Dragon age origins golden braid of the black era. Sheila, a companion from the additional content of Dragon Age: Origins

Dragon Age: Origins - FAQ: Companions


The game Dragon Age: Origins is party role-playing game. This means that other characters and companions will travel with you past your hero. These characters will be located in the Hero's camp and you can always take them with you. Often they are not inferior in strength to the Hero, and some are even superior. The game has such an indicator as the reputation of a companion. What does it mean? If your reputation is high, your companion character will receive a bonus to any attribute. Opportunities for receiving quests from companions and romantic relationships will also open up. If your reputation with your companion is low, then he will treat you with contempt, and if the reputation indicator reaches a critical point, the companion may leave the Hero.
So how can we prevent this from happening? Very simple. Give your companions due attention. Complete their quests, give gifts. Each companion requires a “special” approach. In addition, your code will often include useful information, which will help you win the appreciation of your companion.
There are a total of 10 different companions you can enlist in Dragon Age: Origins. Will be published in this topic brief information for each of them.

1. Alistair

Class: Warrior
Specialization: Templar
Location: After arriving at the Ostagar fortress, Duncan will personally advise you to find Alistair. It is located near the magicians' tent. We find him and talk. After this, Alistair is your companion.
Note: Alistair cannot be kicked out before the quest "Gathering of the Lands". Moreover, he will not leave your Hero even if his attitude towards you drops to -100.
Personal quest: Alistair's personal quest is related to his sister Goldanna. To take on the quest, you need to ask Alistair when he turns to the Hero, saying that he has something to tell. Goldanna is located in Denerim, in a house near Master Wade's forge. In order to enter her house you will need Alistair himself. We go into the house and listen to the dialogue between Alistair and Goldanna.


Important: During this easy quest you will have the opportunity toughen up Alistair. This moment can seriously affect his future behavior. To toughen up Alistair, after a conversation takes place between him and Goldanna, tell him that “Everyone cares only about himself.”
If you toughen up Alistair and leave Loghain alive at the meeting of the lands, Alistair will leave the Hero's party and express a desire to marry Anora and become the heir to the throne. The toughening also affects the ending of the Hero-girl, who had an affair with Alistair. If Alistair did not give the throne to Anora, but himself expressed a desire to become king, then only a Hero-girl of noble birth (backstory for the Couslands) could persuade him to marry, thus becoming a queen. If you toughen up Alistair, he will marry your heroine of any origin.
Romantic relationships: A romantic relationship with Alistair is only possible for a female Hero. To begin with romantic relationships just ask Alistair about his life as a templar. Express your admiration for him. If his gratitude increases, then when he meets you in the camp, Alistair will give your Heroine a flower. This will be a sign of the beginning of a romantic relationship.
Present: Special gifts for Alistair are his mother's amulet and Duncan's shield. Amulin is in Earl Redcliffe's desk. The shield can be obtained from the Gray Wardens' secret warehouse. Riordan will tell you about him if you bring him his documents. Also, Alistair will not be averse to receiving rune stones and various figurines from you.
Moment of crisis: Alistair will leave the Hero only if you spare Loghain at the Land Meeting.

2. Morrigan

Class: Mage
Specialization: Werewolf
Location: The first time you meet a young sorceress is in the Korcari Wilds. After execution story quest"Tower of Isshala" The hero will be able to enlist her support.
Personal quest: As soon as you get to the tower of magicians, Morrigan will ask the Hero to find a dark grimoire in this tower. After you give her the book, talk to her again. She will ask you to kill her mother Flemeth and bring back the old witch's book.
Romantic relationships: A romance with Morrigan is only available to a male Hero. To start a romance, just raise her attitude towards you high enough.
Present: A special gift for dear Morrigan could be a mirror similar to the one her mother broke when Morrigan was still very young. The mirror can be purchased from a merchant in the Orzamar Fortress. Morrigan also loves jewelry.
Moment of crisis: Morrigan will not leave you without your team, no matter how angry she is with you. However, she can still be kicked out.

3. Leliana

Class: Robber
Specialization: Bard
Location: You will meet Leliana in a tavern in the city of Lothering. After Loghain's soldiers begin to pester the hero in the tavern, Leliana will intercede for you. After that, she will become your companion.
Personal quest: The personal quest will be related to Leliana Marjoline's boss. First, ask Leliana about the reason for her appearance in Lothering. During questioning, she admits that she used to be a bard and worked for bandits. After this, when traveling quickly between locations with Leliana, the Hero will be attacked by a squad of assassins. Having defeated their commander-in-chief, he will tell you that he was hired by Marjoline to kill Leliana.
Romantic relationships: A romantic relationship with Leliana is available to both the male and female Hero. To start the novel as a Female Hero, you need to raise Leliana's approval level to +50. The male hero will have a slightly more difficult time. There are only two moments available here when you can start a romance.

  • Talk to Leliana about her life in the monastery and express your admiration for her beauty. Say that all the novices in the monastery pale in comparison with her
  • After completing the quest with Marjolaine, talk to Leliana at the camp. Ask her how she feels after what happened. Next, say that you understand what she is talking about. And then say that people change over time. If at the end of the dialogue Leliana noticed that you look like Marjoline, then this will be the beginning of your romantic relationship.
Important: During Leliana's personal quest, you will have the opportunity toughen up Leliana. This will not really affect the game, but will only give you the opportunity to persuade Leliana to love triangle together with Isabella, who is located in the Zhemchuzhina (Denerim) brothel. A quadrangle is also possible if you persuade Zevran. Also, if the ashes of Andraste are desecrated, Leliana will not leave the Hero if you toughened her up.
If you decide to toughen up Leliana, then after completing her personal quest, talk to her in the camp and tell her that Marjoline is right in many ways. Killing others is part of Leliana's character.
Present: Special gifts for Leliana are “Andraste flowers”. Also, when talking with the naga catcher in Orzamar, Leliana will ask the Hero to buy her a naga. Leliana will be grateful to you if you give her various symbols/amulets of Andraste and other church items.
Moment of crisis: Leliana will leave the Hero's group if during the quest "Urn of Sacred Ashes" the Hero desecrated Andraste's ashes. If at the time of desecration the urn with Leliana’s ashes was not nearby, then she will still find out about it in the hero’s camp. But with the proper skill and a high level of gratitude, she can be persuaded to stay. If you toughened up Leliana during her personal quest, then she will not abandon the Hero even if he desecrates the urn in front of her eyes.

4. Stan

Class: Warrior
Specialization: No
Location: Stan is locked in a cage in the city of Lothering. Talk to him and offer to free him. Next, head to the church and persuade/force the Reverend Mother to let him go.
Note: If you leave Lothering, the village will soon be destroyed by the Darkness. Thus, you will lose the opportunity to get Stan as a companion.
Personal quest: Stan's personal Qunari quest is related to his sword, called the Sword of Beresaad. To receive the quest, ask the silent Qunari about his life. Raise his attitude high enough and he will tell you about his sword and ask you to return it.
Romantic relationships: Impossible
Present: Stan won't mind if you give him various totems. Stan also knows a lot about painting. That's why give him paintings more often.
Moment of crisis: Stan will try to seize leadership of the Hero's squad if you take him to the village of "Refuge" during the quest "Urn of Sacred Ashes". Just defeat him alone, suppressing his rebellion. If Stan treats you warmly enough, you can persuade him not to attack.

5. Zevran

Class: Robber
Specialization: Murderer
Location: There is no need to look for Zevran, he will find you himself.) As you progress through the story, Loghain will hire him to kill you. In case of a chance meeting on the world map, Zevran will ambush the Hero. After defeating the elf, decide what to do with him. Kill or take as companions.
Personal quest: Zevran does not have a personal quest. But if you have enlisted his support, then after receiving the quest “Save the Queen”, in Denerim, while quickly traveling around the city, his friend Talsen will attack you. Defeat him and decide what to do next for Zevran.
Romantic relationships: To start a romantic relationship, simply chat with the elf. If you raise his gratitude level a little, he himself will invite the Hero... to go into the tent with him.) If you want romance, then refuse him. At the same time, Zevran will report that he will now be even more persistent. And when the mark of his gratitude reaches 75, Zevran confesses his love to you.


Present: Special gifts for Zevran are Dalish gloves, which can be found in a chest in the Bressilian forest, as well as Antian boots. The boots can be found in the village of Vault.
Moment of crisis: When you are attacked by Taliesen in the Denerim quarters, Zevran may leave the Hero and join the assassin if his attitude towards you is very negative. If Zevran treats you warmly, he will help you deal with Taliesen. After this, you will have to decide what to do with the elf, drive him away, or continue traveling with him.

6. Wynn

Class: Mage
Specialization: Spiritual healer
Location: Wynn can be found in the Mage Circle Tower. Agree to help her deal with Uldred and go to the end of the tower. After this, Winn will become your full-fledged companion.
Personal quest: Wynn's personal quest is related to her student. First, ask Wynn about her past. As soon as her approval rating exceeds 24, when quickly traveling around the map, you will be attacked twice by the creatures of darkness. The first time, Winn will lose consciousness, but will quickly come to his senses. After this event, ask her at the camp. She will tell you about a certain spirit and her former teaching whom she offended. She will ask you to find her student and offer him condolences. Aneirin, that is the name of Wynn's student, is located in the eastern part of the Bressilian forest, not far from the mad hermit.
Note: With the second attack of the Spawn of Darkness, Wynn will unlock a new ability, Spirit Vessel.
Romantic relationships: Impossible
Present: Winn loves wine, various scrolls and magical books.
Moment of crisis: Wynn will attack you if in the circle tower you agree with the templar Kalen and decide to exterminate all the magicians. Wynn will also betray you if during the quest “Urn of Sacred Ashes” the hero desecrates the urn. If you became a blood mage and admitted this to Wynn, then she will leave you (if Wynn took the blood mage specialization, she will not leave the Hero).

7. Oghren

Class: Warrior
Specialization: Berserker
Location: During the story quest "Perfect" you will be sent to explore the deep paths in search of the perfect Branka. When you enter the trails, Ogren will greet you and offer his help.
Note: You won't be able to talk to Ogren until you complete the quest "Perfect".
Personal quest: As soon as Ogren begins to trust you, he will ask you to find his former girlfriend Felsi, who lives in the Spoiled Princess tavern on Lake Calenhad. When talking to Felsi, Ogren will ask you to help him gain the favor of the gnome. And here you can either help Ogren by telling him that he is a great and strong warrior, or make fun of him. Ultimately, Felsi and Ogren will either make up or vice versa. Ogren’s further disposition towards you will depend on this.
Romantic relationships: Impossible.
Present: What do gnomes love most? That's right, el. So if you treat him with a glass of ale/beer, he will be only too happy.
Moment of crisis: If your relationship with Ogren drops to -100, the dwarf will decide to leave you. In this case, you can either persuade him to stay, or defeat him in a fair fight, or let him go.

8. Dog

Class: Warrior
Specialization: No
Location: There are two ways to enlist the support of a quadruple dog. When playing as a noble person, you will have a dog initially. If you choose a different story, you will have to complete the quest of the huntsman from the Ostagar fortress. Bring him a special flower from the wilds of Korkari. After this, when moving from Flemeth's hut to Lothering, the dog will come running to you.
Personal quest: Dig a hole in China) Just kidding. Bobik has no personal quest.
Romantic relationships: Impossible. Your relationship with Bobby is always +100.
Present: The dog can be given a special bone that increases its abilities.
Moment of crisis: best friend a person doesn’t know what betrayal is.) The dog’s attitude towards you will always be +100.

9. Loghain mac Tir

Class: Warrior
Specialization: Knight
Location: Loghain will join you during the quest "Gathering of the Lands". During this quest you can either kill him or pardon him.
Note: Having pardoned Loghain, Alistair will leave you.
Personal quest: No.
Romantic relationships: Impossible.
Present: Loghain will be grateful if you give him various topographic maps. You can also give Loghain gold/silver bars.
Moment of crisis: Loghain can be killed at a land meeting. He himself will never leave the company of the hero, no matter how angry he is with you.

10. Sheila

Notes: Companion Sheila is available only after installing the DLC - "Stone Prisoner". Sheila also has various unique abilities, inaccessible to anyone else. Sheila has no equipment. The only thing that can be done is to insert special crystals into the golem. The first type of crystals affects the damage dealt, the second type affects armor.

Class: Warrior
Specialization: No
Location: Go to merchant Felix. His convoy will be marked on the map of the empire. Next, buy a golem control rod from him. After this, go to the village of Khonlit marked on the map. There you will have to kill the hordes of the Spawn of Darkness. Sheila will stand in the center of the village. But she will be motionless. To bring her to her senses, explore the basements of the village. There you will meet the same Spawn of Darkness, as well as a resident who will agree to help you revive the golem (telling the right words to revive) if you save his daughter.


Personal quest: Sheila's personal quest "Memory of the Stone". It becomes available during the quest "Perfect". At the end of this quest you will meet Karidin. Mighty golem. If Sheila is in your company, she herself will ask him about the place of her birth/creation. He will tell her about the ruins of Kadash, located on the deep paths.
If you didn’t take the golem with you, then just talk to her in the camp after completing the quest “Perfect”. Agree to help her find the place where she was created. Go to Orzamar and go down to the deep paths in any of the Thags. After Sheila appears, she will speak to the Hero and the mark of Teiga Kadash will appear on the map. Go there and explore the ruins. there you will meet the Spawn of Darkness. At the end you will have a fight with the mighty Ogre. Deal with him. Next, Sheila will begin to read the notes on the stone saw. That's it, the quest is over.
Romantic relationships: Impossible.
Present: Sheila loves gems.
Moment of crisis: If you took Branca's side and went against Karidian during the quest "Perfect", Sheila will try to stop you.

Celebrated throughout Ferelden, Satinalia is always accompanied by wild feasts and uncontrollable fun. On this joyful day, it is customary to give gifts to friends and family, as well as to play them, while trying not to become a victim of a clever prank yourself. So that your faithful associates and companions do not remain offended or bored, you can give them gifts or make fun of them with the help of items from the Holiday Gift Set and the Holiday Surprise Set. Holiday gifts and surprises provide the player with the opportunity to explore the depth of the relationship system with companions in Origins, earning them hatred or adoration. Sets of holiday gifts and surprises can be purchased individually or in a combo set that includes both gifts and surprises for drawings.Additional. Information: Holiday gifts and surprises can only be used in the original Dragon game Age: The Beginning, and is available to the following characters:
* Alistair
* Leliana
* Morrigan
* Sheila
* Wynn
*Mabari
* Loghain
* Oghren
* Stan
* Zevran

Present. When you give a gift it gives +50 to turnips and the gift becomes usable from your inventory.
Alistair - Gray Guardian puppet doll (Alistair can play with this doll and toy horse).
Wynn - Amulet of Memories (Wynn can summon memories).
Morrigan - Alistair Doll (Morrie can have fun insulting Alistair's doll. Voodoo People! Alistair receives a temporary dexterity penalty)
Sheila - Rock Pet (Sheila can show us the simple joys of having a rock pet. We also give it a name)
Oghren - Chin Flask (Oghren can give free rein to his love of drinking. Bonus to strength)
Lelilana - Thick Lute (Leliana can play this lute)
Dog - Stick (throw this stick and the dog will bring it back)
Sten - Qunari Funeral Prayers (Sten can recite a traditional Qunari prayer)
Zevran - Rare Antivan brandy (Zevran can become more polite if he drinks brandy and gets a bonus to agility)
Loghain - Shield of King Meric (I did not take Loghain)
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces of each.
Pranks. They give -50:
Alistair - Complete Genealogy of the Kings of Ferelden (gift will disappear)
Winn - Cat Lady's Stick (remains in inventory and you can summon a cat)
Morrigan - Song of Light - full version(the gift will disappear)
Sheila - Indestructible Dove (sits on Sheila's shoulder instead of a crystal. Plus Sheila is chased by crows!)
Ogren - Fragrant Soap (stands rubbing his face with his hands. Anyone can use it in the end)
Lelilana - Disgusting boots (we get boots into inventory)
Dog - Protective cone (a cone around the head. Instead of a collar)
Stan - Butterfly Sword (we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it).
Zevran - Chastity Belt (cannot be removed, but there is a key so we can give Zev freedom..and so you can constantly put it on and take it off)
Logain - Orlesian Mask (I did not take Logain)
Apology gifts are sugar cake+5 and a thoughtful gift +10. 50 pieces of each.

Present in Dragon Age: Origins serve as an excellent tool for establishing, improving and strengthening relationships with companions. Good relationship- this is a guarantee to keep your companion in the squad and get a frank conversation from him. Conversations not only help you get to know your companions better, but also provide an opportunity if the main character’s class allows this and the companion has the necessary knowledge. Having achieved a trusting relationship, you can count on closer, more loving relationships. Gifts should be given taking into account the character and interests of the companion in the main camp, switching between companions directly from the inventory using the arrows and dragging the icons, which will save time on forming a squad and changing locations. Find gifts can be sold from merchants, as well as in the process of completing tasks. A positive reaction to a gift significantly increases. By giving all the gifts, you can achieve a significant improvement in relationships and trust. If the relationship level has reached its maximum, there is no need to give gifts. It would be wiser to save them in case of a sudden deterioration in relations, so that there is always the opportunity to quickly return everything to its place.

Gifts change approval from +1 to +10 according to the following rules:

  • Base bonus: +5.
  • If your companion likes the gift: +5.
  • For each previously given gift: -1.
  • If negative at the time of delivery: half the bonus value.
  • Minimum bonus: +1.

Companion Gift Locations in Dragon Age: Origins:

  • Gifts for Alistair:
    • Small carved figurine- a box on the road at the exit from Lothering, where Bodan Feddik is first encountered.
    • Onyx demon figurine- at the tombstone in East Brecilian.
    • Cup of Dedication- Ostagar, behind the site where the initiation into the Gray Wardens took place (add-on “Return to Ostagar”).
    • White Runestone- possessed from the hall with the pacified tower of the Circle of Magi on the third floor.
    • Black Rune Stone- chest, the first large crossroads hall in the taiga of the Edukan house.
    • Stone dragon figurine- chest, southernmost room on the top floor of Redcliffe Castle.
    • Stone figurine of a warrior- a pile of dragon waste, the fourth hall from the entrance to the sectarian caves behind the village of Shelter.
    • Alistair's Mother's Amulet- table, central room from the main entrance to Redcliffe Castle.
    • Duncan's Shield- secret Gray Warden vault inside commercial warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon's room before, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.
  • Gifts for Stan:
    • Portrait of a girl with geese
    • Still life in a silver frame- chest, storage on the top floor of Redcliffe Castle (the manager has the key, who attacks while clearing the castle from the undead in the next room from the central hall with Tegan and Isolde on the lower floor).
    • Totem- chest, central part of Caridin's Crossroads in the Deep Roads.
    • Stan's sword- chest, Dwin's house in Redcliffe after Stan's personal mission begins.
    • Wet portrait- burnt corpse, second floor of the Circle of Mages tower.
    • Portrait of a Rebel Queen
  • Gifts for Zevran:
    • Small silver bar- chest, church in the village of Shelter.
    • Medium Silver Bar- chest, room with Caridin in the Anvil of the Void location.
    • Antivan leather boots
    • Small gold bar- the body of an enchanted templar, third floor of the tower of the Circle of Mages.
    • Dalish Deerskin Gloves- Western Brecilian, after fighting a large shadow in an abandoned camp behind the Great Oak.
    • Medium gold bar- a bunch of treasures, a room before going down to the basement in the estate of Earl Denerim in the inner part.
  • Gifts for Oghren:
    • Garbolg Rural Reserve- give a command to the dog on the stairs when you first enter Lothering.
    • Golden braid. 4:90 PE- a box to the left of the stone bridge, from the side of the church, in Lothering.
    • El- Barlin, Dane's Hideout Tavern in Lothering. Lloyd's Tavern in Redcliffe.
    • Wilhelm's special beer- barrel, distillery in Wilhelm’s cellar in the village of Honnlit (addition “Stone Captive”).
    • Blonde in the sun, vintage- chest, the first room from the entrance on the fourth floor of the Circle of Mages tower.
    • Jug of the king of the backyard
    • White cut- sarcophagus, lower level of the ruins, in the side room from the hall in East Brecilian.
    • Mead from a Hasindian bag- dusty scrolls, the second western rooms of the sectarians in the destroyed temple behind the village of Refuge.
  • Gifts for Wynne:
    • Wine- innkeeper from the Spoiled Princess tavern on the shores of Lake Calenhad.
    • The search for a true prophet- chest, Guardian rooms in the Diamond Halls of Orzammar.
    • Gerrins from Ferelden. Genealogy- bookshelf, in the first room from the entrance to the top floor of Redcliffe Castle.
    • Secrets of Dragon Blood- bookshelves, the first western room at the entrance to the ruined temple behind the village of Refuge.
    • Exquisite Scroll- sarcophagus, lower level of the ruins, where the spirit boy calls his mother.
    • Rose of Orlais- a pile of books, second floor of the Circle of Mages tower.
    • Tattered notebook- does the dog find it?
  • Gifts for Leliana:
    • Steel symbol of Andraste- chest, Genitivi's brother's house in Denerim.
    • Nag- an idle dwarf from the Dusty City in Orzammar after a conversation with the naga beater Wrangler Bemor in the city's common halls. During the first conversation with the beater, Leliana should be in the party.
    • Grace of Andraste- West Brecilian, left path from the entrance to the location.
    • Bronze symbol of Andraste- locked box, left wing of Lothering Church.
    • Golden symbol of Andraste- Legnar, Orzammar Commons.
    • Blue satin shoes, Silver Sword of Mercy- Old Tegrin, random encounter on the global map, location “Calm Path”.
    • Amulet of the Church- the corpse of a soldier, a room with an overturned statue on the second floor of the tower of the Circle of Mages.
    • Etched silver symbol- Ruk from the Ortan teig.
  • Gifts for Morrigan:
    • Silver brooch- Varathorn, Dalish elf camp in the Brecilian Forest.
    • Gold rope necklace- Barlin. Dane's Hideout Tavern in Lothering. Bodan Feddik in the main camp.
    • Silver medallion- dragon treasure, upper level of elven ruins in East Brecilian.
    • Medallion- chest, village shop in the village of Uzhisheche.
    • Gold Demon Pendant- unlucky adventurer, testing room in front of the urn with Andraste's ashes.
    • Golden mirror, Golden amulet
    • Silver chain- dressing table, second floor of the Circle of Mages tower.
    • Black Grimoire- chest, room of the First Sorcerer Irving on the second floor of the Circle of Mages tower.
    • Grimoire of Flemeth- chest in Flemeth's hut, after studying the Black Grimoire and completing .
  • Gifts for Shale:
    • Magnificent topaz- Farin, pass in the Frosty Mountains.
    • Magnificent malachite- quartermaster from the Circle of Mages on Lake Calenhad.
    • Magnificent sapphire- Legnar, Orzammar Commons.
    • Magnificent ruby- the ogre leader at the exit from the taiga of the house of Kadash (the “Stone Captive” add-on), or Alarith’s Shop in the elf age of Denerim.
    • Magnificent emerald- Figor, Figor's Merchandise store in the Commons of Orzammar.
    • Magnificent amethyst- Alimar, Alimar's Market shop in the Dusty City of Orzammar.
    • Magnificent Jade- Honnlit, Wilhelm's Cellar, dusty ghost.
    • Magnificent diamond- Garin, Orzammar Commons.
    • Magnificent Garnet
  • Gifts for fighting dog mabari (Mabari War Dog):
    • Beef bone- room with dragons on the fourth floor of the Circle of Mages tower.
    • Ox bone- Western Brecilian, in the stones next to the ancient tombstone.
    • Lamb bone- chest, dog enclosures on the lower floor of Redcliffe Castle.
    • Veal bone- chest, slums in the elfinage, entrance from the backyard.
    • Found Pie- Outskirts of the Brecilian forest, give the command to the dog to the left of Elora, near the pens with the galls.
    • Tangled ball of yarn- Western Brecilian, standing under a fallen tree in front of a waterfall, give the command to the dog.
  • Gifts for Loghain Mac Tir:
    • Ancient map of the Empire- subdued from the Curiosities of Thedas store in the Denerim Trade Quarter.
    • Map of modern Ferelden- Alarit's shop in the elfinage after the battle with the slave trader Caladrius.
    • Anderfels Map- a secret vault of the Gray Wardens inside a trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon’s room before the Assembly of Lands, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.
    • Map of occupied Ferelden- chest, top floor of Redcliffe Castle before the performance in Denerim on
  1. Dragon Age: Origins. Satellites.

    Satellites:

    To improve relationships with characters, you need to talk to them. The best place is in the camp, in the parking lot.
    Inspired by the result good attitude companions receive bonuses to their characteristics. True, it’s better to save yourself before talking - if you choose the wrong tone, you can lose your hard-won favor.
    First to join the group
    Alistair
    The prospect of Alistair joining the ranks of the templars inspired little both the Church - he had already annoyed everyone with his inappropriate sense of humor - and himself, who was already ready to climb the wall from silence and good looks. Therefore, when Duncan used the Right of Summoning and took Alistair to the Gray Wardens, the latter’s gratitude knew no bounds.


    Human, warrior, specialization - "Templar". There are few magicians in the game, so it’s better not to upgrade your templar skills. If developed correctly, it makes an excellent tank. Upgrade your strength to put on armor; dexterity; shield skills and warrior skills.
    One of the key characters, a lot of dialogue.
    Where to join: At the very beginning of the game, in Ostagar.
    Personal quest: visiting his sister Goldanna in Denerim. To receive the quest, it is enough to talk to him from time to time, but he is most likely to give it after the events in Redcliffe.
    While completing a personal quest, you can change Alistair's character, making him tougher and more decisive. To do this, after communicating with Goldanna, you must choose the answer option “Everyone for himself” and later, during the conversation in the camp, do not give up your words. If, after a conversation with your sister, you prefer to wipe his snot and console him, this will have the most detrimental effect on the fate of this character in the finale.
    Romantic relationships: Only with a female character. Gives a rose when he starts to fall in love. Hint: it is recommended to tighten it up during a personal quest (after communicating with your sister, do not console, but stick to the line “such is life”, “what did you want”, etc.).
    Present: rune stones and figurines of magical creatures.
    Special gifts:
    "Alistair's Mother's Amulet" (Redcliffe Castle, Earl Eamon's office).
    “Duncan’s Shield” (available before the Assembly of the Lands; you need to free the Gray Guardian Riordian from Howe prison, then in Eamon’s mansion talk to him about the Guardians’ warehouse. The warehouse is located in the Trade Quarter, Riordan will give the key to the hiding place, which appears there after this conversation).
    Crisis: May die or leave the party during the Landsmeet.
    The second character to join the party will be
    Morrigan.
    Like Alistair, this is a plot character who cannot be gotten rid of until the end of the game - she is somehow involved in the final events.


    Morrigan is a human werewolf mage. Also a specialist herbalist (making potions is a useful skill). Of werewolfism, perhaps, only the last form - Swarm - may prove useful. It's best to give her cold spells. "Cone of Ice" affects all bosses including the Archdemon, making your life much easier.
    By character she is an exceptional bitch, and even completely asocial due to the peculiarities of her upbringing. She reacts negatively to almost any good deed, but the abundance of gifts for Morrigan in the game easily solves this problem.
    Where does it join?: After the Battle of Ostagar.
    Personal quest: during the passage of the Tower of Magicians you will find the “Black Grimoire” in Irving’s office. This is a personal gift for Morrigan. After this, in the conversation she will give her personal task.
    Romantic relationships: Only with a male character. If interest arises, she will call you to the tent. But keep in mind that as soon as the relationship reaches the “love” mark, she will refuse to share the bed with the hero. At the end of the game it will become clear why. Starting to fall in love with the hero, he gives him a ring.
    In the end she leaves, no matter how you look at it.
    Present: jewelry (for example, a chain of gold threads, you can buy from the gnome in the camp).
    Special gifts:
    - "Black Grimoire"
    - "Grimoire of Flemeth"
    - "Golden Mirror" (Orzammar, from the merchant Givin)
    Crisis: will leave the party before the final battle if she refuses the offer she makes after the Landsmeet.

    Dog

    Where does it join?: for a nobleman it is enough to pick up his dog from the kitchen, but the rest will need to do a simple quest in Ostagar, taken from the dogkeeper.
    Present: various bones. The dog, as expected, has 100% love for its owner, with or without bones, so they can be given to the most grouchy of companions. Morrigan, for example.
    The dog knows how to find things - you need to talk to him and ask him if he sees something interesting. He might bring some rubbish for which no use can be found, or a gift. Ogren will gladly consume a bottle of wine, you can give the slobbery pie and tattered trousers to any companion of your choice, a skein wool threads Winn uses to tie something warm wall(if you give it after their dialogue about Fereldan frosts). Also in certain places there is a chance that the dog will bring back a unique item - for example, boots from Ancient Elven armor. This is the only chance to get this part of the set (the helmet can be exchanged with the hermit in the Breselon Forest, the rest can be found in the Ruins).
    It should also be noted that the dog’s fighting qualities in a given area increase if he marks a “landmark” (a log, a tent, a tree - wherever he likes it).
    At the beginning of the game, the dog is a real “cheat”, as he easily drowns out everything around him with his howl.

    Lillian.

    Robber man. A bard, he specializes in the bow and little things like opening locks and carrying purses, which requires a developed Cunning. Not bad for a novice of the Church, isn't it?

    She's the hardest one. It’s enough to say something wrong somewhere at the very beginning or not talk about the right topic, and that’s it - she’s silent until the end of the game like a partisan, doesn’t make any friendships, doesn’t give personal quests and freezes out in every possible way.
    Where does it join?: In Lothering, at the Dane's Refuge tavern, she will intervene in a skirmish with Loghain's soldiers and offer her help in the fight against the Blight.
    Personal task: To start the quest you need to ask Leliana about the reasons for her coming to the church, about the minstrels and have at least +25 approval. Then she will talk about Marjoline, and later, when moving between locations with Liliana in the group, the squad will be attacked by robbers, whom Liliana recognizes as having come after her soul. Interrogate the robbers, deal with Marjoline one way or another, and get an excellent bow (which only Liliana can use). During the quest, Liliana can be slightly sobered up on the subject of the Church and all sorts of religious nonsense, explaining to her that being a bard is not bad at all, you need to be yourself and not be ashamed of it, and you don’t have to turn into Marjoline. Then she admits that she was still bored in church, that she wants to live life to the fullest, and get rid of religious fanaticism.
    Romantic relationships: Liliana’s orientation is unconventional. Her previous love is a woman. If you get to know her well, you will find out that she does not have the best memories with men. But with due patience and desire, a gg-man can win her heart. Talk about what someone like her did in church (the right move is to compliment her appearance). If you have the patience to communicate about shoes, hairstyles, etc., then in the future she will be quite interesting dialogues, tell legends and even sing (many people really like Liliana’s song, which she performs after the quest with the Dalish elves).
    Liliana initiates the conversation leading to an affair with a gg-woman herself. Says something about how glad it is to see you, etc. If you ask her whether she often enjoys female company so much, she states: “And if I say that it happens sometimes? What will you answer?” Those wishing to have a romance here should promise to giggle.
    After completing a personal quest, you can resume your relationship, even if you already had an affair with Liliana that ended in a breakup.
    If she has an affair with the hero, then she will stay with him until the end - “both in life and in death” (c) But if the hero (heroine) gets married, even for political reasons, she leaves.
    Present: Symbols of Andraste, as well as jewelry. Blue shoes and the Silver Sword of Mercy (sold from the gnome, which is randomly found when moving between locations).
    Special gifts:
    Grace of Andraste (flowers grow in Redcliffe at the mill, in the Bressilian Forest and in Elfinage)
    Tame Naga (In Orzamar with Liliana in the party, take the quest to capture the nagas from the driver, then hire the Idle Dwarf in the Dusty City to find a wild naga - clean and well-fed). If there is no love or friendship with Liliana, she will not ask for a nag.
    Crisis: Can turn against the main character if he desecrates the remains of the Ashes of Andraste's Sacred Urn with the blood of a dragon. If you “sober up” her during a personal quest, she will remain with the hero even after such sacrilege.

    Stan
    Qunari warrior. Specializes in two-handed weapons, location bonus is strength. Don’t forget to pump up his dexterity; if you push everything hard, he will “smear.”

    You shouldn't take him to clear the Wizards' Tower. In the final battle, mages are much more useful than templars. And they may come in handy in a number of quests later. Therefore, I would not advise destroying magicians, but Stan - as a Qunari who deeply and sincerely hates magicians - will go out of his way to ensure that they are all killed. And he will strongly disapprove of the desire to preserve the Circle of Magicians.

    Players have rather contradictory opinions about him. Personally, it was easiest for me with him - you can say what you think, and not pretend what he would like to hear. Stan strongly approves, is constantly inspired, and after the quest for the Urn of Sacred Ashes expresses his admiration. But many did not find contact with him, and after the quest for the Urn, there were generally attempts to seize control of the party by Sten. I don’t know how people built a dialogue.
    Where does it join?: Sten sits in a cage in Lothering. You can open the door with a master key, or you can go to church with Liliana, she will vouch for you and the priestess will give you the key to the cage.
    Personal task: With good approval, you need to talk with him about his past (if he was collecting information for the Qunari, then why didn’t he return with a report? Option two is to start talking about the sword through a discussion of the reasons why he killed the peasants). The place where Stan lost his sword is at the entrance to the Lake Calenhad loka. Interrogate the marauder, go to the Frosty Mountains and get the name of the buyer of the sword (Dwin of Redcliffe). If you conduct an interrogation in the Frosty Mountains without Sten, you can extract money from the marauder for the sword. Then we take the sword from Dvin (if Sten is in the party, the dwarf will not dare to mention compensation for losses; if Sten is not there, you will have to give the impudent person a decent amount).
    Present: paintings.
    Romantic relationships are impossible. But with due respect, Sten will eventually invite the Qunari to travel with him to the lands.

    Wynn
    Human, Circle Magician. Specialization: Spiritual Healer. She is, first of all, a healer and a buffer (buffs in this game are often underestimated, but a couple of robbers under her acceleration and, of course, a set of poisons suitable for the occasion are death to all living things). Can heal a group and resurrect during battle.


    Winn takes care of everyone, gives advice in connection with the novels of the group members, knits warm clothes for Stan from the wool brought by the dog, talks with Alistair about where children come from... In general, the image is solid and consistent, in which I do not understand only one detail : why is Winn so happy if main character seduces an elf in the Dalish camp? She approves of this by +7, which is a lot. It seems like you shouldn’t hate elves, in the Circle of Magicians everything is very liberal with this - what difference does it make whether you’re a human or an elf, if you’re still a magician...
    Perhaps this is due to the elven face of Zevran, who so actively reduced all her soul-saving conversations to attempts to cry on her chest, which nevertheless awakened base instincts in her.
    Where to join: During the quest to cleanse the Circle Tower, Wynn will offer her help, and after the quest you can take her with you to fight the Pestilence.
    Personal task: To start the quest, talk to Wynn about her past and have approval greater than +25. There are generally a lot of dialogues with her, but the personal quest begins with a conversation about her past and the question of whether Wynn regrets anything. She will tell you about the lost student; you can ask about him in the Dalish camp. He will appear in the cleared location of the Bressilian Forest, in the place where the hermit’s stump stands. Talk, get an amulet, experience and gratitude from Wynn.
    Present: books and scrolls. In Lothering, a merchant (who can be supported or, with developed Persuasion, reasoned with) has a bottle of special wine for sale for Wynn. All other alcoholic drinks in the game are for Ogren.
    Crisis: if you decide to destroy all the magicians during the quest in the Tower of Magicians, she will naturally come to their defense. She also rebels when the remains of the Ashes of Andraste's Sacred Urn are desecrated by the blood of a dragon. Well, someone else somehow managed to quarrel with her, becoming a blood mage; I can’t say anything here - I played as a blood mage, used these spells with her and nothing.

  2. Zevran

    Elf, killer. Expert in poisoning. Improve agility and a little strength. Killer skills, skills for fighting with weapons in both hands. Don’t forget to put it behind the enemy’s back, and poison is everything to us. When used correctly, it surpasses even magicians in DPS; works great in tandem with Morrigan - she freezes, he instantly splits due to frequent crits. Disapproves of atrocities against elves and breaking oaths (when talking to Zathrian at the exit from the ruins, promise him protection only if he does not will attack first; if you promise her without any conditions, and then start “persuading” her to lift the curse, Zevran will strongly disapprove).

    Constantly harasses all female characters, including Winn. He even managed to get some wedges in with Morrigan, but he immediately ruined everything by starting to shake out the money in dispute from Alistair. Children should not hear his advice to lovers in the event of an affair between any party members, as well as some discussions on the topic of morality.
    Where to join: After completing the first story quest (an emissary of gnomes, elves, magicians or Redcliffe appears in the Camp), your actions attract the attention of those in power, and when moving between locations, a video appears - Loghain hires a representative of the Assassins Guild - Anti-Warriors. That's it, the next time you travel between locations, you can expect a surprise in the form of an ambush with traps, archers and Zevran. Having interrupted those greeting you, you can either immediately sentence the elf or take him into your service.
    Personal task: At the end of the game, after receiving the quest to save Queen Anora, when moving between locations, the group will encounter a fairly strong group of Ravens. You will have to fight with them (necessarily with Zevran in the party). If the relationship with him is bad, then he will betray and support the Ravens. How some managed to achieve this is difficult to say, since without any romances, just chatting about his adventures and special gifts, Zevran raises the relationship to a warm one and does not demonstrate any inclinations towards betrayal. After the fight with the Crows, he says that now he could leave, but he clearly has no desire to do so. In the camp he will thank him for being freed from the Ravens. If there is an affair, his attitude will turn from “attachment” to “love”, then he will give an earring. If there is no romance, an opportunity to start one will appear in the dialogue.
    By the way, according to eyewitnesses, if you refuse to take the earring “since it doesn’t mean anything,” then Zevran will get angry and change his mind about giving it. But later he will give it again, this time with a declaration of love.
    Romantic relationships: Contrary to popular belief, Zevran prefers women - a romance with the male protagonist cannot be started without advances from the Mr. himself, while with the female gender he takes the initiative. But since, when he was a killer, Zevran approached his high-ranking male victims mainly through bed, an affair with a man does not bother him much.
    After a personal quest, he rethinks his approach to life, no longer pesters women and generally changes a lot.
    An interesting outcome if Zevran has an affair with the hero, and he dies. Then the elf goes to the Crows, kills everyone there, heads the organization and is sad for the rest of his life, never starting new romances.
    If the heroine becomes a queen (or the hero becomes a king) (available for a noble person, regardless of gender), he still remains with the lords.
    Present: Bars of precious metals.
    Special gifts:
    - "Dalish deerskin gloves" (Bressilian forest, fake camp trap)
    - "Antivan leather boots" (Vault, in chest)
    Crisis: Zevran may be lost if:
    - killed in the first meeting;
    - approval will drop to crisis levels. In this case, it will be possible to persuade him to stay, challenge him to a fight and kill him or let him go.
    - with low approval, will turn against the main character during the battle with the Crows.

    Oghren
    Dwarf, warrior, berserker, two-handed weapon. Rock - like the Wall. But his bonus is not to strength, but to physique.
    Many people carry Ogren with them just to listen to his dialogues. They are simply the most awesome.
    Fortunately, there are places where the characters start chatting without fail - the bridge in front of the Arena in Orzammar, the pine trees at the entrance to the Dalish camp, etc.

    Where does it join?: In Orzamar, when you meet at the exit to the Deep Paths (when you go to look for the Perfect One).
    Personal task: To start the quest, you need to talk about a woman named Felsi (you should look for her in the tavern on Lake Calenhad Pier). Chat with Felsi, then come there with Ogren. You can help him improve his relationship with her by giving him hints during the conversation.
    Present: All kinds of booze
    Crisis: The result was a massive drop in approval. You can persuade him to stay or start a fight with him, at the end of which you can kill him, force him to stay, or drive him away.

    Sheila (additional content)


    Where to join: After completing the downloadable quest Stone Prisoner.
    Personal task: You need to talk to Sheila about Caridin after completing the quest in Orzamar. Then go with her to the Deep Paths. A new lock will open, clear it, then talk to Sheila.
    Present: gems
    Crisis: The golem will leave the party if approval reaches crisis levels or if the character decides to keep the “Anvil of the Void” (regardless of whether the golem is in the party or remains in the camp at the time of choice for the quest).

    Loghain
    Man, Warrior, Knight.
    I left him alive to listen to Zevran report to his employer about his “successes.” Then it loaded and crashed - because it doesn’t matter.

    Where to join: Defeat him after the "Gathering of the Lands", but not kill him, but force him to become a Gray Warden. Alistair will not stand such outrage against the order - he will leave. If you don't toughen it up, he'll drink himself to death. If you make it tougher, he will marry Anora, but he will withdraw himself from the board and leave the party so as not to be near the traitor.
    Present: maps and historical documents.

    Last edited: 10 Feb 2018

  3. A dog named Dog?
  4. I had a dog named Dog
  5. By the way, I’ll note the imbalance among the companions: well, there are a lot of warriors, and at the same time there are only two magicians.
    There is approximately the same imbalance in weapons with armor - in the game you can find a lot of sets of heavy armor (for example, the sets of the captain of the gray guards, the juggernaut, I also had collector blood armor). While a full set light armor only one (draconian) - and that’s crap. There will be DLC with Kaylan's armor coming soon. And I have a suspicion that this is also heavy armor))
  6. They probably thought that magicians were already too strong :) they also have all sorts of combinations of spells, while warriors have nothing like that, plus an incredible amount of all sorts of mass control.
    and Kailan Oga's armor is massive)
  7. But I was disappointed by the appearance of the leather armor. When you play as a noble person, at the very beginning they give you some kind of leather armor, which appearance(see screenshots of the horn from the next topic) is better than all that same type of G that you have to carry around the whole game.
  8. Anda said:

    By the way, I’ll note the imbalance among the companions: well, there are a lot of warriors, and at the same time there are only two magicians.

    Click to expand...

    This is so that they don’t kick Morrie out, with her character.

    Anda said:

    There is approximately the same imbalance in weapons with armor - in the game you can find a lot of sets of heavy armor (for example, the sets of the captain of the gray guards, the juggernaut, I also had collector blood armor). While there is only one full-fledged set of light armor (draconian) - and that’s crap. There will be DLC with Kaylan's armor coming soon. And I have a suspicion that this is also heavy armor))

    Click to expand...

    Mages don't need armor. But a good robe is found in the quest with Hasindian signs at the very beginning, Morrigan is dressed initially, and after the personal quest she receives an excellent mantle.
    Cool staves are sold from merchants. For example, Winterlord in Denerim - what else could a magician need?
    Plus, the developers clearly wanted Winn and Morrie to wear what they had drawn for them. I couldn’t find better rags than Morrie’s own ones, but I dressed Wynn in the robe of a Hasindian archmage and got a femme fatale in a miniskirt. Somehow her conversations about knitting sweaters looked ridiculous after that)))
    A lot of gloves for a magician. The damage drops, and you also knock out your clothes. In general, when playing as a mage, there are no difficulties with equipment. On the contrary, he knocked it out and put it on, not like with the soldiers - every now and then it turns out that he got the set, but he doesn’t have enough strength to put it on.

  9. The leather armor is normal and according to the stats, it’s not, let alone beautiful. The only good body in Denerim is for sale (which gives + 6 to agility). And I also have leather gloves with a critical chance. I didn’t find any normal boots, just one UG. If there are two horns in a party, then there is nothing to wear them >.<

    Well, this is the taste and color actually. Not all SW:KOTOR passed as a light Jedi))
    For me, Morrigan burns. And fuck her whining - gifts solve any problems. I received her disapproval many times, but still, with the help of gifts and personal quests, I easily achieved 99 approval.
    Regarding the armor, I rather meant more about the horns; it was really stressful with the gear for them. And for magicians, yes, everything is fine. Just one staff in the Tower with +2 mana regen is worth it.

    ZY By the way, you can also make a warrior mage by upgrading to the Arcane Warrior specialization. Then you can even put on heavy armor (strength begins to be equated with magic among mages). This is a perversion, of course, although they say a support mage with heavy armor and a sword is not bad.

  10. Anda said:

    Regarding the armor, I rather meant more about the horns; it was really stressful with the gear for them.

    Click to expand...

    Two leather sets are made by a blacksmith in Denerim from dragon scales. For protection from fire and a bonus to agility - what more do you need? His third set can also be taken light, but I ordered heavy armor - it turned out to be the best armor against dragons in the game. It was possible to take a light one.
    The main thing is not to squeeze money when you place an order, and ask them to do their best.
    His first product is for an archer (Liliana), the second is for Zevran (melee), the third - depending on the circumstances.
    They look so-so, I agree. Ancient elven armor is aesthetically very beautiful - collect and wear, but the blacksmith's products surpass it in characteristics.

  11. Anda said:

    For me, Morrigan burns. And fuck her whining - gifts solve any problems. I received her disapproval many times, but still, with the help of gifts and personal quests, I easily achieved 99 approval.

    Click to expand...

    In my opinion, she gives the most interesting lines precisely when the player’s actions go against her opinion on the situation. And in general it needs to be built more often and shown who’s boss)

    Nazokat said:

    Ancient elven armor is aesthetically very beautiful

    Click to expand...

    Do you have a screenshot of the set?

  12. I didn't like the combat mage specialization; Wynn taught this, but still a useless thing. Two mages in a party with mass control and mass spells are our everything. Moreover, the blood mage casts a spell over a large area, but only hits strangers - it’s just a cheat. And what about armor - why is it needed? There are plenty of tanks, choose according to your taste. This is not AION, the monsters regularly attack the tank.
  13. Nazokat said:

    I didn't like the combat mage specialization; Wynn taught this, but still a useless thing.

Origin unexpectedly rolled out a new gift game to the delight of the public. This time, Origin decided that this time it will not be another logical casual game from the PopCap Games studio, creators of the magnificent Plants vs. Zombies. The gift was Dragon Age: Origins from the Canadian studio BioWare. This is a role-playing game, in other words, RPG. The main character, as in most computer games, has to save humanity. He is the last member of a mysterious organization that has been defending this fantasy world from the attacks of evil for centuries. The game has quite an interesting gameplay, in which there is not only the opportunity to increase the level of your hero to the maximum or cut down all the evil adversaries in the world, but also interaction with game characters, relationships with the protagonist’s companions. And also, a non-linear plot and a huge game world and the creation of your own, unique character to suit your taste.

Download Dragon Age: Origins using the Origin client. You can view the game on the Origin store website. Dragon Age: Origins is available for free until October 14, 2014. It is worth considering that only the standard edition of the game is available for free download.