Armata: which tank is better, which tanks to upgrade for a beginner. Suppliers and the beginning of the game

Armored Warfare is incredibly similar to World of Tanks. In some cases, the brainchild of Obsidian Entertainment simply shamelessly copies the Wargaming game. However, if these games differ in any way, it is in the assortment of equipment. And if World of Tanks paid attention exclusively to tracked vehicles, then Armored Warfare There are also devices with rubber running.

There are five types of vehicles in Armored Warfare: Main Battle Tank, Light Tank, Tank Destroyer, Armored Vehicle, and Self-Propelled Artillery. Even an avid WoT fan will have a hard time figuring out what’s what, what to download, what to choose. Let's talk about this.

Let's start with the most basic: basic battle tanks .

The most popular, non-specific class falls under the category of main tanks. This type of technology has the lowest barrier to entry and is the easiest to manage. Although, on the other hand, your responsibility will be higher. And it just so happens that he rides in heavy tanks greatest number so-called deer, who take them because of the ease and clarity of control.

You can “tank” with this vehicle. She decides the outcome of the battle. But it should be noted that the most effective powerful tanks of this branch are the most expensive to maintain. In short, an expensive elite with the ability to shoot not only from the main large-caliber gun, but also from homing missiles.

Light tank.

Light tanks for those who believe that mobility is much more important for survival on the battlefield than thick armor.

In Armored Warfare, if you compare it with the familiar World of Tanks, two categories have merged here: medium and light tanks. Although there is a difference between them, it must be admitted that it is often small. On light tanks it will not be possible to “bend”. Light tanks will not be able to confidently penetrate enemy armor or arrange positional firefights. The task of equipment in this category is to shine and scour the rear. The best thing that can happen to this category of tanks is a breakthrough to the rear, where enemy artillery or “sleeping” tanks are stationed. But even here it won’t be for him easy life, since artillery in Armored Warfare is not such a defenseless creature as in World of Tanks, but more on that later.

Light tanks are also used as support and escort vehicles for heavy vehicles. It is not clear what will happen next, but so far the support game is not ending very well for light and medium tanks. They most often simply play the distracting role of victims, who are often shot at because they are more vulnerable. Therefore, a typical game on light tanks involves fleeting shooting at enemy positions and constant exposure of them. Shine and you will be useful for the team, since trying to decide the outcome of the battle with your light cannon, which is not always capable of inflicting damage in the region of 200, is not effective.

To survive you must rely on smoke grenades.

Now this is where it gets interesting. Most often, these are armored, fast, maneuverable vehicles with rubber wheels, free of tracks. Representatives of this class have the thinnest armor, the most powerful guns and are capable of achieving the highest speeds along with the light tank class. The classic tank destroyer is an inconspicuous, low-profile unit that has the bonus of sitting motionless in the bushes. Their guns are very accurate and powerful. If you like to aim vulnerabilities in enemy vehicles, this class is for you.

It is worth adding separately that it is good to shoot with this technique, leaning out from behind a hill, when the enemy does not see you, but you already see him. This is achieved due to the high reach of the gun. Those. the machine itself is below, and the gun is high above. The only negative is the insufficient vertical aiming angle.

The guns of fighters are located quite high, so they have large declination angles, which gives certain advantages in battle.

Otherwise, tank destroyers cannot be shot at. One-shots in Armored Warfare are not very common, here even artillery does not always kill the first time, but even the most powerful tank destroyer may not survive two good hits.

Armored vehicle.

The creators of Armored Warfare considered that going on reconnaissance missions and shining light on light tanks is the same as shooting sparrows from a cannon. Therefore, they introduced a special reconnaissance class into the game called the Armored Fighting Vehicle. From the combat one, by the way, it has the same name. But in fact, we have very, very fast, small, inconspicuous, nimble cars that have a special bonus for detecting opponents, as well as a bonus for their own detection. Yes, armored vehicles are equipped with the famous "light" that will alert you if you are detected.

As a final argument in favor of using the vehicle as a skirmisher, it was equipped with a target designation module, which acts in a special unmasking manner: you point it at the enemy, and no matter where and how he stands, he becomes visible to all your allies. A tank that is illuminated in this way needs to immediately change its location, because artillery shells are most likely already flying at its address.

Armored fighting vehicle can mark targets

To top it off, you can also add high efficiency in capturing the base. A couple of armored vehicles entering the base will be more effective at gaining capture points than four heavy tanks.

Well, the disadvantages of armored vehicles are clear even to those who have little knowledge of the subject of network tank action games: practically complete absence armor and a useless gun that can only penetrate similar vehicles, tank destroyers, and artillery, and only then if you’re lucky.

Self-propelled artillery installation.

This is old, familiar artillery. But it seems so only at first glance. In reality, she's not that familiar. The main thing that needs to be said is that the developers of Armored Warfare, who copied almost everything from World of Tanks, rightly decided that playing as an artillery can be very boring and tedious, and she herself sometimes causes real rage among players whose tanks are destroyed on the first hit. Therefore, it was decided to rethink the artillery here.

To begin with, it must be said that artillery has a considerable supply of lives. Often, a similar safety margin heavy tanks only twice the similar reserve of seemingly fragile artillery. In World of Tanks, in most cases, artillery fights until the first hit, but here the situation is somewhat different, and the artillery is capable of not only withstanding several shots, but also giving a normal rebuff in close combat. In general, it’s more fun to play as art here. The only thing that makes life difficult for her is that she becomes visible to opponents after every shot, including enemy artillery. Otherwise, it’s still the same top-down firing mode, brazenly merged with WoT.

Artillery installations fire from a safe distance and can even hit targets that are not in direct line of sight.

The choice of equipment and its class, as you can see, is quite wide, and anyone can choose a tank according to their character. To get new types of equipment, you need to be friends with suppliers, who will supply you with new weapons. This very friendship is about earning a reputation, which, in fact, is nothing more than combat experience. The more experience, the more equipment your suppliers will have.

In addition to a purely individual approach to choice, there is also a subjective approach. The fact is that in Armored Warfare there is a PvP mode, where vehicles do not respawn, and PvE, where respawning takes place. In addition, the impressive variety of maps that the developers promise to provide us with in the future have their own relief features that level out the superiority of one class and add points to another. Well, to top it off, you can also add a shift system weather conditions, which also increases and decreases the characteristics of combat vehicles.

Overall, the World of Tanks experience or War Thunder, if it helps in choosing a tank in Armored Warfare, it’s not much, because technical parameters tanks are very different from what you can imagine by eye. In general, it is still unclear how it will be in the future, but for now one of the signature features of Armored Warfare is the inability to visually estimate the positive and negative qualities of tanks. So, for example, a monster with a hefty tower and big gun in reality it will turn out to be a weak firecracker, removing 150-200 damage, and some heavy, slow tank, which supposedly should be impenetrable in general, will penetrate very well from almost all sides. Therefore, you have to wait for the final release and watch how the preferences and “indications” of the developers themselves change. And if earlier they said that, for example, there would be a respawn in PvE modes, then recently they said that in PvE there would never be a respawn, and the deceased would remain in observer mode.

All we can say for sure is that if you enjoyed playing as Fireflies and Artoos in World of Tanks, then you will enjoy doing it in Armored Warfare. With the class of heavy and light tanks the situation is somewhat different, which can develop into both delight and disappointment. Well, the only thing that absolutely everyone should try is a tank destroyer, especially those who like to play on tanks in World of Tanks and War Thunder.

Hi all. In today's article I would like to tell you about the most important thing in Armored Warfare - this, of course, is about technology. Let's see what technology is available on at the moment and what’s special about it and its development branches.

Suppliers
Perhaps I’ll start with the fact that the game presents development branches in the form of suppliers, and not in the form of individual nations. Today there are two of them in AW - Sophie and Marat.
Former diplomat Sophie Wölfli knows firsthand that main secret survival - the ability to adapt.

Marat Shishkin supplies his customers with equipment that has enormous combat power. His motto: “Whoever is stronger is right.”

Both suppliers have equipment various countries: USA, France, Italy, Germany, Great Britain, Russia and USSR. Why Russia and the USSR are separate, I think you can guess for yourself.

Vehicle classes

Each supplier has 5 classes of equipment:

Main battle tank (MBT)- the main striking force in the game. It has high firepower and strong armor, and relatively good maneuverability makes it truly universal machine. In addition to the main armament, the MBT can be equipped with guided missiles. If you prefer to be in the very center of the battle, drawing enemy fire on yourself, then the main battle tank is perfect for you.

Example – M1 Abrams (7th level, USA)

Light tank, also a maneuverable tank - a lightweight version of the main battle tank. It is equipped with quite powerful weapons and has high speed, but relatively weak armor does not allow him to remain on the front line for a long time. The main trump card of LT is mobility. Moving quickly and changing position, he constantly fires at the enemy. Increased accuracy when firing on the move helps him perform this maneuver effectively. Besides, light tank has an increased supply of smoke grenades, which will allow him to instantly hide from the enemy’s field of view. This vehicle is perfect for reconnaissance, covering flanks and destroying lightly armored targets.

Example - PT-76 (1st level, USSR, available at the beginning of the game)

Tank Destroyer, also a wheeled tank destroyer, is a fast vehicle that has the most powerful weapon in the game. He poses a serious threat to all types of enemy equipment, but is vulnerable to enemy fire, so he must carefully choose his position and move quickly. Besides powerful gun The tank destroyer has a number of features that allow it to dominate the battlefield. Due to its design, the fighter is inconspicuous, and while standing still, it receives an additional bonus to stealth. He also has sniper precision, which allows him to find weak points enemy equipment. In addition, the fighter's guns are located quite high, which gives it certain advantages in battle. TO weaknesses IT can be attributed light armor and low viewing radius. If you want to deal the highest damage on your team, then the Tank Destroyer is definitely your choice.

Example – Centauro 120 (7th level, Italy)

Armored combat vehicle, these include reconnaissance vehicles, infantry fighting vehicles and fire support vehicles - fast-accelerating light vehicles with a long viewing range. It is practically invisible to the enemy due to its small size. Her main role in the game - reconnaissance. While stopping, the vehicle receives an additional bonus to target detection, and if it is spotted by an enemy, the player will know about it as long as he remains in the field of view of the enemy’s vehicle. One more important feature AFV - target designation. With this skill, you can target an enemy target, making it vulnerable to your allies. The invisibility of the marked target will be reduced, the vehicle will be displayed on the mini-map, and all hits to this vehicle will cause critical damage. Among other things, the AFV has the highest speed of capturing an enemy base. Weak side This type of vehicle is characterized by an almost complete lack of armor. To survive, you must be cunning, hide and be in constant motion.

Example – VBL (6th level, France)

Self-propelled artillery unit- a special class of equipment that hits the enemy at a long distance. It has a special sight that allows you to inspect the entire battlefield. Has a powerful weapon, but weak armor. It is not adapted for close-range combat, so it is usually located in a relatively safe area and requires escort. Artillery deals area damage and uses special projectiles to help allies. It is not suitable for fighting single targets, since it deals low damage to them; it is used much more effectively to hit a group of vehicles, since one shot covers quite large area. In addition, artillery units can fire special ammunition that affects the course of battle: flare shells and jamming shells, which temporarily disable the mini-map and target markers for all enemies in the radius. With all my strengths the artillery is poorly protected and is also detected by enemies after each shot. This is the same art notorious to WoT players, but with one main difference - it does not introduce an imbalance into the game and a bunch of negativity. For example, if an artillery weapon aims at your tank, a warning appears on the screen. Agree, it wouldn’t hurt to introduce something like this at Wargaming.

Example – Paladin (8th level, USA)

Bottom line
Armored Warfare has a vast array of vehicles, creating plenty of tactical variation on the battlefield and something for every player to suit their tastes. MBTs deflect shells, reconnaissance vehicles conduct reconnaissance, each type of equipment fulfills its role to the fullest. In general, as far as technology is concerned, everything in Armored Warfare is simply gorgeous.

Available in the game Armored Warfare: Project Armata five classes of military equipment. You can choose a main battle tank, a light tank, a tank destroyer, an armored fighting vehicle, or a self-propelled artillery unit (for PvE).

Main battle tank

Main battle tank- the main striking force in the game. It has high firepower, strong armor and modern means protection, and relatively good maneuverability makes it a truly universal machine. In addition to the main armament, the MBT can be equipped with guided missiles. If you prefer to be in the very center of the battle, drawing enemy fire on yourself, then the main battle tank is perfect for you!

Light tank

Light tank- a lightweight version of the main battle tank. It is equipped with a fairly powerful weapon and has high speed, but its relatively weak armor does not allow it to remain on the front line for long. The main trump card of LT is mobility. Moving quickly and changing position, he constantly fires at the enemy. Increased accuracy when firing on the move helps him perform this maneuver effectively. Has no penalties to movement speed when moving over rough terrain. This vehicle is perfect for reconnaissance, covering flanks and destroying lightly armored targets.

Tank Destroyer

Tank Destroyer- a fast car with the most powerful weapon in the game. He poses a serious threat to all types of enemy equipment, but is vulnerable to enemy fire, so he must carefully choose his position and move quickly. In addition to a powerful gun, a tank destroyer has a number of features that allow it to dominate the battlefield: thanks to technologies that reduce firing noise, vehicles of this class can temporarily receive a bonus to stealth when firing from a standstill. The weaknesses of IT include light armor and a low viewing radius. If you want to deal the highest damage on your team, then the Tank Destroyer is definitely your choice.

Armored combat vehicle

Armored combat vehicle- fast-accelerating lightweight equipment with a high viewing range. It is practically invisible to the enemy due to its small size. Her main role in the game is reconnaissance. When stopped, the car receives an additional visibility bonus. Another important feature of the AFV is target designation. With this skill, you can target an enemy target, making it vulnerable to your allies. The invisibility of the marked target will be reduced, the vehicle will be displayed on the mini-map, and all hits to this vehicle will cause critical damage. Among other things, the AFV has the highest speed of capturing an enemy base. The weakness of this type of vehicle is the almost complete lack of armor. To survive, you must be cunning, hide and not stop.

Self-propelled artillery unit (PvE)- a special class of equipment that hits the enemy at a long distance. It features the ability to view the battlefield from above. Has a powerful weapon, but weak armor. It is not adapted for close-range combat, so it is usually located in a relatively safe area and requires escort. Artillery is not suitable for fighting single targets, since it deals little damage to them; it is much more effective when used to hit a group of vehicles, since it covers a fairly large area with one shot. For all its strengths, the artillery is poorly protected, and is also detected by enemy self-propelled guns after each shot.

Concept, game mechanics and tactical tricks of “Project Armata”: learning to win in a new generation tank shooter

« Armored Warfare: Project Armata» - new tank A new shooter from Obsidian Entertainment. The game is seriously different from other representatives of the genre, so if you want to spend a minimum of time getting used to it and play at a decent level from the very first battle, read our guide.

Suppliers and the beginning of the game

The Armata Project does not have a classic division of equipment by country, but there are two independent suppliers: Sophie Wölfli and Marat Shishkin.

At the start, only two vehicles are available to you: the Soviet light tank PT-76 from Marat and the American M113 armored personnel carrier from Sophie. Fans of traditional tank shooter gameplay should start playing on the PT-76. Those who came to Project Armata in search of a new gaming experience should pay attention to M113.

Leveling system and resources

Each supplier has several blocks (branches) of equipment. Starting branches from PT-76 and M113 will only allow you to level up to the second level. To open more blocks, you need to fulfill special conditions from suppliers.

Pumping inside each block is built on the principle of gradually opening models more and more high levels. For example, to play the eighth level MBT Leopard 2A5 from Sophie Welfi, you must unlock its MBT branch, and then sequentially open all the tanks starting with Leopard 1. The next level tank opens to you only after fully leveling the previous one. After you have opened a new tank, you will need to buy it - for this you use the usual game currency, credits.

The more effectively you play, the faster your tank upgrades. For each battle, you get quite a lot of experience for upgrading a car that was used in battle, credits and a little general reputation, which can be spent on upgrading any car in your garage.

If you have fully upgraded a tank, but you still like to fight in it, you can do it for your own pleasure, and at the same time you will accumulate so-called free reputation. It can be turned into a common one by spending a little gold - a resource that is bought for money.

Game modes

The game features both cooperative PvE missions and multiplayer PvP battles. It’s better to start with PvE: here you can get acquainted with the controls, undergo training and earn your first credits and reputation.

PvP is fun for more experienced players. There are two modes: control point capture and classic capture-and-hold derby.

Ammunition types

There are three main types of ammunition in the Armata Project: armor-piercing cumulative projectile (APC), high-explosive fragmentation projectile (HEF), and armor-piercing ammunition (AP).

HEAT rounds deal more damage than other ammunition, but have slightly less penetration than AP rounds. It is also worth remembering that the protection on many modern machines is designed specifically for BCS, so you should not use them thoughtlessly. To understand whether the armor of a particular tank will be penetrated, you don’t have to remember the entire model range, it is enough to know that the sight changes color: green - the probability of penetration is 100%, yellow - there is a chance of penetration, red - it is impossible to penetrate the armor in this place.

Armor-piercing shells have the highest flight speed and accuracy, therefore they are especially effective when firing at long distance, as well as against screens and combined armor, absorbing damage from BCS. Their main drawback is that BBs often ricochet.

High-explosive fragmentation is the slowest and weakest type of ammunition. High-explosive fragmentation shells cause area damage. This allows you to quickly disable units of enemy vehicles. Also, OFS are capable of inflicting small damage without penetration, which makes them effective for finishing off already battered vehicles.

One of the key features of Project Armata is the presence of anti-tank guided missiles in the game. ATGM guidance systems allow you to adjust the missile’s flight until it is destroyed. The missiles have high penetrating power and cause serious damage upon impact. Their disadvantage is their low flight speed, as well as the presence of an indicator signaling the enemy about the approach of an ATGM.

The game has tactical ammunition. Some vehicles are equipped with smoke grenades. They need to be used if several enemies are shooting at your tank at once - the smoke screen will hide the car from view and you will have a chance to get to cover.

Self-propelled guns can illuminate a small area using illumination ammunition. They can be used to locate a group of enemies anywhere on the map. For damage to enemies highlighted in this way, reputation and credits are awarded.

The second type of tactical ammunition for self-propelled guns is smoke shells. With their help, you can hide comrades who get into trouble. Credits and reputation are also awarded for successful use.

Remember, you need to use tactical ammunition carefully so as not to accidentally hide enemy equipment or highlight your team members.

Vehicle classes

The Armata Project features five classes of vehicles: main battle tanks (MBT), light tanks (LT), tank destroyers (IT), armored combat vehicles (AFV), and self-propelled artillery units (SPG).

The best class for a beginner is MBT. Moderate dynamics, heavy armor and powerful weapons will allow an inexperienced player to get to grips with shooting and controls, as well as learn the features of other classes.

How to play main battle tanks

MBTs are heavy, well-protected tracked tanks with a powerful gun. Their task is to cause damage and destroy enemy equipment. Vehicles of this class set the vector for the development of the entire battle. Main tanks are always at the forefront of the attack.

The only winning tactic in MBT is to gather in groups, enlisting the support of a reconnaissance vehicle, and break through the enemy defense line. Due to their bulk and slow speed, these tanks are most effective on city streets and other places with a lot of cover.

When playing on MBT, follow these tips: enter a clinch when reloading, move jerkily to throw off the enemy's aim. Shoot at the lower armor plate or target weak areas of the turret and upper frontal part. And most importantly, be cool.

How to play light tanks

Light tanks are high-speed tracked vehicles with weak armor and a good weapon. They do not lose accuracy when shooting on the move and have increased maneuverability.

When playing on LT, you cannot engage in head-on collisions with heavy tanks. Therefore, at the beginning of the battle it is better to avoid cities, factories and other places where heavy equipment is mainly fighting. The tasks of light tanks include breaking through the flanks and destroying fighters entrenched there, as well as reconnaissance officers occupying an observation position. If you successfully break through your sector, you should destroy the enemy artillery, and then go to shoot enemy MBTs in the rear.

How to play armored fighting vehicles

AFVs are high-speed wheeled and tracked vehicles with weak weapons and armor, but with powerful observation devices. The main source of reputation is the damage your allies deal to detected targets. The only class whose representatives are equipped with a rapid-fire weapon. They are able to “tag” enemy equipment - as a result, the enemy remains visible for some time and receives critical damage. Also, AFVs capture a base faster than others.

The best tactic for armored vehicles is to take a competent reconnaissance position. It is often more profitable to mark the enemy than to open fire and reveal your location.

How to play tank destroyers

Tank destroyers are fast but lightly armored wheeled and tracked vehicles with powerful guns. Designed to destroy heavy and light enemy tanks from cover.

When playing as a tank destroyer, you need to quickly take advantageous positions with good review. These vehicles are often positioned at heights behind a group of allies, from where they provide powerful fire support comrades on the front line.

How to play self-propelled artillery

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A joint product of Mail.ru and Obsidian, the tank simulator Armored Warfare: “Project Armata” continues to win the hearts of the gaming audience. Obsidian's brainchild has to compete with such monsters of tank simulators as World of Tanks and War Thunder. But Armored Warfare has an ace up its sleeve - branches of modern combat vehicles with formidable missile weapons, smoke screens and incredible speed.

Which tanks should a newbie download in Armata?

A novice tanker in the Armata project, looking at large selection different combat vehicles, you will certainly think: which tank is better? Let's try to figure it out together. It’s worth starting with a general analysis of the suppliers, of which there are two in the game - Sophie Wölfli and Marat Shishkin.

When visiting Sophie, you can find:

  • American branch of main battle tanks (MBT);
  • German branch of MBT;
  • a branch of light reconnaissance vehicles;
  • excellent set of tank destroyers (IT);
  • a series of BMP - infantry fighting vehicles;
  • Soviet and German artillery installations.

Marat Shishkin suggests tank crews upgrade:

  • the Soviet-Russian “T” series of MBTs, the crown of which should be the mysterious “Armata” tank;
  • European MBT (British and Italian vehicles);
  • branch of fire support vehicles;
  • US and Italian artillery;
  • light tanks.

In order to decide which branch to choose for leveling up for a beginner, you can watch a short video review from an experienced tanker and streamer. The video shows which branch of tanks you should download first, and why.

Hit parade of the best combat vehicles for a beginner

For beginners, the real difficulties begin at level 3-4 of the tank branch. At the IV level of battles, artillery appears, making its own adjustments to the development and dynamics of battles. It is for this reason that a hit parade should be started best tanks for a beginner in “Armata” it is from level 4. To make the task easier, it was decided to select five combat vehicles that would bring significant benefits to the general understanding of the game and the growth of personal statistics. There will be no prizes or podium, so let’s go list:

1. Swingfire (supplier Sophie Wölfli)- an armored fighting vehicle class vehicle armed with an ATGM installation. There is no alternative to missiles on it, and that’s the beauty of the “pig,” as tankers affectionately call it. It is on this vehicle that you can hone your ATGM shooting skills, learn to take the right lead and provide competent coverage for your allies. Swingfire has no armor or speed, so choosing the right position with the ability to retreat is very important.

2. T-62 (Marat Shishkin) MBT level 3. This tank starts a winding, difficult path through the T-series of battle tanks. Despite some disadvantages of the vehicles (lack of elevation angles, weak armor and slow aiming of the gun), it is on these masterpieces of Soviet-Russian tank building that you can feel the full power of the 125-mm gun.

3. Dragoon 300 90- wheeled IT level 3 (Sophie Wölfli). Teaches a beginner how to play the wheeled fast technology with a magnificent weapon. Speed ​​will allow you to take advantageous positions at the beginning of the battle, fast reload will allow you to pour large number damage. Smoke grenades on the car will allow you to escape from the concentrated fire of angry opponents.

4. BMD-1- fighting machine 3rd level landing force (Marat Shishkin). Equipped with ATGMs, it has the ability to mark an individual enemy unit and keep it in constant coverage. The excellent visibility of the BMD-1 will teach new tank crews how to correctly determine the positions of hiding enemies, and the speed to perform tricky maneuvers. In addition, the BMD-1 branch allows you to open several level 8 and 9 vehicles, in which the acquired skills will allow you to win more often and faster.

5. Sheridan - light tank tier 4 (Marat Shishkin). Despite the “light” prefix, the Sheridan is equipped with a powerful 152 mm gun with huge single-shot damage and an ATGM system. The conquest of a whole branch of light tanks begins with this unusual and interesting vehicle. Playing on the LT class is quite difficult, so it is best to level it up after several hundred battles on other types of equipment.

Conclusion

Naturally, the above vehicles in the hit parade are not a dogma, and Almaty newcomers may well begin their journey with other types of equipment. Those who like the power of armor and a leisurely fighting style can choose the European MBT branch. Some will choose the German Leopard, others the American Abrams. In general, each tank in Armored Warfare has its own highlight and its own disadvantages. They will be determined by those who downloaded this game and went to conquer the random battlefield on modern combat vehicles.