Dragon age origins golden braid of the black era. Sheila, a companion from the additional content of Dragon Age: Origins
Dragon Age: Origins - FAQ: Companions
The game Dragon Age: Origins is party role-playing game. This means that other characters and companions will travel with you past your hero. These characters will be located in the Hero's camp and you can always take them with you. Often they are not inferior in strength to the Hero, and some are even superior. The game has such an indicator as the reputation of a companion. What does it mean? If your reputation is high, your companion character will receive a bonus to any attribute. Opportunities for receiving quests from companions and romantic relationships will also open up. If your reputation with your companion is low, then he will treat you with contempt, and if the reputation indicator reaches a critical point, the companion may leave the Hero.
So how can we prevent this from happening? Very simple. Give your companions due attention. Complete their quests, give gifts. Each companion requires a “special” approach. In addition, your code will often include useful information, which will help you win the appreciation of your companion.
There are a total of 10 different companions you can enlist in Dragon Age: Origins. Will be published in this topic brief information for each of them.
1. Alistair Class: Warrior |
Important: During this easy quest you will have the opportunity toughen up Alistair. This moment can seriously affect his future behavior. To toughen up Alistair, after a conversation takes place between him and Goldanna, tell him that “Everyone cares only about himself.”
If you toughen up Alistair and leave Loghain alive at the meeting of the lands, Alistair will leave the Hero's party and express a desire to marry Anora and become the heir to the throne. The toughening also affects the ending of the Hero-girl, who had an affair with Alistair. If Alistair did not give the throne to Anora, but himself expressed a desire to become king, then only a Hero-girl of noble birth (backstory for the Couslands) could persuade him to marry, thus becoming a queen. If you toughen up Alistair, he will marry your heroine of any origin.
Romantic relationships: A romantic relationship with Alistair is only possible for a female Hero. To begin with romantic relationships just ask Alistair about his life as a templar. Express your admiration for him. If his gratitude increases, then when he meets you in the camp, Alistair will give your Heroine a flower. This will be a sign of the beginning of a romantic relationship.
Present: Special gifts for Alistair are his mother's amulet and Duncan's shield. Amulin is in Earl Redcliffe's desk. The shield can be obtained from the Gray Wardens' secret warehouse. Riordan will tell you about him if you bring him his documents. Also, Alistair will not be averse to receiving rune stones and various figurines from you.
Moment of crisis: Alistair will leave the Hero only if you spare Loghain at the Land Meeting.
2. Morrigan Class: Mage |
3. Leliana Class: Robber |
- Talk to Leliana about her life in the monastery and express your admiration for her beauty. Say that all the novices in the monastery pale in comparison with her
- After completing the quest with Marjolaine, talk to Leliana at the camp. Ask her how she feels after what happened. Next, say that you understand what she is talking about. And then say that people change over time. If at the end of the dialogue Leliana noticed that you look like Marjoline, then this will be the beginning of your romantic relationship.
If you decide to toughen up Leliana, then after completing her personal quest, talk to her in the camp and tell her that Marjoline is right in many ways. Killing others is part of Leliana's character.
Present: Special gifts for Leliana are “Andraste flowers”. Also, when talking with the naga catcher in Orzamar, Leliana will ask the Hero to buy her a naga. Leliana will be grateful to you if you give her various symbols/amulets of Andraste and other church items.
Moment of crisis: Leliana will leave the Hero's group if during the quest "Urn of Sacred Ashes" the Hero desecrated Andraste's ashes. If at the time of desecration the urn with Leliana’s ashes was not nearby, then she will still find out about it in the hero’s camp. But with the proper skill and a high level of gratitude, she can be persuaded to stay. If you toughened up Leliana during her personal quest, then she will not abandon the Hero even if he desecrates the urn in front of her eyes.
4. Stan Class: Warrior |
5. Zevran Class: Robber |
Present: Special gifts for Zevran are Dalish gloves, which can be found in a chest in the Bressilian forest, as well as Antian boots. The boots can be found in the village of Vault.
Moment of crisis: When you are attacked by Taliesen in the Denerim quarters, Zevran may leave the Hero and join the assassin if his attitude towards you is very negative. If Zevran treats you warmly, he will help you deal with Taliesen. After this, you will have to decide what to do with the elf, drive him away, or continue traveling with him.
6. Wynn Class: Mage |
7. Oghren Class: Warrior |
8. Dog Class: Warrior |
9. Loghain mac Tir Class: Warrior |
10. Sheila Notes: Companion Sheila is available only after installing the DLC - "Stone Prisoner". Sheila also has various unique abilities, inaccessible to anyone else. Sheila has no equipment. The only thing that can be done is to insert special crystals into the golem. The first type of crystals affects the damage dealt, the second type affects armor. Class: Warrior |
Personal quest: Sheila's personal quest "Memory of the Stone". It becomes available during the quest "Perfect". At the end of this quest you will meet Karidin. Mighty golem. If Sheila is in your company, she herself will ask him about the place of her birth/creation. He will tell her about the ruins of Kadash, located on the deep paths.
If you didn’t take the golem with you, then just talk to her in the camp after completing the quest “Perfect”. Agree to help her find the place where she was created. Go to Orzamar and go down to the deep paths in any of the Thags. After Sheila appears, she will speak to the Hero and the mark of Teiga Kadash will appear on the map. Go there and explore the ruins. there you will meet the Spawn of Darkness. At the end you will have a fight with the mighty Ogre. Deal with him. Next, Sheila will begin to read the notes on the stone saw. That's it, the quest is over.
Romantic relationships: Impossible.
Present: Sheila loves gems.
Moment of crisis: If you took Branca's side and went against Karidian during the quest "Perfect", Sheila will try to stop you.
Celebrated throughout Ferelden, Satinalia is always accompanied by wild feasts and uncontrollable fun. On this joyful day, it is customary to give gifts to friends and family, as well as to play them, while trying not to become a victim of a clever prank yourself. So that your faithful associates and companions do not remain offended or bored, you can give them gifts or make fun of them with the help of items from the Holiday Gift Set and the Holiday Surprise Set. Holiday gifts and surprises provide the player with the opportunity to explore the depth of the relationship system with companions in Origins, earning them hatred or adoration. Sets of holiday gifts and surprises can be purchased individually or in a combo set that includes both gifts and surprises for drawings.Additional. Information: Holiday gifts and surprises can only be used in the original Dragon game Age: The Beginning, and is available to the following characters:
* Alistair
* Leliana
* Morrigan
* Sheila
* Wynn
*Mabari
* Loghain
* Oghren
* Stan
* Zevran
Present. When you give a gift it gives +50 to turnips and the gift becomes usable from your inventory.
Alistair - Gray Guardian puppet doll (Alistair can play with this doll and toy horse).
Wynn - Amulet of Memories (Wynn can summon memories).
Morrigan - Alistair Doll (Morrie can have fun insulting Alistair's doll. Voodoo People! Alistair receives a temporary dexterity penalty)
Sheila - Rock Pet (Sheila can show us the simple joys of having a rock pet. We also give it a name)
Oghren - Chin Flask (Oghren can give free rein to his love of drinking. Bonus to strength)
Lelilana - Thick Lute (Leliana can play this lute)
Dog - Stick (throw this stick and the dog will bring it back)
Sten - Qunari Funeral Prayers (Sten can recite a traditional Qunari prayer)
Zevran - Rare Antivan brandy (Zevran can become more polite if he drinks brandy and gets a bonus to agility)
Loghain - Shield of King Meric (I did not take Loghain)
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces of each.
Pranks. They give -50:
Alistair - Complete Genealogy of the Kings of Ferelden (gift will disappear)
Winn - Cat Lady's Stick (remains in inventory and you can summon a cat)
Morrigan - Song of Light - full version(the gift will disappear)
Sheila - Indestructible Dove (sits on Sheila's shoulder instead of a crystal. Plus Sheila is chased by crows!)
Ogren - Fragrant Soap (stands rubbing his face with his hands. Anyone can use it in the end)
Lelilana - Disgusting boots (we get boots into inventory)
Dog - Protective cone (a cone around the head. Instead of a collar)
Stan - Butterfly Sword (we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it).
Zevran - Chastity Belt (cannot be removed, but there is a key so we can give Zev freedom..and so you can constantly put it on and take it off)
Logain - Orlesian Mask (I did not take Logain)
Apology gifts are sugar cake+5 and a thoughtful gift +10. 50 pieces of each.
Present in Dragon Age: Origins serve as an excellent tool for establishing, improving and strengthening relationships with companions. Good relationship- this is a guarantee to keep your companion in the squad and get a frank conversation from him. Conversations not only help you get to know your companions better, but also provide an opportunity if the main character’s class allows this and the companion has the necessary knowledge. Having achieved a trusting relationship, you can count on closer, more loving relationships. Gifts should be given taking into account the character and interests of the companion in the main camp, switching between companions directly from the inventory using the arrows and dragging the icons, which will save time on forming a squad and changing locations. Find gifts can be sold from merchants, as well as in the process of completing tasks. A positive reaction to a gift significantly increases. By giving all the gifts, you can achieve a significant improvement in relationships and trust. If the relationship level has reached its maximum, there is no need to give gifts. It would be wiser to save them in case of a sudden deterioration in relations, so that there is always the opportunity to quickly return everything to its place.
Gifts change approval from +1 to +10 according to the following rules:
- Base bonus: +5.
- If your companion likes the gift: +5.
- For each previously given gift: -1.
- If negative at the time of delivery: half the bonus value.
- Minimum bonus: +1.
Companion Gift Locations in Dragon Age: Origins:
- Gifts for Alistair:
- Small carved figurine- a box on the road at the exit from Lothering, where Bodan Feddik is first encountered.
- Onyx demon figurine- at the tombstone in East Brecilian.
- Cup of Dedication- Ostagar, behind the site where the initiation into the Gray Wardens took place (add-on “Return to Ostagar”).
- White Runestone- possessed from the hall with the pacified tower of the Circle of Magi on the third floor.
- Black Rune Stone- chest, the first large crossroads hall in the taiga of the Edukan house.
- Stone dragon figurine- chest, southernmost room on the top floor of Redcliffe Castle.
- Stone figurine of a warrior- a pile of dragon waste, the fourth hall from the entrance to the sectarian caves behind the village of Shelter.
- Alistair's Mother's Amulet- table, central room from the main entrance to Redcliffe Castle.
- Duncan's Shield- secret Gray Warden vault inside commercial warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon's room before, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.
- Gifts for Stan:
- Portrait of a girl with geese
- Still life in a silver frame- chest, storage on the top floor of Redcliffe Castle (the manager has the key, who attacks while clearing the castle from the undead in the next room from the central hall with Tegan and Isolde on the lower floor).
- Totem- chest, central part of Caridin's Crossroads in the Deep Roads.
- Stan's sword- chest, Dwin's house in Redcliffe after Stan's personal mission begins.
- Wet portrait- burnt corpse, second floor of the Circle of Mages tower.
- Portrait of a Rebel Queen
- Gifts for Zevran:
- Small silver bar- chest, church in the village of Shelter.
- Medium Silver Bar- chest, room with Caridin in the Anvil of the Void location.
- Antivan leather boots
- Small gold bar- the body of an enchanted templar, third floor of the tower of the Circle of Mages.
- Dalish Deerskin Gloves- Western Brecilian, after fighting a large shadow in an abandoned camp behind the Great Oak.
- Medium gold bar- a bunch of treasures, a room before going down to the basement in the estate of Earl Denerim in the inner part.
- Gifts for Oghren:
- Garbolg Rural Reserve- give a command to the dog on the stairs when you first enter Lothering.
- Golden braid. 4:90 PE- a box to the left of the stone bridge, from the side of the church, in Lothering.
- El- Barlin, Dane's Hideout Tavern in Lothering. Lloyd's Tavern in Redcliffe.
- Wilhelm's special beer- barrel, distillery in Wilhelm’s cellar in the village of Honnlit (addition “Stone Captive”).
- Blonde in the sun, vintage- chest, the first room from the entrance on the fourth floor of the Circle of Mages tower.
- Jug of the king of the backyard
- White cut- sarcophagus, lower level of the ruins, in the side room from the hall in East Brecilian.
- Mead from a Hasindian bag- dusty scrolls, the second western rooms of the sectarians in the destroyed temple behind the village of Refuge.
- Gifts for Wynne:
- Wine- innkeeper from the Spoiled Princess tavern on the shores of Lake Calenhad.
- The search for a true prophet- chest, Guardian rooms in the Diamond Halls of Orzammar.
- Gerrins from Ferelden. Genealogy- bookshelf, in the first room from the entrance to the top floor of Redcliffe Castle.
- Secrets of Dragon Blood- bookshelves, the first western room at the entrance to the ruined temple behind the village of Refuge.
- Exquisite Scroll- sarcophagus, lower level of the ruins, where the spirit boy calls his mother.
- Rose of Orlais- a pile of books, second floor of the Circle of Mages tower.
- Tattered notebook- does the dog find it?
- Gifts for Leliana:
- Steel symbol of Andraste- chest, Genitivi's brother's house in Denerim.
- Nag- an idle dwarf from the Dusty City in Orzammar after a conversation with the naga beater Wrangler Bemor in the city's common halls. During the first conversation with the beater, Leliana should be in the party.
- Grace of Andraste- West Brecilian, left path from the entrance to the location.
- Bronze symbol of Andraste- locked box, left wing of Lothering Church.
- Golden symbol of Andraste- Legnar, Orzammar Commons.
- Blue satin shoes, Silver Sword of Mercy- Old Tegrin, random encounter on the global map, location “Calm Path”.
- Amulet of the Church- the corpse of a soldier, a room with an overturned statue on the second floor of the tower of the Circle of Mages.
- Etched silver symbol- Ruk from the Ortan teig.
- Gifts for Morrigan:
- Silver brooch- Varathorn, Dalish elf camp in the Brecilian Forest.
- Gold rope necklace- Barlin. Dane's Hideout Tavern in Lothering. Bodan Feddik in the main camp.
- Silver medallion- dragon treasure, upper level of elven ruins in East Brecilian.
- Medallion- chest, village shop in the village of Uzhisheche.
- Gold Demon Pendant- unlucky adventurer, testing room in front of the urn with Andraste's ashes.
- Golden mirror, Golden amulet
- Silver chain- dressing table, second floor of the Circle of Mages tower.
- Black Grimoire- chest, room of the First Sorcerer Irving on the second floor of the Circle of Mages tower.
- Grimoire of Flemeth- chest in Flemeth's hut, after studying the Black Grimoire and completing .
- Gifts for Shale:
- Magnificent topaz- Farin, pass in the Frosty Mountains.
- Magnificent malachite- quartermaster from the Circle of Mages on Lake Calenhad.
- Magnificent sapphire- Legnar, Orzammar Commons.
- Magnificent ruby- the ogre leader at the exit from the taiga of the house of Kadash (the “Stone Captive” add-on), or Alarith’s Shop in the elf age of Denerim.
- Magnificent emerald- Figor, Figor's Merchandise store in the Commons of Orzammar.
- Magnificent amethyst- Alimar, Alimar's Market shop in the Dusty City of Orzammar.
- Magnificent Jade- Honnlit, Wilhelm's Cellar, dusty ghost.
- Magnificent diamond- Garin, Orzammar Commons.
- Magnificent Garnet
- Gifts for fighting dog mabari (Mabari War Dog):
- Beef bone- room with dragons on the fourth floor of the Circle of Mages tower.
- Ox bone- Western Brecilian, in the stones next to the ancient tombstone.
- Lamb bone- chest, dog enclosures on the lower floor of Redcliffe Castle.
- Veal bone- chest, slums in the elfinage, entrance from the backyard.
- Found Pie- Outskirts of the Brecilian forest, give the command to the dog to the left of Elora, near the pens with the galls.
- Tangled ball of yarn- Western Brecilian, standing under a fallen tree in front of a waterfall, give the command to the dog.
- Gifts for Loghain Mac Tir:
- Ancient map of the Empire- subdued from the Curiosities of Thedas store in the Denerim Trade Quarter.
- Map of modern Ferelden- Alarit's shop in the elfinage after the battle with the slave trader Caladrius.
- Anderfels Map- a secret vault of the Gray Wardens inside a trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon’s room before the Assembly of Lands, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.
- Map of occupied Ferelden- chest, top floor of Redcliffe Castle before the performance in Denerim on
Origin unexpectedly rolled out a new gift game to the delight of the public. This time, Origin decided that this time it will not be another logical casual game from the PopCap Games studio, creators of the magnificent Plants vs. Zombies. The gift was Dragon Age: Origins from the Canadian studio BioWare. This is a role-playing game, in other words, RPG. The main character, as in most computer games, has to save humanity. He is the last member of a mysterious organization that has been defending this fantasy world from the attacks of evil for centuries. The game has quite an interesting gameplay, in which there is not only the opportunity to increase the level of your hero to the maximum or cut down all the evil adversaries in the world, but also interaction with game characters, relationships with the protagonist’s companions. And also, a non-linear plot and a huge game world and the creation of your own, unique character to suit your taste.
Download Dragon Age: Origins using the Origin client. You can view the game on the Origin store website. Dragon Age: Origins is available for free until October 14, 2014. It is worth considering that only the standard edition of the game is available for free download.