The mysterious story of a pizzeria and a prequel to the first part. Five Nights at Freddy's

The story is this: on June 13, news was published on Steam Greenlight about the creation of an unusual survival horror called Five Nights at Freddy's. After the release of the trailer, the public became interested in the game, and after the release of the demo version, the game gained popularity in a short time.

The game involves sitting on a chair, you need to monitor Freddy Faz's pizzeria during the night shift. The whole trick is that the animatronics (robot dolls that entertain the visitors of this pizzeria) are trying, without realizing it, to kill the security guard. Each animatronic consists of two parts: an endoskeleton (skeleton with muscles and brain) and a frame (skin). Freddy Faz's pizzeria rules state that endoskeletons without a frame are not allowed in the pizzeria. So, animatronics consider a crowd of people during the day to be people, and a lonely person at night is considered an endoskeleton without a frame. The guard (the main character) might have survived if the frame had not been too cramped. A person cannot fit into the frame, so the animatronics forcibly try to push the ENTIRE person into the frame. The victim becomes a mutilated piece of minced meat. It is pointless to use force against animatronics, since they are larger than a person and weigh more than a person.

Now about the story. A security guard must work five days on the night shift to get paid for his work. Every night, a voice recorder is played of a man who worked as a security guard before the main character. He reports that in 1987, an incident occurs with one of the animatronics and a visitor to the pizzeria. The animatronic bit through the frontal lobe of a person, after which the number of visitors sharply decreased and Freddy Faz's pizzeria began to experience financial problems. Money became so scarce that the management of the pizzeria decided to save electricity.

Now about the animatronics. The animatronics have such a system that their movable springs are blocked if they remain motionless for a long time, so they are left in the on mode at night. It was easier for the pizzeria to hire a security guard than to hire a specialist who could fix the animatronics. A security guard was needed and Mike Schmidt responded to an ad in the newspaper and decided to work as a night watchman at Freddy Faz's pizzeria. The man on the voice recording explains that animatronics are capable of killing a person, so the main character needs to be careful. On the fourth night, the person’s recording is interrupted by the animatronic’s scream. From this we can conclude that the previous guard died. The main character survives safely, receives money for five nights, then works part-time on the sixth night and is fired on the seventh night.

This is where the story ends. However, the pizzeria has a secret history, which can be discovered if you explore the pizzeria itself a little more carefully. In one of the rooms (or corridors) there is a poster saying that children are disappearing in the pizzeria.

The mysticism is that the inscription on the poster can change. The poster says that five children were killed by a man who dressed up as an animatronic (how did he get there?). The police found the perpetrator, but did not find the children's bodies. Later, visitors to the pizzeria began to notice that the animatronics began to smell terribly, and a liquid very similar to blood began to flow from the eye holes. The US Health Administration noticed violations of sanitary standards. The pizzeria was in danger of closing. As a result, the management of the pizzeria was unable to find a buyer and the pizzeria had to be closed for a while.


Now let's talk about Five Nights at Freddy's 2. Fans of the game were very happy that a sequel to the first part would be released. They thought so. In fact, Five Nights at Freddy's 2 is a prequel and without a careful study of the facts it seems that the second part It's still a sequel.

In the second part everything starts the same as in the first part. Jeremy Fizgerald gets a job as a security guard. One of the pizzeria workers contacts him by phone every night and also tells him that the work involves the risk of dying at the hands of animatronics, who also see the security guard as an endoskeleton without a frame. To protect himself from the animatronics, the guard is provided with a Freddy mask, just in case. On the fourth night, the phone guy says that some kind of investigation into the pizzeria is ongoing and that Fazbear Entertainment completely denies any wrongdoing. Someone hacks the animatronics' facial recognition system, after which the animatronics are friendly towards children (as before), but react hostile towards adults. The fact that the animatronics' program does not include killing people does not mean that they are not capable of it. On the fifth night, the phone guy reports that the pizzeria is in isolation, and someone needs to guard the pizzeria. On the sixth night, the phone guy says the pizzeria is closing for the time being. Someone was using a spare yellow suit in a wing of the building.


This is where the story ends, but look at the check date at the end of the fifth night.

1987 Exactly the year mentioned in the first part. The second part of the game does not mention Incident 87 anywhere, so the question arises: is the second part a sequel or a prequel?

Evidence that Five Nights at Freddy's 2 is a prequel

1. The telephone guy in the second part has the same voice as the voice recorder in the first. In the first part, he presumably dies, and in the second part he reports that after that week he himself will work as a security guard. This is the same person.

2. The date on the check is 12/11/1987, and the next check after the sixth night is dated 13/11/1987. The date on checks is written as follows: month-day-year. By the way, November 13 in 1987 just falls on a Friday, which is why the sixth night is so difficult. Incident 87 is never mentioned in the game.


3. In the first part it is explained that the animatronics cannot walk on their own during the day (only at night) after Incident 87, while in the second part they can walk at least all the time.

4. The previous cafe was called "Family Dinner with Freddy", while in the first part the main character works at "Freddy Phase's Pizza"

5. The phone guy tells Jeremy Fizgerald that there was another security guard working before Jeremy who was transferred to the day shift. He either worked at the same pizzeria where Jeremy works or at Freddy's Family Dinner.

6. There is a version that incident 87 occurred the day after the seventh night. The phone guy on the sixth night says that "...we have another event planned for tomorrow, a birthday. You will be wearing your uniform on the day shift while being around the animatronics. Make sure they don't hurt anyone, okay?" ". This version immediately disappears after the end of the sixth night, but another version follows from this: in the newspaper next to the receipt it is written that a week after opening the pizzeria will close, and the new animatronics will be dismantled for spare parts. The head of Fazbear Entertainment says that someday they will open the pizzeria again, only with a smaller budget. In the first part of the pizzeria there was just not enough money, so the management had to save energy.

7. If the game is a sequel, then the old animatronics are the animatronics from the first part of the game. But the old animatronics differ in their appearance from the animatronics from the first part.

Example: compare the bear from the first part with the bear from the second.



8. There is a chance that after death a mini-game will start in which you need to control the animatronic. The style of the game is somewhat similar to the Atari 2600 games. At a certain interval, a distorted voice announces letters that can be used to form the words “save them”, “save him”, “help them”. When playing as a puppet, you first need to give gifts to the children, and then put them in the animatronic frame.


At the top it will be written "give life". It is known that five children disappeared from the pizzeria. In that mini-game, it becomes clear that four children die at the hands of the puppet, but where did the fifth go? In the other three mini-games, a purple human silhouette appears.


In one mini-game, where playing as Freddy you need to give some kind of cake to children, after a while a purple car comes to the crying child. A purple man emerges from there and turns the crying child gray and motionless. This means that the child has died. In another mini-game, where you also need to control Freddy, while chasing a puppet, a purple man appears on the way, after which the words “you can’t” appear in the corner of the screen. In the third mini-game, you control Foxy and run towards the children, presumably to entertain them. On the third run, the purple man appears in the corner again, and behind the stage there are five corpses.

Evidence that Five Nights at Freddy's 2 could be a sequel

1. There is a logical fallacy when the check says it was issued in November, but the phone guy says the job is summer. From this, a version emerges that the check may have an error in writing the date, perhaps even the year is written incorrectly. However, this may also be a mistake by the game developer himself.

2. On the first night, the phone guy says that "Some people are still mistrustful of the company." This may be an allusion to Freddy Phase's Pizza, where the main character worked in the first part of the game.

3. Also a reference to the pizzeria from the first part is the phone guy's words "...you may have noticed that there are no doors to close."

Interesting facts not related to the plot

1. In the full cry of the animatronics there is an extraneous voice saying the word "freedom" (freedom). The animatronic's scream itself is a distorted human scream.

2. This is what the puppet model looks like.


3. The main character may be hallucinating.





4. As he moves towards the guard, Tsypa’s beak disappears.



Well, this is the end of my blog, I have told almost everything that can be said about this game. The phone guy's words have been translated from English into Russian. For those who have not played these games, they will not immediately understand what this blog is about.


Five Nights at Freddy's 2 is the second part of the point-and-click horror game, which has already become a cult favorite. In it, the player will find himself in an improved version of Freddy Fazbear’s Pizza, where eleven animatronics will be under his command. These mechanized dolls entertain children during the day and the guard at night. True, for the latter, these games often end in dismemberment.

So, can you spend five nights in a row on duty at a pizzeria without dying? Five Nights at Freddy's 2 challenges!

Walkthrough of Five Nights at Freddy's 2

You play as a security guard who must monitor the cameras to make sure the dolls are behaving well. To make the job easier, you need to wear the Freddy Mask, which can hide the guard from the eyes of mechanized monsters. But someone hacked the facial recognition system, and the mask became useless. Game times are from midnight to 6 am. The scene is the office. The gameplay is essentially the same as in the first part of 5 Nights at Freddy's. Watching the monitors, the guard monitors the slightest movement in the corridors. For protection, he has a flashlight and a Freddy mask.

Animatronics can enter the room through a doorway without a door and two ventilation entrances. To detect dolls, you need to shine a flashlight into the opening, and the ventilation inlets are illuminated by a special system.

How to complete all nights in Five Nights at Freddy's 2

In addition to the 5 mandatory nights, the game Five Nights with Freddy 2 has added a sixth night, a seventh (Own Night) and a secret night.

As always, tension and difficulty will increase as you progress, and if the first night does not cause the player much trouble, then the subsequent ones will become more difficult and scary. Initially, on the first night, only 3 dolls will hunt the guard: Bonnie, Chica and Freddy, and the music box begins to run out at 2 hours after midnight.

On the second night in fnaf 2, Mangle, Foxy and Balloon Boy will be added to the three previous characters who have become more active. And the box will be discharged in 1 hour.

The third night will test the player’s nerves for strength, because older and more experienced animatronics will begin an attack on the “command post” where your main character has dug in. Especially a lot of harm is expected from Bonnie. And the music box will begin to discharge faster, which means that it will need to be constantly monitored and time spent on winding.

The fourth night of Five Nights at Freddy’s 2 naturally becomes more complicated, and all the old animatronics do not give the guard almost a moment’s rest. And Foxy is especially furious.

Well, the fifth night will be the culmination, because all the animatronics seem to have gone crazy and are constantly testing the strength of the guard and the player’s nerves. The boy with the balls is also active, and the music box is constantly discharged, requiring increased attention.

The sixth night in fnaf 2 will be a bonus; it does not open immediately, but only after successfully completing the fifth part. As expected, the difficulty increases again, and this time Foxy will be especially active. He will appear after one in the morning.

On the seventh evening of 5 Nights at Freddy's 2, the player himself can control the activity of mechanical dolls by setting their difficulty. The most difficult level is 20.

The eighth is Easter. Only Foxy will annoy the player, the box will be disabled, and the player will only have a flashlight as a weapon.

Bottom line

Pros: A sequel that did not disappoint. New animatronics, increased complexity, more possibilities. The horror atmosphere is a plus: very scary. New survival strategies. Mod unlocked.

Cons: Not detected.

Based on the horror computer game series of the same name

Characters

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Character Groups

Total characters - 38

Bonnie The Bunny

2 1 1

A blue-violet rabbit with a red butterfly on his neck and a guitar in his paws. He is a musician in Freddie's band. Walks without a guitar. He walks only on the left side and is a “front” character. More active than Chica, he can move quickly. Active at all nights, blocks the door for Foxy (Fox). He is the most patient among the animatronics, as he can stand next to the door for a long time, thereby forcing him to expend a large amount of energy. If he blocks the door (the player cannot close it), then Mike is doomed (also, when he enters the room, a groan can be heard). If Bonnie is already in the room, he will only attack Mike when he puts down the tablet. He is a very dangerous enemy, since there is no clear tactics or consistency in his movements. In late nights it “twitches”.

Golden Freddy

2 0 0

A fifth animatronic whose face can flash on the player's screen from time to time. Some believe that Golden Freddy is in the kitchen where the camera is not working. Appears in the office with the main character, provided that the player has seen the modified poster with his face, which can be seen on camera 2B. After the player sees the poster and starts looking around the office, they will see a suit sitting in front of them that looks like a golden version of Freddy Bear's suit. If the player does not look at the monitor again, an image of Golden Freddy's face will appear on the screen, accompanied by a terrible roar and a scream from Golden Freddy, after which the game will crash to the desktop. The chance of changing a regular poster to a poster with Golden Freddy's face is 1-1.5%. However, there is another way to see Golden Freddy. If in the Custom night you enter the A.I. values ​​in the required order. Animatronics: Freddy - 1, Bonnie - 9, Chica - 8, Foxy - 7, then when you press the “ready” button, the game will not start, instead there will be a Golden Freddy jumper on the screen. After this, the game also crashes to the desktop. Perhaps this is a hint that it is not Foxy who is involved in Bite of 87, but golden Freddy.

Toy Chica

0 0 0

A toy version of Chica. She has pink blush, pink shorts, and a more feminine figure. She always walks around with a cupcake in her left hand (which fans of the game call Carl or Charlie) and even attacks with it, but when she appears in the ventilation shaft, the cupcake disappears. He wears a bib around his neck with the phrase “Let’s Party” written on it. As soon as she leaves the stage, her eyes disappear (she goes on the attack) and her beak disappears (presumably it's fake and she takes it off).

Toy Bonnie

0 0 0

Toy version of Bonnie. This is a bright blue, green-eyed rabbit with long eyelashes and a red blush. For some reason, when the player attacks, the corneas of the eyes shrink, which is only possible with organic eyes. Wears a red bow tie and carries a guitar. In some places the guitar strangely disappears. Perhaps this is a bug or it is simply not visible. He, like the toy Chica, has a more feminine figure. Although initially controversial due to his appearance, Scott confirmed the fact that Toy Bonnie is male.

Toy Freddy

0 0 0

Toy version of Freddy. Made cuter, thicker and more aggressive than his original version. He has blush on his cheeks, a bow and a funny hat. He holds the microphone in his left hand, because he is the vocalist in the group. When toy Freddy walks into the office, his eyes disappear.

Nightmare

0 0 0

An animatronic bear that looks very similar to Fredbear. His suit is black, his bow tie and hat are yellow, and if you look closely you can see that he is translucent. Also visible in his skull is the frontal lobe of the brain. The nightmare appears at 4 am on the seventh night. His head, like Fredbear's, can appear on the bed; in this case, you need to drive him away in the same way. The screamer is silent, it simply appears from the darkness with an incomprehensible hissing sound, remaining for five seconds, then you are transferred to the main menu. In the Extra menu, if you haven't completed the 7th night, on the last page with the animatronics there is a question mark instead.

Nightmare Chica

0 0 0

An animatronic chicken with dirty yellow fur, like everyone else's, frayed and torn in many places, the left eye glows red. Appears in the right door. He carries Nightmare Cupcake, which he sends to the child's room if the player does not check the right door for a long time.

Nightmare Bonnie

0 0 0

An animatronic rabbit with shabby dark blue fur. Appears in the left door. The player should listen carefully: if he hears breathing, Bonnie is standing behind the door. In this case, you need to close the door and wait until the breathing sounds disappear. Only then can you open the door and shine light into the opening.

Nightmare Cupcake

0 0 0

The smallest antagonist, however, is no less dangerous, controlled by Nightmare Chica. To avoid his attack, you must close the door without shining a flashlight. When screaming, Cupcake opens his mouth so much that he splits in two

Nightmare Foxy

1 0 0

An animatronic red fox with a very shabby suit, the legs and half of the endoskeleton's muzzle are completely exposed. Interestingly, in Scott's teaser, Foxy had a very long tongue, but Foxy in the game does not have one. As always, Foxy is one of the most dangerous enemies. If you shine a light into the closet while he is there, Foxy will scream, but will not kill him. After closing the cabinet, you have to wait until the animatronic turns into a plush toy. If this is not done, Foxy will kill the player. Also, if you look at the bed for a minute in real time, a jump scare will appear when you turn around. To speed up the effect, you need to click on Freddy's nose on the bed.

Nightmare Fredbear

0 0 0

A bear with dirty golden fur and a purple butterfly on his neck. It is also notable for its row of fangs along the ripped seam of the abdomen and long claws. Appears in all four possible locations and replaces other animatronics: no other enemies appear when Fredbear is active. Like Foxy, Fredbear can appear in the closet, and while playing with him, you need to keep the bed in sight: Fredbear's head may appear on it. To drive it away, you just need to shine a flashlight on it until it disappears. If you don't do this, Fredbear will attack you and kill you. Appears on the sixth night after 4 am.

Nightmare Freddy

0 0 0

One of the main antagonists of the game. It looks like a huge bear with chocolate-colored fur that is torn in many places. A special feature is two rows of sharp fangs and claws on the paws like other nightmares. Also, the heads of mini-Freddys or “nightmares” grow directly from his body, which appear on the bed behind the protagonist. You need to constantly check the bed and shoo them away; if this is not done, the player will be killed by Freddy from under the bed.

Mike Schmidt

1 2 0

Protagonist. He is a security guard on the night shift at Freddy's pizzeria. Has blue eyes, which is visible from the screen after the death of the guard. After being on duty at a restaurant for five nights, he receives a salary. On the seventh night he receives a notice of dismissal.

Balloon Boy

1 0 0

New character. Looks like a little boy with a helicopter hat. In one of his hands he holds balloons, and in the other a sign with the inscription “Balloons!” - “Balloons!” Active from the second night. Before appearing he says “Hello” and “Hi”, after appearing he continues to giggle and say the above words. If he gets into the office, he stays there until the end of the night and does not allow you to turn on the lights in the doors and ventilation (however, you can turn them on from the tablet), which increases the possibility of defeat (especially from Foxy).

The Mangle

1 0 0

A new version of Foxy, although, unlike his original, female (as she is in the mode of the seventh night "Ladies" night, that is, "Girls' night"). This animatronic most often suffered from children, because children she was being dismantled all the time (in one of the cells you can see posters of children dismantling Mangle. There is an assumption that she committed the “Bite of 87”, since she kills the player from the ceiling directly in the forehead).

The Puppet

1 1 0

New character. Its activity depends on the charge of the music box. Every night the box's charge is consumed faster. If the box stops playing, then after a few minutes/seconds the player will be killed by the Puppet. Active all nights. On 1 night it is active from 2 AM, all other nights from 12 AM.

Plushtrap

0 0 0

A smaller plush version of Springtrap. Appears between nights in the mini-game "Fun with PlushTrap". In this game he sits on a chair, the player needs to shine a flashlight in time to catch Plushtrap at point X next to the player. If you don't shine the light on Plushtrap in time, he will attack. If you successfully complete the mini-game, the night following it is shortened by two hours. The sound of his jump scare is an accelerated version of the sounds from Springtrap's jump scare. Most likely, he is not an animatronic, but you can see a second mouth in his mouth. Perhaps this is the jaw of an endoskeleton.

Sprintrap

2 0 0

The purple man was able to survive. He was found in a suit in an old pizzeria and brought to the attraction on the second night. The main and only animatronic, only he can kill the player. It is in extremely poor condition. He moves through cells from 10 to 1 and through ventilation, which helps him quickly kill the player. May stand behind the office glass or peek out from behind the door before an attack. Attacks when opening the tablet or losing consciousness when the ventilation is broken. It has 2 screamers, but in 1 screamer the mouth is sewn up, and in the second it is somewhat open (which allows you to see the human mouth inside). As it turned out, upon examination, you can see blood vessels and internal organs (such as intestines, liver, etc.) in the holes.

Chica the Chicken

0 0 0

A yellow chicken (many mistaken for a duck) with a bib around its neck with the phrase “Let’s Eat!” written on it. - “Let's Eat!” Her lower jaw is broken, her hands are missing, and her costume is tattered. Chica always keeps them horizontal due to jammed servos.

Bonnie the Bunny

1 0 0

Blue-violet rabbit with a red butterfly on his neck. The rabbit is missing a face (the endoskeleton head is visible) and a left paw, and the animatronic suit (upholstery) is torn. Instead of eyes, red lights light up.

Golden Freddy

0 0 0

"Golden" version of Freddy. Previously, he was Easter in Five Nights at Freddy's, but in Five Nights at Freddy's 2, he is already a full-fledged enemy. Appears on nights 6 and 7, but there is a small chance that he will appear on early nights. His eyes don't glow well, so they can't be seen. No left ear. The “wool” is dirty gold. He has an endoskeleton, which is visible when he is in the office. If you turn on the tablet in his presence, a screamer will turn on (the same as in the mini-games).

Foxy the Pirate

1 0 0

A red fox with an eye patch and a hook instead of a right hand. This fox was a pirate and one of the children's favorites. He was also the favorite animatronic of the guard of the first part of FnaF - Mike Schmidt. There is a version that it was he who committed the “Bite of 87”, in which one of the children had the frontal part of his head bitten off (since only Foxy attacks the player at the very trajectory similar to a bite on the frontal lobe)

Freddy Fazbear

1 1 0

Brown bear with a black bow tie on his neck, a hat and a microphone. Of all the old animatronics, it seems to be the best preserved. The largest animatronic in the game (if you see him in the doorway, you can see that he lowers his head).

Phone guy.

0 0 0

The person who held this position before Mike. Instructs the main character for four nights. During the call on the fourth night, it is heard that the animatronics have reached him. A recording of his voice is also found in the events of FNaF 2 and FNaF 3.

Shadow Bonnie

1 0 0

Can appear in the office, does not attack. It is possible to avoid the game being closed by quickly putting on the mask and immediately removing it when it appears. It is a shadow of the toy Bonnie, as it is completely identical in design.

Shadow Freddy

0 0 0

May appear in the Workshop instead of old Bonnie. According to some guesses, it may be one of the suits of the Purple Guy, who could have committed the murder of five children with the help of this suit. Doesn't attack, but it can crash the game if you look at it for too long. It has a slightly noticeable purple tint, which may be a hint that this is the Purple Guy's costume. There is a version that this is the shadow of Fredbear, the very first animatronic of the pizzeria chain.

Shadow Freddy

0 0 0

Secret character of the third part (since he is not in the Extra menu). It is still unknown who he is. It can appear in the left corner of the office, thereby preventing systems from rebooting, which makes the player more vulnerable. Sometimes it causes the game to crash. He is the only character in the third part who does not have glowing eyes, which leads to the theory that he is not a phantom. Active on the fifth and sixth nights, but can sometimes appear on the first and disappear.

Phantom Golden Freddy

0 0 0

He passes behind the glass of the office, slowly moving towards the door, and if you look at him for a long time, he will bend down and then attack you. To avoid an attack, you should not pay attention to it: open any tablet and wait for it to leave. Can stand behind glass with Springtrap. Active from 3 am. Disables the video system.

Phantom Boy with Balloons

0 0 0

Ghost Boy with Balloons from the second part. If you see his face on the camera and don't quickly switch it, he will lower the camera and jump on the player, breaking the ventilation, which gives Springtrap a small chance to kill the player. Active from 2 am. It is strange that when alive (in the FNAF2 game) he is not a full-fledged enemy, since he does not attack, but simply climbs into the office and turns off the flashlight (however, in the ventilation you can turn it on from the cameras).

Phantom Mangle

0 0 0

Appears on camera 04 instead of Foxy's head. If you don't change the camera, it will appear behind the office glass. Only the top of her head will be visible. It makes loud noises and breaks the audio system. Not in the “Extra” section, does not have a screamer. Her right eye is also damaged. Active from 2 am.

Phantom Puppet

0 0 0

If you saw the Puppet from the second part standing in chamber 8, then you have a split second to remove the tablet or switch the camera. If you managed to switch, then don’t look there, the Puppet will stand there until the end of the night. If you didn’t have time, then it appears before the eyes of the main character and prevents him from opening both tablets for 6-10 seconds. Active from 4 am.

Phantom Foxy

1 0 0

Sometimes appears in the office next to a box with disassembled animatronics. You can be saved if you notice him in time and open the tablet without turning towards him. Active from 3 nights, rarely from 2. Can appear only once a night. It is technically impossible to escape in the mobile version. He is the most crippled phantom - his right arm is amputated to the elbow.

Phantom Chica

0 0 0

Like other phantoms, it does not kill. Appears on camera 7. A picture of Chica will appear on the slot machine. If you turn off the tablet and turn to the door, it attacks and breaks the ventilation system. Active from 3 am.

Purple Guy.

2 2 0

One of the characters in FNaF2 and FNaF3 and perhaps the most important antagonist of all incidents in the history of the game "Five Nights at Freddy's" (all parts). Appears only in the mini-games of the second and third parts. He looks like a tall purple man with with black eyes and white pupils. His very first appearance happened in the mini-game “Give the cake to the children,” when we, playing as Freddy, feed the children cake, and a boy sits outside the door and cries. A purple car drives up to the boy, from which he gets out. The very Purple guy kills the child, and the Puppet jumps out on the screen. The second time he appears is when we play the game "Foxy Debut". The third time we go out to the children, he is standing in the corner, and the children are dying.

Also, can rarely appear in the "Save Them" Mini-Game. If, while controlling Freddy, you go in a different direction than the Puppet, then he will appear. If you get too close to the Purple Guy, the game will end and the message "You Can"t" will appear on the screen. If you read the name of the mini-game and this phrase together (with a little modification first), you may result in the phrase "You Can't Save Them" or "You Can't Save Them", which may refer to children.

Judging by the mini-games and secret images, the Purple Man is a tall, strong (I was able to make out the animatronics), green-eyed man.

Also in one sprite you can see that he has a badge or police badge on his chest, and he is holding a phone or flashlight in his hand. Some people think this is Phone Guy.

Since many players believe that he is the killer of the five children, a theory has emerged that states that the Purple Guy knew the animatronic program as well as anyone, which is why he reconfigured one of the animatronics to commit the "Bite of 87".

Perhaps he ended his life in the Springtrap suit (a drop of water fell on the suit, and the endoskeleton opened, piercing the poor guy through), fleeing the souls of the five children he had once killed.

Foxy The Pirate

2 1 0

A red fox with an eye patch and a hook instead of a right hand. His body is riddled with holes, the shell is torn in many places, and his legs are actually a steel endoskeleton. He walks (or rather, runs) only on the left side. It is located in a location called Pirate Cove. Previously, he actively participated in entertaining children, but after the “Bite of 87” he is not allowed near children, you can also notice that his lower jaw hangs all the time, because it was weakened after the incident with the bite of 87. Active from the second night (but with a low probability may appear in the first one). It is activated when the player watches him on the camera for too long or too little. At the same time, if you see curtains completely open in Pirate's Cove, with no one behind them, then you should immediately close the left door, otherwise after 10 seconds he will run into your room and kill you (this process can be accelerated if you look into camera 2A and see Foxy running along the corridor, then you will have about 2-3 seconds to close the left door. Sometimes in Pirate Cove (when the curtains are open) there is a sign that says “Sorry! Out of order” (Russian: Sorry! Out of order). ) may be replaced by the inscription “It's me” (Russian. This is me). Presumably, he is an animatronic who bit off the child’s frontal part, which may be why his lower jaw hangs.

Freddy Fazbear

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Brown bear with a microphone in his left paw. He is the most important and classic animatronic of the game. Leader and soloist in his group. Becomes active only from the third night, walks on the right side. It can only be seen by its flickering eyes in dark places. If he is standing near your security room, then you should quickly close the doors, otherwise the bear will disappear from the cameras and attack you. He also attacks Mike from the left side after all the energy runs out. It is one of the unexpected screamers in the game. Probably studies the player's tactics until the third night. Also, on camera 1A can slightly turn his head towards the player. The more you look at Freddy, the less active he is.

Chica The Chicken

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A yellow chicken (many people mistake it for a duck) with a bib on its neck with the phrase “Let’s Eat!!!” written on it. (Russian: Let's Eat!!!). Freddie plays the role of a backing vocalist in the team. He walks only on the right side and is a “front” character. The most passive compared to other animatronics. Active on all nights, especially noticeable on the third. Unlike Bonnie, she cannot move quickly and only moves through rooms connected to each other. If you can hear the rattling of pots and plates, then Chika is in the kitchen, where the video recording does not work. Serves to help Freddy and block doors for him. Like Bonnie, sometimes she also stands in the window near the door for a long time. When she enters the office, a groan can be heard. Like Bonnie, some "twitching" is noticeable in late nights.

Bare Endoskeleton

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Appears in the "Prize Corner" room if the box in the same room stops playing and the puppet comes out. Very rarely appears in the left ventilation shaft, does not attack, chance of appearance is 0.1-5%. This is believed to be Golden Freddy's endoskeleton.

The game was released in 2014 "Five Nights At Freddy's", which received high praise from critics. Later, there was a rumor among fans about the imminent release of the second part. Release "Five Nights At Freddy 2" took place at the end of 2014. We suggest you study this game and take a closer look at its strengths and weaknesses.

Plot

It is still not clear whether the second part is a sequel or a prequel, however, among most fans of the game it is generally accepted that the second part is still a prequel for the first part. Once again, the player takes on the role of a guy who needs a part-time job (not to be confused with the main character from the first part of the series "Five Night At Freddy's"). A popular chain of family restaurants in the country Freddy Fazbear's Pizza, which uses animatronic robots to entertain children and adults. No events have yet occurred that discredit the reputation of the establishment, but at night the animatronics terrorize the night guards.

Animatronics

In the second part "Five Nights At Freddy's" there will be more opponents. There will be both new animatronics and modified old ones. Toy Freddy. A small bear whose body is made of plastic, whose eyes are large and black. Looks friendlier than old Freddy, also wears a top hat and bow tie. Moves chaotically throughout the pizzeria, gradually approaching the office. Toy Bonnie. Updated version of Bonnie. Sometimes he likes to carry an electric guitar with him. It attacks the player most actively and enters the security office only through the right ventilation shaft. Toy Chica. Compared to the original version, Toy Chica has more feminine body features. He carries a strange cupcake with him, on which he periodically places his eyes. Can use the central corridor and left ventilation. Freddy Fazbear. Freddy's appearance has not changed much compared to the first part of the series. Bonnie The Bunny. The old rabbit got it the most. It does not have the top of its head, and instead of eyes you can only see two red dots. As in the first part, Bonnie is more passive than other robots. Activation occurs on the third night. Chica The Chicken. This animatronic has two jaws visible. The head and arms are malfunctioning, but this does not prevent the robot from eliminating the main character at the first opportunity. Uses the right ventilation shaft, activates on the third night. Foxy The Pirate. A good old fox pirate, well preserved. One of the most dangerous robots, ignores Freddy's mask. The only way to drive the animatronic away is to flash flashlights at it, in which case Foxy returns to the service room. Mangle. The body of this work was mutilated, as the children constantly dismantled it. Mangle can climb walls and ceilings; if she gets into the guard's office, then the death of the main character will only be a matter of time. Uses the central corridor and right ventilation, activated on the second night. Balloon Boy (BB, Balloon Boy). A harmless animatronic in the form of a boy holding a balloon and a sign with the inscription “Ballons!” By itself, he cannot kill the player, but if he gets into the office, it will no longer be possible to drive away the work. Blocks the flashlight and attracts other animatronics to the office. Marionette, The Puppet. Animatronic in the form of a doll. Located in a large gift box, it will not be active while the music from the box is playing. Because of this, the guard has to constantly wind up the box.


Gameplay

The main character is still sitting in the security office, and monitors the animatronics using cameras placed throughout the restaurant. From time to time you will need to close the tablet to check your surroundings. Unlike the first part, the guard must constantly charge the music box, otherwise the main character will be attacked by a puppet. The box is a key factor in building the gameplay, since the success of the passage is music control. An important innovation is the Freddy animatronic mask. If one of the robots comes close to the guard, there is a chance to deceive him and pass for “one of our own.” This works in 90% of cases and it is better to put on a mask as quickly as possible in order to survive. The game trailer reads: "No More Doors!", which makes it clear that the main character will not be able to lock himself in the office, waiting for six in the morning. In the game you will find many references and Easter eggs about the first part of the game, so if you wanted to understand the events of the universe, then you should go through the second part.


Conclusion

With the advent of the third corridor, the mask and the addition of new animatronics, the game has become more replayable, since you can go through the same night in different ways. Otherwise, the project is no different from the first part of the series.

Verdict

"Five Night At Freddy 2"- a successful continuation of the series and a great backstory to the first part of the game. Undoubtedly, the developer was able to repeat the success of the first part by adding new gameplay elements to the project.


for the site GetRand.ru

Keywords: five nights at freddy's 2,ios,android,description,review,five nights at freddy's 2,horror,freddy fazbear pizza,animatronics,freddy fazbear,bonnie the bunny,chica the chicken,foxy the pirate,marionette,the puppet ,balloon boy,mangle,toy chica,toy bonnie,toy freddy

Part of the series Five Nights at Freddy's Release dates PC (Microsoft Windows):
November 10, 2014
Android:
November 13, 2014
iOS:
November 19, 2014
Genres Point and Click, Survival horror Technical data Platform Android, Microsoft Windows And iOS Game engine Multimedia/Clickteam Fusion 2.5 Game mode single-user Interface language English Carrier digital distribution Control keyboard and mouse, touch screen Official website

Five Nights at Freddy's 2 (With English  Five Nights at Freddy's 2 is a multi-platform point and click survival horror game released on November 10, 2014 by indie developer Scott Cawthon. On March 2, 2015, the sequel Five Nights at Freddy's 3 was released.

Plot [ | ]

The game takes place at Freddy Fazbear's Pizza in November 1987. The director of the pizzeria bought new animatronics to replace the old ones.

Jeremy Fitzgerald takes a job as a security guard at this establishment, unaware that every night he will be pursued by animatronics in order to put him in an animatronic suit, which will cause the person to be crushed by the endoskeleton. And despite low wages and a high risk of death, Jeremy survives six nights, but then he is transferred to the day shift. On the seventh night, Fritz Smith comes to Jeremy's place, before Jeremy and Fritz there was the Purple Guy, and also has access to the animatronics program, judging by the fact that you can change the activity level of the animatronics. After the seventh night, Fritz receives leave from the establishment. Reasons: damage to the animatronics, changing their program for improper purposes, closing the pizzeria (in the second part it opened due to a fire in the first pizzeria). Also after the description of the reasons there is a postscript: “First day on the work? Seriously?" Translated: “First day at work? Seriously?".

Gameplay [ | ]

Now the player will not have to watch for doors, since there are simply none, compared to the first part. A fairly spacious corridor and two ventilation shafts open in front of the player, which can be illuminated. The player can use the tablet to track animatronics, as well as a new enemy - the Puppet, whose movements depend on the winding of the box located in the "Prize Corner" location. There is also a flashlight to illuminate the corridor and highlight the cameras, but it is not endless: the indicator in the upper left corner indicates the amount of remaining energy in the flashlight (or the Boy with the Balloons comes and seems to “steal” the batteries from the flashlight). It should also be said that now you will only waste battery power and if you run out of it, the light in the room will not go out. Another innovation is the “Freddy's mask”, when put on you can protect yourself from animatronics if they do enter the office (note: when putting on Freddy's mask, the animatronics think that there is another one sitting in the office animatronic). But the mask will not help if Mangle is hanging in the office, nor will it protect from the Puppet (if the box is discharged), from Foxy (only a flashlight will help from him), from old animatronics (after the tablet is forced to lower and the subsequent appearance the animatronic in the guard's room, if you did not have time to put on Freddy's mask after 1-2 seconds, the animatronic will simply take off the mask and kill you).

Mini games [ | ]

Mini-games can be triggered after the player has lost. Then red bars will appear on the screen and an Atari 2600 style mini-game will appear.

  • Save them- playing as Freddy, you need to follow the puppet and approach the child. The mini-game map completely copies the map of the pizzeria premises. Then, at the end of the mini-game, Freddy will enter a room where he will be attacked by a purple man. Before the attack he will say: “You can’t.” If you combine the name of the mini-game and its phrase, you get: “You can’t save them.”
  • Give a cake to children- playing as Freddy, you need to distribute cakes to children. It can be seen that a little girl is standing outside the window and crying. After this, a purple car will drive up to the child, a purple man will get out of it and kill the child, while Freddy will slow down and at the end he will stop. This will be followed by a Puppet jump scare.
  • Give life- playing as a Puppet, you need to put animatronic masks on dead children. After this, Golden Freddy's jump scare will appear. A fifth child will appear one moment before the jump scare.
  • Foxy's debut- playing as Foxy, you need to give the “Go!” signal every time. Go! Go" run into the room with the children and return back behind the curtain. Before the fourth approach, you can see a smiling pink man next to the curtain. During the fourth run, all the children are dead. After that - Foxy's screamer.

Characters [ | ]

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