The Adventures of Robinson Crusoe. Business game "Robinson" Imitation game "Robinson" solution table

Transcript

1 MINISTRY OF EDUCATION AND SCIENCE OF THE RUSSIAN FEDERATION FEDERAL EDUCATION AGENCY KURGAN STATE UNIVERSITY DEPARTMENT OF ECONOMICS AND MARKETING BUSINESS GAME “ROBINSON” GUIDELINES for conducting practical classes in the discipline “Economics” enterprises" for students of specialties, Kurgan 2007

2 Department: “Economics and Marketing” Discipline: “Enterprise Economics” Compiled by: Ph.D. econ. Sciences, Associate Professor V.S. Mironova Approved at a meeting of the department on November 30, 2006. Recommended by the methodological council of the university 200 2

3 Introduction This development offers, in its simplest form, an active practical exercise for mastering a minimum of economic concepts. It is recommended to conduct this business game as the first lesson in the discipline “Enterprise Economics” for students of specialties. The proposed development is based on instructions for organizing and conducting a simulation business game “Robinson”, developed by the Department of Economics and Industrial Organization of South Ural State University. Purpose of the game: mastering elementary economic concepts in the simplest form and acquiring the first skills of a systematic approach to making business decisions. The business game "Robinson" is based on the story of the famous hero of the popular novel by Daniel Defoe, who found himself after a shipwreck on a desert island, Robinson Crusoe. 1 Contents of the game The game “Robinson” considers a conditional situation: a modern, educated man, a navigator, ends up on a desert island as a result of a disaster. Every 12 months, typhoons, earthquakes, and tsunamis occur on the island, which destroy traces of human activity on it. Robinson is aware of these features of the island. Robinson's greatest desire is to leave the island as soon as possible, but to do this he needs to build a boat that can withstand sea voyages. It takes 100 days to build such a boat. However, for life, a person needs food, clothing and shelter. The game provides options for food, clothing and housing, which differ in the time required to implement them. Robinson must build a boat in the least amount of time, using his choice of various options for procuring food, clothing and housing. Robinson can eat berries and mushrooms, fish, and game. Every day is dedicated to performing a certain type of work. It is impossible to prepare food and, for example, build a boat in one day. The food supply as a result of preparations for 1 day is: berries and mushrooms - for three days; fish - for 5 days; game - for 15 days, including a day for food preparation. 3

4 You cannot eat one type of food for more than 25 days in a row, as you will become ill and lose your ability to work for 10 days. You cannot store fish for more than 10 days (in the case of fishing for two days in a row), and game for more than 15 days, as they spoil. Robinson can live either in a hut or in a stone cave. The construction of a cave can only begin if a roof over your head is provided, that is, the construction of a hut is mandatory. Two clothing options are offered: - old clothes in which the traveler got to the island; - a new set of clothes that he can make for himself on the island. The manufacture of means of obtaining food, clothing, and housing requires costs, which are divided into capital and current. Capital expenditure is the initial one-time cost (E). Current costs are the costs of maintaining tools, clothing, and housing in good condition. Current costs include the costs of repairing livelihoods and maintaining the home in order. Data on time expenditure as capital is also available on the game participant form. Tools, clothes, need to be repaired. The frequency and duration of repairs of the means of subsistence are also shown on the form of the participant in the game. Table 1 groups capital and operating costs for different options for providing food, clothing and shelter. Table 1 - Capital and current time costs for various options for means of subsistence Capital Current costs Options for means costs, Duration Frequency of existence days of repair, days of repair, days Fishing after 12 days 10 5 gear of use Hunting gear 22 2 after 4 days of use Hut monthly Cave monthly Old clothes monthly New clothes 7 2 after 2 months Getting acquainted with capital and current expenditures of time, Robinson comprehends the first truth - large capital expenditures at the first stage of preparing means of subsistence require less expenditure in the future for their maintenance and repair. This situation is typical 4

5 when considering various economic problems associated with choosing the optimal option from several existing ones. Within a month, Robinson must complete all the work, providing himself with food, maintaining and repairing his home and clothing. On a day when Robinson was not provided with food, he could not perform any work, with the exception of 5 days during the entire period of his stay on the island, when emergency circumstances forced Robinson to refuse food in order to complete some work he had begun. These 5 days can be used in any order. It depends on Robinson himself. The game is complicated by the fact that natural disasters occur on the island from time to time; hurricane winds, downpours, heat lead to the destruction of homes, boats, breakage of tools, and spoilage of food. Putting them in order requires additional time. The probability of damage and potential loss of time varies among different livelihood options (Table 2). They are shown on the roulette dial. Table 2 - Probability of damage to livelihoods and possible loss of time Options for livelihood Probability of damage Possible loss of time, days Fishing gear 0.3 1-3 Hunting gear 0.7 1-4 Hut 0.6 1-4 Cave 0.1 1- 6 Old clothes 0.7 1-2 New clothes 0.3 1-4 Boat 0.3 1-4 The nature of the damage and loss of time is depicted on the cards that are available to the teacher leading the game. Roulette is a simulator of the external environment. After every two months of staying on the island, Robinson must turn to the roulette wheel, turning the arrow with his hand. Depending on which sector the roulette stops on, Robinson receives that card. The winner is the one who, subject to all the rules, quickly built the boat and sailed from the island. If after 12 months Robinson has not managed to build a boat and sail from the island, then he is considered a loser. As a consolation, he is given the opportunity to try his luck in the disaster approaching the island. The probability of survival is 0.1 and is determined using roulette. 5

6 If, during the rotation, the roulette arrow stops on a free, uncolored sector, then Robinson has survived and must start the game over. From the above it follows that the desired and the actual in the situation in which Robinson found himself diverge. What they want comes down to building a boat as soon as possible and sailing from the island, but in reality there is a complete lack of means of subsistence. The discrepancy between what is desired and what is actually present is a problem. The problem should be solved using the system. A system is a set of natural (objectively existing) and artificial (abstract) elements and phenomena that are in certain relationships and form a qualitatively new integrity compared to a disparate set. The elements of the system under consideration are capital and operating costs, time and frequency of repairs, and the likelihood of damage to livelihoods. These elements are interconnected. Thus, the higher the capital costs, the lower the ongoing repair costs, the less frequent the repairs and the lower the likelihood of damage to livelihoods. Reflecting on the problem of building a boat, Robinson must take into account all the elements of the system in interrelation and, on this basis, develop a strategy that he will adhere to when allocating time resources. A correctly chosen strategy for dealing with the current situation will allow him to build a boat and sail from the island in the optimal time. 2 Organization of the game The game lasts 4 hours. All students in the group take part in it. Students are divided into groups of 2 people. Each group of students is given a special form, in the left corner of which the names of the players are written down. It is inappropriate to divide students into larger groups, since the more people in the group, the more opinions about how to behave in the current situation, and this will lead to disputes, noise and, thereby, complicate the process of managing the participants in the game. The teacher leading the practical lesson acts as an arbiter. Before the start of the lesson, he should put up posters to better understand the content of the game, install a roulette on his table that simulates the external environment, and prepare cards indicating damage to livelihoods due to natural disasters. On the form, students fill out a time diary. Every two months of living on the island, they submit their form to be checked by an arbitrator (teacher), who can impose a fine if errors are detected in filling out the diary. 6

7 Robinson, in the presence of the arbiter, starts the roulette, the arbiter gives him a card corresponding to the number of the sector where the roulette arrow stopped. The completed forms are submitted to the arbitrator. 3 Rules of the game On the game participant’s form, each rectangle simulates one day. There are 25 working days in a month; on the remaining days of the month Robinson does not work or eat (fasting days). In the diary for recording time spent, each day is recorded with a letter depending on the nature of the work performed. Food preparation is noted in the “food” line. In this case, the procurement of mushrooms and berries is designated by the letter G, fish by the letter P, and hunting products by the letter O. The designation by different letters is due to the fact that the supply of various food products differs in the number of days. Simultaneously with filling out the registration diary, the right side of the game participant form is filled out, where the date and month are noted in the corresponding rectangles. This is necessary in order not to get confused and at every moment to know and see on the form what Robinson built, whether the means of subsistence were repaired, and how many days are needed to complete the work begun. In the rectangle, the day used is marked with a date, for example, 25.3, which means the 25th of the third month. If a cap is drawn above the rectangles, then the number of the month is written in the cap, and the days of this month are written in the rectangles. In case of incorrect allocation of time resources, corrections on the form are not allowed. Errors when filling out the form are penalized by loss of time; first error - 1 day, repeated - 2 days. Fines are recorded in the “Boat” line. 4 Robinson's functions Having started the game, Robinson must allocate time to provide himself with food, clothing, and housing. Days free from mandatory work are used to build the boat. After every two months of stay on the island, Robinson presents the form to the arbitrator for inspection and turns to the tape measure to determine damage caused by natural phenomena. When planning work for the next month, he is forced to take into account unforeseen losses of time, which are reflected in the diary for recording time spent. 7

8 5 Functions of an arbitrator The role of an arbitrator is performed by the teacher leading the practical lesson. The arbitrator controls the game mode, checks the correctness of filling out the forms, monitors the roulette, and issues cards characterizing damage as a result of natural disasters. At the end of the lesson, the referee collects forms from the game participants, analyzes the participants’ activities, sums up the results of the competition between them, identifies patterns, and compares the most successful and unsuccessful options for building a boat. The arbitrator should note that based on the considered situation in the Robinson game, it is possible to formulate a decision-making strategy in other economic problems, for example, in problems of determining the economic efficiency of capital investments, choosing the most effective options for new equipment, etc. References 1. Glazunova N.I. Public administration system: Textbook for universities. M.: UNITY-DANA, Ignatieva A.V., Maksimtsov M.M. Research of control systems: Textbook for universities. M.: UNITY-DANA, Komarov V.F., Khristenko V.B. Instructions for organizing and conducting a simulation business game “Robinson”. Chelyabinsk: SUSU Publishing House, Mukhin V.I. Research of control systems: Textbook for universities M.: Exam,

9 Mironova Valentina Sergeevna BUSINESS GAME “ROBINSON” METHODOLOGICAL INSTRUCTIONS for conducting practical classes in the discipline “Enterprise Economics” for students of specialties, Editor N.M. Kokina Signed for printing Format 60*84 1/16 Paper type. 1 Order Cond. oven l. 0.75 Academic-ed. l. 0.75 Screen printing Circulation 200 Free price Editorial and publishing department of KSU, Kurgan, st. Gogolya, 25 Kurgan State University


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Rules of the game.

You, Robinson, find yourself on a desert island. Your task is to sail away from the island as quickly as possible. It takes 100 days to build a boat. At the same time, you need to eat, dress and provide yourself with housing:

· You need to eat every day (there are only 5 days of emergency days that can be spent without food, emergency days cannot be used more than one in a row);

· You cannot eat one type of food for more than 25 days in a row (exactly 25 days is possible);

· You cannot perform more than one type of work every day;

· By the end of the second month it is necessary to build a dwelling;

· Housing and clothing require monthly repairs, repairs must be carried out in the month in which they are required according to the schedule (the exception is the month of sailing from the island - for example, if you manage to build a boat in the 11th month, then you don’t have to repair clothes and clothes in the 11th month home).

The appendix provides all the necessary information on the time spent on all types of work.

For example, there are three alternatives for food production: picking fruits and mushrooms, fishing and hunting. According to the terms of the game, you must use at least two of them. The reserves of fruits and mushrooms last for three days, including the day of collection (that is, after collection, you can do other work for two days). Fish supplies last for five days, including a day of fishing; hunting allows you to stock up on food for 15 days, including a day of hunting (14 days of free work). For fishing and hunting it is necessary to make tools (for fishing tools it takes 10 days, for hunting – 20 days), gathering does not require any tools.

In addition, the guns require repairs. Repair of fishing gear is required after you have gone fishing 12 times; repairs take five days. After hunting four times, two days are needed to repair hunting equipment.

The appendix provides information on the time spent on construction and maintenance of housing. The home renovation schedule indicates how many days you need to spend each month on maintenance and repairs. One cell corresponds to 1 day, the month number corresponds to the month according to the calendar. For example, a cave requires one day every two months to be spent on its maintenance, and in the seventh month - major repairs within 4 days.

The same conditions apply to the manufacture and repair of clothing. The old clothes in which you got to the island do not require initial costs, but require repairs, and the further you go, the more (starting from the seventh month - four days a month). You can make a new set of clothes for yourself in 7 days. Repairing this new set requires spending two days every second month. Repairs are carried out only in the month following the month of manufacture. So, if you make a set of new clothes in the second month, then there is no need to repair it in the second month, and there is no need to repair the old one. But, if you do not have time to make new clothes in the second month, then you need to spend time repairing the old ones.

How to fill out the work calendar. The calendar has 12 months vertically and days horizontally. In this game, each month has 25 days. Each type of work has its own line (preparing food, making and repairing gear, building and repairing a home, making and repairing clothes, and building a boat). Each work is recorded on the corresponding line. Symbols of work are given below. When preparing food, it is necessary to record in the calendar how many days food reserves have been made. After collecting, “dots” indicate two days - for other work. After the hunt (only if the hunting gear has already been made), we mark 14 days with “dots” for other work. “Dots” in this case mean that these days you eat stored food.

At the beginning of each month, it is recommended to first complete all necessary repairs and then begin other work. The only exception is the month of sailing - during this month it is allowed not to repair clothes and housing. But, if you do not have time to complete the boat, and the necessary repairs are not made this month, you will break the rules of the game and your result will not be counted.

In order not to recalculate the number of days spent on building the boat each time, a boat is drawn under the calendar, in which there are exactly 100 cells. After spending one day building a boat, cross out one square on the boat. Thus, as soon as all the squares on the boat are crossed out, the construction of the boat will be completed. To control, you also need to count how many days a month you spend on this or that work.

How to fill out the application. Simultaneously with filling out the calendar, the application is also filled out. At the same time, in the calendar you indicate the work you are doing on the corresponding day, and in the application, on the contrary, you set the date when you are doing this work. For example, it is obvious that you need to start the first day with gathering. Therefore, in the “gathering” section, fill in the first cell with the date – 1/1. In the first month (unless you make a new set of clothes), you need to spend one day repairing the old ones. If you do this on the 20th day of the first month, then enter the date in the appropriate box: 20/1. This procedure applies to all work - when performing work, write down the date it was completed in the “application”.

Symbols of work:

WITH robbery

WITH construction X izhiny

R fishing

R repair X izhiny

ABOUT hota

WITH construction P stillhers

H emergency days

R repair P stillhers

manufacturing WITH Nastya R fishing

r repair WITH container ABOUT hope

R repair R fishing gear

manufacturing N ova ABOUT hope

manufacturing WITH nastya for ABOUT although

R repair N new clothes

R repair of gear for ABOUT although

construction L odki

This island, not marked on any map of the world, will amaze you with its splendor and... strange silence. Is there anyone else here besides you? Explore the area and find out. Apparently, you'll have to get out of here alone... Find objects, solve puzzles and come up with a plan to escape from the island!

More details

Wild Island

By the will of fate, you ended up on a very beautiful but strange island. Wild places are fraught with many dangers: predatory animals and poisonous plants, natives and pirates... We need to get out of here, and as soon as possible!

First of all, carefully examine the wreckage of your ship that crashed on the coastal reefs. Find all the items on the list on the deck, in the cockpit and in the captain's cabin... Take with you ashore everything that seems useful to you. Dry food and water will help you survive in the wild. But the captain's diary and compass will give hope of returning home to civilization!

Enjoy the incredible adventures of Robinson Crusoe at your convenience. A lightweight option - for those who are not in a hurry and believe that there are never too many hints. And playing for survival will appeal to everyone who knows how to make decisions quickly and independently, without advice.

Download the game Key to the game

You can download the full version of the game “The Adventures of Robinson Crusoe” on your PC without registration. You can get the key to the game Alawar “The Adventures of Robinson Crusoe” after starting the game by clicking the “REMOVE LIMITATION” button.

Register on the site - this will allow you to hide already downloaded games from the catalog and gain access to online technical support. You will find downloaded games in your personal account.

One of the most famous interactive simulation games “Robinson”, developed by V.F. Komarov (Novosibirsk). This game is widely used to train economists and managers.

Each participant in the game is invited to play the role of Robinson, who finds himself on a desert island.

Robinson's task is to build a boat as quickly as possible, the construction of which will require 100 working days. According to the terms of the game, Robinson can devote another day to building a boat only if he has food, clothing and shelter for that day.

The author of the game offers several options for providing these necessary conditions for life, requiring various one-time and ongoing costs and giving different effects: preparing food, creating and maintaining housing, making clothes.

Preparing food. 1st option - fruit picking. One day of collection provides Robinson with food for three days (including the day of collection). 2nd option - fishing. One day of fishing provides food for 5 days. However, it takes 10 days to make a net and, in addition, it takes 7 days to repair the net every 12 fishing trips. 3rd option - hunting. One day of hunting provides food for 15 days. But it takes 22 days to make hunting tools. The probability of a successful hunt (for example, P = 0.5) can be introduced into the game. 4th option - organizing a farm. 20 days are allotted for this, and then 1 day of work on the farm provides Robinson with food for 10 days.

Creation and maintenance of housing. 1st option - hut. There are no initial costs required. It is necessary to allocate 4 days a month for its maintenance.

2nd option - house. 19 days are allotted for construction. After six months of life, it takes 4 days to repair. 1 day per month is allocated for maintenance.

Making clothes. 1st option - simple clothes. There are no initial costs required. 3 days per month are allocated for maintenance. 2nd option - a set of clothes. Manufacturing requires 5 days, maintenance requires 1 day of work every 20 days. Every 3 months it is necessary to allocate 2 days for clothing repair.

Each participant in the game keeps a diary of time spent and chooses his own strategy for providing himself with food, housing and clothing, while simultaneously solving the main task - building a boat.

If we analyze the characterological features of this game, it is easy to notice that the game has only one role - Robinson, which is replicated, and there is no interaction between the roles. There are no models of the control system and the control object, only a model of the environment in which Robinson lives remains. He controls only his own behavior, making a decision either in the presence of complete information, or incomplete information, if a random outcome of the hunt is introduced. The structure of the system for assessing the players' activities - based on the final result - also becomes obvious. 8-3499 Yu5

The Robinson simulation game is used to train economists or managers. Students become familiar with economic concepts such as one-time and current costs, understand their economic content using examples, and learn to compare costs with the final result.