Walkthrough of the game Doors on Windows Phone. Doors walkthrough

Level 5-1
1. Take the sword to the right of the door.
2. Take the mace there.
3. Use a mace to break the right box at the bottom. Take the ax head
4. Take the clover-shaped nail from the left drawer.
5. Use the clover on the box on the right.
6. Open the drawer under the box and take the faucet.
7. Use the tap on the barrel with the tap.
8. Open the barrel tap and take the ballerina figurine.
9. Place the ballerina figurine in the hole of the open box.
10. Open the box and take the note-shaped key.
11. Open the harpsichord with the note-shaped key.
12. Use the sword on the carpet and take the note.
13. Based on the notes in the note, play the melody.

Level 5-2
1. Take a knife and a blue bottle from the table.
2. Take a large dish from the left shelf on the left.
3. Take a corkscrew and a glass from the right shelf.
4. In inventory, combine the corkscrew and bottle.
5. Disassemble the bottle with a corkscrew.
6. Using a knife, cut the chicken on the table. Take the note.
7. Take the knight's helmet on the left.
8. Take the mace from the knight's hands.
9. Use the mace to smash the flower pot in the lower right.
10. Using the knight's helmet, scoop up soil from the broken pot.
11. Pour the earth from the helmet onto the fire in the fireplace.
12. Look at the clue in the fireplace
13. Look at the painting above the fireplace.
14. Based on the clue in the fireplace and the picture, solve the code of the box on the fireplace.
Look in your inventory for the glass, chicken note, dish and cork.
Glass - 9958
Note - 3113
Dish - 1327
Cork - 6354
Based on the picture, we arrange the numbers in the following order: on the left 9958, on top 3113, below 1327, on the right 6354.
Substitute the numbers according to the hint on the box 3795
15. Take the medallion from the box.
16. Use the medallion on the door.
17. Solving the problem.
Goal: Place all five red stones in the center.
S S S S S
S X K X S
S K K K S
S X K X S
S S S S S
Where C is a blue stone, K is a red stone, X is a control cross.
Bring three red stones down to the left, and the rest as shown in the diagram
S S S S S
S X K X S
S S S K S
K X C X C
K K S S S
From here, by moving the lower left cross you can combine the desired pattern

Level 5-3
1. Click on the eagle on the far wall. Take one piece of scissors.
2. Click on the bedside table on the right. Take a bottle of acid.
3. Use acid on the chain holding the chandelier next to the door.
4. Take a horse figurine from the fragments.
5. Click on the nearby bed post. Rotate the figure by clicking several times. Take the key.
6. Remove the blanket from the bed. Take the bull figurine.
7. Take apart the bull and horse figurines in your inventory.
8. Align both halves of the scissors.
9. Click on the mannequin. Use the scissors on the mannequin. Take the heart.
10. Combine the heart and the key to it in your inventory.
11. Open the door with the key. Take a mask.
12. Combine the mask and stone in your inventory.
13. Apply the mask to the stained glass window with the image of a person.
14. Look at the carpet and apply the symbols you see to the drawer by the bed.
15 Take the staff. Disassemble the rod in your inventory.
16. Use the seal from the staff to open the lock on the door.
17. Solve the riddle.
Assemble a picture of only red lions
If the task seems difficult.
Let's take the columns as A, B, C, D, and the rows as 1, 2, 3, 4
C4 - A2 - D1 - B4 - D2 - C1 - B1 - A2 - A3 - A4 - D2 - C3 - C4 - D2 - D1

Level 5-4
1. Take the kettle from the top shelf of the left cabinet.
2. In your inventory, disassemble the kettle.
3. Under the fish, take a chess piece from the left flower pot.
4. Click on the lower right fish on the right wall.
5. Use the fish on the bear's mouth.
6. Open the box under the bear.
7. Look at the clock and play the indicated melody on the harp.
We look at the weights in the clock. We play from the top weight to the bottom, choosing the string on which the weight hangs
5-1-4-2-5-3
8. Take the key from the top of the harp.
9. Select the middle drawer of the chest on the right and open it with the key.
10. Take the figurine and scroll from the box.
11. Fold back the carpet to the right of the far chair.
12. Solving the riddle on the chess table
It is necessary to arrange the available chess pieces as indicated on them (look at each piece in the inventory)
When positioned correctly free cells they will give you the key Х57Х1Х32
13. Disassemble the knife in your inventory.
14. Use the knife on the hole in the door.
15. Solve the riddle.
Columns A, B, C, D, E rows 1, 2, 3, 4, 5
B5-C5-A2-B2-D2-C3-D4-E5-E4

Level 5-5
1. Click on the book on the table, take the note.
2. Click on the chair seat and take the note.
3. Take the note under the stairs on the right.
4. Click on the left knight's helmet and take the note.
5. Look through the telescope and solve the riddle
Stars vary in color. You need to look at the red stars. They form four groups of 6-4-7-9 stars
6. Click on the dresser drawer on the left with the star image and enter the resulting code.
7. In your inventory, disassemble the package.
8. Look at the map on the left wall and solve the riddle
9. Based on the coordinates indicated in the notes, you need to draw constellations. A clue about what constellation is called on the far wall on the left
10. Insert the four tablets into the chest cavity in the far right corner
Aquarius, Aries, Libra, Taurus.
Look at the plaque on the far wall to the left. If we assume that 1 is the top picture on the left, 6 is the top picture on the right, 7 is the bottom picture on the left, and 12 is the bottom picture on the right: pictures 1-3-9-4
11. Take the book from the chest.
12. Click on the middle bookcase.
13. Apply the book to the notch.
14. Solve the puzzle.
Let's take the top row of buttons as B1-B2-B3-B4, and the buttons on the right as P1-P2-P3-P4 from top to bottom.
B3 - B3 - B3 - B4 - P3 - P3 - B3 - P4 - P4 - P4 - B1 - B1 - B2 - B2 - P1 - P2 - B4 - B4 - B4 - P2 - P2 - P2 - B4 - P1 - P1 - P1 - B3 - B4 - B4 - B4 - P3 - P3 - B3 - B3 - B3 - B4 - B4 - B4 - P3 - P3 - B3 - B4 - P3 - P3 - B3 - B3 - B3 - B4 - B4 - B4

I present to you a walkthrough of another hit game for Android and iPhone. A game called Doors. It is similar to 100 floors, only here the rooms are different and there are half as many of them. I don’t know about anyone, but I got no less pleasure from it, especially at the last 50 level. It’s free in the market (in the app store I don’t know), so if you haven’t played it yet, I advise you to download it, and if you’re already playing it and don’t know how to pass any of the levels, then you’re welcome to read complete walkthrough doors.

Level 1

Everything is primitive and simple. They pressed the door and it opened. All that remains is to enter. To enter, click on the door again.

Level 2

We tilt the device at an angle as in the picture above the door and the door - the compartment will open itself.

Level 3

Again we tilt the device and the ball rolls to the side, and in the place where the ball originally lay you will find a key. Use this key to open the door and go to the next level.

Level 4

We pull the lever - the rope - and wait for the door to spin. Be careful, as it will not be open for long; you will need to have time to slip through.

Level 5

Under the very first lamp lies the door handle. We click on the lamp and quickly take out this handle from under it. We attach it to the door and the level can be considered completed.

Level 6

We turn on the light and turn it off again, and so on several times until all the buttons above the door turn green. If you notice, every time you turn on the light, one green light comes on.

Level 7

Pay attention to the drawing on the door. It goes in a checkerboard pattern. This is how we line up the buttons near the door. A picture with the solution is attached.

Level 8

There is a plug on the wall near the left flowerpot. It is very similar to berries, so you won’t notice it right away. Take a close look and pull it out of the wall. After which the door will open. A small point: on some levels the door opens by clicking, and on some you need to swipe your finger horizontally, because some doors open like a compartment. In general, this is the case at this level. Swipe your finger horizontally and the door will open.

Level 9

Here you need to make sure that the holes in the circles become simultaneously in positions above the green markers. And at the same time manage to open the door in this short period of time. Please note that a circle that is started manually makes a revolution around its axis an order of magnitude faster.

Level 10

We swing the device from side to side in order to extinguish the fire. As soon as the fire goes out, click on it and find a handle under it. Move the flowerpot to the left side and place the found handle in the center of the middle circle. We twist it and the door will open.

Level 11

We put a pin, what do you call it (in general, a thing found on level 8) in the hole above the central door and double-click on this door.

Level 12

Place the dots in the position as in the screenshot and the door will open. Why in this order you may ask, because the suits of the cards are arranged in a different order. True, in a different way, but the left row is painted on the wall as a mirror image. Flip it over and you have the correct answer.

Level 13

Take the stick from the left torch. Shake the device around until all the dots above the door turn green. open the door and burn the web with a burning stick.

Level 14

Arrange the sliders in order like the scratch above the door. That is, from left to right from largest to smallest.

Level 15

Take the bomb in the lower left corner. We put it under the door and set it on fire. After it explodes, marks will remain on the door. This is the order in which we pull the levers.

Level 16

Look, everything is simple here. Our device = standing man. And here we have a man lying down and face down. Let's draw conclusions. We turn our device into a horizontal position with the display facing down and the shutter will open.

Level 17

A very interesting level. More precisely, an interesting idea. Tilt the device slightly to the left so that the stone lying in the right corner of the screen moves away. In its place you will see a light switch. We turn it off (the switch) and see two letters E and T made of squares. The idea here is that you need to count the number of squares in each letter, and here you will have the correct answer. For those who don’t understand, enter 11 on the left and 7 on the right.

Level 18

Simple level. Knock the ball 2 times. When you press it for the first time, it flies up to half, at this moment you need to have time to press it a second time to knock it even higher. We do the same with the second ball.

Level 19

Lift the rightmost door and take the ball there, press the button in the center. Now lower it. Lift the first door itself and press the button in the center there. Be sure to put it back down. Now throw the found ball at the large button on the ceiling disguised as a light bulb. If you did everything correctly, then all 5 lights above the door will glow red and you will be able to open the central door. *The door opens with a finger movement from bottom to top.

Level 20

Place the circles opposite each other, not forgetting about the colors. It is necessary that the colors are also located symmetrically. The screenshot shows an example of the correct passage of this room.

Level 21

Tilt the device horizontally so that the water in the vessels on the wall is equal. Once the water level is the same, you can open the lock.

Level 22

There is a hiding place in the floor in which you will find a magnifying glass. Next, take the ball that you found a little earlier at level 19 and place it in the free hole above the door. Now pay attention to the tiger on the right side, or rather to its back paw. There is a circle of dots there. We take the lens and point it at those points. You should see some fruit here. Each fruit has its own color, so we set the colors on the buttons according to this. Just in case, I list: green, yellow, red, orange, yellow, purple, red.

Level 23

A very easy level, here you will need to get to the left flowerpot and move it aside. There is a button behind it; pressing it will open the door.

Level 24

Use a torch to light a fire on the first and second stands. Next, we are given a hint on how to pull the levers. Hint painted on the wall. In general, we start from the very right and so on in turn to the very left and back. That is, 1 2 3 4 3 2 1. Don't forget that the countdown goes from right to left.

Level 25

We take the lens and look at the circles of the Japanese flag. There you will find the following numbers: 25 62. Next, we arrange the bricks in this order. The first stack is 2, the second stack is 5, the third is 6, the fourth is 2. That's all, you have already completed half of the doors)

Level 26

There is a chain hanging in the upper left corner. Move the ladder towards this chain and then click on it. It will fall out and you will already have 2 levers. One starts the door, the second stops it. I think you will figure out what to do next.

Level 27

Here you need to feed the balls to this evil door in the correct order). The order is: yellow, blue, red, green.

Level 28

Well, this is elementary stuff. Press the buttons in the same sequence as in the picture above the door. From the thinnest line to the thickest.

Level 29

There is a knife hidden in the lower right corner. Lift it and you can use it to cut the weed from the door. then push the doors to the sides, pick up the key from the floor and head to lvl 30)

Level 30

Turn the penguins so that they look into each other's eyes.

Level 31

Just turn your device upside down and hold it for a while until all the lights light up. After which the door can be opened.

Level 32

We tilt the device so that the stone rolls to the right and press the button. Next, we disperse the bees with a torch.

Level 33

Level 34

Move the right flowerpot and you will see a small drawing. In order to see in more detail what is drawn there, use a magnifying glass. There you will see a hint that if you hold the device level then this = 12 hours, then we begin to slowly turn our device in accordance with where the hand on the clock is pointing.

Level 35

Light the candles on the wall with a torch and you will see inscriptions - hints on the wall. Count the number of letters in each word and this will be your answer. 6 4 5 6.

Level 36

Tilt the device so that the ball rolls to the right side. The answer to passing this level lies at the intersection of two arrows. There is a button where the two arrows intersect.

Level 37

Under the globe lies a flashlight with ultraviolet light. By shining this flashlight on the wall you will see images different countries. Since we have 2 buttons, the lower part of the ball and the upper one, we must enter in the order as shown on the wall in which part of the ball each strange one is located. The answer will be: left button, right button, right button, left button, right button.

Level 38

Roll the stone to the right side and the two balls to the left and the door will open.

Level 39

There is a clue above the door. from largest to smallest. This means that the stripes on the door different sizes. We enter from largest to smallest: red, green, yellow, blue.

Level 40

Swipe the door to the left, then down, then to the right, or rather, turn the doors in that order.

Level 41

To pass this level, just shake the device thoroughly until all the buttons above the door light up.

Level 42

Place a drop on the left side and fire on the right to complete this level. Why not the other way around? Because if you connect these two semicircles, then the one on the left will become the right, and the one on the right will become the left. Something like this..

Level 43

On the right behind the screen, there is an inverted bucket, to see it, tilt the device and it will come out. Underneath you will find the TV remote control. Turn on the TV with the remote control and get a hint: 27.

Level 44

There is a brush on the floor in the left corner. Lift it up and wipe the wall well. there will be footprints and paw prints on the wall) This will be a hint for this level. Place a man on the left and a stork on the right.

Level 45

Hit 45 and the door will open. The difficulty of this level is only to stop the arrow in time.

Level 46

The picture on the door, or rather the drawing on the door, is the main hint for passing this level. A screenshot with the solution is attached.

Level 47

Considering that this is already one of the last levels, then it’s very simple for the last ones. Move the grate to the side. Now pay attention to what is above the door. The circles are very reminiscent of eyes. Basically, turn the device upside down and hold it until those eyes close. And as soon as they close, the mouth (door) will open.

Level 48

We pick up some kind of thing from the floor. We take a bucket that we already have in the things we found and fill it with water. Next, we hang the bucket of water on the hook on the left, and the “thing from the floor” on the right. Now shake your device. The door should fall out and thereby create a bridge. After this, you can open the door and go to the next level.

Level 49

We set the rope on fire with a torch. We move the grates to the sides so that they do not interfere with us. And now we are guided by emoticons. By the eyes of emoticons. If it’s not entirely clear to anyone, I’m attaching a screenshot for passing this level.

Level 50

And here is the last level of our game. It's sad isn't it? We could do at least a hundred like in 100 floors, for example. Oh well. Now about this floor. One of the most difficult rooms in the entire game in my opinion. For a long time I couldn’t figure out what to do, in the end I ended up reading a hint on one website) To pass this floor you need to set 50 luminous dots. Hint: on each side 5*6=30. Accordingly, you need 25 from each. Well, that's all. This is where the passage of doors ended.

Added 07/12/2013 | Updated 07/12/2013 at 13:44 | anna

The game makes you rack your brain, especially on some levels. We offer you tips for some of them. We deliberately do not reveal the codes, we only hint at how to get them.

So, let's get to it.

Level 10. You need to swap the white and red arrows. All reds should move down and whites should move up
Level 11. Hint: the suitcase is larger than the chair cushion
Level 17. All 8 buttons should turn green at the same time
Level 18. If you look at the phone at an angle, you will see the code.
Level 19. Move the buttons to look like a graph
Level 20. The arrows show the number of steps. You need to start with the red square and move backwards to figure out where to start. Then press the button and follow the arrows: 1 arrow = 1 step, 2 arrows = 2 steps, 3 arrows = 3 steps.
Level 23. The key is on the door. This is a mirror image of the number.
Level 24. The number must correspond to the number of sticks coming out of the corresponding circle
Level 25. We press the button and wait
Level 26. The colors in the circles should match the colors on the door.
Level 27. We arrange all four boxes so that instead of a glowing stone we get a cross X
Level 28. Count the number of cards of each suit, arrange the result in descending order, match the colors (black, red...) and press the buttons on the door in the appropriate order
Level 31. We hold the sides against the spikes and turn the phone over, immediately opening the door.
Level 32. Press the button between the pictures, match the two pictures and write down the resulting numbers - this is the code.
Level 34. Tilt the phone, the code will be visible on the door
Level 35. At the very beginning of the level, do this, it will help match the squares
Level 36. Open the door when all the bars on top have fallen down.
Level 37. 4 blue ones should be in the middle
Level 38. The heart should turn red, then move the door to the left.
Level 40. If you turn the phone over, the colors will line up in the order in which you need to press them
Level 42. Remove all discs above the door.
Level 46. Hit with the stick 9 times in the order indicated on the door.
Level 49. You need to decipher the numbers on the clock above the door.
Level 50. The clue on the door is 3+2+1=6. You need to do the same thing, add the numbers into triangles with the number in the center

It was these levels that caused great difficulties for us. What levels are you failing at? Write, to be continued...

On Android. All the secrets and tips for opening doors.

Level 1

Knock on the door;

Level 2.

Swing your phone left and right;

Level 3.

Swipe your finger across the phone screen left and right until the door is clear, and then tap on the door;

Level 4

Click on the stockings and pick up the dropped key, use it on the door;

Level 5

Quickly touch all the firecrackers that light up at the same time;

Level 6.

Click on all 4 spinning candies at the same time;

Level 8.

Swing the phone left and right to make the candy fall. Use it repeatedly on the icicles above the door until they all break;

Level 9

Click on an item to move it. Pick up the hat and scarf and place them on the snowman;

Level 10

Tilt your phone to move and save the “stone” in the center of the circle while the yellow bar fills;

Doors 11-20

Level 11

Drag and place the gift on the red button so that the green button in the thermometer reaches the green line. Solution: throw the gift from the top position where the icicle hangs;

Level 12

Take out the four animal masks by clicking on the toy box 4 times. Move the masks so that the animal's image matches the paw print in the snow; Subsequence: gray wolf, brown bear, red dog, red fox;

Level 13

Look at your watch and enter the time on the keyboard: 2347;

Level 14

Tilt your phone to the left to see the numbers on the gifts. Click on the colored squares at the top of the screen to also see the numbers. Match gifts and squares to get code 34798;

Level 15

Tilt your phone to move the platform and/or ball. Move the platform up to the hole with the ball, the ball onto the platform, the platform with the ball to the opposite hole, drive the ball into the hole;

Level 16

Pull the left light cord and then touch the keyboard. You will see fingerprints. Pull the light cord again to restore normal lighting. Then enter code 0246 on the keyboard;

Level 17

Click on the door to see the image. Click on the snowflakes in the following order: 3,4,1,2,4,3;

Level 18

Shake the phone several times until you see the invisibility cap (you only need to shake it 4 times, after which you can see the key). Move the invisibility cap to the side, pick up the key and use it on the lock;

Level 19

1) Drag the gifts to the right and pick up the firecracker. Drag the picture down and take the second firecracker.;

2) Shake the phone and the stocking will fall. Then click on the stocking to collect the last firecracker. Drag the gifts to the left and pick up the matches. Place firecrackers on the door and light them with matches.

Level 20.

Count the number of spikes on each snowflake, going clockwise. Start from the bottom left. Result: 8.4,10.6. Enter code 84106 on the keypad;

Doors 21-30

Level 21.

Count the number of deer and candles in the room. Result: 19 deer and 17 candles. Code - 1917;

Level 22

Click on the “Start” button and remember where the stars are located. Correctly point to the squares that contain the stars;

Level 23

1) Pull the decoration hanging from the ceiling down. Take the nuts from the tree and place them in the Nutcracker's mouth;

2) Take the hidden tongs and use them on the Nutcracker's mouth, take the key and open the lock.

Level 24

Move the stack of boxes to the center. Only smaller boxes can be mounted on larger boxes;

Level 25

1) Take your fishing rod and snow removal tool. Use the fishing rod on the fishhook that hangs to the left of the door;

2) Select the snow removal tool and slide your finger from left to right along the front of the snowman. Use the tool on the ice and make a hole in the middle. Then use the fishing rod on the hole and click on the hole to get the fish. Give the fish to the penguin.

Level 26

1) Take the pickaxe and use it on the red crystal several times to break off a piece;

2) Turn the phone upside down and take the sword. Use it on the red crystal to restore power. Lift it up, press and move along the border of the door to open it.

Level 27

Move the Roman numerals so that the sum of the three digits on each line equals 12. Top row: VII, III, II. Middle row: IV. Bottom row: VI, V, I;

Level 28

1) Shake the phone to make the hair dryer and vacuum cleaner fall down. Pick them up. Select the hairdryer and use it to melt the snowman (click on the snowman and hold until it melts);

2) Pick up the carrot and put it in the hat on the ground. Select the vacuum cleaner and then click on the bottom hat. Keep pressing until the rabbit with the key is on the ground. Take the key and use it on the lock.

Level 29

Click on the black rectangle on the left side of the door. Count the number of triangles and squares. Code - 2740. The game has been updated. If you have an updated version, then the code is 1811;

Level 30

1) Pick up a shovel and seeds. Touch and hold the clock until it stops and the season changes;

2) Use a shovel to create a hole. Place the seeds there and fill the hole with a shovel. Pick up a watering can and water the ground. Then touch and hold the watch again until the tree grows;

3) Continue watering and changing the clock until the tree grows and a key appears. Take it and use it on the door.

Doors 31-40

Level 31

Click on the button next to the door. Rotate (change) all the squares;

Level 32

Touch the squares that show winter views sports (see screenshot for walkthrough);

Level 33

1) Pick up the gun and find the 6th cartridge. Swipe across the ground where frozen ammo is located to melt the ice. Take one cartridge from the bandoleer, and then pull the bandoleer down to get another cartridge. One cartridge is hidden in the upper left corner near the roof. Shake the phone to make the box fall, then take the last 2 cartridges;

2) Select the gun in your inventory and then click on the ammo to start aiming. Tap the screen once to move the sight vertically, tap the screen again to shoot. After shooting, tap the screen to start aiming again. You can click on the ammo to reload at any time. Hit 5 targets with 6 rounds.

Level 34

Make all numbers whole (eg 1/1, 2/2, 3/3, etc.). Arrows pointing to each square with numbers will shift them to the left. See the screenshot with the solution;

Level 35

1) Click on the left arrow to move to the left side. Take the hot object with the selected tool. Click on the fire several times where the tool was until it is large enough. Use the tool to pick up the gold bar and place it on the fire. Then cool it in a barrel of water to get a medal. Give the gold medal to the bear;

2) Pick up the silver bar on the right side and repeat the medal forging process. Give the silver medal to the rabbit;

3) Return to the forge, pick up the bronze plate and make a medal from it. Give the medal to the tiger;

Level 36

Press the "U" button next to the door and find the letters OLYMPICS (Olympics);

Level 37

Press the arrow key to assemble the puzzle;

Level 38

Move the caps to match the country flags;

Level 39

Drag the large white trophy (middle shelf on the right) to the right to reveal the keypad. Then decipher the hall clue - “HALL OF FA+ME”. Count the number of trophies by color (yellow - 8, white - 7, red - 8). HALL = 8, OF = 7, FA+ME = 8 + 7 = 15. Dial code 8715;

Level 40

1) Pick up an oil can and two black straps, attach the straps to the two rings of the cup. Press and hold the red/green buttons until you see a hand saw;

2) Take the saw and place the oil can under the goblet. Cut the straps with a saw so that the cup crushes the oil can. Tilt your phone to the right to move the cup, then click on the door.

Doors 41-50

Level 41

1) Take an empty jar and use it on the hive to fill it with honey. Place the jar of honey under the hive;

2) Take the slingshot that is hidden in the tree on the left side. Use the slingshot first on the rock (left) and then on the beehive. Pick up the key and use it on the lock.

Level 42

Press the green "Play" button and see which buttons light up to get code 356245. Press the buttons in reverse to get code 542653;

Level 43

1) Pick up the empty jar on the right from the ground and use it on the firefly. Place the firefly in the left lamp and remember the inverted numbers: 158;

2) Place the firefly in the right lamp and also remember the numbers: 736. Enter the code on the keyboard: 158736.

Level 44

Drag the letter bar from bottom to top to get a hint. Find the missing letters on the door to get the numbers. C = 3, E = 5, J = 10, W = 23. Enter the code on the keyboard: 351023;

Level 45

Press the buttons near the door. By clicking on a certain button, you can turn on/off what is next to it. Press the buttons in the following order: lower right, lower left, upper left, upper right, upper middle, upper right, middle right, lower right;

Level 46

Find the number “3” on the wall and take all the numbers up to the next “3” to get the door code: 378901624;

Level 47

Take the bucket and use it on the sand. Then use the sand bucket on the white car. Use a bucket to collect water and pour it into the white car. Take the grate and place it over the water. Shake your phone to let the white machine mix the ingredients. Pour the mixture into a bucket and then pour it onto the grate to create a bridge;

Level 48

Use the numbers on the left to figure out how many x's there are in a line. The first line - "2 2" means: 2 "x" twice. The second line "4 4" means: 4 "x" twice. Eventually you will create an image of a heart from the "x". The location of the "x" is as follows:

Row 2 Columns 4, 5, 9, 10

Row 3 Columns 3, 4, 5, 6, 7, 8, 9, 11

Row 4 Columns 3, 4, 5, 6, 7, 8, 9, 10, 11

Row 5 Columns 3, 4, 5, 6, 7, 8, 9, 10, 11

Row 6 Columns 3, 4, 5, 6, 7, 8, 9, 10, 11

Row 7 Columns 4, 5, 6, 7, 8, 9, 10

Row 8 Columns 5, 6, 7, 8, 9

Row 9 Columns 6, 7, 8

Line 10 Columns 7;

Level 49

1) Pick up a sledgehammer and use it repeatedly on a brick wall until it breaks. Pick up the scrap and brick from the pile on the left;

2) Place a brick under the left side of the door and use a crowbar to remove it from its hinges. Repeat this operation for the right side.

Level 50

Find out which numbers are equivalent to A, B, C, D, E.

B = 4 (7+7 = 14, B = 4)

E = 1 (9+2 = 11, E = 1)

Enter the code on the keyboard: 94321;

That's it, we have opened the first part of the doors, you can watch the passage through the second.

"100 Doors 2013" represents logic puzzle oriented for use in devices running Android OS. The peculiarities of the tasks are to open new doors by completing a series of actions. Accordingly, opening the doors leads to the next level.

This game was released in different versions, and one of them is already on our website - this is the game “100 Doors: ESCAPE”. Any of these games can boast a significant share of popularity in the application market, which, in fact, is not surprising - this application will make you think, conveniently being at hand at the right time for games, be it relaxing or waiting for something.

Considering the specific features of this game, users often ask a logical question: how to get through 100 doors? Again, this is not surprising, because many levels, to put it mildly, are completely devoid of logic, and therefore answers (hints) to actions in the game “100 Doors 2013” ​​are simply necessary.

It is noteworthy that the game does not have internal clues, and therefore you will have to rely solely on yourself in it. Unless, of course, you want to speed up the process by searching for third-party sources with answers. You don’t need to go far, you are already where these answers are.

Game Features

The game we offer you has, as they say, a trick. You will need a lot of attention, and in some cases, remarkable agility and dexterity. “100 Doors 2013” ​​will help you not only relax, but also shake yourself up a little – this applies in particular to your intellect.

By the way, there are a lot of games that require you to find a key in one form or another to complete a level. As for the 100 doors of 2013, it differs from its analogues, at least, in that almost any of the actions can act as a solution, namely, everything that can be done with the capabilities of a smartphone.

For example, tasks often require you to shake your smartphone, turn it over, or tilt it. And this is only the minimum possible requirements for passing.

The world of this application is centered within a skyscraper, in which you need to take an elevator up, and each elevator will allow you to advance only one floor - that is, advancement is carried out as you progress through the levels of the game.

The only downside to this game is that it musical accompaniment, which can only be called strange. Although here, as they say, it’s not for everyone.

How to play 100 doors 2013?

To get used to the features of this game, you will need to understand a little about the hints it has. That is, within the framework of the proposed interface, it is necessary to highlight hints indicating what to do, and, of course, try to perform necessary actions(turn the phone over, shake, twist, etc.).

The game itself is not that difficult, however, you often have to act at random. Gradually, you will understand in practice what each feature of this game is, and therefore completing 100 doors 2013 will no longer be as difficult as it seemed at first glance. Otherwise, I think the tips for this game on our website will help you.