What perks to download on t57 heavy. Tank T57 Heavy, World of Tanks: review, guide, characteristics, secrets

The drawings of the T57 Heavy, as you understand, have not gone anywhere, and the World of tanks developers have very reliably restored the supposed appearance and characteristics of this machine. So we can roughly find out what she would be capable of in battle.
First, let's get acquainted with the gaming characteristics of the machine. The T57 heavy gun has the same penetration and one-time damage as the T110e5. In addition, the gun has a huge rate of fire, and the level of damage per minute will be the envy of any top tank destroyer. At the same time, the gun still has very good accuracy, not the best, but far from the worst, aiming time and quite sufficient ammunition.
It is worth noting that, unlike its predecessor, the T57 Heavy does not require playing on gold, which means you will often and successfully bring silver back from battle.
The safety margin of our combat vehicle is noticeably less than that of most of its classmates. The weight is also relatively small, and since the military did not plan to give it an engine comparable to the power plant of the French AMX50B, the Hevik is very far from the dynamics of medium tanks.
Due to the placement of the automatic loader in the rear part of the turret, the tank received very large dimensions, which in turn did not make it possible to raise the gun high enough. At the same time, it goes down quite well. And lastly, the American cannot boast of either the viewing radius or the level of camouflage, however, he has nothing to complain about.

History of the tank.
After the victory parade in Berlin, the leading armies of the world began or resumed development heavy tanks with the goal of creating a machine capable of competing with the latest Soviet IS-3, which made an indelible impression on the military.
In 1946, the Americans worked on the T-43 project, sorting out various options execution of the hull and turret. And although the final version, designated M-103, was made in a classic layout, in their developments American engineers did not ignore the possibility of installing a swinging turret on the T-43. A similar turret was created by French tank engineers. The main difference and benefit from using a oscillating turret was that the breech of the gun was stationary relative to the turret body. This made it possible to install an automatic loader in it.
However, the matter was not without very serious shortcomings. Firstly, in a turret of this type it was much more difficult to ensure horizontal stabilization of the gun. Secondly, it was impossible to achieve reliable sealing. This meant that the tank could not be used in conditions very likely at the time. nuclear war, and he could not cross deep water obstacles. Work on vehicles of this type, one of which was armed with a 120 mm gun and had the T57 index, proceeded very slowly and, in the end, was curtailed in 1957 even before the completion of the prototype assembly.

Crew perks.
The crew needs to download the next set of perks. The commander has a sixth sense and military brotherhood, to all other crew members, repairs and military brotherhood. For the third perks, we upgrade individual skills - repair for the commander, sniper for the gunner, king of the off-road or virtuoso for the driver mechanic, non-contact ammunition rack for the loader.

What equipment and modules to install.
As for the equipment, it is worth remembering that the Heavy does not burn when hit head-on, but due to the peculiarities of its design, it is often shot at the turret, and as a result, the gun and the turret rotation mechanism fail. So the fire extinguisher can be replaced with a large repair kit, which will not only allow you to re-repair damaged modules, but also increase the repair speed by 10%. We leave the first aid kit in place, since the shell shock of the crew members, although not entirely tragic, is completely unpleasant.
Equipment. A gun rammer cannot be installed on a tank with a loading drum in World of Tanks. Therefore, we install a stabilizer, improved ventilation and reinforced aiming drives. You can sacrifice drives in favor of coated optics.

Penetration zones and weak points.
Khevik's reservation makes a rather painful impression. Some of the weakest projectiles he encounters in the game, he has no problem dealing damage. 200 millimeters of penetration is enough to easily cause damage to the NLD, to the lower part of the swinging turret, and even directly to the base of the gun. In a diamond shape, the tank begins to very quickly receive penetrations through the tracks. The upper frontal part will not be able to hold the armor-piercing shells of our own gun, but the beak of the turret easily repels them.
So, our tank, like, frankly, the vast majority of any other vehicle in the game, will not be able to, standing in an open field, avoid damage under fire from enemy guns. But, the armor in the area of ​​the top of the tower, coupled with good vertical aiming angles, will allow you to play from high shelters and over the tops of hills. This is the only way we can get hits, because in a diamond, and even more so in any other projections, causing damage to Hevik does not present any difficulties.

How to play correctly.
Traditionally, the T57 Heavy is compared to another drummer - amx50b. For a long time, in the eyes of the vast majority of players, the result of the comparison was very simple - the Frenchman was not even close to the American. Although this statement was controversial before, it has now become clear that these are fundamentally different tanks. The T57 is significantly slower than its French counterpart and is unable to change flanks while reloading the drum. But it has much fewer vulnerable areas in the frontal projection. Thanks to fairly good frontal armor, most of our turret is prone to ricochet. This means that hitting Hevik from long and medium distances is quite difficult. Opponents will often fire blanks at the American. Such fighters of the enemy team will provide you with the opportunity to discharge the drum with complete impunity.
In addition, thanks to the turret and comfortable vertical aiming angles, the T57 Heavy is comfortable to play through the curves of the terrain. The main thing is to learn not to travel too far, but to show the enemy only the gun and the top of the turret.
And yet these two cords have a lot in common. The loading drum gives both fantastic DPM. In less than 10 seconds, you are able to halve or even destroy almost every enemy, or quickly pick up several weaklings. The French gun closes a little faster, but the American has a little less CD inside the cylinder. On T57 it is not necessary to fight in an attacking group. Your gun will be useful on long distances. In such positions it is much easier to survive the reloading of the drum.
The rate of fire allows you to buzz and keep a sloppy enemy on the rink, giving all members of your team the opportunity to shoot as efficiently as possible. It’s very nice to shoot down the caterpillar of an enemy who is in a hurry to get somewhere. After all, the faster he goes, the more vulnerabilities it turns towards us at the moment the caterpillar is hit at full speed.

Experienced heavy tank T57 developed in the USA in the mid-50s, it is a slightly modified T43 tank. On October 12, 1951, it was decided to create experimental heavy tanks with the main armament in the so-called “oscillating” turret and with automated system loading. The idea of ​​a “swinging” turret was borrowed by American engineers in France, where by this time similar turrets were already installed on the AMX-13 and AMX-50 tanks. New American tank, designated T57 (according to American post-war terminology - “120-mm gun tank T57”), was supposed to be based on the chassis of the T43 tank and at the same time have a “swinging” turret with a 120-mm gun on heavy external trunnions.

Tank body T57 borrowed almost unchanged from the M103, but the turret... The tank was equipped with a swinging turret - a type of tank turret in which the gun is fixedly mounted in the upper half of the turret, swinging on axles relative to the rotating lower half. Such a tower has a number of specific advantages and disadvantages over traditional towers. The main advantage of the oscillating turret over traditional turrets is the immobility of the upper part of the turret relative to the gun, which allows it to use the simplest possible loading mechanism.

The tower consisted of two cast parts, hinged together. The lower one rested on a roller shoulder strap and provided horizontal guidance of the weapon, as in traditional designs, but the upper part, which was actually the turret and contained weapons, workplaces for three crew members and part of the ammunition, was made swinging on a horizontal transverse axis to ensure vertical guidance. The automatic loader was located in the massive rear part of the turret and consisted of a feeder and a drum for 8 unitary shots, located under the gun breech. The drum, driven by a hydraulic rammer, could be loaded with three types of ammunition, the choice of which was made by the gunner or tank commander. The spent cartridges were thrown out through a special hatch on the roof of the tower.

To load, the projectile was first removed from the magazine back and up into the rammer tray, then the tray was brought into the loading position, coaxial with the bore, and sent the projectile into the breech. The magazine, rammer and gun swung together, so there was no need to move the barrel to a certain position and the loading process did not depend on the vertical pointing angle.

The gun was a 120-mm T123E1 rifled gun, but modified to use unitary rounds. It was unusual for the gun to be so rigidly mounted large caliber in the tower, without any recoil devices. Therefore, a hydraulic drive was used to open the bolt, which was automatically activated after the shot. The loader's role was to replenish the magazine from the stowage in the body, which contained an additional 10 rounds, thus providing an ammunition load of 18 pieces. According to the American military, this was clearly not enough. A 7.62 mm machine gun was coaxial with the gun (on the left), and on the right was a telescopic sight.

The large size of the moving part in the oscillating tower created a number of problems. One of them was additional area, and, accordingly, the mass of armor necessary to provide protection at any gun elevation angle, compared to traditionally designed turrets, where this role is played by a relatively small gun mantlet. The rear niche of the turret, which swung along with the gun, also limited the maximum elevation angle of the gun, resting against the roof of the rear part of the hull. In addition, the relatively large gap between the upper and lower parts of the turret made it difficult to seal it for overcoming deep fords, or for protection against weapons mass destruction, which became an important requirement for tanks in many countries in the 1950s and 1960s. Over time, an equally serious drawback was the extreme difficulty of stabilizing the gun in the vertical plane, due to the large mass of the moving part.

The arrangement of the crew seats in the turret is standard for American tanks - the gunner is to the right of the gun, the tank commander is behind him and the loader is to the left of the gun. Above the commander's position is a small turret with six T36 prismatic observation devices and a turret for a 12.7 mm anti-aircraft machine gun. The second hatch is for the loader. Both hatches are mounted on a large plate, which was middle part the roof of the tower, which could be opened using a hydraulic lift to facilitate access to the tower mechanisms. Workplace The driver mechanic remained unchanged.

Considering the innovativeness of the project T57, work progressed slowly, and by the time the two towers were ready (one of them was installed on the T43E1 chassis), interest in the project had cooled. Although the construction of prototypes began in the mid-1950s, all work on them was stopped in 1957 before the assembly of the prototypes was completed. After the negative results shown by the completed medium tank prototypes in testing, military interest in the oscillating turret concept dropped significantly. Changing priorities in favor of developing small, air-transportable tanks led to the cancellation of the project in January 1957, before prototype has reached operational status and could be tested. Not a single photograph of the assembled T57 prototype survives.

T57 performance characteristics
Combat weight, t: 54.4
Crew, people: 4
Overall dimensions, mm:
length 6992
length with gun forward 11412
width 3632
height 2654
ground clearance 457
Armor, mm:
body forehead 127
hull side 51
tower forehead 127
side of tower 137
Armament: 120 mm T179 cannon
one 7.62 mm M1919A4E1 machine gun
one 12.7 mm M2HB anti-aircraft machine gun
Ammunition: 18 shots
3425 rounds of 7.62 mm
3000 rounds of 12.7 mm
Engine: carburetor, "Continental" AV-1790-5C
power 810 hp
Highway speed, km/h: 35.2

Every self-respecting World of Tanks player sets some goal for himself. Without this, any entertainment becomes inexpressive and boring. Therefore, whether you are a pro player or just a beginner, you must know exactly what you are going for and what kind of car you would like to drive at high levels. Today we will look at and compare the T57 Heavy and Amx50B tanks.

Modules

The most basic thing a tank commander should know is what equipment is installed on his vehicle. There are many options and parts that can be used on each specific model, but only certain modules will be the most effective and efficient. So, we present you a guide to the T57 Heavy.

  • Tower. The T169 model would fit well in this place. It has a visibility of up to 400 meters and is relatively high speed turning for a heavy tank. Its only drawback is its armor. Fifty millimeters from the rear is prohibitively small, as it makes the vehicle vulnerable to medium and some light tanks.
  • The 120 mm T179 gun has high penetration for all types of shells. We can say that in a duel between two T57 Heavy, they will be able to damage each other without any problems.
  • The Continental AV-1790-5C engine produces 810 hp. s., which is very little even for a heavy tank. As a result, its maneuverability and ability to quickly redeploy suffer.
  • The T97 chassis, coupled with the engine, does not allow the tank to accelerate to a decent speed.
  • And finally, the AN/VRC-3 radio station, which provides communication at a distance of up to 745 meters.

Crew

Continuing our guide to the tank, we got to an equally important component of your vehicle. It is not for nothing that they say that it is not weapons that win a war, but people. The right professions and skills will make the T57 Heavy even stronger.

So, the full crew of this tank consists of four people - a commander, a gunner, a loader and a driver. Each of them should learn repair and camouflage skills. It would also not be amiss to add “combat brotherhood”. Just keep in mind that this skill only works when all crew members have fully learned it, and does not fit in with the “battle buddy” skill.

The remaining two places for each crew member must be filled with the most advantageous skills.

  • The commander must know “radio interception” and “sixth sense”. This will allow you to detect the enemy on the way, if you have taken a convenient place for defense.
  • The gunner simply must have the “smooth turret rotation” and “sniper” skills. They will increase your chances of hitting the enemy and his modules.
  • The driver is responsible for moving the car. Due to the low maneuverability and engine power, you will need the “off-road king” talent, and to make shooting easier when moving, the “smooth ride” talent.
  • The loader doesn't have much choice. “Non-contact ammo rack” will reduce the likelihood of ammunition exploding, and “desperate” will increase the reload speed when durability drops to a critical level.

Probably, our review of tanks in World of tanks has already borne fruit, and you have learned a lot useful information. But that's not all. Next, we'll look at the equipment you should take into battle.

Equipment

In addition to basic spare parts and human resource, you can strengthen your car in other ways. For example, purchasing consumables before a battle. What to install on the T57 Heavy? Equipment must be selected carefully, with an eye on future tactics.

  • In any case, you will need a “vertical aiming stabilizer” and “reinforced aiming drives”. Both of these items will provide greater accuracy when shooting from a stationary position.
  • The third place would be either “improved ventilation” to increase crew efficiency, or “coated optics” to increase the viewing radius. Decide for yourself what you need most.
  • A first aid kit and repair kit are required.
  • Depending on what you took with the third skill, you can choose either “box of cola” to improve skills, or “hand fire extinguisher” if there is “ventilation”.
  • The last item is ammunition. Remember: the overwhelming majority must be armor-piercing. Self-propelled guns and light tanks are easily destroyed with 1-2 shots, and you are not alone in the team. Therefore, a 28-8-0 or 20-16-0 layout will work well for you.

Match

So, you “bought, shoed and dressed” the car, as our tank guide tells us. If you think that now no one is your opponent, then you are deeply mistaken. Much will depend on your personal skills and “feeling of battle.” But even with 100% skill, there are several tips for handling this tank.

  • You are not a stormtrooper. Driving forward, diverting attention to yourself and taking the first blow is not about you. Despite the fact that you are a heavy tank, low armor will not allow you to face the enemy head-on.
  • In open areas you will be an excellent target. Even without taking into account self-propelled guns, low side armor will not protect against hits to the ammunition rack.
  • Attack from the rear. If you plan to quickly drive through the city and get behind the enemy, in 70% of cases the idea will turn out to be a failure. The T57 Heavy has too low maneuverability and speed for this.

But what to do then, the Heavy player asks? You are the “crouching tiger, hidden dragon” rolled into one. No, you are not destined for the fate of PT and hiding in the bushes. But there’s no point in going ahead.

  • Launch light tanks of illumination forward.
  • Let heavy tanks with increased armor start the battle.
  • Your task is to slowly go around the enemy, enter their side and finish them off.
  • A rapid-fire clip will allow you to take out several opponents at once. But don't move too far from your allies. While recharging you will be very vulnerable.
  • Don't get involved in close combat. You have high enough accuracy to shoot from a longer distance.

Advantages

Continuing the review of tanks in World of tanks, it’s time to do some general conclusions. Based on them, you can think through your own battle tactics and try to follow them.

  • One recharge is enough for you to deal up to 1600 damage.
  • The armor is installed at an ideal angle, which increases the chance of ricochet.
  • Good firing angle.
  • Fast recharge.
  • High armor penetration rates.

Flaws

  • Low levels of own armor.
  • Low speed.
  • Small ammunition.
  • Ineffective in solo play.
  • It takes a long time to come down.
  • Ammunition racks often explode.

Comparison

One of the many questions that worries players who reach level 10 is choosing which vehicle to ride. Same with our tank. One of the compromises that an experienced “tanker” is ready to make is the choice of which is better: T57 Heavy or AMX50B.

We won't bring full description this tank model, but let’s just present a brief comparison of this technology.

  • The French tank has lower armor on both the turret and the hull. In addition, it has a smaller margin of safety.
  • At the same time, this makes it a little lighter, making it maximum speed almost twice as high.
  • As for weapons, the level of armor penetration and damage are approximately the same. But at the same time, the “Frenchman” loses in rate of fire due to the long reload time of the clip.

As a result, we can say that the AMX is more suitable for surprise rear attacks and maneuvers. While the “American” is designed for attacks from afar. What suits your play style best is up to you to decide.

Resume

T57 Heavy is a real killing machine. The high rate of fire and good speed for a heavy tank are well suited for fighting in the city or defending a selected area. A player who chooses this tank as his main one must be prepared for the fate of the match to rest on his shoulders. After all, it is he who, at the late stage of the game, is able to quickly and effectively remove the “unfinished” enemy from the field.

Unfortunately, this car not suitable for single player play. You won't be able to "pull" the team if it is quickly destroyed. Therefore, for those who want to decide the outcome of the battle alone, it would be better to find another tank. For those who prefer to play in a team, this “device” will be a real find. After all high level penetration and damage (almost the highest among tanks of this level) will allow you not only to help allies stuck in a firefight, but also to tip the scales in your favor.

The drawings of the T57 Heavy, as you understand, have not gone away, and the World of Tanks developers have very reliably restored the supposed appearance and characteristics of this vehicle. So we can roughly find out what she would be capable of in battle.
First, let's get acquainted with the gaming characteristics of the machine. The T57 heavy gun has the same penetration and one-time damage as the T110e5. In addition, the gun has a huge rate of fire, and the level of damage per minute will be the envy of any top tank destroyer. At the same time, the gun still has very good accuracy, not the best, but far from the worst, aiming time and quite sufficient ammunition.
It is worth noting that, unlike its predecessor, the T57 Heavy does not require playing on gold, which means you will often and successfully bring silver back from battle.
The safety margin of our combat vehicle is noticeably less than that of most of its classmates. The weight is also relatively small, and since the military did not plan to give it an engine comparable to the power plant of the French AMX50B, the Hevik is very far from the dynamics of medium tanks.
Due to the placement of the automatic loader in the rear part of the turret, the tank received very large dimensions, which in turn did not make it possible to raise the gun high enough. At the same time, it goes down quite well. And lastly, the American cannot boast of either the viewing radius or the level of camouflage, however, he has nothing to complain about.

History of the tank.
After the victory parade in Berlin, the leading armies of the world began or resumed the development of heavy tanks with the goal of creating a vehicle capable of competing with the latest Soviet IS-3, which made an indelible impression on the military.
In 1946, the Americans worked on the T-43 project, going through various options for the hull and turret. And although the final version, designated M-103, was made in a classic layout, in their developments American engineers did not ignore the possibility of installing a swinging turret on the T-43. A similar turret was created by French tank engineers. The main difference and benefit from using a oscillating turret was that the breech of the gun was stationary relative to the turret body. This made it possible to install an automatic loader in it.
However, the matter was not without very serious shortcomings. Firstly, in a turret of this type it was much more difficult to ensure horizontal stabilization of the gun. Secondly, it was impossible to achieve reliable sealing. This meant that the tank could not be used in conditions of nuclear war, which was very likely at that time, and it could not cross deep water obstacles. Work on vehicles of this type, one of which was armed with a 120 mm gun and had the T57 index, proceeded very slowly and, in the end, was curtailed in 1957 even before the completion of the prototype assembly.

Crew perks.
The crew needs to download the next set of perks. To the commander - a sixth sense and military brotherhood, to all other crew members - repair and military brotherhood. For the third perks, we upgrade individual skills - repair for the commander, sniper for the gunner, king of the off-road or virtuoso for the driver mechanic, non-contact ammunition rack for the loader.

What equipment and modules to install.
As for the equipment, it is worth remembering that the Heavy does not burn when hit head-on, but due to the peculiarities of its design, it is often shot at the turret, and as a result, the gun and the turret rotation mechanism fail. So the fire extinguisher can be replaced with a large repair kit, which will not only allow you to re-repair damaged modules, but also increase the repair speed by 10%. We leave the first aid kit in place, since the shell shock of the crew members, although not entirely tragic, is completely unpleasant.
Equipment. A gun rammer cannot be installed on a tank with a loading drum in World of Tanks. Therefore, we install a stabilizer, improved ventilation and reinforced aiming drives. You can sacrifice drives in favor of coated optics.

Penetration zones and weak points.
Khevik's reservation makes a rather painful impression. Some of the weakest projectiles he encounters in the game, he has no problem dealing damage. 200 millimeters of penetration is enough to easily cause damage to the NLD, to the lower part of the swinging turret, and even directly to the base of the gun. In a diamond shape, the tank begins to very quickly receive penetrations through the tracks. The upper frontal part will not be able to hold the armor-piercing shells of our own gun, but the beak of the turret easily repels them.
So, our tank, like, frankly, the vast majority of any other vehicle in the game, will not be able to, standing in an open field, avoid damage under fire from enemy guns. But, the armor in the area of ​​the top of the tower, coupled with good vertical aiming angles, will allow you to play from high shelters and over the tops of hills. This is the only way we can get hits, because in a diamond, and even more so in any other projections, causing damage to Hevik does not present any difficulties.

How to play correctly.
Traditionally, the T57 Heavy is compared to another drummer - amx50b. For a long time, in the eyes of the vast majority of players, the result of the comparison was very simple - the Frenchman was not even close to the American. Although this statement was controversial before, it has now become clear that these are fundamentally different tanks. The T57 is significantly slower than its French counterpart and is unable to change flanks while reloading the drum. But it has much fewer vulnerable areas in the frontal projection. Thanks to fairly good frontal armor, most of our turret is prone to ricochet. This means that hitting Hevik from long and medium distances is quite difficult. Opponents will often fire blanks at the American. Such fighters of the enemy team will provide you with the opportunity to discharge the drum with complete impunity.
In addition, thanks to the turret and comfortable vertical aiming angles, the T57 Heavy is comfortable to play through the curves of the terrain. The main thing is to learn not to travel too far, but to show the enemy only the gun and the top of the turret.
And yet these two cords have a lot in common. The loading drum gives both fantastic DPM. In less than 10 seconds, you are able to halve or even destroy almost every enemy, or quickly pick up several weaklings. The French gun closes a little faster, but the American has a little less CD inside the cylinder. On T57 it is not necessary to fight in an attacking group. Your gun will also be useful at long distances. In such positions it is much easier to survive the reloading of the drum.
The rate of fire allows you to buzz and keep a sloppy enemy on the rink, giving all members of your team the opportunity to shoot as efficiently as possible. It’s very nice to shoot down the caterpillar of an enemy who is in a hurry to get somewhere. After all, the faster he goes, the more vulnerable places he turns towards us at the moment the caterpillar is hit at full speed.

T57 tank in WoT- a top drummer from the alternative branch of American heavy tanks (although the only TT in this branch is the T57). The most important advantage of the vehicle is certainly its weapon with a loading drum, which is capable of inflicting enormous damage at a moment's notice.

The article was written on January 27, 2014, with update 0.8.10

Nicknames:

  • "Havik" - for English word“heavy” in the name of the car;
  • “Drummer” is a nickname that combines all equipment with an automatic loader.

Interesting on the topic:

Description:

T57 appeared in the game on December 6, 2012, along with update 0.8.2. The machine immediately attracted the interest of many players. Everyone was very impressed with his drum and interesting way pumping. Some tankers begin to get nervous when they see him, even when the heavy vehicle is standing and reloading, because they don’t always know that the enemy is on CD.

Research and leveling:

The branch along which our drummer is pumped is unique. It contains both light and medium tanks, and our team T57 completes everything. It is pumped out from the T54E1 medium tank, for this you will have to gain 250,000 experience on a top-end vehicle, and then also spend 6,100,000 silver to buy the device.

The only non-unique T57 module is the radio, which is also found on the T110E5, T110E4, T110E3. It's good that you don't need to pump anything out.

The engine is weaker than that of our brother T110E5 by as much as 65 hp. (810), despite the fact that the tank is almost a ton heavier. This slightly affects our dynamics, despite the fact that the chassis is almost identical.

The tower has an interesting ricochet shape, from which shells often ricochet, hitting not only the forehead, but also the sides. We have terrible cardboard on top, the damage from the artillery suitcase can go through completely, try to always stay close to cover.

Heavy tank characteristics:

Weapon:

The most relish of the T57 is in its T179 120 mm gun. The closest similar guns are the French SA45 120 mm, from the AMX 50b drummer, and the American M58 120 mm, from the T110E5. But we will compare the T179 only with the SA45, since it also has a drum.

The Hevik loads faster than its French counterpart and can fire 4 shells in less time. At the same time, they have the same accuracy, although the American aims faster (0.27 versus 0.30 for the AMX) and his aim is less susceptible to increasing after a shot (3.5 versus 4.0 for the Frenchman). The American also has the best UV indicators; this property is inherent in all equipment of this nation.

But this is where the positives end and the harsh truth of life begins. And so, here are the disadvantages of the T57 gun, compared to the AMX 50b: less ammunition - 36 versus 56, greater dispersion coefficient when turning the turret - 0.14 versus 0.1, shot visibility is higher than that of the Frenchman.

The flight speed of the T179 projectile is impressive - 1,067, and this also applies to the cumulative gold projectile. Although the Frenchman has sub-caliber ones that fly four times!!! faster speed sound - 1,334 m/s. You can study in more detail all the characteristics of the T57 gun under the spoiler below.

Weapon characteristics:

Crew:

There shouldn't be any special problems with the crew. Unless you have to retrain them for gold if you want the 100% effect of playing on T57 right away, otherwise you will have to be content with 80% skills. And all because of the original leveling branch, because, in essence, you are transferring the team from a medium tank to a heavy one.

Everything else is in order, we have four crew members: commander, gunner, driver and loader. Attention: The functions of the radio operator are performed by the tank commander, so it will not be easy to improve the visibility of the T57 (eagle eye and radio interception).

The pumping configuration for a heavy vehicle can be very diverse, each player will choose something different. I will present here two setups for aggressive play and team support:

Aggressive: our task is to maximize accuracy on the move, protect the ammo, and increase the skill of the entire crew, so that in a cheerful tank hacker you can quickly reload and accurately kill enemies:

  • Commander (radio operator) - light bulb, military brotherhood, repair, eagle eye or radio interception;
  • Gunner - repair, combat brotherhood, smooth rotation of the turret, sniper;
  • Mechanical drive - repair, military brotherhood, smooth ride, king of off-road;

Support: increasing crew cohesion, vehicle maneuverability, and shooting accuracy:

  • Commander (radio operator) - light bulb, military brotherhood, eagle eye, radio interception, repair;
  • Gunner - repair, military brotherhood, smooth rotation of the turret, master gunsmith;
  • Mechanical drive - repair, military brotherhood, king of off-road, virtuoso;
  • Loader - repair, military brotherhood, “non-contact” ammunition rack, desperate.

Security:

In terms of security, the T57 lags behind most of its brothers, our main skill is NI (to frighten). Because of large quantity pissers in random, we can keep a whole crowd behind cover, since no one wants to take all the damage from your drum. This can and should be used, especially on city maps.

But if, nevertheless, the enemy tramples on you, we can only protect ourselves with a more or less ricochet turret and a seam in the forehead of the chassis, the thickness of which is 203 mm. The rest of the forehead and most of the turret have from 114 to 127 mm, and this is very little, given the level of battles that we will be thrown into. And the enemy is trying to knock out the drummer first.

Sides of chassis and upper part The turret has only 50 mm of armor. Based on this, we shouldn’t tank with a caterpillar and hide behind cover anymore, otherwise art from one suitcase can ruin the whole game for us at once. Immediately behind the side of the chassis there is a BC, it has little HP and often breaks down. It’s not worth talking about the stern, there power point and fuel tanks, which sometimes catch fire from large caliber splashes.

Reservations:

Equipment, equipment and ammunition:

There is only one best configuration for the T57:

  • Improved ventilation Class 3;
  • Reinforced aiming drives;
  • Vertical stabilizer Mk 2

Some people use coated optics instead of enhanced aiming drives, but they are in the minority.

The equipment is standard, but the fire extinguisher can be replaced with 100-octane gasoline, the tank does not burn often, and mobility will not hinder us at all.

You definitely need to have some silver gold in your ammunition load, 8-12 (3-4 drums) is enough, fill the rest with armor-piercing ones.

Positive and negative sides:

Pros:

  • Good turret rotation speed;
  • Good turning speed of the chassis;
  • Excellent penetration;
  • Availability of automatic loader;
  • Good UGN;
  • Relatively small in size;
  • Ricochet tower.

Cons:

  • Arta, when hitting the roof of the tower, deals full damage;
  • High profile;
  • Weak ammunition rack;
  • Not a high maximum speed;
  • Poor booking;
  • Long drum reload time.
Conclusions:

The T57 Heavy Tank is certainly an excellent vehicle, both average players and little deer can bend over it, and experienced tankers simply tear apart the randomness. But you need to play the heavyweight carefully and wisely, so that full blast use its full potential.

Your task in battle is to support your allies, 57 is designed for playing in a platoon or team, and it would not be advisable to break through the flank on it yourself. Stay close to your team when riding in a group, and choose well-armored teammates for your team.

The car feels great on city maps. The main technique is a sudden appearance from around a corner, causing enormous damage to the enemy, after which you will need to hide while reloading, it is better to drive off to your allies. Sometimes you can hold off the enemy's advance using an armored turret, for example in the Himmelsdorf "banana".