Operation eclipse warface rewards. Review of Warface: Eclipse - Zombie Dust Storm

Warface. Warface Update: “Eclipse” The latest Warface update is here! A dangerous special operation “Eclipse”, rank 85, weapons and camouflages of the “Anubis” series, two dozen achievements and much more await you!

SPECIAL OPERATION “ECCLIPSE”

Warface fighters fall into sandstorm. Communication with the headquarters has been lost, there is impenetrable darkness and hordes of zombies all around. Will the squad be able to get out of this difficult situation? It's all up to you!

CHANGES IN ARSENAL

CHARACTERISTICS CHANGES

For the Pecheneg PKP and its gold version, the dispersion when firing in aiming mode has been reduced and the “toss” of the barrel has been increased during normal shooting. These changes can already be tested in battle - boxes of luck with “Pecheneg” have returned to the game store!

The MG3 machine gun has increased damage to 68 (from 65), minimum damage to 45 (from 40) and reduced recoil.

Returned to the game store sniper rifle VSS "Vintorez" with modified characteristics. Weapons are available for purchase for Warbucks temporarily or for credits forever. You can learn about changes in the performance characteristics of this gun from the news from the last update.

WEAPONS AND CAMOUFLAGES OF THE ANUBIS SERIES

The game introduced the “Anubis” series of weapons, which in appearance exactly replicate the colors of the camouflage of the same name, but are a full-fledged weapon, and not an element of customization. The characteristics of the weapon fully correspond to the originals, so you can easily deal with the enemy. In addition, for destroying enemies with the help of these guns you will receive unusual achievements.


You can get this series from special good luck boxes in the game store, and the first box is already available for purchase! We will inform you additionally about the appearance of the remaining guns of the Anubis series.

In addition, weapon camouflages of the “Anubis” series have been added for MSBS Radon, Sidewinder Venom, Orsis T-5000, PP-2000 and Walther P99. You can get them for successes in the special operation “Eclipse”.


NEW RANK

The 85th rank has appeared in the game - lieutenant colonel of the "Messengers of Death" detachment, whose badge depicts a Polish hussar. These brave wars were a symbol of military valor, honor and courage!


FABARM P.S.S.10

The Fabarm P.S.S.10 shotgun, demonstrated on the PTS, will appear on game servers in one of next updates with changed characteristics. Moreover, based on the results of testing, it was decided in one of the future updates to revise the performance characteristics of some other semi-automatic shotguns, including models already familiar to you, so that weapons of this type would be competitive not only with the rest of the arsenal, but also within its own model range- V at the moment The difference in the effectiveness of semi-automatic medics is too great. In addition, changes are planned in the way weapons of such a level as the Fabarm P.S.S.10 are distributed - most likely, it will be placed in luck boxes for Warbucks with the opportunity to receive the weapon both permanently and temporarily. Separately, it is worth noting that the receipt of temporary versions is planned to be configured in such a way that the cost of purchasing weapons for a time remains comparable to current expenses when purchasing directly from the store. At the same time, as a bonus, the player will receive various consumable items and the opportunity to become the owner of a weapon forever.

OTHER CHANGES

Black Market Map. Now, upon receiving a card, the corresponding weapon is automatically issued for a period of 1 hour. The change affected boxes of luck with the CZ Scorpion Evo 3 A1 SMG and the Bushmaster BA50 rifle.

Clan battles. The number of points received for participating in clan battles has been reduced if 5 to 8 clan members take part in the battle. The change is intended to reduce the number of fixed matches within the monthly Clan Race and the “profitability” of their holding.

PvE. Enemies controlled by artificial intelligence will now be more skillful in using cover and choosing firing points on high ground. The innovation applies to sniper and attack type enemies.

PvP. The Residence map has been added to the list of available maps for clan battles.

PvP. Added “overtimes” to the “Capture” mode. IN " Quick game"The functionality works by default; in standard rooms, additional rounds can be enabled in the settings.

Interface. The system for sorting items in the game store has been improved. Now all products are divided into three types: “Available”, “Not open from the supplier” and “Already purchased”, which makes navigating the store easier and clearer.

Allied resuscitation. If the energy in the defibrillator is not enough to bring the fighter back to life, the player will hear a corresponding sound alert when attempting resuscitation, and the action icon will change its appearance. The innovation does not apply to killing enemies using electric shocks.

System Data processing has been improved, levels will now load faster.

Server. In some cases, server-side algorithms now work a little faster.

Achievements. For a number of legal reasons, slightly changed appearance achievements “My choice is KillPretty” and “Together with KillPretty”.

BUG CORRECTION

  1. PvP/PvE: the player could get stuck in some parts of the maps, leave the limits of the levels, or end up in inaccessible areas.
  2. Weapons: The Hawk pump shotgun with the Marine camouflage could be displayed incorrectly in third-person view.
  3. Weapons: when picking up the gold version of the CZ Scorpion EVO3 A1 SMG in battle, modules were available to all classes.
  4. Weapons: Instead of the "Polygon" camouflage, the Cobray Striker shotgun displays the standard color scheme.
  5. Weapons: the cost of repairing the Atlas series SVU-AS, Euro 2016 series Remington R11 RSASS and the gold version of the Bushmaster BA50 rifle has been changed according to item level.
  6. Weapons: Bushmaster BA50 rifle casings may disappear too early.
  7. Weapons: The barrel module for the Bushamster BA50 rifle was displayed incorrectly.
  8. Weapons: When equipping a character with the Beretta ARX160 or its gold version, hand positions may not be displayed correctly in third-person view.
  9. Contracts: could be calculated incorrectly when executed using assault rifle IMBEL IA2 "Summer Games" series.
  10. PvE: in some special operations, mini-achievements may not be counted after killing enemies multiple times.
  11. PvP: on the “Deposit” map in certain place the player could kill the enemy through the textures.
  12. Server: under some conditions, a player could launch a PvP map that was not in the list of available ones.
  13. Achievements: a victory without deaths on the Siberia map might not be counted towards the progress of the “Despite Death” patch.
  14. To successfully log into the game, make sure that the game client is updated. The current version of the client is from August 9, 2017. The update will download automatically when you launch Warface. Make sure that downloading and installing data is not blocked by antivirus software.

Developers from Crytek were recently able to please Warface fans with a new game level.

A special operation called Eclipse will take you to a place cut off from the world, where in the middle of the night, through a sandstorm, you will need to establish contact with headquarters. In completing this mission, you will be hindered by hordes of zombies, which from the very beginning will begin to pour in in droves towards you and your squad.

Passage of the Eclipse with PROFI

Methods and tactics the right approach There is a lot to this location. Much, first of all, depends on the skill of the gamer, but the tips below will not be superfluous when playing.

  1. We select a squad that will have at least one medic and a couple of attack aircraft with powerful machine guns, other positions are optional.
  2. Weapons play a special role in this mission. It is better to take (if available) an elite/golden weapon, from which zombies deal more damage.

The initial level requires you to get to the car through hordes of “living dead”. For effective shelling of opponents - the most best option this is positioning against the wall directly in front of the evacuation site and firing in two directions.

Open spaces require special tactics, which consists of placing the medic and engineer on the flanks, and the attack aircraft in the center and extinguishing the front zone. You can already place a sniper behind them. He will cover vulnerable attack positions with fire. Actively use cover and fire from there. Moreover, the team should not be scattered across the map.

Stay together and change positions often. Beware of mines, which can destroy the entire team due to unnecessary movement. They make a sound, so if you play carefully you can bypass them. In the episode with the helicopter, you immediately need to take a position under the observation tower, from where you will need to destroy all the soldiers and only then start eliminating the Boss.

In the final battle, the best position is behind the boxes located across. From there you will need to monitor the second floor, where soldiers with RPGs will guard you. With the light hand of a sniper, they will need to be removed first. Special attention It is worth paying attention to warning signals that will help you find out about the direction of the next flow of enemies. The most effective action against mini-bosses is headshots. Try to aim at them and not let the Enigmas get close to you.

A little about the new mission

They will need to be shot from different flanks and even from above. So in the level there is a moment when zombies start jumping into your car right from the roof. For a successful campaign, you need to choose weapons and partners wisely from the very beginning. Two medics on the flanks, attack aircraft and a sniper are enough for a successful outcome. Below, in the video review, it is shown how to pass the Eclipse location correctly to receive a reward for completing it. Among the general changes we can note:

  • increasing the loading speed of levels;
  • sound notification when reviving allies;
  • adding the “Residence” location for conducting clan battles.

By the way, the update also brought with it a new 85 rank. The rank of lieutenant colonel of the death messenger squad will be available upon reaching this rank. In addition to the new rank, next to your nickname there will be an icon with a picture of a Polish hussar - a symbol of courage, devotion and military valor. In order to try all the innovations in the update, you need , and if the shooter is already installed, then you need to update the client to latest version. Another guide to the passage and some secrets of a successful battle are given below in the review.

Completion in 10 minutes

Screenshots from the update



System requirements Warface 2017
OS: Windows XP and higher
RAM: 2 GB
Hard drive: 6 GB
Video card: 512 MB

Special operation "Eclipse" of the Warface game: completing the mission on the "Pro" difficulty, interesting facts, rewards and achievements for completing

Today in MMO shooter Warface an update was released that included the special operation " Eclipse" Eclipse is a continuation of Operation Anubis. Many have already played it on the PTS and completed it at all difficulty levels, but can you?

Preparation and interesting facts

  • The special operation “Eclipse” consists of only four maps. At first glance it may seem that this is not enough. In terms of completion time, it is not inferior to the special operation “Vulcan”.
  • Weapons from the series " zombie killer"would be ideal for this special operation. Complete Black Shark on Pro difficulty to get it.
  • Gold and crown weapons have great damage to zombies. This is true, just a note.
  • It is preferable to go with a team of three attack aircraft, a medic and a sniper. Stormtroopers will shoot zombies, a medic will treat the living and reanimate dead soldiers, the sniper will also shoot zombies, but will be very useful closer to the middle of the operation - to fight off Blackwood shooters.
  • Some gamers They may be indignant that three attack aircraft are not enough, and why do we need a sniper at all?! If three stormtroopers cannot hold back the onslaught of zombies, this is a problem for the stormtroopers themselves. A sniper is needed for long distances.

  • It is advisable for a stormtrooper to equip heavy machine gun with a large supply of cartridges in the clip. Take combat uniform and gloves to quickly reload weapons.
  • The medic needs to focus on improved class equipment - a first aid kit and a defibrillator.
  • A rapid-fire semi-automatic rifle should provide the sniper with good cover both at medium range against zombies and long distances against enemy infantry.

Car

Team Warface appears in the final map of Operation Anubis. Your squad must wait for the evacuation vehicle. Group up in one corner to destroy zombies. Shooting them won't be too difficult, since there won't be many of them. As soon as you get into the car, it starts moving.

Don't let the zombies get inside. Don't underestimate stormtroopers at the top. Distribute yourself inside the car: two fighters in the back, two on the sides. Medic in the center or on the entrance steps.

Soon Warface the signal with headquarters will disappear and the engine will stall. Zombies will begin to jump into the transport. At first these will be ordinary prototypes, followed by a portion of screamers. Take positions to crossfire to avoid hitting each other. Having dealt with them, you will find yourself in the desert.

Desert

Get to the bunker, from which the path goes through the village to the ancient ruins. Stay together and move towards the rally points, “making your way” along the light bombs. It is not for nothing that Oberon, who intercepted the signal, says that you should not meddle in the darkness. The life bar will begin to decrease if you move far from the light. Choose the optimal distance from the light bomb to the dark and maintain it.

Take your time, spread out and shoot the arriving zombies. Don't let the corpses overtake you, keep them at a distance. Accurate shooting at heads will save time and ammo.

After passing several collection points, go up the hill. Stormtroopers, soldiers, grenade launchers and elite Blackwood snipers are already waiting for you. This is where a Sniper class fighter comes in handy. At this location there are armored vehicles that can be used as cover. Soldiers and stormtroopers deal massive damage, and hits from elite snipers knock them down. Also, enemy fighters can come close to you or throw grenades.

If you are using combat or elite equipment, sit out after firefights to restore armor and health points.

Go to the bunker entrance gate. I missed them electric current- try not to lean. Slowly deal with the soldiers remaining near the bunker and go inside.

Bunker

Turrets will appear from places (highlighted with red lights). At the same time, partitions for shelter will be placed on the sides. Distribute yourself among them. The first wave of turrets consists of moray eels. The second wave is cobras. Take out the infantrymen from behind cover, then take out the turrets.

Locations where turrets will appear

The last, third wave is scolopendras. Destroy the far turret to clear cover and shoot Blackwood fighters.

Having completed the task, stick to the bunker. Having defeated the first wave of zombies, go to the exit gate and meet the second. As soon as you destroy the next wave of undead, a third one will overtake you as you exit the gate. Exit through the gate and move towards the hill. From it you can already see laser pointers on enemy weapons. Deal with them and go to the collection point.

Village

The tactics for passing through the village are the same as in the desert. We distribute ourselves, shoot the zombies, and go to the collection point. Blackwood fighters will be added to the zombies. Be careful, "sigmas" and "screamers" will knock you down. After several collection points on the ground, MINES serving beep when the player approaches. Entering the location in front of the hill, the entire map will be filled with snipers and attack aircraft, and after them zombies will appear. Go up the hill. Now zombies appear not only along the route, but also from the rear. Kamikazes will be added to all the others. At the entrance to the ancient ruins, you can try to run up the stairs and kill the enemies that appear from there.

Ancient ruins

Destroy zombies and move deeper into the ruins. After the corridor, stormtroopers will appear in the passage. Enter a large open room.

Here he is, the unprecedented “boss” of the special operation - Enigma. This is a modernization of earlier designs of cybernetic zombies. Due to the lightweight metal frame Enigma can travel long distances in short time. The design is equipped with a powerful laser weapons, causing great damage over long distances. Weak spot- area of ​​the capsule with the pilot. To kill this creation of Blackwood engineers, you need to quickly move the whole group into the capsule area. If the zombie managed to reach the fighter, then with one blow he will put him on the floor.

If you see that the enemy is running towards you, put your back against the wall. You won't receive less damage from this, but you won't get knocked down either.

Now you need to disable zombie production. A hole appears in the floor - jump there. Find the exit and go upstairs. Several fighters must hold back the undead emerging from the doors while one activates the panel. Doing this will cause the wall on the right side to explode. Using the same scheme, activate the second door. When you reach the generator room, lock the door on the first floor, and turn off the electricity on the second floor. During this, zombies will appear from all sides. Proceed to the rally point.

Blackwood Base

Your group appears between the rocks, the passage leads to the Blackwood military base. Proceed carefully all the way to the base from the start MINED. Stormtroopers and riflemen will attack you straight ahead.

Mined passage

Having reached an open area, wait for enemy fighters arriving on jetpacks - hereinafter referred to as RR. You don't need to stand close to each other, you should spread out across the map. Try to shoot the enemy on the PP before he lands. Afterwards, a turret will appear in the center of the map " Mammoth" They will come out from the passages on the sides and from the rear Shield Bearers.

Having figured it out, go downstairs. Now your task is to destroy " Rotorcraft Mk.II", which the players have already become acquainted with during the special operation "Icebreaker". Tactics: Spread out so that several players destroy the spawning infantrymen on the RR. The rest must shoot down the aircraft using rocket launcher. Don't forget to use the homing function - this will simplify the task.

Final

The runway was destroyed. Last Stand very heavy, especially on maximum level complexity. You need to know the order in which the enemy appears:

  • After the collection point, one Enigma will appear.
  • Immediately after her, on the same side, there are two cyberzombies.
  • Soldiers on the RR.
  • The second wave of enemies on the RR + grenade launchers on top.
  • Two Enigmas.
  • Having reached the control point, shoot the fighters on top: soldiers, attack aircraft.
  • Two waves of soldiers on the RR.
  • Enigma zombies will appear from the rear, you need to change your location to destroy them.
  • Grenade launchers on top.
  • Move back, Enigma will appear where you are standing.
  • Change positions again, now the zombies will come from the rear.
  • Infantry and saboteurs. These are the last forces of the enemy, destroying them will end the operation.

Greetings! In this guide we will describe complete walkthrough special operation “Eclipse” at the “Pro” difficulty level, and also highlight the main effective battle tactics at each stage.

Preparation

  • In this special operation, players will have to fight with a large number cybernetic zombies, so it makes sense to take a weapon from the “Zombie Killer” or “Punisher” series with you. Weapons of the first series can be obtained by completing the mission " Black shark"at various difficulty levels. A variety of guns from the “Punisher” series are available for purchase in the game store for Warbucks.

Mission access

  • The gamer will be able to start performing special operations on the “Easy” and “Difficult” difficulties already at the fifth rank.
  • “Pro” becomes available at rank ten and only after the gamer successfully completes a special operation at the previous difficulty level.
  • To access each mission, the user must pay one "access token". Such tokens are issued once a day for free, and, if desired, can be purchased for credits in the game store.

Stormtrooper

  • Weapon: machine gun with a large clip; improved class equipment (ammo).
  • Equipment: combat/elite helmet and body armor. Gloves for quick reloading of main weapons.

Medic

  • Weapon: shotgun with the ability to reload one cartridge at a time; improved class equipment (first aid kit, defibrillator).
  • Equipment: Combat/elite body armor. Gloves, boots and helmet of the player's choice.

Engineer

  • Weapon: PP at the discretion of the gamer; additional all-round anti-personnel mine; improved class equipment (repair kit).
  • Equipment: combat/elite helmet. Gloves, boots and body armor are at the discretion of the gamer.

Sniper

  • Weapon: semi-automatic sniper rifle (MK 14 EBR, Tavor Star NB, AS50 and others) additional anti-personnel mine of circular destruction.
  • Equipment: combat/elite helmet and body armor; equip armor that increases the total ammo capacity of the main and secondary weapons (approx. Sniper vest or Body armor "Atlant"). Gloves for quick reloading of main and secondary weapons.

Compound

  • Three attack aircraft, a sniper, a medic.
  • Four stormtroopers, a medic.
  • Two attack aircraft, a medic, an engineer, a sniper.

Start

Mission " Eclipse"is a continuation of the famous special operation" Anubis"where is a group of fighters Warface upon completion of the mission must get out of the desert. You are at the last location of the operation " Anubis", at this stage it is very important to stay together: spread out in the nearest corner in two rows. In the front row there should be a medic and a couple of shooters, and in the back there should be a sniper and an attack aircraft. Shooters should try to aim for the heads of the zombies, as some of them have very strong armor. Wait for the evacuation vehicle and get inside. It’s better not to take risks - there won’t be many zombies, destroy every single one.

Get into the transport. The journey won't be very long, but unprepared teams often die at this stage. The bottom line is that fighters from the roofs of buildings cause very significant damage, the group’s medic simply will not be able to “raise” everyone, and timely shooting of enemies is made difficult by poor visibility. In order to avoid this, do not shoot at zombies that are chasing vehicles. In this case, for most of the trip the fighters at the top will not bother you, but will appear only at the end.

When the car stops, spread out in two corners on the right or left so as to cross-fire without hitting the soldiers sitting next to you. Zombies will start jumping into the back of the transport - destroy them and wait for evacuation.

Desert

Now you have to defeat many waves of various cyberzombies. From this moment on, you need to be careful: the success of the passage depends on the coordinated actions of the entire team, as well as the accuracy of the main shooters. Take positions near the car: two attack aircraft on the edges, remaining in the center. After eliminating the first wave, do not rush to run forward to this level difficulty, you will have to destroy two waves from the same position. Destroy enemies from afar, as zombies can kill in just a few hits.

After red light checkers are dropped on the map, it is worth choosing the optimal distance from light to darkness (since after a long stay in the darkness, the fighter’s health level will begin to decrease). Go through a few more of these points - the last one will become the hardest.

The group should be distributed:

  • The medic and stormtrooper take cover with their backs to the destroyed pickup truck and shoot the bots from the opposite side.
  • The remaining fighters sit along the edges of the pickup, but facing the other direction, so as not to let the zombies in from behind.
  • Shoot at the heads and don't run around the location! If the zombies reach the group, the mission will be over!

Climb the hill and immediately hide behind any iron or stone objects. A Sniper class fighter should work actively here, since all the enemies will be very far from you at first. Due to the complete darkness, even the silhouette of enemies will not be visible - we advise attack aircraft to shoot a little higher than the green laser target designators. Thus, there is a chance to help the sniper and destroy a couple of enemies.

Particularly dangerous at this level are the enemies with bright light green laser sights—the elite Blackwood snipers. Such opponents are knocked down with one hit, and the subsequent shot will be fatal to their target. If several teammates sit behind cover for a long time, the enemies will launch an attack with grenades, which can also lead to the death of the team. Having dealt with all the bots, enter the bunker territory. Be careful: the gate is energized, and a small but very unexpected group of enemies awaits you inside. Come inside.

Bunker

In this level you will have to defeat a total of six turrets various types. At first glance, it seems that this is simple, but due to the closed space and the enormous damage of opponents, the task becomes difficult to complete. The whole stage can be divided into three parts, we will tell you effective tactics for each:

  • The first two Moray turrets appear in random places - to the right or left of the central column. Immediately before this, the hatches from which they will appear will be highlighted in red, and an iron partition will come out from the opposite side - this is the only shelter that the team will have. Two attack aircraft occupy positions on the right and left behind the column, the remaining fighters of the group are hiding behind the above-described partition. Shoot only the infantrymen, and when they stop appearing, attack the turrets.
  • The second two Cobra-type turrets will appear from the side where the group was just in cover. Distribute yourself the same way as in the first wave. Shoot only the infantry, and only then the turrets.

  • The third wave is the most dangerous. Now Scolopendra-type turrets will appear in the center of the bunker on opposite sides. In this case, the players will have one more cover, distribute among them: an attack aircraft and a medic on one side, remaining on the other. Destroy only bots, and upon completion, eliminate the turrets.

Don't rush to get out. One player leaves the bunker to activate subsequent waves of zombies and returns back. There will be so many bots that it is better to meet them with well-aimed shots right at the exit. Distribute yourself in two rows: it is better for the fighters in the first row to sit down and not make unnecessary movements, since the teammates behind can inadvertently kill their comrades. Leave the complex and deal with several stormtroopers on the hill.

Village

Go straight ahead and activate several waves of cyberzombies. Try to keep your distance and destroy your enemies. Special tactics There is no battle expected at this stage - slowly move deeper into the village. After the next checkpoint, immediately after exiting the gate, mines will be scattered along the road, you should be extremely careful. Such devices begin to emit a characteristic sound and light up in red when approaching.

Climb the hill and follow to the next location. Here the group is waiting for an ambush: attack aircraft, snipers, grenade launchers, saboteurs. They cause a lot of damage, so you need to take the right positions to shoot them:

  • Two shooters, including a medic, take cover on the left behind tall boxes. These fighters must promptly eliminate the arriving enemies at the top on the right.
  • The remaining two fighters (preferably an attack aircraft and a sniper) sit behind cover on the left to destroy enemy personnel from the opposite side.

In the next stage, players will have to destroy a huge number of undead. After exiting the gate, walk forward a little and then turn right and take cover behind the hills. This way, the zombies won't be able to take you by surprise, and the group will be able to eliminate the bots from a distance.

You shouldn't run away different sides, almost the entire map is mined. As soon as the undead stop appearing, all players go out onto the main road, and one pre-selected fighter activates subsequent waves and returns back. If you did everything correctly, the entrance to the ruins will be open. Come inside.

Ruin

Don't rush. Deal with several waves of cybernetic zombies and move forward. Once the group reaches the narrow corridor, destroy several mines on the ground, and then deal with the infantry. Go out into the large open hall and take seats in the two corners on the left. Here you will find a battle with a new enemy - Enigma.

This boss has two attack types:

  1. Laser weapons at long distances. A few shots can kill a character with maximum health and armor.
  2. Having chosen a target, the boss begins to quickly approach the fighter. If he reaches his opponent, he will knock him down with one blow.

Rest your back against the wall and attack the boss in the capsule with the pilot - this is his most vulnerable spot. Block several doors and move on. In the next room, one gamer must activate the closing of the doors, and the others cover him.

BaseBlackwood

The entire further path to the Blackwood base is mined, and infantrymen of various classes will come out of the side doors. As soon as you reach the control point, take cover on the right and left. Your enemies at this level will be large number enemy infantry arriving on jetpacks. The group's sniper can easily destroy them in the air, while the rest are finished off on the ground.

Don't leave your shelter. As soon as the bots stop appearing, a Mammoth turret will appear in the center of the map, and several shield bearers will emerge from the side doors and the rear. Deal with the opponents and move on to the next location.

At this level, it is worth taking positions on the stairs under the small building on the right and shooting at the arriving infantrymen. Since the bots on this level are not endless - first destroy them, and then one or more fighters must leave cover to deal with aircraft"Rotorwing Mk.II". Use the missile homing system on the rocket launcher! Keep to cover: if the group arrives at open space– the boss will easily destroy every single one. Go up to the landing pad.

Final

The last battle is very difficult. In order to overcome all twelve waves of various enemies, fighters must know the order in which they appear. First, destroy the infantry at the top, without descending from the take-off platform. Then:

  1. Take cover behind the boxes at the beginning of the map to shoot the Enigma boss.
  2. Without leaving the shelter you will have to deal with the two bosses described above. All five fighters must fire at only one of them, and after destruction, change the target.
  3. After this, saboteurs on jetpacks will arrive.
  4. Another infantry reinforcement, as well as grenade launchers at the top. Stormtroopers should not hesitate to eliminate them, since hitting the boxes with a grenade launcher will lead to their destruction. If this is allowed, then the group will simply have no shelter left!

  1. Destroy two Enigma cyberzombies.
  2. Next, infantrymen will begin to appear on the balconies.
  3. Change positions behind the boxes on the opposite side of the map. At this stage it will arrive small quantity infantry on jetpacks.
  4. Get ready to shoot some cyberzombies.

  1. Stormtroopers destroy enemies with grenade launchers on the top right and left.
  2. Change the positions to the previous ones. Now the bosses will arrive from the side of the group.
  3. Run back across. Enigma will appear from the rear.
  4. The last wave is the arriving infantry on jetpacks. After its destruction, the mission will be over. Wait for evacuation.

Vladislav Shamshurov