Underground bunkers, mobile command posts and weapons transport. Bunkers, mobile command centers and paramilitary transport in GTA Online: Gunrunning Gta 5 command post

In the update GTA Online"Weapons trafficking" simple street smarts will clearly not be enough to build a thriving business. For new dangerous missions, you will certainly need new, more powerful vehicles and weapons to deal with the feds and competitors. Deliver shipments of weapons to customers in Los Santos and Blaine County, and then the money will flow to you like a river, and in addition you will receive powerful new upgrades, modifications and heavy weapons. In this article we will talk about the new items that you will find in the “Arms Trade”.

It all starts with the bunker - a huge underground complex for your new business. Here any boss, boss or president of a motorcycle club can start successful career arms dealer.

To perform dangerous mobile operations, the arms dealer will need to invest in a mobile command post (MCP). Previously, such powerful technology was only available to gangs of professional killers and intelligence services of nuclear rogue countries. The control panel can be stored in a bunker; It has a modular design, so inside you can easily equip a workshop for working with vehicles and weapons, a luxurious living quarter, or even a command center. A workshop for improving weapons and modifying vehicles with weapons (you can even install turrets on your control panel, which your fighters can stand behind) is also at your complete disposal. All this is transported by a reliable tractor, which in turn can be modified.

Transport with weapons is absolutely the new kind equipment that you can buy and modify. Collect a whole collection of such vehicles, and take on missions the one that best suits a specific situation - from an amphibious armored personnel carrier with a cannon to a mobile trailer with an anti-aircraft gun, to terrify all pilots. Using a vehicle with weapons, you can even carry out missions to sell weapons to clients.

Why limit yourself to production and sales? Put your white-coated men to work on developing new weapons and gain access to a range of additional upgrades - unique weapon modifications, sophisticated modifications for weaponized vehicles and formidable upgrades for your mobile command post.

The bunker can be purchased on the in-game website foreclosures.maze-bank.com. On this moment There are 11 bunkers, varying in price depending on location:

  • In the Paleto forest - $1,165,000
  • In Raton Canyon - $1,450,000
  • In Lago Zancudo - $1,550,000
  • In Chumash - $1,650,000
  • In Grapeseed - $1,750,000
  • Off Highway 68 - $1,950,000
  • At the oil field - $2,035,000
  • In the Grand Senora Desert - $2,120,000
  • On Smoke Tree Road - $2,205,000
  • At the Thomson landfill - $2,290,000
  • On the farm - $2,375,000

After selecting the location of the bunker, you will be asked to upgrade it. For an additional fee, you can customize your bunker style, personal quarters, shooting range, gun cabinet, and vehicle.

Bunker Capabilities

When you first enter, you will be greeted by Agent 14, who is moving from this bunker to a more convenient location. Although he tells you to forget about him, as if he never existed, however, as you do things related to the bunker, he will call you and send messages.

As you enter and exit the bunker, you will be greeted by golf carts (if purchased), as well as a small parking area for your personal vehicle.

If you go back, you can go to the work area, where your staff will be busy creating weapons for sale and developing modifications to your new technology. This area is where your workplace and a bunker management laptop.

The apartment is located opposite your workplace. There is a wardrobe and a bed.

The gun cabinet is located at the entrance to your apartment. You need to get close to them for the interaction button to appear.

When you approach the shooting range, you will have the opportunity to take tests for the Mk II series weapons. After successfully completing all test levels, you will receive several T-shirts, increasing your stock throwing weapons and the ability to replenish supplies in the bunker. To pass the tests, try to shoot at the heads of targets, with limited bursts (3-4 bullets) and without misses. Also, use a modified weapon, such as one with a larger magazine, to avoid wasting time on additional reloading.

Mobile command post

You can buy PKP on the in-game website www.warstock-cache-and-carry.com. In it you can upgrade some weapons to the Mk II series, improve military vehicles, and also open access to special tasks, thanks to which you will receive a discount on some vehicles.

When purchasing a control panel, you will be asked to upgrade it. It is recommended to select Hauler custom, command center, weapons bay and auto repair shop.

The mobile command post can be used both while in the bunker and in any other place. It can be called up through the Interaction Menu [M]. After developing the appropriate improvement, it will be possible to install two turrets at the rear of the control panel.

Modification of weapons to version Mk II

You will have 6 types of weapons available for improvement. By modifying conventional weapons, they will be replaced with Mk II, closing access to regular version. But you can also return to it.

The differences between the modified weapons are the ability to replace the standard magazine with special ones:

  • Standard store - no advantages;
  • Large capacity magazine - an enlarged version of the standard magazine;
  • Tracer bullets are a smaller version compared to a standard magazine. Your bullets will be brighter and will fly out to match the color of the weapon;
  • Incendiary bullets are a smaller version compared to a standard magazine. Sets the target on fire, but not always. If the target lights up successfully, then the area of ​​fire will be the same as with a Molotov cocktail;
  • Expansive bullets are a smaller version compared to a standard magazine. Increases damage to targets without body armor;
  • TsMO cartridges are a smaller version compared to a standard magazine. Increases damage to vehicles and armored glass;
  • Explosive cartridges are a smaller version compared to a standard magazine. When they hit any surface they explode. They destroy equipment, including armored equipment, helicopters and airplanes with 2-4 shots (depending on its strength).

You can replenish ammunition both through the control panel and through the Interaction Menu, except for explosive cartridges. Prices for ammo for weapon enhancement magazines are higher. Explosive ammo is only available for the Heavy Sniper Rifle.

Bunker modernization and raw material extraction

Raw materials can be bought, but of course they can be stolen. Buying raw materials starts at $75,000 and below, depending on how much raw material you currently have in your silo.

Of course, the options for delivering raw materials to the bunker are also different. Here are some examples:

  • Steal raw materials from altruists. We arrive at the point, kill them and take them away.
  • Attack on the convoy. Several Insurgents will be accompanied by 1 or 2 cars (depending on the number of partners). Drivers can be killed with a sniper rifle.
  • Destroy certain targets and then obtain the coordinates of the location of the raw materials.
  • Destroy the helicopters; one of them may contain raw materials.
  • Destroy the trucks; one of them may contain raw materials.

As in the clubhouse, you have the following options for upgrading your bunker:

  • Equipment - $1,155,000
  • Staff - $598,500
  • Security - $351,000

Weapon production and modification development

Development of modifications. At the moment, 51 modifications are available for development in the bunker, including: camouflages, improved weapons for vehicles, modifications for weapons of the Mk II series, improved armor for vehicles, as well as ballistic equipment. Development is completely random, meaning you won't be able to choose what will be developed first. To skip development from the very beginning, you will need $225,000 or less, depending on how far development has progressed. Raw materials are wasted during development.

Weapon production. With a full bunker upgrade, full weapon sales will start from $700,000 and up to $1,050,000, depending on the choice of sale (in the city or outside the city). To sell you will need at least 1 more player, but as with the clubhouse, this too can be different variants delivery, up to 4 players.

You can assign personnel to one or another task, while inactive ones will not give you any “rewards”. By dividing staff equally, production and development will move more slowly.

The “Gunrunning” DLC for GTA Online has raised a lot of questions among players about the game mechanics of the new update. In that FAQ everyone will gather helpful information about the “Arms Trade”, as well as answers to all your questions.

FAQ will be updated periodically.

Bunker

Q: Where to start mastering the new update?

A: First of all, with the purchase of a bunker. The bunker is a command post, production and warehouse.

Q: How do bunkers differ from each other?

A: Nothing but location.

Q: What does the bunker produce?

A: Using purchased or stolen raw materials, the bunker can produce weapons (goods) and/or modifications (improvements to equipment and weapons). You can distribute the consumption of raw materials through a laptop.

Q: Is it possible to choose which modification to develop now?

A: No. The selection is made automatically. All 45 modifications are developed one by one, in random order.

Q: How long does it take to produce a full inventory of weapons?

A: About 12 hours real time. The product is filled according to $7,000 every 7 minutes.

Q: How much does the finished product cost in a bin?

A: A full warehouse is priced at $700,000 for sale in Blaine County, and $1,050,000 for sale in Los Santos. The price includes installed performance upgrades.


Q:
What is a shooting range for?

A: In addition to the opportunity to practice shooting from different types weapons, passing tests in the shooting range opens up new items and opportunities. When you complete the first level of tests for all weapons, you will receive several new skins for your MK II weapons. For completing level 2 challenges, your stock of throwing weapons will increase by +5. After completing all tests with 3 stars, you will receive 3 caps, 6 T-shirts and 3 hoodies in your wardrobe.

As for the weapons that appear near the shooting range, you can only pick them up by approaching them with empty ammunition. Fixed. Now you can always pick up weapons.

Q: How to pass tests in the shooting range?

A: In shooting range tests, it's all about coordination and accuracy; almost everything depends on the shooter. But some more or less universal advice can still be given:

  • shoot at targets using zoom (mouse wheel up). For better magnification, buy sights for your MK 2 weapons;
  • aim at the center of the target's head, that's where you can knock out maximum amount glasses;
  • shoot in short bursts from automatic weapons;
  • try not to miss, as this resets the score multiplier. It's better to spend more time aiming than to lose your X3 multiplier;
  • Complete the test for each weapon to the end. For example, when you start testing a heavy machine gun, make it up to 3 stars. This way you will have the opportunity to “take aim” at a certain type weapons;
  • try to go through the shooting gallery with a first-person view;

Mobile command post

Q: Do I need to buy PKP? If yes, then for what?

A: In order to engage in the production and sale of weapons, a PKP is not needed. The control panel has three main functions:

  1. Missions with special vehicles are launched from it (analogous to an update);
  2. All modifications of your personal weapon are installed in the control panel;
  3. Inside the control panel there is (with a certain configuration) a workshop for customizing vehicles such as HVY APC, BF Dune FAV, Bravado Half-track, Pegassi Oppressor, Declasse Weaponized Tampa.

In addition, the control panel can store, like a garage, one of the above-mentioned cars.

Q: How to modify a vehicle in PKP?

A: To do this, you need to drive the control panel out of the bunker, drive the tuning vehicle to the entrance to the control panel and press E.

Q: Will the PKP and its upgrades remain if I decide to change the bunker?

A: Yes, the PKP with all the improvements remains with you.

Transport

Q: How to call a trailer with air defense?

A: Interaction Menu (M key) -> "Transport" -> “Request an air defense trailer.” The trailer appears on the nearest road along with the SUV tractor.

Q: How to call a vehicle stored in the control panel?

A: Interaction menu -> “Mobile command post” -> “Request transport”.

Q: Is it possible to use transport from the update? Gunrunning in PvE missions, such as heists?

A: Yes, all transport can be called through a mechanic. You can even call in an anti-aircraft trailer (see above).

Q: What kind of ammunition do the armored personnel carrier and air defense trailer carry?

A: In stock versions of weapons, ammunition is unlimited. Having unlocked new types of weapons for these types of transport, the ammunition of the armored personnel carrier is limited to 60 missiles, the air defense trailer is limited to 32 missiles.

Other

Q: What's happened "Bunker Mission Series"?

A: These are 7 confrontation modes already familiar to us, but transferred to the bunker location:

  • Every cartridge counts;
  • Juggernaut;
  • Kill quota;
  • Resurrection;
  • Maniac;
  • Until the death separates us;
  • Swap places;

June 15, 2017

80 comments to “FAQ on Arms Trade”

    Mark Winston yes, you can. On the website where you bought it.

    Tell me, is it possible to change the compartments in the control panel after purchase?

    HENDLAIN, No.

    Is it possible to sell the bunker?

    VOSTOK_7777777, This is just Game Blog. Rockstar games have never heard of us :)

    » Renton, April 10th, 2018 at 23:30 left a comment: »
    Yes, I tried it, in variants when there was not enough money for purchases - they sent you to buy a “Shark” card to buy game money. I didn’t risk buying the equipment again for fear of losing money forever. “For a long time before, there was a ban. "!!!
    Can you tell me if this forum is visited by the GTA administration, or is it just players communicating?
    Thanks for the answer.

    VOSTOK_7777777, have you tried pressing the button? In theory, the purchase should not take place if you already have this vehicle in stock. Of course, we are talking about Pegasus transport, not personal ones. Personal items can be purchased in any quantity.

    Now the word “PURCHASED” is not displayed on the purchased equipment; YOU ARE ALLOWED TO RANDOMLY BUY THE SAME TWICE. Previously, a long time ago, there was a ban. It’s difficult to explain to technical support; only one and a half lines are allotted for explanation. What should I do with this “glitch”?

    Vladimir, goods are produced in a bunker whenever you are online, except for time periods when you extract raw materials or sell goods. It’s difficult to say in motorcycle club enterprises, due to the severe bugs.

    If you perform various tasks, for example, the Air Quota case, is the product being produced at this time? (I played for an hour and a half, went into the bunker, there are no raw materials, no goods either) Some strange things are happening to me, either with the bunker or with the meta lab( motorcycle club) Either the raw materials disappeared, there was no goods, then once you bring the raw materials - it seems like the lab is completely filled with raw materials.

    And with all the improvements, how long will it take to develop modifications?

    Kimoto, only in PKP (as well as their purchase).

    how to change the type of ammunition for a weapon in battle or is it of no use if you change the magazine in the trailer to regular cartridges?

    Rikko, Unlike special cargo for office mechanics, the destruction of a weapon cargo entails a complete loss of goods (except for the one you managed to deliver).

    what will happen to the weapon if I transport it, and at that moment other players kill me and destroy the cargo?

    Damn, it didn’t all turn out to be fun, and in the heist missions and preparatory missions everything works, but as soon as you engage in open missions, the missile homing disappears, well, the vigilante just turns into zilch, and not only with him, but also with buzard, Yes, and probably everyone has self-obsessions. The question is, what is it and why was it done, but most importantly, you want to know exactly, so as not to get into an awkward position when homing works and when it doesn’t?

    Vladimir, no, you can't increase it.

    Is it possible to increase the number of missiles on a vigilante to 60, now it costs 30. If so, how?

    Vladimir, no, armor does not affect performance.

    If you reinforce a car with armor, will this affect its weight and maneuverability? Otherwise I’m afraid to put up armor.

    Vladimir, yes, all developments remain. The tractor for PKP is better Hauler, it is more powerful and durable. By compartment - here, who likes what best. The living compartment is of no use, and the storage for vehicles in certain situations causes bugs, due to which you can lose the vehicle that is stored in the control panel forever. Personally, I use a combination of command center and weapons workshop + auto repair shop.

    I want to buy a control panel, what is the best way to fill the compartments and which cabin is better?

    Will the developments remain unlocked?

    Vladimir, when purchasing a new bunker, only the goods/raw materials located in it and installed are lost bunker upgrades(staff, security, etc.). PKP, its upgrades, upgrades to vehicles made in PKP, all this remains.
    When choosing a bunker location, consider the following factors:
    1. Locations of your other businesses;
    2. Convenient access to the bunker (try driving up to your bunker using a control panel with different sides to understand this);
    3. Consider the transportation you use most often. If this aircrafts, then it makes sense to buy a bunker east of the Sandy Shores airstrip.

    I want to change the location of the bunker, which means I need to buy a new one. But the improved control panel will remain, or it will need to be pumped again in the bunker’s auto repair shop, weapons installed on it, and an armory installed in it. And also, if you open the development, mods and install rockets on the vigilante, will this mod be removed when changing the bunker? In general, what can I buy, make, so that later when changing the bunker it won’t get lost and I won’t have to make or buy it again. And missiles for vigilante will probably be limited and you will have to buy them every time, but where is this done, in a bunker or in a control panel? And also, what is the best place to choose for a bunker, the most expensive one near the prison or next to the runway, or another?

    Thank you very much! Among all the Internet, I finally received the long-awaited answer :)

    Andrey, Greetings.
    1. The control panel remains when changing the bunker
    2. All developments are saved
    3. I can’t say for sure here, but it seems that when exchanging a bunker, the upgrades installed in it are not included in the price

    Hello!
    If I buy another bin:
    1. Will my PCP remain or will it be sold? If sold, at what price?
    2. Will modifications to weapons and equipment disappear or remain?
    3. Will half the amount be refunded for modifications to the bunker or not?

    Thank you in advance.

    “As for weapons that appear near the shooting range, you can only pick them up by approaching them with empty ammunition” - this has already been corrected. Now, in the bunker, on the yacht, and in the hangar, all weapons are always selected.

    Renton, I'm going to save up for an office.

    Andrey, this is if there is no office. With the office, you can become a boss for free every time.

    Renton, Already found everything. 50 thousand for becoming boss every time. We need to play more often.

    Andrey, the company name (CEO) can be changed either in the office, through the interaction menu, or on the in-game Internet, on the site where offices are purchased

    Is it possible to change the company name in the bunker later?

    I put the insurgent in the control panel for customization, but nothing is customizable... It just sits there like an insurgent for storage. What to do?

    Paul, Most often, with a full bunker, 3 insurgent pickups are given, but there are also 4 bigfoots, for example.

    Actor To completely fill the hopper, you need about 5 full strips of raw materials.

    and if I leave the bin with maximum raw materials for 12 hours, will my raw materials be enough to fill the maximum?

    please tell me, how many people does it take to sell all the cargo from bunker 3 or 4?

    Andrey, you can say that.

    I just thought that it was possible to somehow call the air defense immediately attached to the Nightshark. It turns out that this is a big omission from Rockstar.

    Andrey, Formally, both the air defense trailer and Nightshark are your personal vehicles, so you cannot call them at the same time. The only option is to have the other player summon an AA trailer and you summon Nightshark.

    I bought a Nightshark, but when I call for air defense, the Sadler is the tractor for it. How to attach air defense to Nightshark?

    LLIKET, on various transport. FAV Buggy, Marshal, Insurgent pickup, etc. The more goods, the more transport.

    How is the process of delivering goods to Los Santos?

    Maksim, no, you can only have one.

    Can a player buy multiple bunkers to increase production?

    Artyom, Certainly.

    Is development going on while I'm inside the bunker?

    Haltfax, Unfortunately, there is no way to fight this. When CEO warehouses first came out, they also had similar problems. These are problems connecting to R* servers. Please try again later. By the way, in most such cases, the goods are returned to the bunker.

    Hello! I have a problem: the transaction does not go through after selling the cargo from the bunker, I go through the task of selling and at the end there is a black screen “the operation could not be completed, contact technical support (and something like that)” the goods are returned back to the bunker, 4 attempts and everything is the same the day before everything was fine, but when selling special cargo and cars there are no errors, everything goes fine please help

    Val, I don’t know about bunkers, but when exchanging an apartment, office or warehouse, 50% of the cost was returned.

    I have a bunker for 1,650,000, how much will I get back from the sale?

    Shaft, will return, but not completely.

    If I want to buy a bunker elsewhere, will I get the full amount back for the old one? (without upgrades, etc.)

    Sashok, with exchange, but compensation for the old one is a pittance.

    Roman, No. Only when online.

    Tell me the new bunker is bought with exchange or as new from scratch!

    and when you play single player mode at this time in GTA Online the raw materials are filled?

    The police can really get on your nerves sometimes, can't they? However, with the arrival of such a multi-functional gizmo as a mobile command post in GTA Online, you have the opportunity to throw the police chase off your tail.

    Roman, remains.

    When buying a new bunker, does the control panel remain or do you have to buy it again?

    Oleg, insiders, as usual, say that there will be a second part. True, they promised “Police DLC”, and a casino, and street racers, etc. :) Before autumn- definitely not.

    Do you think it makes sense to wait for part 2 of Arms Trade? To be honest, I’m a little disappointed, I can’t say that the update is bad, unlike previous updates, it’s much more interesting, those were kind of sluggish.

    Roman, the same.

    and purchased raw materials fill the product scale less?

    Roman, not at the moment. Most likely, Rockstar will introduce this feature in the near future.

    Is it possible to upgrade technical with a machine gun or insurgent (pickup) in PKP? screenshots were leaked where it was possible to upgrade Technical and insurgent (pickup) in the PKP

    Mork, All vehicles that are modified in PKP can be sold there.

    Ilya, yes, you can.

    Is it possible to sell an Oppressor motorcycle, for example?

    I'm interested in this point: is it possible to use improved weapons in PvE missions, robberies, random events?

    a complete warehouse is priced at $700,000 for sale in Blaine County, and $1,050,000 for sale in Los Santos. And this is with a staff upgrade or without a staff upgrade?

    Roman, Yes, you can purchase additional modifications. Through the website where the bunker is purchased.

    Is it possible to make repairs in the bunker? Let’s say I bought a bunker without a shooting range and then wanted to buy a shooting range. is it possible?

    XiolUs, no, all modifications will have to be installed again.

    And if you change the bunker to one located in another location, will there be modifications to equipment, personnel, and security?

  1. What about the weapons that spawn at the shooting range in the bunker? I can’t get it, even though I passed the shooting range with three stars.

In the GTA Online update " Arms trade“Simple street smarts will clearly not be enough to build a thriving business. For new dangerous missions, you will certainly need new, more powerful vehicles and weapons to deal with the feds and competitors. Deliver shipments of weapons to customers in Los Santos and Blaine County, and then the money will flow to you like a river, and in addition you will receive powerful new upgrades, modifications and heavy weapons. In this article we will talk about the new products that you will find in “ Arms trade».

It all starts with the bunker - a huge underground complex for your new business. Here any boss, boss or president of a motorcycle club can start a successful career as an arms dealer.

To carry out dangerous mobile operations, the arms dealer will need to invest in a mobile command post (MCP). Previously, such powerful technology was only available to gangs of professional killers and intelligence services of nuclear rogue countries. The control panel can be stored in a bunker; It has a modular design, so inside you can easily equip a workshop for working with vehicles and weapons, a luxurious living quarter, or even a command center. A workshop for improving weapons and modifying vehicles with weapons (you can even install turrets on your control panel, which your fighters can stand behind) is also at your complete disposal. All this is transported by a reliable tractor, which in turn can be modified.


Transport with weapons is a completely new type of equipment that you can buy and modify. Collect a whole collection of such vehicles, and take on missions the one that best suits a specific situation - from an amphibious armored personnel carrier with a cannon to a mobile trailer with an anti-aircraft gun, to terrify all pilots. Using a vehicle with weapons, you can even carry out missions to sell weapons to clients.


Why limit yourself to production and sales? Put your white-coated men to work on developing new weapons and gain access to a range of additional upgrades - unique weapon modifications, sophisticated modifications for weaponized vehicles and formidable upgrades for your mobile command post.

So, the release of the “Arms Trade” update for GTA Online finally took place and millions of players rushed to push their far from safe goods to the citizens of a free nation. Enough time has passed for players to discover heaps of secrets and features that you may not even be aware of. In this article, we decided to tell you about 16 secrets and features in the “Arms Trade” update for GTA Online that you might not know about.

1. Quick loss of wanted status using PKP

The police can really get on your nerves sometimes, can't they? However, with the arrival of such a multi-functional gizmo as a mobile command post in GTA Online, you have the opportunity to throw the police chase off your tail.

How can this be accomplished? Quite simple - go inside the control panel during the chase and... that's it. It’s not entirely clear whether this is a glitch or a feature, but the fact remains that you can reset your wanted level to zero simply by going inside your mobile “castle.”

2. AFK during development and production in the Bunker

Developing and producing products in the Bunker is a fairly long process that can literally last for hours. The situation gets even worse when you find out that in order for this whole thing to progress, you need to be in the game. Naturally, no one wants to just sit in the game and wait for the running processes to finish.

Here one trick will come to your aid, with the help of which you can safely leave the game alone and do something else in the real world. So, you need to start the desired development or production of a product in the Bunker, and then sit down at your laptop and leave your character in that position.

The whole point is that your character, sitting at the computer, will supposedly do some kind of action, and if you are busy with something, the game will not throw you out for a long AFK, as it likes to do.

3. More players - less time for development and production

This item can also be included in the ranks of those that can save you time on the development and production of inventories. It turns out that if you invite as many players as possible from the lobby of your bunker, then, for whatever reason, all the processes you are running will speed up significantly (depending on the number of players).

Why is this happening? Nobody knows, but most likely this is just a bug that will be fixed by Rockstar in the near (or not so) time. In the meantime, if you have comrades, then why not gather them in your bunker for profit.

4. Ability to carry more throwing weapons

At the moment, players are able to carry as many as 25 units of throwing weapons, i.e. pomegranates, Velcro, Molotov cocktails, etc. However, you have the opportunity to increase your already huge supply by as much as five units.

For this upgrade, you need to complete the second level of challenges in your bunker shooting gallery. Once you pass these tests, your projectile weapon limit will be increased by five, thereby making the maximum supply 30.


5. You can now be arrested in GTA Online...under certain circumstances

As we all know, the police do not arrest players in GTA Online. You may well get arrested in single player, but not in multiplayer. However, with the arrival of the Gun Trafficking update for GTA Online, players still have the opportunity to be arrested... to some extent.

Go to your mobile command post, sit at the turret and get your wanted level to all five stars. As soon as you fight with the police on the fifth level using the turret in the control panel, you will have a chance of a “Busted” message appearing on your screen. This can happen at any time and may not even always happen. Obviously it's a glitch, but it's still funny. After the arrest is reported, your character will be transported to the nearest police station.

6. Half-Track is hard to sink

Did you know that a vehicle like the Half-Track is quite difficult to sink? You can submerge this truck all the way to the roof and still be able to drive it.

Try driving it into roof-deep water and you’ll see for yourself. This uniqueness of this transport gives you many advantages. For example, you can ambush your opponents by submerging the Half-Track in water up to the roof, and then attack them unexpectedly because... he will practically not be visible under such “camouflage”.

7. Ballistic equipment is deadly.

Returning to the topic of water, the Juggernaut suit is an incredibly dangerous thing for the player if he is near water. If you put on this armored outfit and try to go into the water at least waist-deep, and sometimes shallower, you will immediately be killed by an unknown force.

It's clear that Rockstar wanted to simulate what would happen to you if you went into the water in full gear - you would simply go to the bottom. However, in reality, you probably wouldn’t drown if you went into waist-deep water, but in GTA Online virtual world works differently. If you want to buy the Juggernaut suit, which, for the record, some players consider a waste of money, then beware of the water. Seriously.

8. The Mk II submachine gun can be used on a motorcycle.

That's right, you heard right. Now you can safely use the Submachine Gun, but you will need to upgrade it to the Mk II, which is done through the armory in your bunker or mobile command post.

As soon as you improve the gun, you will be able to ride around on a motorcycle and fire from it. It's worth mentioning that the Mk II Submachine Gun is a pretty powerful weapon, given the new ammo types.

9. Glitch with the entrance to the Bunker

The next point is not exactly a feature or a secret, but a bug that you can try purely for fun. You can get inside the entrance to the Bunker, i.e. go through the model itself and find yourself inside it.

This can be done with the help of two components: a heavy vehicle and one friend. Climb to the top of the entrance to the Bunker, then let your friend in a vehicle run over you and begin to press you into the concrete covering of the entrance. One way or another, under the weight of the truck, you will fall under the entrance to the Bunker itself.

You will not find anything special under the entrance to your underground base, you will only understand that it does not lead anywhere, but is a simple transition to another location.

10. You can carry other vehicles in the PKP

If you install a car repair shop in your control panel, you will have the opportunity to modify vehicles from the update directly through this mobile base. In addition to modifications, you can also simply transport vehicles inside the control panel.

To do this, drive the vehicle you need inside the control panel, and then get out of its interior in order to leave it in the workshop. Next, go outside the control room, get behind the wheel of the truck and drive to where you need to be.

However, you should warn us right away - having a car repair shop, you will not be able to place any vehicle you want inside the PCP, but only the samples added with the “Weapons Trade” update for GTA Online. This also applies to personal transport. If you try to place an unsuitable vehicle in a mobile workshop, it will come to nothing.

In another case, there is a separate place for personal vehicles. On the Warstock website you can install the “Vehicle Storage” modification. After confirming the purchase, you will be able to store any personal vehicle in the control panel, but you will no longer be able to modify it.

11. A mobile command post is a tough thing.

If you thought that PKP could not be destroyed, then you are deeply mistaken. This castle on wheels is completely destructible, like other vehicles in GTA Online. Tell me that you already tried to do this, but it didn’t work out? There is nothing to blame you for, since it is damn difficult to undermine the PCP.

To destroy the PKP, you will need to attach and explode 25(!) sticky bombs on it. That's a lot of sticky stuff and that's a huge amount of damage, no matter how you look at it. Also, do not worry that something will happen to it when destroyed, since this is not the case - the PKP, after its destruction, will simply teleport back to your bunker.


12. The control panel and the tractor can be disconnected

Continuing the topic of PKP in GTA Online. You have the opportunity to easily disconnect the tractor from the command post, and continue to drive around in a fairly nimble and agile truck.

As we already mentioned in the previous paragraph, PKP is a very strong thing and therefore you can safely leave it somewhere (preferably disguised) and go about your business. You can unhook the truck from the mobile command by pressing down on the D-pad.

Also interesting fact: instead of a custom Hauler, which just pulls your mobile command post, you can attach the PKP to another truck - the JoBuilt Phantom Wedge.

13. Additional wardrobe functionality

As we all know, in order to wear, for example, clothes with a hood, we had to make certain combinations in the clothing store in order to achieve the desired result.

However, with the arrival of the Gun Trade update in GTA Online, everything has changed. You no longer need to go to a clothing store and select the necessary wardrobe for yourself, since Rockstar have finally been able to expand the functionality of clothing.

You can safely go to the Interaction Menu and put on/take off your hood or unbutton/button your jacket. Now there is no need to run to the stores to change into another type of the same clothes - go to the Interaction Menu and change them the way you want.

14. Long flight on an Oppressor motorcycle

Rockstar decided to add a bunch of military equipment in GTA Online also...the flying motorcycle Oppressor. Well, some players thought that you could just make long jumps on it, but no - this vehicle can literally fly, albeit in a limited form.

By jumping on the Oppressor, you can fly quite a distance before gravity takes over. However, even this already enormous flight distance can be increased. This is done quite simply.

As soon as you launch this iron horse into flight, begin to fly forward on it, but only by lowering and raising its front wheel in the air, or, more simply, move your motorcycle vertically along a winding line.

In this not-so-graceful way, you can cover even longer distances. Considering that the Oppressor is also equipped with its own weapons, it can become something of a small fighter.

15. Any player can become a VIP

Previously, to become a VIP, a player had to have about a million dollars in his bank account. However, Gunrunning for GTA Online changed things. Now, to become a VIP, there is no need to have such a decent amount in your account. All you need to do is have just $50,000 in your wallet and you can become a VIP. With such a small amount, almost any player could fill this position at this point.

16. It’s better to trade weapons from a motorcycle club

All players who occupy the places of Bosses, Presidents of motorcycle clubs or VIPs can start their own arms trading enterprise. However, the owners of the Motorcycle Club will receive much more advantages from this enterprise than others.

Let's start with the fact that if you sell the created products as the president of a motorcycle club, then your partners will receive not $5,000 each, but as much as $30,000, which is as much as six times more.

The second advantage is that you will not have 4 seats in the organization, but 8 if you start the arms trade from the position of president of a motorcycle club. In general, no matter how you look at it, the motorcycle club will receive much more benefits from this dangerous enterprise compared to other factions.