That's the biggest breakthrough. The most penetrating gun in World of Tanks (WoT)

On at the moment More than 290 military vehicles of the past are available in World of Tanks. Each tank has its own strengths and weaknesses, however, there are some vehicles that are extremely comfortable to play on; these tanks really bend over backwards. We have selected for you the best tanks at each level so that you know what exactly to buy in order to have the greatest influence on the outcome of the battle. In general, if you want to bend over, read the material!

Before we start, let me tell you about how the tanks for the material were selected. Server-wide statistics for each tank were taken as a basis. The highest win percentage was counted. However, some corrections were made, because there were situations when the equipment was new and only experienced players upgraded it, which is why the percentage of victories on the tank was much higher without any reason. In addition, the material did not include such vehicles as, for example, the KV-220, the statistics of which are very high, but the tank is now impossible to get.

Some levels housed several tanks, because it was very difficult to choose the best one.

First level - MS-1 (49.08% wins on the server)

The undisputed leader comes from the USSR - MS-1. Thanks to its complex of characteristics, Moska mercilessly oppresses newcomers and faggots who have just entered the game and have tens of thousands of battles behind them.

The MS-1 does not have armor (at the first level no one has it), amazing dynamics or accuracy... But a 45mm gun can deprive the enemy of 47 HP, which is quite a lot. In addition, the tank is small in size, which reduces the likelihood of being hit.

Watch video about MS-1

Second level - PzKpfw 38H735 (f) (56.53% wins on the server)

Although I promised not to include in the article tanks that are impossible to obtain, I simply cannot help but talk about the Minimouse, since this unusually protected tank can simply brutally destroy random battles thanks to its luxurious armor.

Pay attention to the win percentage on the server - 56.53% is very, very high. And all because the PzKpfw 38H735 (f) has absolutely amazing 40mm thick all-round armor. Classmates by level break through Minimouse with great difficulty, and first-level machines may not even try to do this (unless the same MS-1 can try and it is unlikely to succeed).

In addition, this 40mm armor is located not only in the forehead and sides but also, attention, in the stern. Among the disadvantages of the PzKpfw 38H735 (f) it should be noted its low speed and not very high penetration. However, these shortcomings are easily compensated by the luxurious advantages of the car.

But enough choking on your saliva, let's move on to the machines that you can buy and on which you can bend no worse than the PzKpfw 38H735 (f).

Open video

T18 (50.43% wins on the server)

Do you want to bend at the second level? Please, there is nothing complicated about this, for this you will need straight arms and a small accessory in the form American tank destroyer T18. Why is T18 better than its classmates? It's simple - thanks to the huge one-time damage, a tank destroyer can literally one-shot enemies, and thanks to its excellent speed, you can quickly react to the situation on the battlefield, which changes at lightning speed in the sandbox. It is also worth mentioning the good 51mm armor of the tank destroyer, which can save you from shots in difficult times.

Of course, it was not without its drawbacks. You should always remember that you are a tank destroyer, not a tank - the T18 does not have a turret, so an enemy that gets behind the lines can cause you a lot of problems. And the enemy can get used to the board, which is also not very pleasant.

And one more thing - to guarantee high damage, carry Serbogold with you, if, of course, you have enough silver.

View about T18

T2 Light Tank (53.95% win rate on server)

If T18 is created for those who like to one-shot the enemy, then T2 Light Tank will appeal to players who love fast rides. This is one of the fastest tanks in the game, so you can always hope that the tank's engine will help you out in difficult times. For example, when a base is captured, you can quickly return and knock down the capture.

In addition, in addition to speed, the T2 Light Tank boasts an unusual weapon - a machine gun that destroys 12 units of HP in one hit. If you know how to use these weapons correctly, you can work real miracles.

The tank also has disadvantages, for example, a complete lack of armor and not very high maneuverability, which will play a cruel joke on you more than once.

T2 Light Tank in all its glory, watch video

As you can see, at the second level you can choose between two tanks. Consider what style of play you like.

Third level - FCM36 Pak40 (59.02%)

A phenomenally high percentage of victories on this French tank destroyer FCM36 Pak40! This is not surprising - powerful weapons and good armor (machine guns are not scary) allow you to work real miracles.

In addition, the PT unit boasts phenomenal visibility at its level - as much as 400 meters! You see the enemy when the enemy does not even suspect that he is glowing like christmas tree. Properly using the visibility and power of the FCM36 Pak40 gun, it can carry through the toughest battles. And don't let the fact that the FCM36 Pak40 costs scare you real money, the price is not very high, only 850 gold coins. Believe me, this is a small price to pay for bending.

Among the minuses it is necessary to highlight low speed and not very large horizontal aiming angles. The disadvantages are not very significant; the advantages outweigh them several times.

Show video

Level four - Hetzer (49.45% win rate on the server)

At the fourth level, it was quite difficult to choose the most bending tank, since almost all the vehicles are quite average in their characteristics. However, an interesting tank destroyer at this level is also called “Hetzer”. True, for comfortable and effective bending you will need a lot of silver. Thick frontal armor and an excellent land mine, capable of depriving an enemy of 350 HP, make Hetzer a real monster. Of course for comfortable game you need to shoot with serbogold to maximize your chances of inflicting those 350 units of damage.

The vehicle is quite unique and in inept hands the Hetzer will infuriate the tanker with its low speed.

Video clip under spoiler

Fifth level

KV-1 (49.1% win rate)

Don't look at the fact that the KV-1 is so low percentage wins on the server. This is due to the fact that the tank is extremely popular, and the statistics on it correspond most closely to the concept of “balance”. Excellent protection at its level, excellent weapons, but poor mobility and visibility - these are the key features of this tank. Getting into the TOP, the KV-1 drags the battle and is the main combat unit of the team.

View about KV-1

S-35 CA (52.21% win rate on the server)

The second machine for bending at the fifth level is the S-35 CA, which has absolutely lethal weapons - a 105mm gun can upset the enemy by as many as 300 hit points, which is a record among its classmates. Huge number! If an evil VBR throws you to the top of the list, then you can be punished mercilessly.

The machine's disadvantages are standard - lack of armor, low speed and low strength. But believe me, these shortcomings are compensated by crazy damage. And the visibility of the S-35 CA is excellent - we can see as much as 400 meters. If you install an enlightenment and a pipe... Soviet blind tanks will suffer, suffer a lot;).

Open spoiler

AT 2 (52.23% win rate)

This tank destroyer is suitable only for those players who adore the sound of shells bouncing off them. Thanks to the record thickness of the armor, AT 2 survives where the rest of the team would have already merged. Just imagine, at the fifth level we have access to as much as 203mm of frontal armor! Damn, this is so cool that you can’t even ask for anything better.

The stern and sides, of course, are less armored, but 101mm is also very helpful.

What characteristics of the AT 2 were sacrificed for the Serb? Weapons and speed. We move with the speed of a turtle and bite the enemy with the strength of a mosquito. Which, however, does not prevent this tank destroyer from bending brutally, especially on city maps where there are many narrow passages.

Playing on AT 2 became even more comfortable after update 0.8.6, since the evil SU-26 imba was nerfed. Feel free to buy if you like armored tanks. A lot of emotions are guaranteed.

Open video

Sixth level

KV-1S (49.06%)

A recognized imba in World of Tanks. The most brutal one-time damage of 390 units, enemy tanks burst in two shots. In addition to an excellent gun, Kvass has good mobility, which is quite unexpected for a tank that deals such wild damage.

The advantages are compensated by not very good armor (but there are ricochets, and quite often) and a high probability of fire (perks will help you).

Most popular tank in the game - it’s not for nothing that the “kvaskaktank” meme is alive and well. "Kwaskaktank, can it hold a blow?"

Look

M18 Hellcat (51.31% win rate)

High speed and excellent weapons are a deadly combination, especially in the realities of the World of Tanks. The Cat from Hell M18 is capable of not only dragging out battles, but also giving the tanker completely new emotions, because it is in this tank destroyer that you will find speed and good gun. But a weak penetration is not a problem.

M18 Hellcat is a chic alternative to Kvass.

Open video

Level seven - PzKpfw VI Tiger (P) (50.19% win rate)

The seventh level, like the fourth, is also difficult to choose a bending technique. Many, of course, will prefer the Soviet IP, but I choose German PzKpfw VI Tiger (P), which I advise you to do too, because if you use this wonderful machine correctly, you will enjoy every fight.

Excellent armor penetration and good 200mm armor make the tank truly interesting. Of course, low mobility and low one-time damage should be taken into account. But even despite these disadvantages, the PzKpfw VI Tiger (P) can bend. And if you place the tank in a diamond shape, enemy shells will regularly bounce off the vehicle.

Watch the video

Eighth level - IS-3 (48.69%)

And again we have an undisputed leader at our level. Quite a rare occurrence, but it is the IS-3 at the eighth level that is the most the best tank. It has everything - a great weapon, good armor, mobility... The disadvantages are very insignificant - poor visibility and long aiming times are easily offset by its advantages.

Feel free to buy if you are looking for the most bending tank at the eighth level. The IS-3 is especially transformed after purchasing the 122 mm BL-9 gun, which increases armor penetration to 225 mm.

Look

Ninth level

T54E1 (51.83% win rate)

Despite its weak armor, the T54E1 is still capable of firing randomly, using its loading drum, which is capable of delivering 1560 damage. In addition, the T54E1 also has good dynamics, allowing it to quickly respond to a changing situation on the battlefield.

Show video

T-54 (49.32% win rate)

Armament, armor, speed - the T-54 has no disadvantages, only advantages. An extremely nice tank in World of Tanks, which is capable of bending not only in straight hands.

Show

T57 Heavy Tank (51.66% win rate)

And again we have a relatively new guest American tank with loading drum. Powerful weapons, good dynamics and very fast reloading of the drum are compensated by weak armor and a small margin of safety.

However, if you don’t expose yourself to enemy shots, you can hit record numbers in the “damage” column. One of the most enjoyable tanks at the moment.

Open video spoiler

AMX 50 Foch (155) (53.54% win rate)

How can we do without Focha, who, after patch 0.8.6, became especially popular due to practically complete absence artillery in battles. It has excellent armor, a loading drum for three shells and excellent dynamics. AMX 50 Foch (155) is perfect example how one car can have the most significant advantages.

The disadvantages are insignificant - the lack of armor in the stern and sides, as well as the low margin of safety, practically does not play a role in random battles. Foch 155 is now bending like never before.

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Well, friends, that's all for me. Of course, not everyone will agree with this list of tanks, but I tried to collect the equipment taking into account all factors as much as possible - the percentage of wins on the server, player voting, as well as personal feelings and observations. But in the end I will say one thing - even the most disgusting tank can bend. It all depends on your hands, the characteristics of the car are in the background, they only complement your skill.

Good luck in your battles and quickly level up!

What places on the tank are most vulnerable?

Vulnerabilities of tanks in World of Tanks.

There are situations when the number of enemies nearby is off the charts, and allies are either far away or already out of action. To defeat even a superior enemy in battle, you need to know the weak points of tanks.

Tank modules in WorldofTanks are located in the same places as in real prototypes.

- Engine. Shooting at it causes serious damage and can lead to the destruction of the enemy. The engine location is at the rear of the tank.

- Ammunition rack- this is either at the rear of the tower or the center of the hull.

- Caterpillar can be knocked down by shooting at the first or last roller.

Hitting commander's tower will help get rid of the enemy commander and the visibility of the tank will be halved.

- Loader and gunner located in front or in the central part of the tower. If they are shell-shocked, you can double the spread. In addition, the reload speed will decrease.

Get rid of mechanical driver You can shoot at the front of the tank, thereby reducing the speed of the tank and turns.

Modules

Hitting modules reduces their strength. If you reduce it to zero, the module will have to be restored. This takes a lot of time. In addition, it can be completely restored only with the help of a repair kit, otherwise the repair efficiency is only 50%. This affects its performance and further strength.

Shooting at engine the speed is noticeably reduced, and with critical damage the tank loses the ability to move. There is a certain possibility of fire.

Hitting caterpillar increases the chance of rupture. If the damage is severe, movement becomes impossible.

Damaging ammunition rack you can noticeably slow down the reload speed, and during this time have time to take the enemy out of the game. With a good hit, the tank can be destroyed. An empty ammo rack cannot explode.

Shooting at Baku, there is a certain chance of causing a fire, other than that there are no consequences for a hit.

Shooting at triplex Reduces viewing range by half.

Damaging radio station You can reduce the communication radius by 50%.

Hit by gun significantly increases the spread, and critical damage makes shooting impossible.

- Damage rotary mechanism the tower reduces the speed of its rotation, and with critical damage makes rotation impossible.

However, the most important role is played not by where the projectile hits, but how it hits.

Accuracy

Accuracy is the ability of a gun to hit a target directly with a projectile. It is influenced by two factors: spread and mixing time.

Scatter It is calculated in meters that a projectile can “go” to the side at a distance of 100 meters. The gunner is responsible for the spread; by increasing his skill, accuracy can be increased.

Mixing time– conditional parameter to indicate aiming time. Simply pointing the gun at the target is not enough; you must wait until the aiming circle is reduced to one point, otherwise there is a high probability of missing.

To improve accuracy, you need to install Improved ventilation, increase the skill level Combat brotherhood all crew members. You can also use an Improved Ration, a Box of Cola, Extra Ration, Strong Coffee and other equipment that increases all the parameters of the crew.

To speed up mixing, you need to improve the main skill of the gunner and Smooth rotation of the turret to the maximum, install Reinforced aiming drives and Vertical aiming stabilizer, improve the Smooth movement skill of the mechanical drive.

Non-penetration

Each projectile has its own penetration threshold. If the tank's armor is greater than this threshold, then the shell will not penetrate it. In order to increase the chance of penetrating an enemy tank, it is better to use high-explosive shells and shoot at vulnerable spots.

In order to make life easier for players and see in WorldofTanks vulnerabilities tanks, special mods were created. There are a huge number of mods with penetration zones, for every taste and color. But all of them can be divided into several types:

Contour;

Colored;

Hatched penetration zones.

Colored penetration zones stand out on any tank even from a great distance. For the convenience of players, they are marked different colors. This is both an advantage and a disadvantage. Bright spots on tanks quickly become boring and begin to hinder rather than help. Therefore, many tankers choose less noticeable skins.

Contour skins do not distract attention from the game graphics, suggesting the location of all vulnerable spots only with a colored outline. They are suitable for those who do not like brightly colored multi-colored tanks. In addition to the main vulnerable spots of the tank, the positions of the driver, commander, loader and gunner are marked with special icons. However, contour skins have one serious drawback - they are not always visible.

Hatched penetration zones good because in addition to the ammunition rack, engine, fuel tank and other penetration zones, the most penetrated areas are painted red. Each weak point of the tank has its own color. This can be useful for novice players, suggesting shooting tactics.

Guide to breaking through

Share and win from 100 gold

Now we will try to figure out what the tenth level medium tanks are, we will find


Now we will try to figure out what the tenth level medium tanks are, and we will find the advantages and disadvantages of each of them.

121(10th place)



And let’s immediately note the pros and cons of this tank

Pros:
+A strong turret that often saves you from the largest guns
+Quite good hull armor for a medium tank of its tier
+The largest alpha of 440 units among all St-10s
+ Quite good maximum speed at 56 km/h
+Good DPM
+Main AP shells, hence less loss of penetration with distance compared to sub-caliber ones, and greater normalization

Cons:
-Weak dynamics of the tank as a whole
-Disgusting gun depression angles
-Location of tanks in the forehead of the hull
-Vulnerable turret hatches and poor roof armor
-Like many Soviet STs, the ammunition compartment is located on the sides of the hull, which is why it is often damaged

Result:
The tank is clearly not for everyone, on the battlefield it is better to ride it in a group with heavy tanks, because we have disgusting gun depression angles, but during a firefight with heavy tanks we feel comfortable, according to the DPM it exchanges extremely well.

FV4202(9th place)



Pros:
+Excellent accurate penetrating weapon

+A kind of ricochet turret, often holding back shells from the largest guns
+Good tank dynamics
+Good penetration with high-explosive shells for gold (hello full damage to cardboard bats, etc.)

+Excellent VLD armor
+Sometimes side screens save you from landmines

Cons:
-Lack of normal cumulative projectiles with good penetration
-Extremely low top speed
-Several vulnerable areas on the tower
-Poor armor on the sides and rear of the tank, often taking full damage from artillery
-Extremely frequent burning of the tank when it hits the engine

Result:
We have an extremely specific tank, whose fans still need to be found. In combat, it is imperative to play on hilly terrain from more or less " strong tower", you can also play sniper from the second line, thanks to the accurate weapon.

M48A1 Patton (8th place)



Pros:
+Best Review at a level of 420 meters
+Good stabilization in motion
+Excellent elevation angles
+Good dynamics
+Turn around on the spot
+Pretty good armor for the front of the hull and turret

Cons:
-The tank is simply huge (the same T110E5, only ST)
-Due to its large size, it is a favorite of artillery
-Low top speed
-Huge commander tower (hence the chance to play from the tower is almost reduced to nothing)
-Extremely long repair

Result:
The tank is extremely difficult to master, the advantages of which are quite problematic to realize. It seems to have the best visibility among all ST-10s, but due to its size, other STs often show us first. Thanks to good angles, we try to play from the hills, but at the same time we take into account the huge “cap” in the form of a commander’s turret, which will not be difficult to get into

Leopard 1(7th place)



Pros:
+Excellent accurate, penetrating weapon
+Good review at 410 meters
+Excellent maximum speed and overall dynamics
+Good vertical aiming angles
+Good maneuverability on any terrain

Cons:
-There is almost no armor anywhere, it can easily be penetrated by any tanks with which he gets into battle
- Quite large in size, making us an even more tempting target for artillery than Bath
-Again, any hit from artillery - almost always only caterpillars can save the full damage

Result:
Leopard Tank is clearly not for beginners, this tank requires good hands and skills to realize its advantages. This tank does not forgive mistakes. Typically used for the second line, where he can distribute well thanks to his accurate weapon. Also, at any time you can change flank or run away from superior enemy forces.

Object 430 (6th place)



Pros:
+Excellent damage per minute
+Extremely low silhouette
+Good strong tower
+Good dynamics and maneuverability
+Good, rebound body
+Due to the low silhouette, one of the best camouflage indicators among all ST-10s

Cons:
-Extremely fire hazardous tank, filled with tanks
-Low one-time damage
-Poor stabilization
-Extremely long aiming of the gun

Result:
The tank does not seem to differ much from object 140 and 62, but the tank is very uncomfortable to use. Here you won’t be able to distribute while moving like on 140, and for an accurate shot you will still need to converge. However, there is even more damage per minute than its twin brothers 140 and 62, which is a good plus. On the battlefield it is used in close combat, due to the rapid-fire gun we can keep almost any tank on the track, we feel good when playing from the turret, but the air defense is often not enough. It’s also worth noting that if you get used to a TT-10 from the side, it won’t be able to do anything to you, the tank is extremely low, and you shoot at it thanks to your damage per minute.

So, we come to 5th place, there are simply excellent tanks here, each can be safely put in 1st place, the places given to them may differ from the opinions of others, they all have their own unique advantages.

E50 Ausf. M(5th place)




Here it is, the pride of German engineering

Pros:
+Excellent precision weapon
+Best penetration among all ST-10s at 270 units
+Good top speed of 60 km/h
+The tank is simply created for ramming, (a ramming master is extremely necessary) 62 tons flying at full speed to Bath often become fatal for it. I always advise using a ram against other ST, PT, and often TT, many weigh less than us.
+Excellent armoring of the hull's VLD, frequent failure to penetrate even from PT-10
+The largest safety margin of 2050 units, almost like a heavy one AMX tank 50B

Cons:
-The tank is huge, like a royal tiger
-The tank is tall, hence more frequent artillery hits on us
-Not the most outstanding PDM
-It only flies at 60 km/h when it accelerates well, so we travel 45–55 km/h
-Ordinary turret armor, you don’t have much hope for it

Result:
The E50 M is extremely good, but the tank is mainly used to support allied tanks from the second line, with our most accurate and penetrating gun we often hit the smallest pixels. It’s stupid to shoot 1 on 1 with other CTs; almost everyone’s damage per minute is better than ours. Also, in any suitable situation, use a ram, especially against other art. Also, you shouldn’t rely too much on a strong VLD; at close range we have a huge NLD open, which is sewn with a bang

STB-1(4th place)




One of the favorite tanks of skilled players

Pros:
+Excellent rebound tower
+Excellent gun declination angles
+One of the best damage per minute among ST-10
+Low silhouette

Cons:
-Weak hull armor, can sometimes even be penetrated by landmines
-Disgusting gun stabilization
-It often flies into the gun causing damage and damage.
-Artillery almost always hits with full damage
-Weak penetration basic projectile

Result:
The STB-1 is an extremely interesting tank that requires skill to bend everything. On the battlefield, we always play from our ricochet tower, we try to deceive the enemy with it. Also, don’t forget about one of the highest damage per minute, we can confidently re-throw almost any ST-10. We also don’t forget about the flimsy hull during frontal firefights with other tanks and about artillery

T-62A (3rd place)




The T-62 is an extremely easy to learn tank, recommended to anyone who has decided to upgrade their first ST-10

Pros:
+Excellent damage per minute
+Excellent tower armor, we can safely take damage
+Best chassis turning at the level
+Extremely fast turret rotation
+Good weapon with good stabilization
+Low silhouette, hence good stealth
+Turn around on the spot

Cons:
-Low one-time damage
-Tanks in the forehead of the body
-Weak top speed and low power density
-Weak vertical aiming angles
-Mediocre frontal armor

Result:
The T-62A is definitely one of the best ST-10s in the game. This tank is extremely versatile and can perform almost any task on the battlefield. In battle we try to play from our “cast iron tower”, trying to dismantle everyone according to DPM, trying not to exchange shot for shot, otherwise we are at a disadvantage due to our low alpha. It's often worth rushing in and dealing to everyone, especially effective when playing in a platoon

Object 140 (2nd place)




Why is 140 higher than T-62A on the list? The author just likes 140 better, otherwise they are almost the same

Pros:
+Good damage per minute
+The best stabilization in motion among all ST-10s, you just drive and the circle almost doesn’t increase, it distributes from the turntable as it should
+Good dynamics and maneuverability
+Good vertical aiming angles, it seems to be 1 degree more than 62, but sometimes it feels
+Good speed turret rotation
+Good armor towers
+Good top speed
+Low silhouette

Cons:
-Low one-time damage
-Vulnerable turret hatches and poor turret roof armor
-Again, there are tanks in the front of the hull, they burn very often, automatic fire extinguishers are required
-There is also a BC in the forehead of the hull, so we are not surprised by constant damage to the forehead of the hull

Result:
140 is almost the twin brother of the T-62, the principle of application is the same
We try to protect our forehead, which is stuffed with tanks and ammunition, and play against good UVNs and a strong tower. It is also not advisable to enter into a clinch with other tanks, they will shoot into the roof

Bat. Chatillon 25t (1 place)




The most unusual and amazing ST level 10

Pros:
+The fastest ST-10, not even an ST, is more reminiscent of an LT
+Drum for almost 2000 damage, almost any ST-10 goes behind the drum at medium alpha
+The tank has almost no armor, if they hit us with cumulative shells, it’s better for us
+Good armor angles, sometimes even ricochets occur
+Turn around on the spot

Cons:
-No armor, any hit from art is 90% full damage
-Extremely small ammunition load of 30 shells, you need to use it wisely, there can be no talk of any landmines in the BC for waffles
-Weak gun stabilization, high dispersion
-The smallest mass of the tank is clear from the name 25 tons, so avoid rams like fire
-Weak vertical aiming angles
-Big chance damage to crew and modules
-Small safety margin of 1800 units

Total:
Baht very good tank with extremely unique combat tactics. On the battlefield, due to our poor accuracy, we try to fly into the stern of the tanks, land a drum in exchange for their shot, and run away to change the drum, so that speed allows. It is also very useful to exchange fire at close range with other CTs, almost 90% of them will go into the hangar from the drum, with each penetration. Also, don’t forget about the art, we are a tasty morsel for her. And despite its disadvantages, Bath is one of the best ST-10 level, but the amount of drive that you get when playing on it cannot be compared with other STs. Also a very good bunch of 2 baht and any ST-10, or 3 baht, they just tear everything apart
So, the choice is yours, based on your preferences.

Penetration of a gun in World of Tanks is one of the main parameters of a gun. It doesn't matter what accuracy or rate of fire the gun has. If the armor penetration of a projectile is low, the weapon is useless. The gun's low penetration is most noticeable in combat with a heavily armored enemy. Many players ask the question: “What is the most breaching gun in WoT?

However, before you give an answer, you need to understand that there are about three hundred tanks in ten levels in the game, each of which has its own penetrating gun. Moreover, each weapon has its own types of projectiles. However, all shells are classified into armor-piercing, sub-caliber, cumulative, and high-explosive fragmentation.

The most penetrating guns

Thus, the owner of the most penetrating gun is the FV215 (183). The average penetration of a 183 mm gun by an armor-piercing projectile is 310 mm. This is the absolute penetration rate among all armor-piercing shells in the game.

However, British tank destroyer is also the record holder for penetration by a high-explosive fragmentation projectile. True, this projectile belongs to the “gold” category. The “Golden High Explosive” penetrates an average armor thickness of 275 millimeters.

We invite you to watch a video guide about this killer tank destroyer:

Among tanks whose guns are capable of firing cumulative charges, the record holder in armor penetration is German tank destroyer JgPzE100 with a colossal penetration of 420 millimeters. Such penetration is enough to pierce Mouse even into the cannon mask.

Although before the great “artonerf” the record for gun penetration belonged to the Soviet Object 268 - 450 millimeters. But the developers lowered this figure to 395 mm.

Other levels, other tanks

Undoubtedly, the higher the level of the tank, the higher the armor penetration rate. But even at lower levels there are steel monsters with killer weapons. So, for example, at the first level, the nomination “The most penetrating gun in World of Tanks” belongs to the Soviet MS-1 with a penetration rate of 88 mm with a gold shell. At the second level, the American-made T18 tank destroyer with a two-pound gun (121 mm) stands out.

At the third level in the armor penetration rating is the French-made UE57 tank destroyer with a penetration of 180 mm. Moreover, this bird is the smallest and lightest in WoT (3 tons). The fourth level is represented by the Soviet anti-tank self-propelled gun SU-85B. The ZIS-2 57 mm caliber gun penetrates an average armor thickness of 189 mm.

At the fifth level, heavy tanks enter the battle for the title of the most penetrating gun. But tank destroyers still win, and the Pz takes the podium. Sfl. IVc with a penetration of 237 mm. Sixth place belongs to the French ARL V39 and ARL 44. Both tanks are equipped with a 90-mm gun, which penetrates 259 mm of armor.

The AMX AC mle.46 rightfully ranks seventh in the armor penetration rating of guns with a 263 mm gold shell. Eighth place unconditionally belongs to ISU-152 (USSR tank destroyer). The BL-10 gun terrifies all enemies, has a colossal damage of 750 units and a penetration of 329 mm.

Ninth place is occupied by two German tank destroyers (WT auf PZ.IV and JagdTiger) with a 12.8 cm Kanone L/61 gun. As for Tier 10 tanks with piercing barrels, they were discussed at the beginning of the article.

As a matter of fact, if you want to beat everyone in the game, then develop branches of tank destroyers in each of the nations. They have the most penetrating weapons anti-tank self-propelled guns Germans, French and USSR.

A simple and clear guide about places where tanks can be penetrated in World of Tanks.

Let's figure out where to penetrate tanks, which parts of the tank have thin armor. It’s not difficult to find out where the tank can be penetrated if you know the locations of the modules and crew. Each fighting machine has its own vulnerabilities, such as:

  • stern,
  • sides,
  • "cheeks".

It is often possible to successfully penetrate the “cheeks” of a tank with large-caliber guns.

Vulnerabilities of tanks

If the tank's armor is thick, and the penetration power of the projectile is below this thickness, then the shot will not penetrate the tank. The armor of all vehicles in World of Tanks is of different thickness in different places. Places with the least thickness of armor are called vulnerable spots (penetrated areas of the tank). To know where to penetrate a tank, you need to know where its weak points with the least thickness of protection are. Hitting such places will give the highest probability of breaking through the armor.

The influence of the angle of impact of a projectile on the penetration of a tank

But perhaps the most important thing is not where the shell will hit the tank, but at what angle the shot will be fired at the tank. In World of Tanks there is a concept of reduced armor. This means that the projectile penetration coefficient is calculated as the difference from the normal, equal to 90 degrees from the plane of the armor to the angle of impact of the projectile. This is how the thickness of the armor that the projectile must pass through at the moment of impact is calculated. The angle of impact directly affects the penetration of tanks.

Where to penetrate tanks with thick armor

Part heavy tanks, such as the IS-4 and Maus have a high degree of protection. In particular, Maus is a powerful all-round defense. And the IS-4 has a high frontal design. Such tanks can be penetrated by high-explosive fragmentation shells. Alternatively, you can use gold shells from medium or close range. It's worth targeting highly armored tanks based on modules and crew, such as

  • ammunition rack,
  • engine,
  • gunner
  • charging.

This tactic will allow you to penetrate tanks with a high probability.

Don't forget about protruding parts

Each tank has protruding parts on the hull, such as

  • driver's hatch,
  • commander's turret
  • observation window,
  • additional tanks.

To successfully penetrate, aim at the protruding parts of the tank. The effectiveness of hitting protruding parts is high, but often these parts of the tank are small in size, so they should be shot at at close range.

Punch twice in the same place

Many tank modules presented in World of Tanks have a given number of damage points (hp). The module can be damaged with the first shot. If you see that the shell has successfully penetrated the tank's armor and damaged the module or disabled a crew member, shoot at the same place again. A double hit on the same place on the tank guarantees that its defense will be penetrated again.

Shoot between the hull and the tracks

The weak points of most tanks are hidden under the protection of the hull. But there is a place where, if hit by a shell, you can pierce the hull and damage the engine or undermine the ammunition rack. This place is located between the hull and the tracks of the tank. At the very bottom of the hull, try to fire a projectile just above the track so that the shot hits the part of the tank to which the chassis is attached. The level of protection there is minimal and almost every shot will end in breaking the hull, damaging the module or crew member.

Aim at the gun and under the turret

Very often there is a situation when in front of you is a tank with 100% HP, and you need to win with less than 25% of the health points of your own combat vehicle. Shots at the wide part of the tank's gun from the side will help here. With a damaged gun, the tank will lose more than half of its combat effectiveness and will become an easy target for you. You can also find a hole to be penetrated under the tower. Punch the tank between the hull and the turret. This will jam the rotation of the turret and the tank will not be able to turn the gun in your direction.