Shaitan sight for here 0.9 22.0 1. Works aimbot-shaytan "Shaitan" - aimbot from zorrojan

Good day, tankers and welcome to the site! Surely, almost everyone who plays World of Tanks uses various assemblies of mods or individual modifications, because this allows us to play with greater comfort in practical and aesthetic terms.

However, there are also prohibited mods in the world of tanks that were not approved by Wargaming due to the fact that they introduce an imbalance into the game; one of such modifications is the Shaitan sight.

We all understand perfectly well what the word “cheat” means and we don’t like cheaters. This is exactly what World of falls under the definition of cheats Tanks sights Shaitan. The thing is that this script greatly improves your tank's aiming ability, while you practically don't need to do anything. To make it clearer for you, let's list all the features of this mod with accompanying explanations:
1. Improved shooting in advance - in this context it is meant that the Shaitan sight mod automatically and independently fixes your sight on the target when aiming at an enemy tank. After which the lead is calculated depending on the direction and speed of the enemy’s movement, and the distance to him. At this time, you can hit the target, even by turning the screen in the other direction, you just need to press the shot button.

2. Automatic target acquisition behind an obstacle - WoT sight Shaitan can automatically take a target into the sight without pressing the right mouse button, we already know this. But it is also capable of capturing a target located behind a stone, a house or any other obstacle, which cannot be done under normal conditions.
3. Tracking an enemy who has come out of the light - everything is simple here, taking the enemy at gunpoint, the Shaitan’s auto sight will guide him, even if he disappears from the light. In other words, you will always have an idea of ​​the target's movement until you decide to shoot at someone else.
4. Focusing on a specific area of ​​armor - another function is the ability to attach the sight to a specific area of ​​the enemy tank. Thus, the aimbot Shaitan sight with a lead allows you to shoot at a vulnerable zone constantly, but of course, no one is safe from the dispersion of the gun and FBG.
5. Armor calculator and targeting vulnerable points - this mod can also independently find vulnerable points in the enemy’s armor, you just need to catch the shaitan silhouette of the tank in the cheat sight, a clever script will do the rest.
6. X-ray – one more no less important point, you will be able to see the silhouette of an enemy tank behind any obstacle, even behind a house or a mountain, have an idea of ​​where his gun is pointed, exactly how he stands and in which direction he is moving; all these possibilities are provided by the Shaitan cheat sight.

In addition to the features already listed above, this script is rich in various information displays. For example, the aimbot Shaitan sight shows the distance from you to the target, there is an indicator that notifies you that there is some kind of obstacle in the path of your projectile’s trajectory, etc.

As you can see, this modification seriously affects gameplay, makes it virtually automatic and makes serious adjustments to the operation of the classic auto-aim. For these reasons, Shaitan pre-emptive aiming is prohibited by the game developers, because it really introduces an imbalance and kills the very idea of ​​tanks.

All of the above also applies to artillery battles. While waiting for the enemy tank to be completely targeted, the aimbot Shaitan cheat sight will automatically adjust your aiming at the target, check its movements, correct the focus, and, according to unconfirmed information, even slightly adjust the trajectory of the projectile, which will allow you to hit the target more often.

As for its use, the ban is not unfounded. Of course you can download the sight shaitan World of Tanks, install it, configure it properly, but be prepared for the fact that sooner or later you will simply be banned. In this case, the account may be blocked without the possibility of its recovery.

And on the other hand, why use such modifications? Of course, at first you will have fun, getting a lot of frags and winning without much effort. But as mentioned earlier, the meaning of the game is lost, interest will also disappear, and although anyone can download the Shaitan sight in advance, it is not worth doing.

There are many legal sight mods that also make the game more enjoyable, somewhat simplify the process of dealing damage, but do not threaten the loss of your account. You can download such scripts for World of Tanks to


DESCRIPTION:

Can do a little more than its counterparts. So...

1. Shooting in advance with dynamic auto-adjustment depending on the distance to the target, incl. and for artillery.
2. The ability to capture and hold the sight at any point of the armor while maintaining lead.
3. Capture the target behind obstacles, including points on the armor (X-ray capture).
4. Monitoring the dynamics of a target that has become invisible.
5. Lead marker without target acquisition, shows the point for the shot.
6. Targeting vulnerable points of armor on the move, targeting open areas of armor (AutoBot).
7. Armor penetration stock control system - disables AutoBot when it is clearly not needed - automatically.
8. Auto-shot with a system for dynamic control of aiming and synchronization of the gun with the lead point.
9. Fire control system that saves shells and reload time (SCVO)
10. Possibility of interaction with the view camera to prevent convergence failure when processing the target.
11. Multi-function smart key, to enable additional sight features (Spacebar by default)
12. Ability to change aiming points (NLD, hull, turret) with automatic accessibility control.
13. Information panel with data on modes and target information, target markers.
14. Advanced armor penetration calculator with the ability to calculate the probability of penetration in %.
15. Configuring the mod through an interactive configuration file.
16. Auto-adaptation to the client’s language (RU, EN).

The version is still under development, so comments and suggestions are welcome.

ATTENTION!!! The configuration file can only be edited by the programNotepad++, the encoding should beUTF-8 without BOM
Configuration file settings
File path:..\scripts\client\gui\mods\ZJ_Mods\xml\ZJ_AimBotShaytan.xml



The best way to find out about the mod's capabilities is to read what's under the spoiler below.

SpoilerTarget">Spoiler: F.A.Q.

Q: - What to do if the lead doesn't hit?

A: - Select the AimOffsetFar parameter for yourself. An increase will lead to a shift of the lead forward, and a decrease in the parameter will lead to a lag of the lead.

Q: - How does the interactive configuration file work?

A: - Essentially everything is the same as before - opened the file, made changes to the parameters, saved the data, rebooted the client... STOP! There is no need to restart the client now; all parameters become active after saving the file. It is possible to automatically update data when the configuration file is changed or update data using the CTRL + toggleKey key combination

Q: - How is armor penetration calculated?

A: - The ricochet angle is now calculated from the normal to the armor - as is customary (the normal is perpendicular to the armor). In short, the greater the angle to the normal, the more likely a rebound is. The description of the game mechanics says that at an angle from 70 to 90 degrees, the ricochet is 100%, except for land mines, of course. The normalization angle is the angle of rotation of the armor-piercing projectile when entering the armor; it is assumed to be 4 degrees. In game mechanics, it can vary from 4 to 5 degrees. Now, when the indicator reads, a projectile with a caliber 3 times greater than the armor is enclosed in “*” (asterisks) - penetration at any angle is practically guaranteed.

Q: - How does X-ray capture work?

A: - Well, first of all, I would like to recommend using my mod “Outline of enemies behind obstacles” in combination. ContourLook because using an X-ray capture without contours is quite problematic;) But in essence, I can say that the term X-ray capture implies the ability to capture a target behind an obstacle, which the standard game auto-capture does not allow, and this, as you understand, gives a huge advantage. His work is simple. Based on the viewing angle, it selects targets falling within this angle and locks onto the nearest target. The parameter - as you understand, can also be configured - capture_ray

Q: - What is a “fire control system” (SCWS)?

A: - This is a disabling parameter - enableShootSystem. Its essence is to prevent shooting at objects for which the projectile was not intended;). We can safely say that this intelligent system keeping track of where you are going to send your ammunition. In the event of an attempt to open fire on a target, if an object that cannot be shot is encountered on the path of the trajectory, the system blocks the shot, thereby saving you ammunition and time for reloading it. It should be taken into account that the system is activated only when the target is automatically captured, that is, in normal mode you can fire at any targets. During artillery battles, the system works for normal mode too. This allows you to avoid false shots if blocking objects are encountered in the path of the projectile. Function key pressed - default - " SPACE" removes the blocking of the North Caucasus Military District and permission to fire is given.

Q: - What is "AutoBot"?

A: - This is a system for determining vulnerable points of armor and determining the hidden part of the armor behind an obstacle - autoBot. Turns on automatically for a captured target. It also works in motion and for moving targets, depending on the configurator settings. AutoBot scans the possibility of an attack and if the point is found, the aim is within the tolerance - the shootDispression parameter and the autoShooting parameter is enabled, it fires a shot. You can disable auto-shot on the go - mode switching key - by default KEY_NUMPAD9. Also, AutoBot will not work when holding down the function key - by default - " SPACE"

Q: - How does Auto Shot work?

A: - Auto-shot depends on many parameters:
1. AutoBot finds weak point and sends a signal to the gun to aim at a certain point. Auto-shot now also works in lead mode. Also, from version 064, auto-shot is also possible for normal mode - without turning on AutoBot.
2. Then the point is checked for any obstacles that have arisen; if there is an ally’s tank, a corpse or an unshootable object in the crosshairs, then the point is rejected and the auto-shot is cancelled.
3. If everything is in order, then the bot checks the current aim and calculates it based on the data you entered for the allowed shootDispersion increase from the maximum possible aim of the gun, taking into account the distance to the target autoBotDistanceMax and the further the target, the more accurate the aim is required, or the closer , then special accuracy is not required within the permissible limit. Full convergence will be required to the distance specified in the maximum distance parameter.
4. Next, the correctness of the coincidence of the direction axes of the gun and the aiming location is checked - the dirSynchro sensitivity is also taken into account in this case, if the target is moving. I forgot to say that since version 050 AutoBot can also handle moving targets. And from version 052, points are recalculated depending on changes in the position of the target’s turret and body - on the fly in real time.
5. And lastly, and most importantly;) After these conditions are met, an auto-shot is fired.

Q: - How does the mod capture a target at a given point?

A: - Capture given point carried out by holding the capture key (RMB). The capture time on hold can be configured in the configuration file - the captureTimeHalt parameter. Or when you press RMB while holding the function key (default "space").

Q: - How is it possible to track a missing target?

A: - Tracking is performed based on the estimated coordinates of the target and its latest dynamic data - direction and speed. The tracking time can also be configured in the configuration file - the timeOut parameter. When you hold down a function key, the tracking time is extended until it is released.

Q: - Why does the auto-aim twitch a lot at long distances if the tank tries to fidget in place?

A: - The farther the target, the longer the projectile flies, the greater the lead should be. Hence the strong displacements and distortions. Data from the server for long-range tanks (based on someone else's exposure) also does not arrive regularly - if you noticed. You can smooth it out by increasing the size of the lead buffer - the slower (the AimSlowerMax parameter), but... but this will make the auto-aim too inert, which is also a minus. Therefore, the parameters are displayed in the config so that you can play with them yourself and find the optimal ones. I, in turn, when updating the mod, also make adjustments to them according to my own understanding. Since version 066, a special parameter preemptDelay has been introduced, which allows you to insert a delay for turning on the lead when the target’s speed becomes almost 0. This smoothes out distortions well.
Advice on using lead for standing or twitching targets at long ranges. Lead, in its essence, is necessary for a uniformly moving target along a uniform trajectory. The laws of physics have not been repealed. If the target changes its movement dynamics while you are firing, then you will simply miss, since this is a mod that calculates lead, and does not supply your ammunition with homing warheads. To smooth out jerks over long distances, a system has been introduced to slow down the lead reaction. Add. Option: Holding the function key can disable lookahead.

Q: - What is a function key and what is it for?

A: - By default, this is the “space” key - it can be replaced with any other in the settings, it is introduced as a universal key that can perform many functions in Aim depending on the situation. The only thing that is strictly defined is that it only works in the pressed position; as soon as it is released, the function is disabled.
Now about what it can do:
1. Without target acquisition, the key turns on the lead marker, i.e. without auto-locking the target, you can see the place where you need to aim the gun.
2. Adjust the height of the captured point using the mouse wheel. Depending on the selected functions, these can be fixed points: NLD, hull, turret, or, if the distance in the chassisDist parameter allows, the roller grip.
3. Disable preemption during capture.
4. Disabling AutoBot and auto-shot during normal target acquisition.
5. Capture a point on the armor without holding RMB.
6. Disabling the fire control system (just in case).
7. From version 067, when the target is reset and the function key is pressed, the camera is forced to return to the aiming point, which prevents the gun from scattering.
8. For art mode. By holding RMB you can look around, by releasing RMB you are forced to return to the aiming point; if the function key is held down, the camera is not transferred.
Well, maybe I didn’t even remember everything... In short, this button gives Aim new properties that sometimes I would like to turn on intuitively. Additional capabilities will be assigned to this key as needed. The main principle here was to reduce the number of additional keys used to a minimum.

Q: - What is dirSynchro in parameters? How to set up the gun synchronization system?
A: - How does the gun synchronization system work? The algorithm compares the current direction of the gun and the expected one (specified by the auto-aim calculator). In what units is it calculated? This is a value in given coordinates, most likely something close to an angle, but this is not the usual angle in degrees or radians. Without going into theory, this is a certain value that allows you to say: “Oh, I aimed quite accurately... Fire!”, or like this: “I turned the gun approximately towards the target... Fire!” You just need to know that the lower the number, the more accurately the gun should be aimed towards the intended pointing location, and high value will lead to the auto-shot firing prematurely. But... you don’t need to think about what less value, the better! If you greatly underestimate this value, then you may not wait for synchronization at all and therefore permission to auto-fire will not be given, synchronization will never happen, and the gun will simply not keep up with the new values. You can leave the dirSynchro parameter at its default value, or choose one that suits your playing style.

P.S.
ATTENTION! For the mod to work correctly, you need to make sure that you do not have alternative modifications.


installation path World_Of_Tanks/res_mods/1.х.х.х/. (х.х.х - current patch number)

Q: - WHAT ARE THE MODS AND FUNCTION KEYS IN “ZJ- MODSCOLLECTION OF MODS FROMZORROJAN

Assembly composition:

  • AimBotShaytan (aimbot)
  • ContourLook (X-ray)
  • Marker Re-Load
  • TargetDirection (target indicator)
  • HitMarker (one-time damage)
  • AutoRepair (auto repair, auto treatment and automatic fire extinguishing)
  • ArtyPlace (artillery location)
  • LaserPointer (laser pointer)
  • Tundra (leaf and brush removal)
  • AutoEquip Devices (automatic installation of removable equipment in the hangar)
  • Zmod (analogous to the main functions of PMOD)
  • MarkersDestruction (destruction markers)
  • BreakableObjects (visual disabling of objects being shot through)
  • Shadows (silhouettes of enemy equipment that has disappeared from view “Shadow”)
  • StrikePoint (visualization of the lead point)
  • AimingAngles (vertical and horizontal aiming angles)
  • Detector (conflict detector)

1. AIMBOT-SHAYTAN "SHAYTAN" – (AIMBOT)

This is a whole complex in service designed to help in battle. It includes proactive shooting, aiming vulnerabilities enemy, taking into account the given armor, auto-shot, which sometimes has a faster reaction than a person, shot blocking to save shells and time for loading weapons. And much more.

1. Shooting in advance with dynamic auto-adjustment depending on the distance to the target, incl. for artillery and ping.
2. The ability to capture and hold the sight at any point of the armor while maintaining lead.
3. Capture the target behind obstacles, including points on the armor (X-ray capture).
4. Monitoring the dynamics of a target that has become invisible.
5. Lead marker without target acquisition, shows the point for the shot (only for full)
6. Projectile flight marker for strategic mode (fixing the point where the projectile was sent and counting the projectile’s flight time)
7. Targeting vulnerable points of armor on the move, targeting open areas of armor (AutoBot).
8. Armor penetration stock control system - disables AutoBot when it is clearly not needed - automatically.
9. Auto-shot with a system of dynamic control of aiming and synchronization of the gun with the lead point (only for full)
10. Fire control system that saves shells and reload time (SCVO)
11. Quick lead marker. Helps you navigate when shooting.
12. Auto range finder.
13. Possibility of interaction with the view camera to prevent convergence failure when processing the target (only for full)
14. Multi-function smart key, to enable additional sight features (Spacebar by default)
15. Ability to change aiming points (NLD, hull, turret) with automatic accessibility control.
16. Information panel with data on modes and target information, target markers.
17. Advanced armor penetration calculator with the ability to calculate the probability of penetration in % (only for full)
18. Combat modes, including custom ones (only for full)
19. Chassis alignment system.
20. Setting up the mod via an interactive configuration file (full only)
21. Auto-adaptation to the client’s language (RU, EN).
22. Autozoom (only for full)

Keys:

- KEY_NUMPAD9- Change of operating modes. (enabling the mod, + enabling AutoBot, + enabling Autoshot, disabling)

Right mouse button (RMB) - target capture, when held - capture point

- KEY_F11- Change built-in modes.

- KEY_F12- Change custom modes.

* Capture a point if the sight is aimed at the target (including by x-ray)

* Fixation of the rangefinder if the sight is not aimed at the target, but is aimed at any place or object

- KEY_NUMPADMINUS"-" - select NLD if the target is captured

- KEY_NUMPADSTAR"*" - select Corps if the target is captured

- KEY_NUMPADSLASH"/" - select Tower if the target is captured

- KEY_ADD"+" - select Chassis if the target is captured

Multi-function key: Space - available functions: works when held

* Disable anticipation when the target is captured

* Permissions to adjust height by scroll (mouse wheel)

* Turn on the lead marker if the target is not captured -->

* Capture a point (together with RMB)

* Marking a target with an attack marker (together with RMB or LMB)

* Temporary removal of shot blocking

* Temporarily disable AutoBot

* Return the camera focus to the aiming point when resetting the target

* Extension of tracking of a missing target

* capture of rollers, if the distance is less than 150m (configurable), the target is captured

2. CONTOURLOOK – (X-RAY) CONTOUR OF ENEMIES BEHIND OBSTACLES (X-RAY) CUSTOMIZABLE

Advanced X-ray mod.
Unlike similar mods, this one has wider capabilities and flexible settings.

X-ray contours for opponents;
- choose any color scheme contours ( RGBA format with a range of 0-255, separated by spaces);
- additional colors (more than 3 standard);
- enable X-ray only in sniper mode:
- selection of viewing angle for turning on x-ray;
- choice of turning on X-ray for targets actually hidden behind obstacles separately for opponents;
- highlighting the outline of a target open for firing.
- hotkey for switching modes by default KEY_NUMPAD1

Display multiple outline colors simultaneously

Keys:

- KEY_NUMPAD1- Change of operating modes. (enable circuits, only in sniper mode, disable)

- KEY_LALT- alternative vision key - forced activation of contours (while holding)

3. MARKERRE- LOAD– (RECHARGE)

The mod is not a panacea and can really only take into account the standard reload time of a vehicle’s weapon + whether a rammer and a fan are installed, it can determine whether the commander is the loader. He cannot take into account the actual leveling of the tank crew in his calculations (the crew is considered 100% by default - including the commander), he cannot see such bonuses as additional. rations and military brotherhood. Whether this can be taken into account can be configured in the configuration file.

1. Reload marker above the vehicle.
2. It is possible to display the reloading of enemy, allied tanks or, if desired, co-platoon tanks, as well as your own equipment.
3. The mod can show the reloading of artillery or all vehicles (depending on the settings) in the player panel area.
3. The mod makes it possible to estimate the reload time of vehicles and make informed tactical decisions.
4. The advantage of the mod is accuracy, taking into account drummers and other nuances of the game related to reloading guns.
5. The mod monitors and adjusts reloading depending on the actual firing in battle, i.e. takes into account the tank's gun CD error if the waiting time exceeded the time between shots.
6. The mod has an interactive settings file. Those. settings can be changed directly in battle by editing and saving changes to a file.
7. Adaptation to the client’s language.
8. Reloading with a strip showing the drum.

Keys:

- KEY_F10 - Change of operating modes. (enable reload, reload allies, disable)

- KEY_LALT- alternative vision key - forced inclusion of markers (when held)

4. TARGETDIRECTION – (INDICATOR-TARGET POINTER)

Target designator for enemies outside the screen with color indication of danger
- green - the target is behind an obstacle, red - the target is in an open area, purple - the target is aimed in your direction.
- interactive configuration file (we change values ​​without restarting the client)

Keys:

- KEY_NUMPAD2- Change of operating modes. (turn on directions, switch direction modes (only open, only directional trunks), turn off)

- KEY_LALT- alternative vision key - forced activation of all direction modes (while holding)

The mod makes it possible to instantly make sure that it is your projectiles that reach the target and quickly assess the damage caused by you.
The mod gives good opportunities to assess the situation in duels, when there is no time to look at the logs.

The mod can also show hits if the enemy was not visible.

1. The mod provides visual confirmation that you have dealt damage to the enemy. With display of the type of damage.
2. The damage you dealt is displayed and the inscription “destroyed” if the enemy was eliminated by you and the final damage.
3. Shows hits in the blind. Unlike its analogues, it does not react to corpses and visible equipment.
4. Marks the location of the hit in the blind.
5. Highlights the past alpha with color and percentage
- indication +-100%;
- red - up to 20%, orange - up to 40%, green - up to 60%, blue - up to 80%, lilac - up to 100% - from the possible range.
6. Interactive configuration file (change settings without restarting the client)

Keys:

- KEY_NUMPAD4- Change of operating modes.

6. AUTOREPAIR (AUTO TREATMENT, AUTO REPAIR AND AUTOMATIC FIRE FIGHTING)

Chassis or engine repair hotkey either automatically;
- repair modules using a hot key or automatically;

Removing stun by hotkey or automatically;

Permission to use gold consumables;

Setting the maximum HP level to trigger the fire extinguisher;
- setting the order of use depending on the class of equipment;
- ability to set a random trigger time range after an event occurs

Keys:

- KEY_SPACE- quick repair of chassis or critical damage

- KEY_LALT- quick repair of the module using a key and removal of stun

7. TUNDRA (TURN OFF LEAVES AND BRUBS)

Mod disables vegetation to improve visibility

Three tundra modes (full, only tree trunks, trunks and bushes without foliage);
- the ability to individually configure each camera mode (arcade, sniper, strategic);

Remembering mode changes when using a hotkey throughout the game;

Black sky mode

Keys:

- KEY_NUMPAD0- Change of operating modes. (enabling tundra modes (arcade, sniper, strategic separately), disabling)

- KEY_NUMPADPERIOD"," - enable the "Black Sky" mode

- KEY_LALT- alternative vision key - forced shutdown (turn on) of the tundra (while holding)

8. ARTYPLACE(ARTILLERY LOCATION)

A unique mod that allows you to conduct a comfortable hunt for enemy artillery.

There are two types of markers displayed on the game scene. The blue ball is the approximate position of enemy vehicles. It is worth focusing on this ball to determine the observation area. The red ball is the precisely determined position of the vehicle according to the tracer.

Detection of enemy tanks using a tracer (red ball);
- detection of enemy tanks calculated according to the trajectory of a projectile hitting an ally (blue ball);

Display of impact trajectory;
- marking with a vehicle icon on the minimap + markers on the game scene;

In the Full version, a recharge marker is available when installed fashion MarkerRe- Load

Ability to set the display time of markers and the display of markers by KEY_LALT

Keys:

- KEY_NUMPAD3- Change of operating modes. (turn on, turn off)

- KEY_LALT- alternative vision key - forced includes enemy detection locations (while holding)

9. LASERPOINTER – (LASER POINTER)

A mod that allows you to visually observe the direction of enemy guns on the game stage in the form of laser pointers from the trunks of enemy tanks. The uniqueness lies in the color display of the danger of enemy shells. Potential danger calculated based on the projectile and angles. Green - penetration is unlikely, orange - penetration is likely, purple - it will definitely break through.

Barrel pointing angle settings for turning on lasers;

Object penetration settings;

Laser jitter visual effect;

Settings for several color options, or color dependence on the enemy’s danger.

Keys:

- KEY_NUMPAD5- Change of operating modes. (turn on laser modes, turn off)

- KEY_LALT- alternative vision key - forced activation of all enemy lasers

The mod places visual markers in places where objects are destroyed if the enemy breaks it while moving. Markers are visible both on the stage and on the minimap. On the minimap, the marker is drawn as a dot if the destruction has no direction and as an arrow if the destruction is directed.

Markers are also installed on the playing stage in the form of an “arrow” or “eye”

Keys:

- KEY_NUMPAD8– Enable/disable. Fashion

11. BREAKABLEOBJECTS – (VISUAL BREAKING OFF OBJECTS TO BE BREAKED)

The mod removes shootable objects from the scene. This allows you to see enemy vehicles as if they were not hidden by objects, unless they are an obstacle to your projectiles.

Accounting for the type of charged projectile;

Ability to customize the mod for different sight modes

Keys:

- KEY_NUMPAD7- Enable/disable. fashion

- KEY_LALT- alternate vision key - forced disabling of destructible objects

12. SHADOWS – (SILHOUETTES OF ENVIRONMENTAL TECHNIQUES MISSING FROM SIGHT “SHADOW”)

The mod shows silhouettes of equipment that has disappeared from view, but is presumably located in a given location. The mod helps you see places where last time equipment has disappeared with an indication of the type of equipment and remaining HP, which allows you to navigate more clearly and make the right strategic decisions.

Several types of images of missing vehicles (0 - undamaged, 1 - stipple, 2 - lightonly, 3 - bsp) in the configuration file and using the mode change hotkey

Ability to set shadow color of lightonly type

Ability to set display time

Label of vehicle type and remaining HP

Keys:

- KEY_NUMPAD6- Change of operating modes. (turn on various types shadows, off)

- KEY_LALT- alternative vision key - forced display of missing equipment

13. ZMOD – (ANALOGUE TO THE MAIN FUNCTIONS OF PMOD WITH ADDITIONAL FEATURES)

The mod is very useful for its small but irreplaceable functionality in the interface and combat.

Interface:

Skip start video

Save the previously selected server

Enter the hangar automatically

Disable RSS

Disable camera inertia when moving

Disable red flash when hit

Time to display who destroyed you

Horizontal stabilization behavior

Disabling darkening and greening in a sniper scope

Scope and camera sway options (Dynamic camera)

Moving the camera away

Hand brake on tank destroyer

Setting the number of steps in a sniper scope and their multiplicity

Enabling a sniper scope for artillery

Extension of the “Sixth Sense” indication

14. AUTOEQUIPDEVICES(AUTO INSTALLATION OF REMOVABLE EQUIPMENT)

The mod automatically removes and installs removable equipment on the selected tank, which allows you to use only a few devices, rather than purchasing them for each tank separately, which in turn allows you to dramatically reduce costs and not waste silver on unnecessary equipment.

Configuring installed equipment by equipment class;

Memorizing installed modules when individually selected;

15. STRIKEPOINT – (VISUALIZATION OF THE POINT OF ALERT)

A unique mod that shows the lead point for a shot when aiming the sight at a target. This mod will help you fire more accurately in manual mode. You will always know the moment of the lead shot.

Target openness indicator (taking into account objects being shot through)

16. AIMINGANGLES – (VERTICAL AND HORIZONTAL AIMING ANGLES)

The mod shows the limiting lines of the vertical and horizontal aiming of your gun in the form of vertical and horizontal lines in the sniper scope.

Q: HOW TO CONFIGURE THE SHAITAN AIMBOT AND WHERE IS THE CONFIGURATION FILE?
A: All settings for Shaitan are located at:
\GAMES\game_folder\res_mods\0.9.x.x\scripts\client\gui\mods\ZJ_Mods\json\AimBotShaytan.json

Each setting is labeled in detail. You can disable unnecessary modules or adjust current settings.

1. Be sure to download the notepad++ test editor first (https://notepad-plus-plus.org)

2. change the required parameter:
- for example, changing the additional capture key: "pointKey": "KEY_E",

Enable/disable auto-shot.
"autoShooting": false,
etc.

3. save the result.

4. After restarting the game, the changes will take effect.

For operational questions and problem solving, we recommend that you use the orange online consultant form on the right or submit a request by email:

Configs added

The trial for the World of tanks 1.4.0.0 WOT patch has been extended.

To learn how to shoot at a moving target, you need to spend more than one battle, and still a lot of factors need to be taken into account in order to hit a tank and not miss a second chance of getting a hit.

If you are a beginner or simply can’t hit a moving target, then this will help you cheat for proactive shooting AimBot Shaytan by Zorrojan.

To hit a moving tank, you need to fight more than one battle and be well aware of the speed capabilities of the tank you will fire at, and don’t forget about the speed of the projectile and the distance it needs to fly to the target.

In general, experienced players shoot at moving targets quite successfully, but still, if you want to hit for sure, then the Shaitan sight will help you.

How Aimbot from Zorrojan works:

  1. You aimed at the target and took it into auto-aim
  2. The mod calculates the distance to the target, takes into account the speed of the enemy, as well as the flight time of the projectile
  3. The cheat calculates the point of possible meeting between a projectile and a tank
  4. Transfers to anticipation, taking into account all calculations

And yet there is always a chance of missing because the movement of an enemy tank is difficult to 100% calculate.

Setting:

Settings file - World_of_Tanks\res_mods\Game_Version\scripts\client\mods\ZJ_Mods\xml\ZJ_AimBotShaytan.xml.

In it you can make additional adjustments to the sensitivity and lead of the sight.

Frequently asked questions about setting up Shaitan:

QUESTION: What to do if the lead doesn't hit?
ANSWER: Select the option that suits you AimOffsetFar- by increasing it, the lead will move forward, and by decreasing it, the lead will lag behind.

QUESTION: Interactive configuration file, what is it? And how does it work?

ANSWER: An interactive file allows you to avoid overloading the client; changes take effect immediately after you save the file. In addition, there is an auto-update function using keys CTRL + toggleKey

QUESTION: How is armor penetration calculated?

ANSWER: Let's understand some concepts. The normal is perpendicular to the armor. The ricochet angle is calculated from the normal to the armor. Accordingly, the larger this angle, the higher the probability of a rebound. At an angle of 70 - 90 degrees, the rebound is 100%, with the exception of landmines. In the game, the so-called normalization angle (the angle of rotation of the projectile when entering the armor) varies from 4 to 5. If the projectile has a caliber 3 times greater than the armor, then it is designated “*” (asterisk), which guarantees penetration at almost any angle .

QUESTION: How does X-ray capture work?

ANSWER: From the name itself it follows that X-ray capture is the capture of a target even through an obstacle, which cannot be done with a regular game target capture. This capture, in accordance with the viewing angle, selects targets and captures the nearest one. Settings can be configured - capture_ray. It is recommended to use this grip with a contour, which can be found in the ZorroJan fashion - “” ContourLook.

QUESTION: What is autoBot?

ANSWER: AutoBot is a system that allows you to determine vulnerable points in the armor, including the part that is invisible behind an obstacle, and which automatically works for the selected target. Based on the settings, it can be triggered while moving and on moving targets. The system determines the possibility of an attack, and when the point is found and the convergence is within acceptable limits (parameters are enabled shootDispression, autoShooting), fires a shot. If necessary, the automatic shot can be turned off on the go by pressing the key to switch between modes ( KEY_NUMPAD9 default). Besides, autoBot will not work if you hold down the function key ( SPACE default)

QUESTION: How does Auto Shot work?

ANSWER: How the auto-shot will work depends on several factors:
1. AutoBot determines a weak spot in the armor and sends a signal to your gun to the aiming point. It is worth noting that auto-shot also works in lead mode (starting from version 064, auto-shot is possible without turning on the autoBot system).
2. Next, the selected point is checked for obstacles, and if there is an object that cannot be shot, the automatic shot will be canceled.
3. If no unacceptable interference is detected in the crosshairs, then AutoBot checks the convergence, calculating it based on the entered parameters of the permissible magnification shootDispersion from the maximum possible information, also taking into account the distance to the enemy autoBotDistanceMax. Accordingly, the greater the distance to the enemy object, the more accurate the convergence should be.
4. Next, the accuracy of the coincidence of the direction line of the gun and the aiming location is checked, taking into account the lead for a moving target (sensitivity dirSynchro).
It is worth noting that starting from version 050, AutoBot can also cope with moving targets; from version 052, points are even recalculated taking into account changes in the position of the gun turret and target body in real time.
5. If all conditions are met, an automatic shot is fired.

QUESTION: How is a target captured at a given point?

ANSWER: Capture is performed by holding down the capture key ( RMB). Its response time by holding down the corresponding keyboard button is configured in the configuration file - indicator captureTimeHalt, or when you press RMB while holding down the spacebar (the default function key).

QUESTION: How is it possible to track a missing target?

ANSWER: It is carried out taking into account the estimated coordinates of the enemy object, its latest movement parameters - speed and direction. The tracking time is configured in the configuration file - indicator timeOut. When you hold down the spacebar (function key), tracking will continue until the key is released.

QUESTION: Function key and its functions?

ANSWER: According to the default settings, this is " space" If necessary, you can replace it with another key that is convenient for you. A space can perform several functions depending on the situation. It is worth remembering that the function key only works when pressed; when it is released, the function stops working.

Now about what it can do:
1. Without target acquisition, the key turns on the lead marker, i.e. without auto-locking the target, you can see the place where you need to aim the gun.
2. Adjust the height of the captured point using the mouse wheel. Depending on the selected functions, these can be fixed points: NLD, body, tower, or if the distance in the parameter allows chassisDist- capture of the skating rink.
3. Disable preemption during capture.
4. Disabling AutoBot and auto-shot during normal target acquisition.
5. Capture a point on the armor without holding RMB.
6. Disabling the fire control system (just in case).
7. From version 067, when the target is reset and the function key is pressed, the camera is forced to return to the aiming point, which prevents the gun from scattering.
8. For art mode. By holding RMB you can look around, by releasing RMB you are forced to return to the aiming point; if the function key is held down, the camera is not transferred.
In general, this button has those functions that sometimes you would like to activate, so to speak, intuitively. As necessary, this key will have additional features. The main goal here is to reduce the use of any additional buttons.
QUESTION: dirSynchro – what is it? And how is the gun synchronization system configured?
ANSWER: Starting from version 072, 2 types of modes appeared in the mod, to turn them on, use the F11 and F12 buttons.
F11 activates the so-called “hard” mode, which is used in strictly defined situations; it cannot be reconfigured.
F12 starts a mode that can be configured in the configuration file.
Both of these modes affect the AutoBot system.

The specified keys F11 and F12 switch their corresponding modes in order of priority, cyclically.
When you hold down the F11 (or F12) key and the spacebar (function button), Default is enabled (switching to the main parameters specified by default in the configuration file).
When you hold down the CTRL key and F11 (or F12), the modes will begin to switch in the reverse order (so as not to scroll through them in a circle).


Aimbot Shaitan from Zorrojan - gives a tangible advantage in battle over the enemy, so the developers consider it prohibited and you can get a ban for using it.

Updates:

20.05.2016:

Trial released until 06/01/2016 for WOT 0.9.14.1

11.04.2016:

Trial released until 04/21/2016 for WOT 0.9.15

01.04.2016:

Trial released until April 10, 2016 for WOT 0.9.15

21.03.2016:

Trial released until 04/01/2016 for WOT 0.9.15

01.03.2016:

The deadline has been extended.

08.02.2016:

The deadline has been extended.

29.01.2016:

The deadline has been extended.

17.01.2016:

Fixed sight sticking and inability to reset with right mouse button.
Added a version without reference to id.

15.12.2015:

Tested for World of tanks 0.9.17 WOT client

17.11.2015:

Updated to version build 064 for patch 0.9.12.

07.10.2015:

Updated to version build 061 until 11/01/2015 for patch 0.9.10.

30.09.2015:

Updated to version build 060 until 11/01/2015 for patch 0.9.10.

04.09.2015

Updated to version build 059 for patch 0.9.10.

01.09.2015

Updated to version build 058 for patch 0.9.10.

  • Auto-shot for all modes. The gun synchronization mechanism has been reworked. The mechanism for selecting vulnerable points has been reworked.
  • The mechanism for calculating armor has been reworked (taking into account the mechanics of ricochets, the rules of 3 calibers and normalization angles, taking into account the type of ammunition)
  • A system has been introduced to assess the need for targeting (disabling AutoBot for tanks with a large armor penetration reserve)
  • Disabling the retarder when locking on a target if the target is moving.
  • Changes in the feedforward algorithm.
  • Interactive configurator.

31.07.2015 up to version build 051 for patch 0.9.9.
— Adding a displacement of the aiming point for art, changing the principle of adjusting displacements.
— Added lead deceleration (to compensate for jerking at long distances).
— A ban has been introduced on shooting at corpses and allies in auto-shot mode.
— The algorithm for calculating aiming depending on the distance to the target has been changed - for auto-shot.
— Improved gun synchronization sensitivity control.
— Corresponding changes in the configuration file.

23.07.2015 updated to version build 050 for patch 0.9.9.
— (fix) Fixed a bug that in some cases caused the client to freeze when trying to aim behind destructible obstacles.
— (fix) Correction of point capture, linking point to armor. Correction of incorrect locking of the point of close targets when the sight ran into the sky.
— (fix) Correction of shooting at a corpse while holding LMB and in the SKVO.
— Significant changes to the AutoBot behavior algorithm. Linking the coordinates of hit points to the target. AutoBot on the go, AutoBot anticipation.

Installation of aimbot Shaitan from Zorrojan 1.0.0.3:

  1. Download and unzip the archive
  2. Move the scripts folder to World_of_Tanks\res_mods\1.Х.Х.X

To install the config, you need to copy the ZJ_AimBotShaytan.xml file to the World_Of_Tanks\res_mods\1.x.x.x\scripts\client\gui\mods\ZJ_Mods\xml folder (x.x.x is the current patch number) and confirm the file replacement.

Download auto sight Shaitan for free:

Configs:

Alternative auto sights:

From, from and with the search for vulnerabilities and excellent anticipation