Armata: which tank is better, which tanks to upgrade for a beginner. Armored Warfare: military equipment by class and its unique qualities

Concept, game mechanics and tactical tricks of “Project Armata”: learning to win in a new generation tank shooter

« Armored Warfare: Project Armata» - new tank A new shooter from Obsidian Entertainment. The game is seriously different from other representatives of the genre, so if you want to spend a minimum of time getting used to it and play at a decent level from the very first battle, read our guide.

Suppliers and the beginning of the game

The Armata Project does not have a classic division of equipment by country, but there are two independent suppliers: Sophie Wölfli and Marat Shishkin.

At the start, only two cars are available to you: Soviet light tank PT-76 from Marat and American armored personnel carrier M113 from Sophie. Fans of traditional tank shooter gameplay should start playing on the PT-76. Those who came to Project Armata in search of a new gaming experience should pay attention to M113.

Leveling system and resources

Each supplier has several blocks (branches) of equipment. Starting branches from PT-76 and M113 will only allow you to level up to the second level. To open more blocks, you need to fulfill special conditions from suppliers.

Pumping inside each block is built on the principle of gradually opening models more and more high levels. For example, to play the eighth level MBT Leopard 2A5 from Sophie Welfi, you must unlock its MBT branch, and then sequentially open all the tanks starting with Leopard 1. The next level tank opens to you only after fully leveling the previous one. After you have opened a new tank, you will need to buy it - for this you use the usual game currency, credits.

The more effectively you play, the faster your tank upgrades. For each battle, you get quite a lot of experience for upgrading a car that was used in battle, credits and a little general reputation, which can be spent on upgrading any car in your garage.

If you have fully upgraded a tank, but you still like to fight in it, you can do it for your own pleasure, and at the same time you will accumulate so-called free reputation. It can be turned into a common one by spending a little gold - a resource that is bought for money.

Game modes

The game features both cooperative PvE missions and multiplayer PvP battles. It’s better to start with PvE: here you can get acquainted with the controls, undergo training and earn your first credits and reputation.

PvP is fun for more experienced players. There are two modes: control point capture and classic capture-and-hold derby.

Ammunition types

There are three main types of ammunition in the Armata Project: armor-piercing cumulative projectile (APC), high-explosive fragmentation projectile (HEF), and armor-piercing ammunition (AP).

HEAT rounds deal more damage than other ammunition, but have slightly less penetration than AP rounds. It is also worth remembering that the protection on many modern machines is designed specifically for BCS, so you should not use them thoughtlessly. To understand whether the armor of a particular tank will be penetrated, you don’t have to remember the entire model range, it is enough to know that the sight changes color: green - the probability of penetration is 100%, yellow - there is a chance of penetration, red - it is impossible to penetrate the armor in this place.

Armor-piercing shells have the highest flight speed and accuracy, therefore they are especially effective when firing at long distance, as well as against screens and combined armor, absorbing damage from BCS. Their main drawback is that BBs often ricochet.

High-explosive fragmentation is the slowest and weakest type of ammunition. High-explosive fragmentation shells cause area damage. This allows you to quickly disable units of enemy vehicles. Also, OFS are capable of inflicting small damage without penetration, which makes them effective for finishing off already battered vehicles.

One of the key features of Project Armata is the presence of anti-tank guided missiles in the game. ATGM guidance systems allow you to adjust the missile’s flight until it is destroyed. The missiles have high penetrating power and cause serious damage upon impact. Their disadvantage is not high speed flight, as well as the presence of an indicator signaling the enemy about the approach of an ATGM.

The game has tactical ammunition. Some vehicles are equipped with smoke grenades. They need to be used if several enemies are shooting at your tank at once - the smoke screen will hide the car from view and you will have a chance to get to cover.

Self-propelled guns can illuminate a small area using illumination ammunition. They can be used to locate a group of enemies anywhere on the map. For damage to enemies highlighted in this way, reputation and credits are awarded.

The second type of tactical ammunition for self-propelled guns is smoke shells. With their help, you can hide comrades who get into trouble. Credits and reputation are also awarded for successful use.

Remember, you need to use tactical ammunition carefully so as not to accidentally hide enemy equipment or highlight your team members.

Vehicle classes

The Armata Project features five classes of vehicles: main battle tanks (MBT), light tanks (LT), tank destroyers (IT), armored combat vehicles (AFV), and self-propelled artillery units (SPG).

The best class for a beginner is MBT. Moderate dynamics, heavy armor and powerful weapons will allow an inexperienced player to get to grips with shooting and controls, as well as learn the features of other classes.

How to play main battle tanks

MBTs are heavy, well-protected tracked tanks with a powerful gun. Their task is to cause damage and destroy enemy equipment. Vehicles of this class set the vector for the development of the entire battle. Main tanks are always at the forefront of the attack.

The only winning tactic in MBT is to gather in groups, enlisting the support of a reconnaissance vehicle, and break through the enemy defense line. Due to their bulk and slow speed, these tanks are most effective on city streets and other places with a lot of cover.

When playing on MBT, follow these tips: enter a clinch when reloading, move jerkily to throw off the enemy's aim. Shoot at the lower armor plate or target weak areas of the turret and upper frontal part. And most importantly, be cool.

How to play light tanks

Light tanks are high-speed tracked vehicles with weak armor and a good weapon. They do not lose accuracy when shooting on the move and have increased maneuverability.

When playing on LT, you cannot engage in head-on collisions with heavy tanks. Therefore, at the beginning of the battle it is better to avoid cities, factories and other places where heavy equipment is mainly fighting. The tasks of light tanks include breaking through the flanks and destroying fighters entrenched there, as well as reconnaissance officers occupying an observation position. If you successfully break through your sector, you should destroy the enemy artillery, and then go to shoot enemy MBTs in the rear.

How to play armored fighting vehicles

AFVs are high-speed wheeled and tracked vehicles with weak weapons and armor, but with powerful observation devices. The main source of reputation is the damage your allies deal to detected targets. The only class whose representatives are equipped with a rapid-fire weapon. They are able to “tag” enemy equipment - as a result, the enemy remains visible for some time and receives critical damage. Also, AFVs capture a base faster than others.

The best tactic for armored vehicles is to take a competent reconnaissance position. It is often more profitable to mark the enemy than to open fire and reveal your location.

How to play tank destroyers

Tank destroyers are fast but lightly armored wheeled and tracked vehicles with powerful guns. Designed to destroy heavy and light enemy tanks from cover.

When playing as a tank destroyer, you need to quickly take advantageous positions with good review. These vehicles are often positioned at heights behind a group of allies, from where they provide powerful fire support comrades on the front line.

How to play self-propelled artillery

Did you like our site? or (notifications about new topics will be sent by email) to our channel in MirTesen!

Hello tankers! If you are confused and do not understand how to divide military equipment in the Armata Project, then you should definitely read this article.

I already wrote about this game and partially mentioned various types armored vehicles, now I think it’s worth stopping at each of them and looking at all the details.

Military vehicle classes in Armored Warfare have their own distinctive features, which directly affect combat capabilities and tactics.

Main battle tank

This is truly the most common type of military equipment. MBTs have a powerful weapon, good speed, good armor and high durability, which allows them to be in the thick of tank battles.

The key task of battle tanks is to suppress the main enemy forces. Who else but them should go for the breakthrough and set the pace for the entire battle? It is the commanders of these vehicles who take a significant part of the damage.

Thanks to dynamic protection, tanks become very durable on the battlefield, and guided missiles make them terrible opponents even for those who like to hide behind rocks. At the same time - This does not mean that when operating this formidable weapon you will not be taken to pieces.

You are limited to a relatively small viewing radius and this can hinder you at the most crucial moments, so do not forget that you are not alone on the team. Let other classes do the reconnaissance, and you, using your advantages, fulfill your role.

Light tank

Despite their weak armor, their guns are quite serious and can tickle the nerves of their enemies very well. Plus, light tanks have increased accuracy on the move and do not lose speed on rough terrain.

High mobility and good range overview allows you to quickly find enemies, fire at them and just as quickly change position. Such advantages make these babies quite annoying and unpredictable.

Smoke grenades, which light tanks have an increased supply of, will help you hide from enemy sights.

Another big plus is their unique mode called “Rpm Limit” - this thing can squeeze all the juice out of your tank and increase acceleration and top speed for a while.

If you like to cause trouble for your opponents in the most unexpected places, then try this class in action - you will like it.

Tank Destroyer

If you like to terrify your opponents with the power of your shots, then IT will best choice. They have the coolest guns in Armored Warfare and are highly accurate at long ranges.

Of course, tank destroyers are inferior in armor to the same MBTs, but they are more mobile and less noticeable - this, in turn, allows them to be the first to occupy successful positions and remain undetected longer.

You won't be able to launch a frontal attack on these vehicles, so try to keep your distance from the enemy and carry out attacks in weak points, for example, boards and karma.

Armored combat vehicle

The best scouts ride in these cars. They are practically invisible, are worn at high speed, and also have great review especially if they stop. Plus, they can capture the enemy base faster than anyone else.

A unique feature of this class is “targeting” - it allows you to mark a target, after which the enemy becomes more vulnerable to all your allies. Its invisibility is reduced, and all projectiles that hit such a target cause critical damage.

The disadvantage is weak armor, so direct contact with tanks usually ends with exit to the hangar.

Self-propelled artillery unit

It is practically helpless at close ranges, but can cover opponents located at the other end of the map with its projectiles. This is the only class of equipment in which aiming occurs in a special mode, allowing you to see the map from above.

The self-propelled guns perform the role of supporting the main forces. If we talk about shooting at enemy equipment, then the best option There will be shelling of positions with the largest concentration of enemies.

Due to the large radius of destruction, it can also hit nearby armored vehicles. Agree, it is better to damage several targets at a time than to hit one at a time.

Artillery is also unique in that it has special shells - illuminating ones, thanks to which you can illuminate a small area on the map, and smoke shells - with their help you can cover the retreat of allied players.

In addition, I suggest watching a video from the manufacturers, which also talks about the advantages and disadvantages of all combat classes.

As a result, we have 5 types of technology that cover different areas of action in tank battles. What you like most is your choice, the main thing is to fulfill your role and then the team will have a better chance of winning.

I’m saying goodbye to you for a while, write your comments, it’s very interesting to know which classes of equipment are of more interest to you.

A joint product of Mail.ru and Obsidian, the tank simulator Armored Warfare: “Project Armata” continues to win the hearts of the gaming audience. Obsidian's brainchild has to compete with such monsters of tank simulators as World of Tanks and War Thunder. But Armored Warfare has an ace up its sleeve - branches of modern combat vehicles with formidable missile weapons, smoke screens and incredible speed.

Which tanks should a newbie download in Armata?

A novice tanker in the Armata project, looking at large selection different combat vehicles, you will certainly think: which tank is better? Let's try to figure it out together. It’s worth starting with a general analysis of the suppliers, of which there are two in the game - Sophie Wölfli and Marat Shishkin.

When visiting Sophie, you can find:

  • American branch of main battle tanks (MBT);
  • German branch of MBT;
  • a branch of light reconnaissance vehicles;
  • excellent set of tank destroyers (IT);
  • a series of BMP - infantry fighting vehicles;
  • Soviet and German artillery installations.

Marat Shishkin suggests tank crews upgrade:

  • the Soviet-Russian “T” series of MBTs, the crown of which should be the mysterious “Armata” tank;
  • European MBT (British and Italian vehicles);
  • branch of fire support vehicles;
  • US and Italian artillery;
  • light tanks.

In order to decide which branch to choose for leveling up for a beginner, you can watch a short video review from an experienced tanker and streamer. The video shows which branch of tanks you should download first, and why.

Hit parade of the best combat vehicles for a beginner

For beginners, the real difficulties begin at level 3-4 of the tank branch. At the IV level of battles, artillery appears, making its own adjustments to the development and dynamics of battles. It is for this reason that a hit parade should be started best tanks for a beginner in “Armata” it is from level 4. To make the task easier, it was decided to select five combat vehicles that would bring significant benefits to the general understanding of the game and the growth of personal statistics. There will be no prizes or podium, so let’s go list:

1. Swingfire (supplier Sophie Wölfli)- an armored fighting vehicle class vehicle armed with an ATGM installation. There is no alternative to missiles on it, and that’s the beauty of the “pig,” as tankers affectionately call it. It is on this vehicle that you can hone your ATGM shooting skills, learn to take the right lead and provide competent coverage for your allies. Swingfire has no armor or speed, so choosing the right position with the ability to retreat is very important.

2. T-62 (Marat Shishkin) MBT level 3. This tank starts a winding, difficult path through the T-series of battle tanks. Despite some disadvantages of the vehicles (lack of elevation angles, weak armor and slow aiming of the gun), it is on these masterpieces of Soviet-Russian tank building that you can feel the full power of the 125-mm gun.

3. Dragoon 300 90- wheeled IT level 3 (Sophie Wölfli). Teaches a beginner how to play the wheeled fast technology with a magnificent weapon. Speed ​​will allow you to take advantageous positions at the beginning of the battle, fast reload will allow you to pour large number damage. Smoke grenades on the car will allow you to escape from the concentrated fire of angry opponents.

4. BMD-1- level 3 airborne combat vehicle (Marat Shishkin). Equipped with ATGMs, it has the ability to mark an individual enemy unit and keep it in constant coverage. The excellent visibility of the BMD-1 will teach new tank crews how to correctly determine the positions of hiding enemies, and the speed to perform tricky maneuvers. In addition, the BMD-1 branch allows you to open several level 8 and 9 vehicles, in which the acquired skills will allow you to win more often and faster.

5. Sheridan - light tank tier 4 (Marat Shishkin). Despite the “light” prefix, the Sheridan is equipped with a powerful 152 mm gun with huge single-shot damage and an ATGM system. The conquest of a whole branch of light tanks begins with this unusual and interesting vehicle. Playing on the LT class is quite difficult, so it is best to level it up after several hundred battles on other types of equipment.

Conclusion

Naturally, the above vehicles in the hit parade are not a dogma, and Almaty newcomers may well begin their journey with other types of equipment. Those who like the power of armor and a leisurely fighting style can choose the European MBT branch. Some will choose the German Leopard, others the American Abrams. In general, each tank in Armored Warfare has its own highlight and its own disadvantages. They will be determined by those who downloaded this game and went to conquer the random battlefield on modern combat vehicles.

Available in the game Armored Warfare: Project Armata five classes of military equipment. You can choose main battle tank, light tank, tank destroyer, armored combat vehicle or a self-propelled artillery unit (for PvE).

Main battle tank

Main battle tank- the main striking force in the game. It has high firepower, strong armor and modern means protection, and relatively good maneuverability makes it truly universal machine. In addition to the main armament, the MBT can be equipped with guided missiles. If you prefer to be in the very center of the battle, drawing enemy fire on yourself, then the main battle tank is perfect for you!

Light tank

Light tank- a lighter version of the main one battle tank. It is equipped with a fairly powerful weapon and has high speed, but its relatively weak armor does not allow it to remain on the front line for a long time. The main trump card of LT is mobility. Moving quickly and changing position, he constantly fires at the enemy. Increased accuracy when firing on the move helps him perform this maneuver effectively. Has no penalties to movement speed when moving over rough terrain. This vehicle is perfect for reconnaissance, covering flanks and destroying lightly armored targets.

Tank Destroyer

Tank Destroyer- a fast car with the most powerful weapon in the game. He poses a serious threat to all types of enemy equipment, but is vulnerable to enemy fire, so he must carefully choose his position and move quickly. Besides powerful gun A tank destroyer has a number of features that allow it to dominate the battlefield: thanks to technologies that reduce firing noise, vehicles of this class can temporarily receive a bonus to stealth when firing from a standstill. TO weaknesses IT can be attributed light armor and low viewing radius. If you want to deal the highest damage on your team, then the Tank Destroyer is definitely your choice.

Armored combat vehicle

Armored combat vehicle- fast-accelerating lightweight equipment with a high viewing range. It is practically invisible to the enemy due to its small size. Her main role in the game - reconnaissance. When stopped, the car receives an additional visibility bonus. One more important feature AFV - target designation. With this skill, you can target an enemy target, making it vulnerable to your allies. The invisibility of the marked target will be reduced, the vehicle will be displayed on the mini-map, and all hits to this vehicle will cause critical damage. Among other things, the AFV has the highest speed of capturing an enemy base. Weak side this type of machine is practically complete absence armor. To survive, you must be cunning, hide and not stop.

Self-propelled artillery installation(PvE)- a special class of equipment that hits the enemy at a long distance. It features the ability to view the battlefield from above. Has a powerful weapon, but weak armor. It is not adapted for close-range combat, so it is usually located in a relatively safe area and requires escort. Artillery is not suitable for fighting single targets, since it deals low damage to them; it is much more effective when used to hit a group of vehicles, since one shot covers quite large area. With all my strengths the artillery is poorly protected, and is also detected by enemy self-propelled guns after each shot.


Hello friends, Vegas is here. I think many of you have already heard about the tank action game, which recently entered the Open Beta Testing stage and attracted quite a lot of attention to its person, since according to numerous rumors from the garden, “potatoes are no longer the same.” Therefore, many will be interested in finding out which branches to pump out, and what awaits you on Everest in the development of this or that branch.

American branch

Our first guest in this guide is tanks developed overseas, that is, in the USA. They start from level 2, but we are interested in the MBT branch, which starts from level 3, and more specifically from the well-known vehicle M60 Patton first modification. It introduces us to exactly the gameplay that this entire collection of tanks will give us. It drives creakingly, the maximum speed is only 48 kilometers per hour, but the armor is very decent for its level, you won’t be surprised at the ricochet and “not breaking through.” So if you like a leisurely game from booking, this is your choice.

Next comes the entire cactus game - M60A2 "StarShip", whose epic title hides garbage. There is armor almost everywhere, but on top there is a glass jacuzzi, which was turned over and built into the roof to act as a command tower. Everyone who is not too lazy sews this poor fellow there. So stock up on thermal paste, you will need it. The weapon was built straight into a drug addict's weapon. Cumulative shells, huge alpha, slightly below average reload speed and simply huge (as for level 4 cumulative shells) armor penetration. True, the screens and harps still eat these shells. There are, of course, land mines, but these are not KV-2, so alas. Of course, they also brought in an ATGM, but just imagine, such a handsome guy stands there and aims a missile, if you want to hit it while moving, you won’t miss it, and here is such a gift.

After pain and suffering, a shiny, polished M60A3- a deep modification of Patton, who was hung with remote sensing panels right from the heart. Until they are shot down, it tanks with a bang, but then in some places you can find holes from penetrations, but this is not at all critical. The gameplay is primordially Patton - slow and tanking, nothing superfluous.


The next 3 tanks of the branch are evolution Abrams tank. At level 6 XM1- one of the first prototypes of Abrashka. It moves faster than the Pattons, the gun is similar, if we talk only about the game. Booking is slightly better.


Levels 7 and 8 - M1 And M1A1 Abrams respectively. Monstrous tanks in size and armor. Tactics: tank, shoot and win. Of course, they are not without vulnerable areas, but other tanks are not without them either. The guns are good and comfortable. If you are interested in this kind of gameplay, this thread should be first on the list of upgrades.

Soviet/Russian branch


It all starts with a tank T-62, which will give you no idea what will happen at the top. It is played quickly and forgotten, since it is not very comfortable to play on it.

Then it awaits us T-64- also a tank, but it’s not like it’s 100, it’s not even 30: yes, it’s an alphastrike, that is, it has good damage from 1 shot, although there are a lot of BUTs, no matter how terrible it sounds. The speed of rotation of the tower is like that of Mouse, the speed of convergence is such that you can run out into the cold for food while this chariot is converged. Cooldown is typical for this branch, so there's no point in quibbling. The armor here is also typically Soviet - it takes everything down, but repels everything from above.


Then there is 1 tank for 2 levels. At 5 it's T-72, and at 6 T-72A. They are distinguished by the presence of armor protection and the highest armor penetration at the level of modification A, as well as the “leaky” gun mantlet of the regular 72. Our alpha is also much higher than that of classmates from other countries, but the amount of strength is depressing.


Pre-top level car, extremely comfortable - T-80. All the advantages of previous vehicles and the ultra-fast turret rotation speed with crazy dynamics just like for general warfare simply rips the enemy’s farts apart. One of the best cars at the level.


Well, the pinnacle of development is at the moment- great and terrible T-90. Everyone who just started playing wants it in the hangar and is idolized by those who have already received it and ride it. Best car in the game, what can I say. The opinion is purely subjective, but still. Also in the next patch they will introduce “Breakthrough”, which should also appeal to everyone. Who doesn't know - this T-90MS "Breakthrough", an export version of the modified Devyanostik. So download it, you won’t regret it!

German branch

Well, the last branch of development that I will talk about today is, oddly enough, German cats. I’ll say right away that the branch is divided into 2 generations and 2 gameplays.

We start again from level 3, from the tank Leopard 1. For those who don’t know, the tank is all about guns and mobility; no armor was brought here. The forehead of the head is 60, the forehead of the body is no thicker, so you yourself understand what kind of gameplay awaits you on this machine. But don’t be alarmed right away, the tank is very good, just not everyone likes this kind of gameplay. Fortunately, the developers compensated for the reservation with the number of strength points; in a critical situation, you can also exchange HP.

On the next step, an Italian clone of Leo awaits you, which was intended as an export car. So in reality they didn’t expect anything good from him, but in the game he’s quite cute. It's called OF-40, and compared to the original it has a well-armored tower, which can be used to tank classmates well, but if you balance to 5 levels, it is no longer enough. Fortunately, again, the balance was brought in, so we can only see the 5th levels late at night. In terms of armament, the barrel is similar to the Lepik; you shouldn’t expect anything supernatural. Average damage and average penetration.

Same at level 5 Leopard, but modifications A5. It differs from the first versions only in the presence of screen armor and a slightly improved weapon for comfortable combat with tanks already at level 5. Life is quite difficult for him, since everyone and all sorts of people are hitting him, despite the screens and extras. armor, so we can consider it the so-called "glass weapon", although it is in the class of main battle tanks. It seems that the Germans have always loved to throw themselves into some kind of rubbish and invent military equipment.

From the 6th to the 9th level, completely opposite gameplay awaits us. Since the era of Leopard 2 begins. At level 6 awaits us Leopard 2AV, an experimental machine into which they stuffed parts from XM1, this is without going into details. It differs from its older brothers in that the NLD is penetrable by some tanks and has rather average dynamics compared to the previous generation of the cat.

But a pierced NLD is not critical, since it can only be pierced T-72A and sometimes MBT-70, so you shouldn’t be afraid of constant “suction”. The gun, in principle, is on all 3 vehicles, that is 2AV And 2a5 the game parameters are similar, so I’ll tell you about it only for this vehicle: average damage, fairly fast (for an MBT) reload and acceptable armor penetration. As they say, "There aren't enough stars in the sky", but it’s enough for a comfortable game.


Leopard 2 from A5 distinguished by the presence of “futuristic” screens on the older version and a rather brutal appearance the usual two. The armor was improved, but the tank remained weak on the sides and stern, so don’t be surprised by penetrations into the side at 70 degrees, this "Kvadratish Praktish gut" tanks strictly with the forehead and nothing else.

Whether it is worth pursuing it is up to you to decide. I would describe this branch as an original German model of tank building - cubes with very comfortable medium-power guns. If you just need comfort, then Lopiki your choice.

That's all. Write your feelings about different branches of development in the comments.