consumables or research. All you have to do is find any merchant, sell him all this junk and put a bunch of credits in your pocket.

That's all for now, but the collection of guides for this, without a doubt, wonderful game, will be replenished day by day. Good luck!

Players will now find themselves far beyond the Milky Way, into the very depths of the Andromeda galaxy. The main character (or heroine) will have to take on the role of the Pathfinder and thereby lead the search for a new home not only for humanity, but also for many other races in a new, hostile corner of space. Discover new and hitherto completely unknown secrets of the endless galaxy, eliminate alien threats, create your own powerful and combat-ready team, plunging headlong into a deep system of development and customization of skills (abilities).

The Andromeda Galaxy is a completely new chapter in the history of mankind, so only your choice will determine whether the new founders will be able to survive in it and find themselves new home. As you delve into the mysteries and secrets of Andromeda, with the future of many species resting on your shoulders, ask yourself... What are you willing to do to survive?

Character Creation

As usual, the passage begins with character creation. You have to choose: gender (male or female), appearance (default or customizable), training (character class, which are described below), name and history.

. Soldier class- while serving in armed forces Alliance, you tried to learn everything about weapons and tactics. The class has three unique starting skills. The first skill is “Stunning Shot” (Starting skill) - the hero releases heat-guided ammunition that knocks the enemy down. The second skill “Turbocharge” (Open skill) - does not last long, but greatly increases the rate of fire of the weapon and the effectiveness of thermal charges. The third skill (Open skill) - “Endurance in battle” - improves stamina and will allow you to take more weapons into battle.

. Biotic class- While serving in the Alliance armed forces, you were a biotic and helped your comrades with the ability to control mass effect fields. The class has three unique starting skills. The first skill is “Throw” (Starting skill) - biotic skills allow you to throw opponents into the air. The second skill is “Singularity” (Open skill) - a whirlwind holds enemies caught in the way. Third skill “Barrier” (Open skill) - your defense will be strengthened by a powerful biotic barrier.

. Engineer class- While serving as a technician in the Alliance armed forces, you learned to control drones and hack enemy systems. The class has three unique starting skills. The first skill “Reboot” (Initial skill) - causes an electrostatic discharge, which causes great damage to shields and synthetic enemies (can hit several targets in a row). The second skill is “Invasion” (Open Skill) - you hack into the enemy’s armor and weapons, infecting him with a computer virus, weakening his defense (the virus spreads to nearby enemies). The third skill is “Group Support” (Open Skill) - a special technology increases the squad’s chance of survival.

. Leader class- While serving in the Alliance military, you were a team player and worked with your comrades for your own safety. The class has three unique starting skills. The first skill is “Energy Absorption” (Starting skill) - absorbing the energy of the target’s shields allows you to restore yours (this skill is especially effective against synthetic enemies). The second skill is “Extermination” (Open Skill) - an aura of mass effect fields that envelops you, slowly deals damage to nearby enemies. The third skill is “Group Support” (Open Skill) - a special technology increases the Otrad’s chances of survival.

. Class "Badass"- when the battle starts, you always find yourself in the midst of it - often in accordance with the recommendations of the Alliance, but sometimes not. The class has two unique starting skills. The first skill is “Dash” (Starting skill) - you fly at enemies like a comet, restoring part of your shields upon impact. The second skill “Endurance in battle” (Open skill) - improves stamina and allows you to take more weapons into battle. The third skill is “Dash” (Open skill) - see above.

. Operative class- While serving in the Alliance armed forces, you studied covert operations and technology used by special forces. Before participation in the Andromeda Initiative, such knowledge was rarely applied. The class has two unique starting skills. The first skill is “Tactical Camouflage” (Initial skill) - the technology of bending light rays allows you to become invisible for a short time (attacks from invisibility cause more damage, but destroy the camouflage). The second skill “Endurance in battle” (Open skill) - improves stamina and allows you to take more weapons into battle. The third skill is “Tactical Camouflage” (Open Skill) - see above.

Prologue: "Hyperion"

After creating a character, an introductory video will begin. Control will not pass into your hands right away - before that you will have to talk with some members of the crew of the Hyperion ship. At the beginning of the game you will be introduced to response styles. The style of answer will determine the character of the main character, so always think before you answer. There will be four response styles in total: 1 - Emotional, 2 - Reasonable, 3 - Relaxed, 4 - Professional.

So, after a short dialogue, a strange incident occurs with the ship, so the Pathfinder asks the main character (or heroine) to appear on the captain’s bridge. This creates two tasks: the main one - «» , additional - «» (or brother if you play as a girl). Since the sister’s capsule was damaged during the gravity shutdown, it is necessary to carefully examine it. The capsule will stand 9 meters from the character. Everything will be fine with your sister, since SAM will not find anything alarming, so you can safely go to the captain’s bridge of the ship (the icon with an asterisk is the main goal).

Upon arrival, there will be a small explosion due to the system rebooting, so a new main task will appear - «» . When Cora tells you what the problem is, you will need to scan the power circuit and thereby find out what the cause of the problem is. Now you can get confused because at first it is not entirely clear what needs to be done. Cora ordered a scan of the power circuit, which is located directly above the key mark (in the middle of the huge generator). After that, scan the part on the right and get the following task - «» . To do this, go to the next mark and interact with the control panel. Did you do it? Then it's time to head to the monorails. Open the doors ahead and go further to the mark. Upon arrival, launch the monorail, after which a cutscene will begin.

Well, after a rather interesting scene, the Pathfinder decided that it was necessary to study the planet, because it was unknown what awaited the Hyperion in this place. He orders a squad to be assembled for reconnaissance, so when control of the character returns to your hands, collect your things: helmet and weapons. Then go to the hangar.

Mission: "On the Surface"

“The expedition to Housing-7 ended in disaster. The planet is not even close to the treasure that the scanners showed: its atmosphere is toxic, and deadly electrical storms brought down both shuttles.”

The landing on the first planet in the Andromeda galaxy did not go very well: another incomprehensible anomaly occurred that disabled the ship. In the end main character and Liam fell to the planet and lost contact not only with the rest of the team, but also with the Hyperion. So the first task looks like this - «» .

: By scanning samples of unknown technologies and life forms, the character will receive scientific data points - “ND”. In turn, ND can be spent in scientific center, thereby obtaining new types of armor and weapons.

The path will be completely linear for now, so along the way I will note the most remarkable and important details along the way. So, the first thing the young heroes will do is stumble upon a path along which lightning will strike - here they need to make a dash and quickly run to the cave on the opposite side. The main thing is not to slow down, otherwise the hero will be hurt. And after leaving the small cave on the other side, you can optionally test the weapon by shooting the fuel cell a couple of times. Further the path will remain the same linear, but now you will have to learn how to use a jetpack, which is not difficult at all. Therefore, upon arrival at the key point, a cutscene will begin.

During the cutscene, the heroes stumble upon unknown creatures who are armed and, judging by appearance dangerous. But the most important thing is that among the wreckage of the ship lies the wounded Fisher, who urgently needs help. The only problem is that very soon unknown creatures will find him. Your new task is «» . I recommend not waiting for the moment when they finish off Fischer and attacking them first. After the battle, the next cutscene will begin.

So, it’s impossible to take Fisher with him, because he broke his leg, so he asks to go further and find the rest of the members of the Pioneer reconnaissance group. This creates an additional task: «» . The task is easy to complete, because the container with supplies is nearby, so take everything that is inside and the task will be completed. In any case, move on, the path is again linear.

When you get to a huge alien building, you will find not only representatives of an alien life form, but also your comrade, who will soon be killed. Therefore, feel free to start a shootout and kill all the enemies. After the battle, find Kirkland. Unfortunately, the guy died, so there is a new additional task: «» . By the way, don’t forget to search the alien corpses and other debris.

Having walked a little further, the heroes will notice signal lights in the sky, so the task will appear: «» . I recommend going there right away. However, do not rush too much, because an unknown and invisible creature will suddenly run out into the gorge along the way to meet the heroes. Immediately at this moment, step back and shoot the monster from afar. You will come across such monsters more than once in the future, so be prepared. In addition, when you get to the second half of your ship (the fallen part after the crash), the heroes will again be attacked by alien creatures that will need to be defeated. At the same time, constantly move forward and inspect all the debris, boxes, enemies, etc. Don't miss items.

In addition, when you reach the strange ruins, a corresponding additional task will appear: «» . Don't be afraid. Feel free to go inside the building with the orange mark on it. Move deeper into the building, where the heroes will soon stumble upon a strange sealed door.

: At this point, pay attention to the radar icon. The point is that this icon will indicate the most interesting places. And the more it flickers, the closer the character will be to the goal. So take note.

So, in order to open the sealed room, the power supply must be restored. There is a machine responsible for this matter in another part of the complex. You could even say on the opposite side. Since nothing will work without power, I recommend not even wasting time on any devices, so go to the corresponding icon and click on the control panel. As a result, the energy supply will be restored, so return back to the sealed doors and be sure to collect all the items along the way. In general, go inside the room where you will meet a strange robot. You shouldn’t admire it for a long time, so quickly deal with it, scan and collect all the items, and then leave this alien complex.

But before you go outside, get ready for battle, because the enemy has ambushed you with the participation of invisible monsters. Pick up some fast-firing weapon to react faster and kill enemies. After you kill everyone, go in search of Greer.

To find your partner, you need to go forward from the alien building directly under the large bridge at the top. Then go through the rocks and look to the left - there is a passage into the cave. Right near the entrance you can hear Greer's voice, who does not understand what is happening and what these creatures need. When you get a little closer, open fire as soon as possible, otherwise Greer will be killed. After the battle, it turns out that Greer was unable to contact the others due to a broken receiver. But this is not so important anymore, because it is time to move on.

Since the flares were fired from the same location as the main target, head straight there. As you get closer, you can hear “SOS” signals from Cora, so this is how the task appears: «» . Don't waste time and move on. And remember that almost all hard-to-reach places can be overcome using a jetpack.

When you get to the second shuttle, a task will appear: «» . Therefore, quickly take a comfortable position closer to your comrades and start shooting enemies carefully and confidently. In addition, I would like to add that this time the enemies will try to throw grenades at the heroes, so either quickly dodge using rolls or using a jetpack. When there is a moment of calm, regroup, raise the level of the heroes and get ready for the next enemy attack, because now the enemy analogue of the landing force will begin to land spaceships. Don’t forget also that you also have grenades in your arsenal (it’s best to throw them into the thick of enemies), and against melee creatures (invisible monsters), a shotgun is perfect (unless, of course, you missed it). And also, if the shield has disappeared, then it is better to sit behind some kind of cover, for example, behind a stone, until it is restored.

At the very end of the battle, your squad is attacked by “Something Heavy”. So, it’s better to behave carefully with this alien creature, because in his hands is a powerful weapon that will quickly remove the shield, and then all your health. Try to attack from the pull-up and “shine” your body less so that he doesn’t critically hit you. After the battle, a cutscene will begin.

Thanks to the successfully repulsed attack and established communication, it was possible to contact SAM, who in turn connected the main character with the Pathfinder, but it turned out that he was trapped, so it was necessary to find and save him as soon as possible. Your new main task: «» . Travel from your current location to east direction to a key point on the map. Along the way you will have to kill a couple more stone-headed enemies, and upon arrival another cutscene will begin.

The pioneer said that he would have to destroy a huge alien tower. Otherwise, not only will the heroes not be able to get out of this planet, but also “Hyperion” will not be able to get out of its trap, so it commits sabotage, blowing up several important structures, after which lightning begins to strike across the entire area. This gives rise to the next important task: «» . In general, now everything will be simple, because you just need to make your way forward, expose yourself less and kill enemies more - in general, an assault.

If you have chosen a character who has some effective skills against enemies, then now is the time to use them. In addition, do not forget about the jetpack, because if it becomes too difficult to break forward further, then you can use it to quickly change position or counterattack. And don’t forget to collect all sorts of useful items from containers and other things along the way. Move to the next key point, which is indicated on the radar.

When you reach the tower gate, an additional objective will appear: "Order Cora or Liam to protect both flanks." To do this, press the key assigned for orders and move the squad to any convenient area. Orders related to an attack work absolutely the same way - you just need to show the target. There will be two points in total and only you can choose which point and whom to send, and this does not play a particularly important role.

When you order the squad to defend the points, the “Defend the Pathfinder” task will again appear and another line with the decryption progress. All you need to do now is wait for this download to finish. The task is only made more difficult by the fact that enemies will now begin to attack and you need to fight them off, so find a convenient place and fight them off. When the download is finished, go to the door and click on it. The next cutscene will begin.

Mission: "Reunion with the Nexus"

“Hyperion has docked with the Nexus, which is supposed to coordinate the work of the Andromeda Initiative participants.

Due to unforeseen circumstances, the Ryders' father died, so the command of the Hyperion is taken over by the main character (or heroine), to whom the Pathfinder gave, in addition to everything, artificial intelligence - SAM. Now you need to go to the Nexus on the monorail, so go to the indicated mark, inspecting the ship along the way. Upon arrival, you will need to find Nexus employees, so open the doors and first of all talk to the artificial intelligence that helps with immigration issues, called “Avina”. Although it will not provide anything useful, it will become clear that its data is outdated.

Go down the steps a little lower and go forward, where you will come across a worker among all the boxes and lamps with whom you can talk. Soon Kandros will join the conversation, who will tell you that they arrived here fourteen months ago. Travel with him to the Nexus command center on the monorail. Upon arrival, another cutscene will begin.

After a small shocking scene you will receive an additional task «» , the passage of which is - . However, this is not important now, since the first thing we need to do is talk and discuss everything in detail with Director Tann at the Pioneer headquarters. Go down and turn to the right towards the doors, where the next cutscene with a bunch of dialogues will begin. However, this is where the current mission will end and the next one will begin.

Mission: “From a clean slate”

The Nexus needs an outpost to supply resources, but the only planet within reach is Eos. You, the Pathfinder, are asked to do the impossible: find a way to make Eos habitable and help the Initiative gain a foothold in the system. Director Tann provided funds for this desperate operation. You will receive both a ship and a support group."

After a conversation with Director Tann, the new “Trailblazer” learns about many events that have occurred during all this time. Thus, a new task appears: «» . It's time to return back to your ship, so get on the monorail and use it to move to another location.

Run to the Atrium, and from there to SAM’s think tank for a very serious and important conversation. After the dialogue, the character will have the opportunity to choose a unique “Profile”, which will improve general human skills. Moreover, there will be a total of seven profiles to choose from, each of which is unique in its own way. All profiles are described below.

All profiles and bonuses

. Profile ""- soldiers specialize exclusively in combat. No one knows how to deal with enemies like they do. The profile allows SAM to reconfigure the Pathfinder implant for better performance on the battlefield. All profiles and first rank bonuses:

♦ Sniper Focus: Increases damage dealt for each target destroyed in a short period of time.

>+10% Weapon Damage

>+10% Weapon: Accuracy

>+2 Damage Resistance

>+10% Weapon: Magazine Capacity

. Profile ""- engineers understand both offensive and defensive technologies. This profile customizes the implant worn by Ryder, allowing him to control a small combat drone. First rank bonuses:

♦ Combat Drone: A small drone that speeds up the recharge of techs and self-destructs by releasing an EM pulse if enemies approach it. After the drone is destroyed, the reload speed becomes normal.

> +20% Damage of all combo moves

> +20% Vehicle: Construction Health

> +20% Technique: Restore health of structure

> +20% Technique: Structure Damage

> +20% Technique: Recovery and Defense

. Profile ""- Adepts specialize in biotics and can destroy and stun enemies through the use of mass effect fields. In this profile, the biotic implant worn by Rider has been modified to allow him to take out opponents without firing a shot. First rank bonuses:

♦ Biotic Echo: Biotic combos can additionally explode all enemies they affect.

> +15% Biotics: Strength

> +15% Biotics: Area of ​​Damage

> +15% Biotics: Area of ​​Effect Radius

> +20% Biotics: Effect Duration

> +20% Biotic Combo Move: Radius

. Profile ""- guards unique warriors, simultaneously using technology and biotic abilities on the battlefield. This profile creates a direct connection between the Pathfinder implant and the built-in computer systems his armor, which gives the Pathfinder additional protection from blitz shields. First rank bonuses:.

♦ Tech Armor: Absorbs a significant portion of damage that passes through shields.

> +15% Damage of all combo moves

> +10% Vehicle: Reload speed

>

> +20% Skill: Recovery and Defense

. Profile ""- attack aircraft act aggressively in battle, preferring to engage the enemy at a short distance and inflict great damage. This profile subtly reconfigures the Pathfinder's physiology, allowing it to absorb enemy blows and use external energy to enhance shields. First rank bonuses:

♦ Siphoning Strike: Melee attacks restore shields.

♦ Biotic Jumps and Dodges: Use biotics instead of a jump pack.

> +20% Melee: Damage

> +50% Melee: Strength

> +10% Biotics: Cooldown Speed

> +20% Skill: Reduce shield cost

> +10% Maximum shield charge

. Profile ""- infiltrators are versed in both weapons and technology. They prefer to eliminate enemies from a safe distance. With this profile, Ryder will become more agile and will be able to track his enemies even in the most frantic battle. First rank bonuses:

♦ Observation in battle: Enemies are visible through the sight through walls.

♦ Tactical Retreat: When evading, the cloaking device is temporarily activated.

> +20% Weapons: Accuracy

> +20% Weapons: Stability

> +20% Vehicle: Reload speed

> +10% Weapons: Increases damage when hit in the head/weak spot

. Profile ""- This is a jack of all trades, possessing both combat and technical and biotic skills. This profile modifies the Pathfinder's mind and body for versatility, allowing him to quickly switch between shooting, technology, and biotics. First rank bonuses:

♦ Biotic Leap: Evades allow you to quickly cover short distances, even if there is solid matter in the way.

> +5% Weapon Damage

> +5 Damage Resistance

>+ 15% Vehicle: Reload Speed

> +15% Biotics: Skill Damage

> +15% Skill: Recovery and Defense

So, after you have decided on the profile of your hero, the next important task will appear: «» . In addition, you will receive an additional task «» - completing all additional tasks. In any case, go to the ship. Upon arrival, a cutscene will begin. When control returns to your hands, then you can look around, but do not forget that you need to report to the bridge. A cutscene with a couple of dialogues will begin on the bridge, and then the heroes will set off.

: Be sure to visit the scientific terminal just below, because in the “Research” section you can open new drawings and enhancements using previously obtained scientific data - “ND”. And in the section called “Development” you can create new items and various improvements.

: In the Research section, each category has various types scientific data. This includes " Milky Way", "Eleus" and "Relics".

Soon a map of the galaxy will appear before your eyes, and the task will say: «» . There is nothing particularly complicated: you choose a system, and then choose a planet. On the planet, in turn, you choose a landing site and equipment. A splash screen will follow.

: In addition, for the first landing on Eos, I recommend taking Vetra with you, because she will greatly help in establishing relations with the new companion - Drak.

Well, after landing on the planet Eos, two main tasks appear. So, the first main task: «» . Second task: «» . So, move towards the buildings and collect items along the way + try to sometimes view various objects using a scanner, because this way you can collect a lot of useful data.

When you reach a place called “Outpost Central Control Point”, then you will need to find the access code to the locked buildings. The code (in the form of a data block) is located in the building next door - in the northeast side of the entrance to the locked buildings. In addition to the code, there will also be an interesting audio recording and “Diary: Botany Analysis” inside. Anyway, now go back to the locked doors and open them.

Inside, scan the doors ahead and turn left. In the hallway there will be a terminal with a "Message for Nick Taniopoulis" and a note called "Huh?" A little further on at the end there will be another terminal, but with an audio recording. In addition, here you can collect many useful items and scan many objects. In any case, you will need to listen to the plot recording, from which it will become clear that there is a remote blocking in place in this place, and therefore there is no power supply. This is how the task appears: «» .

So, now you need to go to the building on a small slope, which is located behind the “Storm”. Go up the stairs, interact with the door and a dialogue will begin with the living character inside. The survivor will be someone named Clancy, so anyone needs him in a convenient way convince that it is necessary to turn on the power. You can promise that you will deal with the kett. In any case, the next task will be: «» . It soon turns out that the generators are not working, so you need to scan the power towers to find a place to connect. By the way, the easiest way would be to use the generator, which will stand right next to Clancy’s house, because there will also be a power tower right next to it. After scanning, you will need to turn on two energy towers. Finding them isn't a problem, so it's only a matter of time before you activate them, but when you do, the outpost will be attacked by kett, so you'll need to defeat them. There will not be many waves, so after destroying a couple of landing groups, it will be possible to finally launch the power control station. Return back to Clancy Arkvist and a cutscene will begin.

So, now it's time to find the transport Clancy was talking about. To do this, you will need to carefully inspect the containers using a scanner.

Mission: "Ray of Hope"

All endings and key decisions

In Mass Effect: Andromeda, as in all other games from the BioWare studio, there are different endings, each of which depends on what decisions the players made during the game (and not just the story part). And, as a rule, there are an incredible number of such solutions. However, in addition to this, there are many other decisions and choices in the game for the development of the storyline/world, which will be reflected in one way or another at the end of the game. Some options greatly influence the end, for example, who exactly will come to the rescue in the final part. There are even plot development options that affect the future (future games in the series). Below we detail all the endings and resolutions in Mass Effect: Andromeda that exist in the game and what they affect.

Some choices and decisions of the main character (heroine) can be found in the Code. For example, it will be possible to find the consequences of completing story missions, attitudes towards allies and companions (in the corresponding section). But in fact, there are many endings in Mass Effect: Andromeda, since they all depend solely on the decisions you made along the way. Everything is taken into account: from the plot to additional missions. Therefore, all solutions and choices are presented below.

Important storyline decisions

- Prologue. Has the hero/heroine explored Habitat 7 in detail? Very important point. If this is the case, then Alec Ryder will speak highly of the future Trailblazer as a hardworking and moral leader.

- Mission - 1: “From a clean slate.” On the planet Eos, in the end you will have to make a choice about which outpost to build: scientific or military. If you choose scientific, then all subsequent dialogues and cutscenes will be sent to this moment. There will be no significant impact on the plot from this decision, but the resolution of internal issues will depend on you. If you choose military, then this will be mentioned in subsequent dialogues. In the future, during the development of the plot, if military support from Prodromos is needed, it will be available.

♦ - Mission - 3. Being on Voeld (Nol), the hero/heroine will have to fight the Kett Cardinal at the very end of the mission. After the battle and a short cutscene, a difficult choice will appear: 1 - "Destroy the entire facility along with the Kett Cardinal", 2 - "Save the objective, but take a shot at the Kett Cardinal.", 3 - "Save the facility and the life of the Kett Cardinal". If you save the object, but kill the Kett Cardinal, then in the most last mission on Meridian, representatives of the hangars will come to the main character/heroine to help.

- Mission - 4. Was the deal with Sloane Kelly accepted? Whether you allowed her to kill Veren or not. If you save Veren's life, he will later appear in the Angarsk Resistance. If you agree with Sloane and kill Veren, you will still have the opportunity to talk to him, after which he will be executed. This way, regardless of the choice, the hero/heroine will still be able to see them.

♦ - Mission - 5. Who did the character save from the Archon's flagship at the end of the mission after the battle with the Boss, a modified krogan? It all depends on who was found: the Krogan Pathfinder or the Salarian Pathfinder. The point is that the choice affects which people will join the Pathfinder in the final story mission. As for the escape phrase, it does not affect anything. As a result, either a krogan or a salarian will simply join the hero/heroine. So you will still have to fight off the waves of advancing kett, no matter how you look at it. In addition, if Drac is on your team, then he will definitely speak out about any decision made.

- Mission - 6: “Point of no return.” Now this the fate of Captain Dunn(she is also the captain of the ark "Hyperion"). She can either die or survive. How to save Captain Danna? In order for Captain Danna to survive, it is necessary to complete a loyalty mission for Cora before the start of the mission and convince Avitus in the building of the Turian Ark to become the Turian “Pathfinder”. Thus, in the last mission, the Pathfinder should have three other Pathfinders: the first is one of the two salarians, the second is a turian, the third is an asari. Only in this case will Captain Danna be able to survive the emergency landing. If the conditions are not met, then she will die after the heroic rescue of the crew.

. So now the story ends with Ryder having to decide who to make ambassador to the Nexus. Everything is simple here, because you can even choose the one you like the most. This decision does not affect anything.

Important side mission decisions

Important Ally and Relationship Decisions

Dear visitors! Complete walkthrough Mass Effect: Andromeda is currently under development, so bookmark this page to make it easier to keep up with updates!

Ray of Hope is one of the main missions in the game Mass Effect Andromeda. The task will have to be completed on the planet Voelda of the Nol system; the task is to free the Angara prisoners and destroy the Cardinal. During the mission, you will have a choice: save the prisoners or destroy the base with the Cardinal. Every choice has consequences, and many gamers don't know what to do. In this article we will tell you what choice to make: save the hangar or destroy the Mass Effect Andromeda base and what this will lead to.

Bad choice: Blow up the base along with everyone else

The most bad choice is destruction scientific station, the explosion will kill both the Cardinal and the Angara prisoners. In the future, such a decision will lead to bad consequences; there is no point in blowing up the station.

Neutral choice: rescue prisoners

A choice with neutral consequences is to rescue the Angara prisoners. The downside is that the Cardinal will remain alive, of course, this will not lead to anything bad, but you will not receive any bonuses.

Good choice: Rescue the prisoners and destroy the Cardinal

It is better to try to save the Angara prisoners and destroy the Cardinal. To do this, first of all we save the prisoners, and only then by pressing RMB we kill the Cardinal. If successful, you will not only kill the enemy, but also receive a detachment of Angara, who will fly to the rescue in the last story mission.

Summing up

Now you know what to choose in Mass Effect Andromeda: save the hangar or destroy the base. As you can see, with a skillful approach, you can achieve a positive result, thus killing two birds with one stone. Good luck!

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