Old games on paper. Games with pen, paper and pencil

Recommended for children over 4 years old

Rules:

  • the one who managed to build a row of three identical symbols (crosses or zeros) first wins;
  • a correctly constructed row can be horizontal, vertical or diagonal.
How to play:

Each participant chooses their symbol and the opportunity to go first, by drawing lots or by mutual agreement. Now, strictly in turn, each of the guys draws his symbol on one of the 9 cells of a pre-drawn square. The fastest one wins.


Rules:

  • the game is designed for two people;
  • words are formed from letters running horizontally, vertically, and even from right to left;
  • The one who wrote the last word wins.
How to play:

A large square is drawn in the notebook, inside which some complex and long word is invented and written together. Now the players, one by one, also determined by lot or agreement, begin to add letters to the existing word so that a new word is formed. What happened is crossed out and no longer participates in the game. This word can no longer be used in whole or in part. The order and invented words are recorded on the free part of the sheet. The square must be filled completely or until the participant’s imagination runs out.

Recommended for children over 8 years old

Rules:

  • There are always two people playing, each with a pen and a piece of paper;
  • boats are drawn in such a way that there is a distance of at least one cell between them;
  • The number and shape of ships are the same for each player and are standard.
How to play:

Each participant draws his own square, the sides of which are equal to 10 cells. This must be done so that the enemy does not see the location of the ships. Now in the resulting field you need to draw 4 ships from one cell, three from 2 cells, two from 3 cells and one from 4 cells. The alphabet is written in order on top of the game square, and on the left (or right) is a sequence of numbers from 1 to 10. Now players take turns calling the coordinates of the intersection point of the letter and number, and therefore the possible location of the enemy ship there. Victory goes to the player who managed to identify all his ships before his friend.

Recommended for children over 7 years old

Rules:

  • the game takes place with the participation of two people;
  • The winner in the game is the participant who “figured out” his friend’s intended number faster.
How to play:

Each player writes down an invented 4-digit number on a piece of paper, and not a single digit in it should be repeated. He also draws three columns on a piece of paper: in the first he writes down the proposed options for his opponent, the second column with the inscription “cows”, the third with the inscription “bulls”. So, everyone in turn offers possible option the opponent's intended number. He, in turn, names the number of “bulls and cows.” If the hidden number is not in the proposed combination, this means “0” in all respects. If 1 or more numbers match, but they are not in the same sequence as the opponent intended, then this means “1 cow” or more. It is more difficult to accurately guess the location and meaning of the number; for this you are given “1 bull” or more.

Recommended for children over 7 years old

Rules:

  • you can play together or with a group;
  • an indispensable attribute for each participant is a piece of paper and a pen (pencil);
  • The players' goal is to remove all letters from their list.

  • How to play:

    Before the game starts, each participant writes down all 33 letters of the Russian alphabet on his or her piece of paper. The player who will start the “race” is determined by drawing lots. On a separate sheet of paper, he writes down the invented word in large block letters; now he will no longer be able to use these letters, so he crosses them out on his list. The next player makes up a word, with one letter “taken” from the first, etc. Each player reduces their list by the letters they use. The one who comes up with the last word wins.

    In those distant times, when there were no iPhones, no iPads, and mobile phones were a curiosity, we still found something to do with ourselves. Especially in class. Well, who, having moved away from the teacher, did not play sea battle or at least tic-tac-toe with the neighbor on the desk?

    Let's remember together how we managed to play incredibly exciting games without using technology, but using only notebook sheet.


    It is difficult to find those who have not played this simple game. We draw a three by three field and try to line up our figures. Did it work? Well done, you won!

    There was also a more complex modification of the game. Such a field was drawn and on it it was necessary to place not three, but five figures in a row

    Raise your hands who's never played? Now leave the class! It looks like there are no candidates for exit. It’s even funny to tell the rules of naval combat - without exaggeration, everyone played it.
    We draw two 10x10 square fields, place ships on one of them, and keep the second one for notes - on it we will draw a plan for the location of the enemy ships. The ships should not touch each other, and there should be only 10 of them. Four with one cell, three with two cells, two with three cells and one with four cells. Now - into battle. We name any point on the enemy’s field, and from there we dance – we figure out where he has what. And so on until the bitter end.

    A game that significantly increased our vocabulary. The enemy guesses a word, and you must, by guessing one letter at a time, finally solve it. Each misspelled letter adds a board to the gallows. The number of elements of the gallows is agreed upon in advance.

    They are Cities. Let's play land grab, no less! The point of the game is for players to place dots one by one. The winner is the one whose points formed a circle, and at the same time were located at a cell distance from one another. True, usually the game does not end there - the defeated opponent demands revenge, so you can play until the space on the sheet runs out.

    Another linguistic game. We draw a field, choose a larger word and enthusiastically add letters to it, forming new words. We create words in any direction except diagonal. The same letter cannot be repeated, that's the problem. So think about it, gentlemen, and the game will end when the entire field is filled with letters!

    A dangerous game, because according to the rules you had to talk. But what can you do to while away a boring lesson!
    We draw a sign, guess a four-digit number, and enter it in the first column. In the next ones we will guess the enemy's number. We say any number at random. If you didn’t guess right, we write it down. If you guessed right, we mark, for example, “two guessed, one is in place.”
    Based on the marks, we continue the game. The first one to guess the opponent's number wins.

    That's where there is room for imagination! One player draws a squiggle, the second player adds whatever imagination dictates to it.
    Like this, for example.

    Everything is simple here. We draw an arbitrary number of points, and then alternately connect them with straight lines so as to form a maximum of triangles. Be careful! The enemy is also not asleep. The one with the most triangles wins.

    Let's draw a labyrinth track with mandatory zones:
    1. Start
    2. Paths
    3. Penalty area with three (or more - at your discretion) compartments
    4. Finish.
    We increase speed by 1 cell per turn. And this is where you need to calculate in such a way as to get to the finish line first, but also fit into the turns along the way. In case of an accident, the game rolls back diagonally one square.

    To play the game, we draw a table, select an arbitrary letter and begin racing to write words starting with the desired letter. The game ends when one of the players collects all 10. After that, we count the points. You can play several rounds.

    This summer we had the opportunity to travel by train. It was then that we remembered many interesting games on paper and pen.

    That is why our eldest daughter liked traveling on the train.

    In this regard, today I propose to recall with you the good old games that you can play on an ordinary piece of paper. Most often it is a checkered piece of paper.

    Nowadays people are not used to being bored...

    After all, they have so-called gadgets! And then aunties and uncles, or girls and boys, will gather for some reason, sit in a row and each have their own gadget. And what on earth were you planning? It’s not clear :)

    But if with a slight movement of your hand you take out the most ordinary piece of paper and a pen, then you can...

    Wow, what a wonderful and fun time! It’s wonderful to notice this from the word. Well, I mean, take it, suddenly notice each other and play.

    The best place for such games, as already mentioned, is travel. Even small ones will do. For example, by metro or train.

    And don't forget to bring something tough! For example, a book. To have somewhere to put the leaf.

    So. Games. Here we will talk about our favorites. I remember most of them from childhood. The rules of some were peeked in the book “The Best board games for children and adults." We always have it with us when we travel and have already talked about it.

    But basically, this is still my presentation of our rules of the game. Therefore, in some places they are very different from the books.

    The game of gallows is a game for two or a small company

    Seven-year-old Marina and I like to play gallows and sea battle the most. That’s why we’ll tell you about them first.

    And we won’t talk about tic-tac-toe at all. Everyone knows them. Is it true?

    Preparing for the game

    Each player thinks of a word and depicts this word in the form of dashes. One dash equals one letter. Like this.

    Yes! If a child is participating in the game and is likely to write “mAlAko”, I recommend giving him some book that is at hand so that he can choose words from those written there. To avoid incidents, so to speak.

    Progress of the game

    Actually this is a game for two. But the three of us played it too.

    Players take turns telling their opponent a letter. If there are more than two players, the order is established. For example, clockwise.

    So. The first player says to the second:

    - The letter "O"!

    If the word guessed by the second player contains the letter “O”, then he puts this letter in its proper place, replacing the dash. Like this:

    If there is no such letter in the word, the first player writes down the letter “O” for himself in order to remember that this letter is not in the guessed word, and the second player draws one stick in the picture of a gallows. Here it is.

    Each unguessed letter = a stick in the picture.

    My family and I made a unanimous decision that we didn’t want to play at the gallows. After all, our company is pleasant and we don’t want to hang anyone, even on paper. That's why we replaced the gallows with a launch into space. Like this:

    There are exactly the same number of sticks here.

    After the first player does not guess the letter, the turn moves on to the next one. And so on.

    Purpose of the game

    Guess the enemy's word before you are sent into space (hanged).

    Sea battle - rules of the game on paper

    If in the previous game the piece of paper does not have to be in a box, then according to the rules of the game “ Sea battle“The cell is still necessary. However, if there is no checkered paper, no worries! You can draw the cells yourself. After all, you won’t need a whole sheet of cells. And two 10x10 fields for each player.

    Preparing for the game

    Each player has his own piece of paper.

    There are two fields on the piece of paper. Here they are:

    We mark the verticals and horizontals of the fields according to the chess principle.

    We sign the letters on top of the cells. We start with “A” and continue alphabetically.

    The letter "Y" is usually skipped.

    Well, on the left we number the horizontal lines.

    One such field will be needed to place your ships. Another is for guessing enemy ships.

    Players place their ships on their field. They should be:

    Four-deck - one (four cells)

    Three-deck – two (three squares)

    Double deck – three (two squares)

    Single-deck – four (one cell)

    The ships must be positioned so that there is at least one empty square between them.

    Is everything ready?

    Then let's fight!

    Progress of the game

    Players take turns naming the coordinates of the cell they are “shooting” at. For example, our opponent says:

    We are looking for a cell on the field with our ships in the fifth line in column “A”.

    So we answer:

    And just in case, we mark this cell with a dot. Like, the enemy has already come here.

    And the enemy does the same. After all, he needs to remember where he “shot” and where not yet.

    After a miss, the turn goes to the other player.

    If the enemy “got” into a square with a ship, then: if the ship is multi-deck, we say:

    And we cross out the cell of our wounded ship with one slash.

    The enemy does the same and continues to “shoot” until the first miss.

    If the enemy “hit” the entire ship, we, brushing away a stingy tear, report:

    Purpose of the game

    Hit all enemy ships first.

    Game of bulls and cows - rules

    This is my favorite paper game!

    However, not necessarily on paper. There are analogues of this game even in children's games. Once I came across such a game in a very pleasant children's quest-type game, downloading it for my daughter Marina.

    The numbers in this game were replaced by characters from the cartoon "Cheburashka". The game did not lose anything, so it was difficult to drive me away from it :)

    So. Bulls and cows.

    Preparing for the game

    Each player guesses a pre-agreed sequence of numbers.

    For example, let's guess four numbers. Yes! One condition is that the numbers should not be repeated.

    Progress of the game

    Players take turns making guesses regarding the sequence planned by the enemy.

    For example.

    Player 1 wished 4567

    A Player 2 – 3079

    The first player moves.

    – 5043! - he says.

    And the second one compares the first player’s hypothesis with his own hidden sequence.

    To do this, under his hidden number, he signs the number suggested by his opponent and checks all four positions. Like this:

    If the opponent calls the correct number in the correct position, then this is called one bull.

    And if the number is correct, but is not in its place, then this is called one cow.

    Player 2 counts all his bulls (1 bull is zero) and cows (1 cow is 3) and reports the result to player 1:

    – 1 bull, 1 cow!

    Player 1 records:

    Purpose of the game: guess your opponent's sequence of numbers first

    Football by cells

    Preparing for the game

    You need a piece of paper exactly in the box. We draw a football field so that it is divided in half. We mark the middle of the field. And the gate (6 cells).

    We take colored pens (but not necessarily, they are needed so as not to get confused in the order of moves).

    Let's play the first move.

    Progress of the game

    The first player walks from the middle of the field in a line (can be straight or broken) consisting of three segments. These can be the sides of the cell or the diagonal. The main thing is that the segments must be connected in series.

    The next player from the end point of the line makes the same move in the direction he needs.

    If the player has nowhere to go, a penalty kick is taken - a straight line of six cells.

    At the same time, you can cross the lines. If the free kick ends on an already existing line, or the opponent again has nowhere to go, this is another free kick.

    Purpose of the game

    Be the first to score a goal against your opponent. Yes! Be sure to agree in advance what is considered a goal - when the line reaches the nearest side of the goal square, or when it reaches the far side.

    Corridor game

    Preparing for the game

    You will need a checkered piece of paper and pens. Draw a square or rectangular field on a sheet of paper.

    Progress of the game

    The first player draws a line segment in an arbitrary place. One move is equal to one side of the cell.

    The second one also draws his own in an arbitrary place.

    Let me note here. Actually, the game is called “corridors.” And judging by the name, it probably wouldn’t hurt for the second player to continue the segment of the previous player. But for some reason this was not mentioned in the book. And we played like that. You can try drawing a continuous line. Perhaps it will be even more interesting. Experiment!

    When one of the cells turns out to be surrounded by segments on all sides, the player who managed to lock the cell puts his icon in this cell - a “cross” or “zero” and gets an extra move. He walks as long as there is an opportunity to place new “crosses” or “toes”. In this game, cells are occupied one at a time.

    When the entire field has been covered (or the players are tired of playing, it’s time to leave, etc.), the number of zeros and crosses is counted.

    Purpose of the game

    The player with the most icons (crosses or zeros) wins.

    Game "Lock the Cage"

    Preparing for the game

    Very similar to "Corridors". Draw a square or rectangular field on a sheet of paper.

    Progress of the game

    The first player also draws a line segment in an arbitrary place. One move is equal to one side of the cell.

    And the second one from any end of an existing segment draws the next segment.

    The nuances are as follows: you can “lock” several cells at once. After a player has “locked” a cell, he does not continue to move - the turn goes to the next player.

    And - according to the rules of the game, we don’t put X’s and O’s here, but we put the first letters of the names here. Which, by the way, allows us to play as a group.

    At the end of the game, count the number of letters on the field.

    Purpose of the game

    The player whose icons (the first letters of their names) have more icons wins.

    That's probably all.

    Many of us, parents with a Soviet background, love to tell our children about how and what happened in our childhood, what we played, what we were interested in. My daughter Lisa, when she was about five years old, once asked me a question: “Mom, when you were little, did you come across Winx dolls in Kinder surprises?” Naturally, I answered her that we didn’t have not only Winx, but also Kinder surprises themselves.

    Now Liza is almost eleven and she loves to learn something new about the “Soviet era” that is so mysterious to her: watching children’s films of those years, reading old magazines. But our daughter is especially fascinated by games on paper that came from her parents’ childhood, a selection of which we will share with you, dear readers of “Motherhood.”

    5 squares

    Each participant draws 5 squares on checkered paper: 7x7, 6x6, 5x5, 4x4, 3x3 squares. One of the players begins to mentally recite the alphabet on the count of “one, two, three” until he is told: “Stop.” He names the letter he stopped at, for example, the letter “K”. Everyone writes the letter “K” diagonally in the squares, starting from the upper left corner, ending with the lower right.

    Then, after the signal, each player must fill in all the squares as quickly as possible with different words, in which the hidden letter will appear in the place where it is written. For example, if you come across the letter “K”, the first 7x7 square will look like this:

    You cannot write the names of people, the names of animals, the names of companies and cities, and also use diminutive forms (for example, instead of “dog” - “dog”) and the plural.

    This game can have two endings.

    Final No. 1. The winner is the one who fills all the cells with words first.

    Final No. 2. Everyone waits until the last player finishes, then everyone reads out their words. Duplicates are crossed out. At the end, the remaining “original” words are counted. The winner is the one who has more of them left.

    Vocabulary (Typesetter)

    Select any word consisting of large quantity letters You can take a dictionary for this, or come up with it yourself. Each participant writes this word on a piece of paper. On command, everyone begins to make as many letters as possible from the letters of the invented word. different words and write them down.

    Example with the word “hyperactivity”: asset, activity, cancer, wine, tone, tiger, note, pirate, cardboard, guest, thread, dream, thief, mud, wine, turnip, etc.

    You cannot write names of people, names of animals, names of companies and cities.

    A certain time is recorded (depending on the age of the players - from 1 minute to 5), after which everyone finishes writing and reads out the resulting words. If a word is repeated by other participants, it is not counted.

    The one with the most words left wins.

    Words (Acrostyle)

    Just like in the previous game, a long word is invented. Only this time you need to come up with words starting with each letter. Example with the word “ministry”:

    You should not take words that contain the letters ь, ъ, ы - they will confuse children.

    The winner is the one who comes up with words for each letter first.

    Story (Nonsense)

    This funny game, in which participants make up a funny story, answering the questions: “Who?”, “Which?”, “Where?”, “When?”, “With whom?”, “What did you do?”

    Each participant writes on their piece of paper an invented answer to the question: “Who?”, starting the story. The edge containing the completed sentence is then folded up so that no one can read the contents and passed to the person sitting on the left. When everyone has handed over their piece of paper to their neighbor, in the line below everyone writes down the answer to the following question: “Where?”

    You can write a continuation of the thought started on the first piece of paper, but you can just come up with individual phrases. The more complete the answers are, the more common than proposal, the more the result will be similar to the story, and the funnier it will be to read.

    When everyone has written a response to last question, the finished sheets are handed over either to one player, who will loudly and with expression read out the “stories,” or everyone unfolds the sheet in front of him and reads what is written on it.

    Here is an example of one such story:

    “Grandfather Frost, green and handsome, near the Household Goods store, early the day before yesterday, with his best friends, classmates, were cooking sausages and drinking compote.”

    Some versions of the Nonsense game include additional questions: “Who saw them?” “What did you say?” “How did it end?”

    Find the number

    This game is for two players.

    Each participant must have 2 squared sheets of paper. On one piece of paper they draw two squares of 10x10 cells. In the first square, 10 numbers are written randomly, 1-2-3 digits are possible. The same numbers are written down on the second piece of paper to remember them.

    Then the numbers written in the first square are “encrypted”: empty cells are filled with random numbers. The finished sheet with one filled and one empty square is handed over to the opponent. The sheet with the numbers written down remains with the owner.

    The first participant asks his partner to find any of the numbers he has encrypted on the square. While the opponent is searching, the first player must place crosses in each cell of the empty square as quickly as possible. As soon as the hidden number is found, the first participant stops drawing crosses. Players change roles.

    Whoever fills the square with crosses the fastest wins.

    Pyramid

    Game option No. 1. On the count of “one, two, three,” everyone begins to write down any words, adding one letter to each tier and building a pyramid from them, for example:

    crocodile

    Game option No. 2. Everyone makes a pyramid for a certain given letter, adding one letter in each row. For example:

    Whoever has the highest pyramid wins.

    Scribble

    This game develops imaginative thinking well. It is good both for children who cannot read and write, and for older children.

    The presenter draws 5 doodles - images of any shape and gives this sheet to the first player. In 30 seconds, he must come up with and complete the doodles so that it looks like specific objects. Then the sheet is shown to all participants and everyone must guess what the player wanted to depict.

    The one who has greatest number People who guess the largest number of drawings wins.

    Draw a word (Activity)

    Game for two players.

    The sheet is drawn into twenty squares. The first player writes 20 words on his sheet. The older the participants, the more difficult it is to come up with words. Then, one at a time, the first player reads them to the second player, who must draw each word in a separate cell. Letters and words cannot be written.

    Then, when everything has been read, the second player must use his own drawings to remember and name all the words given to him.

    The one who doesn't make a mistake wins.

    Tank battle

    Take a white sheet and fold it exactly in half. It is better that there are no cells on it, because... they will make the game easier. On one side, the first player draws 10 tanks in random order, each measuring approximately 10x5 mm. On the other side of the sheet, the second player draws his 10 tanks.

    For this game it is better to take two ballpoint pens different colors. The first player looks at the enemy tanks and draws a dot on his side - a “bullet”, which should hit the enemy tank in a mirror image. The bullets need to be drawn well with a pen so that the paste can leave an imprint.

    Once the dot is made, the sheet is folded in half to print the “bullet” on the other side of the sheet. If the dot is imprinted on the tank, it is destroyed and it is crossed out. If the enemy misses the tank, he passes the turn to his opponent.

    The winner is the one who destroys all enemy tanks faster.

    The Best Board Games on Paper

    How to have fun passing the time during recess? By playing board games, of course! Moreover, all you need from the props is a pen, a piece of checkered paper and at least one comrade. So let's get started...

    GALLOWS

    Two people are playing. One thinks of a word and puts as many dashes as there are letters in the word. You can write the first and last letter of a word. The second player guesses one letter at a time. Correct letters fit in place of the dashes. If the letter is named incorrectly, it is drawn vertical line. If the second letter is not guessed, a horizontal one is added to the vertical one - the result is a gallows. Then the rope, head, hands are drawn... You need to guess the word in 8 attempts, otherwise you lose.

    Here, as an example, the word "abbreviation" is given. You can specify a word category, for example, animals.

    In order not to get confused and not to name the wrong letter again, you can cross them out from the alphabet, or write down those already named.

    RHOMBUS

    This is a type of "tic-tac-toe". Two people are playing. A rhombus is drawn as shown in the figure (the size can be changed). Players take turns tracing one side of the square. The task of each player is to circle the last fourth side and place his own cross or zero inside the cell.

    You need to carefully make your move so that the enemy does not have the opportunity to close the cell. When all the cells are filled, the number of crosses and zeroes is counted. Whoever has more is the winner.

    DIAGONAL

    You can play together, but it’s more interesting when there are many players. Each player draws squares in a notebook, as shown in the figure below, with sides of 7, 6, 5, 4 and 3 cells.

    Then, someone guesses a letter. This letter is written diagonally into all squares and the game begins.

    The players' goal is to come up with and write words containing this letter (singular nouns).

    The one who completes all the words the fastest wins. If there are many players, then the winner is selected as follows: the players read their words out loud. For each original word there are 2 points, if the words are repeated, then only 1 point is added to those players. The one with the most points wins.

    WORDS

    A game for two or more people. Each player draws a sign in their notebook as shown below. You can change the categories and come up with your own, but that’s how we played. One player says the letter A out loud and begins to mentally recite the alphabet. When the second player says “stop,” the first player calls out the letter he stopped on. Players must write words in the table for this letter (if they cannot think of a word, they put a dash). Whoever did this first stops the game.

    Then the players count their points: for each original (not the same as others) word, add 2 points; for a repeated word - 1 point; for a dash - 0 points. The game continues with a new letter. Then all the points are added up and a winner is chosen. The game is dynamic and very interesting.

    SEA BATTLE

    Two people are playing. Two squares with a side of 10 cells are drawn. You need to sign the letters of the alphabet on top, and numbers from 1 to 10 on the left. The left field will be yours, and the right field will be the enemy’s. Now we draw the ships so that they do not touch (and so that the enemy does not see their location). The number and size of ships is shown in the figure below.

    When everything is ready, start shooting one by one. One player names a cell (for example, d2) where he expects to find the enemy ship. If it is empty, the second player says “pass” and the turn goes to him. And if the first player hits the ship, the second player says “wounded” or “killed” (if all the cells of the ship are crossed out). If a player hits a ship, he gets the right to an extra turn.

    BALDA

    You can play with two, three, four... Draw a square. The number of squares on the side must be odd (5, 7 or 9, no longer required). Sign the names of the players, come up with and write a word (singular noun) in the center of the square.

    Now players take turns coming up with a new word, adding only one letter and using existing letters. The invented word is written under the player's name and the number of letters is indicated.

    The players' task is to come up with a word as long as possible. The one with the most points for all words wins.

    . These are the best board games that will help you pass the time during school recess, on a long journey, or when you are sad winter evenings not only for children, but also for adults. In addition, this is an excellent simulator that develops thinking and attentiveness.

    How to print a picture of a paper game? If you have Internet Explorer, then simply place the cursor on the picture and click on the printer icon that appears. In other browsers, you can select a picture by dragging the mouse over it and selecting the File / Print... menu (Ctrl-P). Or right-click on the picture, save it to disk and then print it.

    To open a document in a new tab, hold down the Shift key while clicking.

    Logic games on paper

    The paper game Sudoku ranks first in the world in its popularity.

    A game more interesting than nima - logic game on paper "Deadlock". Bring your opponent to a dead end!

    A deep game for the minds - "Klondike". A real logic game!

    Very interesting paper game "Skyscrapers". It will also be useful for children in 4x4 square versions. Made by us in the form online puzzles "Skyscrapers".

    "Sea of ​​Numbers", "4 Signs", "Number and Value": arithmetic games with a pencil for two. Author - Yuri Gurin.

    Very simple, like him, logic paper game "Dots", invented by Yuri Gurin.

    Our option logic game tic-tac-toe Silverman. Available online version games on our website.

    Our option Super games. This version of the game of neem does not have a simple winning strategy.

    English mathematician Gustav Simmons invented Sim paper game. We calculated it and wrote an article about this graph game.

    Martin Gardner called this logic game on paper "Dots and squares" brilliant. We have programmed it and are giving you positions to solve.

    "Maxit", or do your best. Cross out numbers in this game and add them to your total to make it higher than your opponent's.

    Logic game "Cram", this is advanced tic-tac-toe on a chessboard. A complex game with simple rules.

    Download our free pack of logic games on paper. 3 games, 4 difficulty levels.

    Logical game on paper for children "Go around all the empty cells"

    In this series of paper games for children, select a starting square and go through all free cells, avoiding obstacles. Each move is made horizontally or vertically through all unpassed cells until it reaches a passed cell, an occupied cell or the edge of the field. There is only one solution in all these games on a piece of paper. For children from 10 to 90 years old.

    The idea of ​​US mathematician Erich Friedman, the levels were made by IQFun.ru.

    Games on paper with words

    Game "Pyramid". Two players take turns writing words one below the other, and each player tries to find a word that can be read by moving through the levels of the pyramid from top to bottom.

    Playing on paper with letters and words "Buka". From a given set of 12 letters, form words using as many more letters. There is a more difficult version of the game with gnomes. And here it is made by us in the form online word game with high score table!

    Word game on paper "Chain". Build the smallest chain of words between the given words so that each next word begins with the last two letters of the previous one.

    Word game "Telegram". This interesting game, in which players compose funny telegrams based on the first letters of the chosen word.

    Game "Mnemonics". This original game with pen and paper was created by St. Petersburg resident Dmitry Lyubich.

    Game "Guess the word". Read this article of ours and play stronger.

    Transformations of words, or how to make a molehill out of a molehill? Read about our record in this pen and paper game.

    Classical pencil and paper game "Royal Square". Variations of this game for scholars are given. Made by us in the form free downloadable game.

    Game with pen and paper "Relay Race". Players must create as long a chain of words as possible.

    A game on paper with the words "Riddles in the honeycomb"

    In the following "Riddles in the Honeycomb" games, go around all the cells of the honeycomb and solve the riddles and proverbs.

    Find the starting cell of the honeycomb and go around all the cells, moving through the sides of the hexagons. From the completed letters you will get a riddle or a proverb. You must guess the riddle or restore the missing word from the proverb. This is a game for children from 12 to 82 years old. (Strictly speaking, this is not a game, but a puzzle.)

    Idea and execution: IQFun.ru.

    Levels 1-9, 19 cells: