LEGO Star Wars. Walkthrough of the game

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Episode V. The Empire Strikes: , , , , , .
Episode VI. Return of the Jedi: , , , , , .

General information

Developer: Traveller's Tales. Publisher: LucasArts, Lucasfilm, Disney Interactive.


LEGO Star Wars: The Complete Saga is a compilation of the two previous Star Wars games. It contains levels for all 6 episodes of the movie.

Time to complete 100% completion of the game is 50 hours.

System Requirements
Lego Star Wars

Characteristic Minimum Requirements Recommended Requirements
CPU Intel P3 1.0 GHz
AMD Athlon XP
Intel P3 1.0 GHz
AMD Athlon XP
RAM 512 MB RAM 512 MB RAM
Video card 128 MB, Shader 2.0
DirectX 9
128 MB, Shader 2.0
DirectX 9
5 GB 5 GB
operating system Windows 32-bit: XP/7/8.1 Windows 64-bit: XP/7/8.1

Decoration. How to use the walkthrough

The frame highlights actions that are not necessary to complete the game's plot - this is the collection of additional bonuses and secrets.

A frame with a dark background means that we will not be able to collect this secret the first time. Such a secret can only be taken in free mode, and when we have unlocked characters of all types.

Minikits - highlighted in blue text.

Red cubes are highlighted with red text.

Walkthrough of the game

Types of bonuses in the game

Round chips– the main type of bonuses in the game, acting as game points. They are found everywhere, pouring in from all sides. You can use the collected chips in the store to buy other bonuses. The value of chips depends on their color:

White chip – 10 points.

Yellow chip – 100 points.

Blue chip – 1,000 points.

Purple chip – 10,000 points.


Ship parts (MiniKit)- at each level there are 10 secret sets of parts - minikits - hidden. They look like white rotating cylinders. Sets appear after certain actions or are hidden where only a certain type of character can take them. Thus, all the secrets can be collected only upon repeated playthrough - in free mode, when it becomes possible to use all the heroes.

At the end of the level, a model of the next spaceship is made from minikits. For a fully assembled ship we will receive 50,000 points.


Red cube– at each level there is 1 super secret in the form of a red cube. Once completed, the cube unlocks one specific gameplay modification in the store. For the modification to take effect, you need to find a red cube, buy the ability in the store, and then, every time you start the game, turn it on in the menu in the “Extras” line.


Golden cube- are not found at levels, but are given as a reward. For an ideal result, you need to collect 160 gold cubes throughout the game. At each level there is an opportunity to earn 3 gold cubes:

We get 1 cube for completing the level through the story.

We get 2 cubes for filling the “Jedi Counter” at the level.

We get 3 cubes when we collect all the other secrets on the level.

At the end of each episode, you can get two more cubes:

1 cube for completing a competition with characters.

2 cubes for completing a vehicle competition.

A total of 20 cubes for each episode, and a total of 120 cubes for the entire plot. The remaining 40 cubes must be obtained in additional missions or purchased:

20 – for mercenary missions;

14 cubes are sold in the store;

6 – for bonus levels.


Jedi Counter located at the top center of the screen in the form of a golden stripe. To fill it, you need to collect a certain number of round Lego chips, more and more with each level. To accumulate points, you don’t need to run through the level, but search every corner and destroy environmental objects. If a character dies, we lose 1,000 - 4,000 points, they fall out of us, but after revival they can be quickly picked up. For dying from falling into an abyss, we lose only 1,000 points, but it will be impossible to get them back. Once the Jedi meter is full, point losses will no longer be taken into account, and we don't have to worry about character deaths.

Level system

Each level can be completed in three modes:

Story. First, you need to go through the level according to the plot, with two specific characters who cannot be changed. After this, access to other modes opens.

Free Mode. A playthrough where we have a whole cast of characters of all types. They can be changed at any time by pressing the Ctrl or Space keys. All characters can get the remaining bonuses that were unattainable for the story characters.

MiniKit Challenge. A competition to quickly find all the bonuses in a level. In 20 minutes you need to find all 10 MiniKits. In this mode, the MiniKits are colored blue and are in completely different locations. But collected MiniKits do not give anything, do not open new equipment, do not unlock new modes, and are collected only “for show”.


At the end of each episode, three more modes are unlocked:

Super Story Mode. Complete all levels of the episode in less than 1:00:00 hour, and with at least 100,000 points. However, story videos cannot be skipped.

Character Bonus. You need to compete with each other to see who can score 1,000,000 points first. If we do this in less than 5 minutes, we will get a golden cube. We compete with characters.

Minikit Bonus (Vehicle competition). The same rules as in the previous competition, but we compete not with characters, but while sitting on a vehicle. To open this mode, you need to collect all 10 minikits in at least one level of the episode so that we have a whole model of transport.

Dexter's Diner

We start the game in Dexter's diner - this is our main base, all episodes and levels of the game are accessible from here. Each corridor is an episode of Star Wars, each door in it is a separate level.

Shop. In the bar on the left you can see your progress and make purchases: use collected points to unlock game tips, unlock new characters, and enable graphic modifications. (The description of all purchases is located in the text after completing the levels, when you have enough funds for all this).

Garage. On the left side you can go outside to the transport area. Through the panel in the center you can see spaceships. We'll build them from Legos throughout the game, collecting secret minikits.

Incubator. On the right side of the bar you can customize your custom character and save your progress.

Against each other. The leftmost corridor leads to a special "Two Player Arcade" mode.

You can also collect game points in the diner by disassembling environmental objects. You can collect blue circles in the center and then smash them with a bowling ball. But there are much more points at full levels, so let's go there.

Episode I: The Phantom Menace

1.1 - Negotiations
Lego Star Wars. Walkthrough 1.1. Negotiations

We play as two Jedi: Quinn-Gon Jinn and young Obi-Wan Kenobi. We fly to the robot space station on the red ship for negotiations. They let us into the base, but then the ship is destroyed. We find ourselves trapped.

Corridors. Jedi can move and activate objects from a distance. In the initial room we can activate the chairs, they will start dancing to the music. Then we search each chair individually to collect points. We open the door and fight the droids in the corridor.

On the left we see a locked door, remember it. We enter the room on the right, activate the device in front to get several thousand points. Standing on the bridge, we activate the parts on the left and right; along the raised platforms you can jump to the blue parts.

In the corridor around the corner we fight with enemy robots. We find the robot translator TS-14, move into it with the “K” key.

Secret. We return with the robot to the first locked door on the left, he will be able to open it. Inside we put two gears in the mechanism on the right. We stand with two heroes on the buttons on the floor (if the second character is controlled by AI, he will do this himself). The laser wall will turn off, kill the droids, take the MiniKit (3).

We need a small character and a high jumping character. Using the robot, we open the second locked door in the corridor. Inside, using a small Skywalker, we climb into the ventilation on the left and turn off the laser walls. Take the MiniKit (4).

We build a tower of blocks in the center, from it we jump Jar-Jar to the balcony on the right, where the MiniKit lies (5).

We need the droid character R2-D2. Open the third locked door. We move the cart inside, where it stops, there is a bonus hanging on top. In this place we jump with Jar Jar Binks and take the MiniKit (6).

In the room we repair the ship, it will fly into the next room. We remove the grate from the ventilation from above, Jar Jar jumps in. In the new room, we fly the droid across the abyss, jump onto the ship, take the MiniKit (7).

Using a robot translator, we open the door leading forward along the corridor. In the far left corner we activate the lever, from the fallen parts we assemble the door opening panel, we activate it with the robot. In a small room we dismantle the ventilation grille.

Hangar. You can no longer return to the previous location. On the platform on the right, two robots with protective fields will roll out against us. We constantly hit them, the fields will turn off, and the enemies will die. On the right, near the wall, you can collect devices to jump to the parts.


We need the droid character R2-D2. In the left corner we build another device, from which we jump onto the corner balcony. We open the door with the droid. Inside we stand on the button, then on the raised panel. With a high jump, we jump inside the cabins on the left and right so that they open. Together we press the buttons inside the cabins, this will open access to the Red Cube bonus (1).

Secret. On the right platform we build a tower: we put 1 small block, 1 large, 2 more small ones. We turn on the blue lever and drive it along the tower onto the suspended platform. The Jedi press the lever below from afar. The platform will move towards the screen, and we can take the MiniKit (10).

On the way there is a wall with a protective field; to the left and right of it you can collect platforms and jump over the fence on them. Behind him we fight with robots, stand on two buttons on the floor to let our robot translator pass. We press the lever with the robot, and with the Jedi we enter the cargo ship.


Jedi Counter: 32,000 points. Open characters: TS-14. Model for MiniKits: Republic Cruiser. Red cube: Super Gonk for 100,000 points.

1.2 - Invasion of Naboo
Lego Star Wars walkthrough. 1.2. Invasion of Naboo

On a cargo ship we land on the planet Naboo. An army of robots is attacking local residents, but we have no time to fight, we need to quickly get to the local leaders and warn them about the invasion.

forest path. Robots, animals and local long-eared residents with spears are moving from left to right. It is useless to attack robots, they appear endlessly, we fight only when they notice us.

We save a local long-eared resident from under the wheels of military equipment. His name is Jar Jar Binks. He will thank you for saving us and come with us.

Ancient ruins. We dismantle the parts on the side wall and use them to build a platform across the waterfall. The local Jar Jar Binks constantly jumps onto high platforms to lower them for the Jedi.

Swamps. We enter the cave, remove the log from the path, and get to the swamps.

We pass through several swamps, where we also fight robots. We go to the shore of a large lake.

We approach the lake and dive into it, following Jar Jar Binks. In the underwater city we are given transport to the palace of the local princess.


Jedi Counter: 44,000 points. Unlocked Characters: Jar Jar Binks. Model for MiniKits: Gungan Bongo. Red Cube: Poo Money for 100,000 points.

1.3 - Escape from Naboo
Lego Star Wars. Walkthrough 1.3. Escape from Naboo

Courtyard. The two Jedi rescue a princess captured by robots in time. After this, we take control of the new rescued characters - Princess Amidala and her bodyguard Captain Panaka.

We can shoot, and in certain marked places use a grappling hook to lift us onto platforms. Using the hook, we climb higher and higher along the balconies. You can break windows and enter some rooms. You can jump down from the upper platform to take the blue part.

Secret. We need a Jedi. At the very beginning, we make a tower from three columns between the doors, with the help of Jar Jar we jump in and take the MiniKit (1).

We need a Sith and a Jedi. On the upper platform you can make a portrait of the princess from movable cubes; shoot at the white tanks to make new details appear. Using the power of the Sith, you need to dismantle the flower on the right. Having obtained all the cubes, the Jedi moves them into the recesses so that the mosaic pattern matches. For the collected portrait we will receive a Red Cube (1).

Need a droid. On the upper platform we pull out two platforms from the wall, climb up, use the R2 droid to fly to the corner, and find the MiniKit (2) in the greenery.

Balconies. We pass through the corridor to the other side of the palace. The exit from here is through the bridge on the right. We shoot at the target to open the doors.


With the Jedi. In a new location on a hill, we break down a round building and jump down through it. The Jedi will help us here.

We need a shooter and a boy. We go to the right along the path behind the columns, with a shooter we climb higher. On the upper platform you need to crawl into a narrow shaft. From above we go to the balcony on the left, there is a MiniKit (6).

We need a mercenary. From the bottom hatch of the mine, double jump to the right and end up on the balcony. The glass here is made of silver material and can only be destroyed by mercenary bombs. Inside we activate the picture of the tree, it is rebuilt into a portrait of Padme, we get MiniKit (7).

From the bottom hatch of the mine we go to the left balcony, there we open all the doors, from this a MiniKit will appear (8).

On the right we approach a large locked gate. The Jedi need to activate two elevators. Then, as a shooter, we climb onto the elevator and shoot at targets in the upper position. When we hit 4 targets, the gate will open.

Palace roof. Press the buttons on the round domes to reveal secrets. The first button will open a vent on the left, it can only be removed by a Sith, and inside there is a purple chip worth 10,000 points.

We jump into the hangar directly onto the robots. We board the royal silver ship and leave the planet to call for reinforcements here.


Jedi Counter: 48,000 points. Received characters: Queen Amidala and Captain Panaka. Model for MiniKits: Royal Starship. Red Cube: Walkie talkie Disable for 5,000 points.

1.4 - Race
Lego Star Wars. Walkthrough 1.4. Mos Espa Podrace

On the way, our ship's hyperdrive fails. We have to make a temporary landing on the sandy planet Tatooine. Here we find a new hyper engine from the merchant, but there is nothing to pay for it. A little boy, Anakin Skywalker, volunteers to help us, he offers to win money by participating in local races.

1 lap. The race consists of 3 laps. On the first lap you can drive as slowly as possible and collect all the bonuses along the way.

Having seen the smoking pits, we drive along the left side, there between the pits there will be a Red Cube (1).

We need an imperial ship. In the narrow canyon on the right side there will be a blocked jump. The gate will only open in front of an Imperial ship. At the top of the MiniKit springboard (1).

We enter a cave, here you get a lot of points for knocking down crystals. On the left side is MiniKit (2).

In the wide canyon they will start firing at us. Here on the left side lies the MiniKit (3).

At the exit from the area under fire there is a narrow canyon with bends, in which there is a MiniKit (4).

There is a slight rise ahead, and then the stone arches begin. We need to press against the right side, there under the first MiniKit arch (5).

After several accelerations, before a slight climb, MiniKit (6) .

We drive out into a wide open area. There are many accelerating platforms from different sides. In front of one acceleration, there is a MiniKit (7) in the center.

Just before the finish line, a MiniKit (8) is installed along the posts.

2 round. There will be a collapse in the area under fire, and you will have to go around the rocks. It is better to drive on the right acceleration.

3 circle. Of our rivals, we only have one champion left. The third lap needs to be completed as quickly as possible and use all the accelerating platforms to win.

If we don’t overtake the first time, then we’ll start from the beginning of the 3rd lap. The number of attempts will be infinite. And after the victory, we buy a hyper engine, take the talented boy with us, and fly away.


Jedi Counter: 45,000 points. Received transport: Anakin's Pod. Model for MiniKits: Sebulba's Pod. Red cube: Power Brick detector for 125,000 points.

1.5 - Recapture the Tiid Palace
Walkthrough of the game Lego Star Wars. 1.5. Retake Theed Palace

The delegation of the Jedi and Princess Amidala were unable to persuade the galactic council to provide assistance and enter into a war with the robots of the trade confederation. As a result, we return to the planet Tatooine and plan to destroy the robots on our own. We take underwater inhabitants as allies and begin to counterattack.

Yard. Personally, we have to take part in the assault on the captured palace. We control a group of 6 characters at once. First, we can use transport to attack enemies. We go out to the square, kill the nearest enemies with the Jedi, then use arrows to kill the enemies on the balconies.

The Jedi are restoring the main staircase. Use the droid R2-D2 to open the door in the center.

Halls of the palace. There's a cliff ahead. All characters go through it in their own way: the Jedi double jumps on platforms, the shooters use hooks, the droid flies over, and the boy through the mine hatch.

Courtyard with fountain. On the right we build ladders and restore the bridge.

We cross the restored bridge. There are two gates ahead. We press the button on the left, as a boy we climb into the shaft on the left, we go along the building in the distance, through another shaft we climb higher, we press the second button. The whole squad goes through the large gate that has opened.

Large area. Everyone needs to gather on the upper balcony. The Jedi will lift each other up on the platforms to the left. For shooters, we break the flowerbed on the right, under it there is a target for the hook. For the robot, we assemble the elevator on the right. On the right, behind the fence, you can jump on the platforms and collect a couple of blue parts from above. At the bottom left you can collect a silver device.

Castle. We enter the palace through the window.

Hangar. We rescue 6 captured soldiers.

To save prisoners, we assemble towers from cubes: one small, one large, another small. Using them, we can use the Jedi to jump onto the balconies. When all 6 people are standing by the ships, go to the right and use the droid to open the hangar gate. Skywalker will deal with the robots and fly out.


Jedi Counter: 60,000 points. Received characters: Padmé (combat), R2-D2, Anakin Skywalker (boy). Model for MiniKits: Naboo Starfighter. Red cube: Super slap for 5,000 points.

1.6 - Darth Maul
How to complete Lego Star Wars. 1.6. Darth Maul

The princess and her bodyguard continue the assault, and we, in the role of two Jedi, begin to fight the Sith who suddenly appears with a double sword.

Destroyed bridge. At first, the Sith stands behind the abyss and does not let us pass further. We use a sword to fight off shots at robots by holding down the strike button. Then we intercept the thrown objects and throw them at the Sith. By repeating this three times, we will drive away the boss and be able to restore the bridge.

Semicircular platforms. We walk along the platforms along the round building. Some platforms need to be pulled out first. The Sith retreats further and further.

Under the ceiling. We are on top of a huge factory, on round platforms.

When we find ourselves in the center, the Sith will leave, and the robot officers on the sides will call for reinforcements. We get to the officers and kill them so that no new enemies appear, after which we finish off all the warriors who managed to appear. We destroy two robots with protective fields, then use the buttons to restore the bridge.

Protective fields. We press the levers on the left and right to remove the red force fields from the path.

Boss: Darth Maul

1. We arrive in a small round room. We enter the battle with the boss Darth Maul, he has 10 hearts of health. The Sith can be easily attacked with a blow to the ground (do a double jump, press the blow).

2. Then the Sith will jump onto the upper platform and begin to throw objects at us. We use force, intercept the flying object and throw it at the Sith.

3. The Sith will enter the battle again. We also attack him with a blow to the ground. The boss can attack with his dark skill - he will begin to choke us from afar. In this case, we quickly switch to another character and hit the boss to save our partner.

In the end, the old Jedi is killed by the Sith, and the young Obi-Wan Kenobi manages to cut the Sith in half. The planet Tatooine has been retaken from the robots.


Jedi Counter: 31,000 points. Receivable characters: none. Model for MiniKits: Sith Infiltrator. Red cube: Force grapple leap for 15,000 points.

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Dexter's Diner

Location, neutral territory. Here you can choose to play any of the available levels, buy tips/heroes/bonuses or open them using codes (we are honest people, so we won’t consider this option) and admire the assembled ships. You can also practice your strength on interior items and collect a small initial capital (this opportunity will be available throughout the game, but then it will be more effective to go through the old levels again).

Hints
Contains basic information about the gaming device. Easily bought up in bulk for only 360 units.

Heroes
Of the 56 game heroes, 31 are available for purchase. The rest will be received for free according to the plot. The opportunity to purchase a specific character opens up after you defeat/meet him in one of the game levels.

1) Racing droid – 250. Features: none.
2) Droid PC – 350. Features: none.
3) Battle droid (security) – 300. Features: shoots, but slowly.
4) Battle droid – 200. Features: shoots, but slowly.
5) Battle droid (commander) – 1,000. Features: Shoots slowly and talks on the radio, which doesn't seem to do anything.
6) Droidek -10,000. Features: protective field and long deployment into a combat position.
7) Royal Guard - 800. Features: marksman.
8) Padme – 800. Features: shooter.
9) Darth Maul – 15,000. Features: Sith.
10) Clone – 2,000. Features: shooter.
11) Geonosian – 2,000. Features: shoots, but slowly, can hover.
12) Battle droid (geonosis) – 300. Features: old droid in a new coloring.
13) Super battle droid – 5,000. Features: Shoots great.
14) Jango Fett – 65,000. Features: good shooter, can hover above the ground, although he doesn’t fly anywhere, but he’s a show-off.
15) Boba Fett – 800. Features: analogue of the boy Skywalker.
16) Luminara – 20,000. Features: Jedi.
17) Ki-Adi Mundi – 25,000. Features: Still a Jedi.
18) Kit Fisto – 35,000. Features: and also a Jedi.
19) Shaak Ti – 15,000. Features: Well, finally a Jedi, and I was starting to worry...
20) Count Dooku – 45,000. Features: Sith.
21) Grievous' bodyguard - 30,000. Features: has a staff, jumps higher than others.
22) General Grievous – 200,000. Features: 4 light sabers, jumps higher than others, handsome.
23) Clone (episode III) – 600. Features: shooter.
24) Clone (episode III, pilot) – 700. Features: shooter (albeit a pilot).
25) Clone (episode III, swamp) – 800. Features: you won’t believe it, shooter.
26) Clone (episode III, walker) – 2,500. Features: that's why they are clones...
27) Mace Windu (episode III) – 30,000. Features: Jedi.
28) Cloaked clone – 2,750. Features: shooter.
29) Darth Sidious – 150,000. Features: Sith.
30) Rebel Warrior -1,000. Features: shooter.
31) Princess Leia - 50,000. Features: shooter.

Extra
Purple – 50,000. All lightsabers turn purple, like Windu's.
Large blasters - 50,000. External change in the appearance of blasters.
Classic blasters – 75,000. External change in the appearance of blasters.
Weak bulsters – 100,000. External change in the appearance of blasters.
Silhouettes – 75,000. Black solid shapes instead of textures. Gothic.
Mustache – 150,000. Mustaches are added to all characters.
Tea cups – 175,000. Universal deadly cups instead of light sabers and blasters.
Brushes – 200,000. Evil Jedi cleaners on the warpath.
Set detector – 750,000. All ship parts are marked with white arrows. Useful thing.
Indestructibility – 1,000,000. She's the one.

Jedi Counter
To receive a super set part at a level, you need to fill the Jedi meter. To do this you need to collect a certain number of parts. Attack objects around you or influence them with the Force to obtain them. If you die in battle, you will drop 2,000 pieces of parts, which you can still manage to pick up. Death from falling into an abyss or into any substance not intended for life is punishable by 1,000 units, which, however, you will not pick up (although there are exceptions, say, one blue part falls out of the hero, which he immediately picks up in the fall) . In general, the characters are not particularly durable, so be careful. The meter only needs to be filled once, after which you can lose details without having to worry about running it down.

Ship parts
In addition to the main super set, each level has its own set of ten parts. These parts are well hidden and often require the efforts of several characters, that is, they can only be taken in free mode. For each completed ship you will be given 50,000 units, so, in addition to the point of completing the game to the maximum, this is also a good income. Read more about the location of the parts in the walkthrough of the levels themselves.

Types of parts and their costs
Silver part – 10 units.
Gold part – 100 units.
Blue part – 1000 units.

Episode I: The Phantom Menace

Chapter 1, negotiations

Since completing the levels itself is not anything complicated or incomprehensible, I will describe only noteworthy moments + obtaining ship parts.

All directional designations “left”, “right”, etc. are given relative to the camera, not the player.

1. Use the droid to open the first door on the left in the corridor. Inside, stand on the buttons with both heroes (if the second character is controlled by the computer, he will do it himself), kill the droids and take the part.
2. Switch all six blue levers. The part will appear ahead at the jump height.
3. Use the droid to open the second door on the left. As the Skywalker boy, dive into the shaft and turn off the protective screens. Build a column and jump from it to the part.
4. Switch the six purple levers in the same way.
5-6. Open R2-D2 the third door. Force assemble the ship in the center. Jar-Jar jump from the platform next to the screen and take the part. From the same platform, open the shaft at the top and climb into it. Use R2 hover to fly across the gap, then jump onto the ship and take another part from it.
7. Having used the Force to open a passage in a small room, climb onto the created structure and jump up.
8. Once in the hangar, jump in an arc to the next ledge, or go down, build a platform by force and Jar-Jar jump there.
9. Move the structure in the nearest corner and climb from it onto the platform. Open R2-D2's door. Inside, by manipulating the buttons, remove the cap covering the engine.
10. Build a lift to the platform next to the magnet, activate the lever on the wall to start the movement of the platform, climb onto it and wait until it reaches the part. Or simply use R2 hover to reach the target from the starting platform position.

Notes: The Jedi counter is easy to dial up.

Received characters: TS-14. Features: Can open some doors.

Chapter 2, Naboo Invasion

1. In the small dead end on the right, use the Force to build a platform and shoot from it at the target.
2. After you remove the tree blocking the road from the path, attack it until it is completely destroyed.
3. After blowing up the ship blocking the path, jump up from its remains.
4. Remove these remains and jump into the opened niche.
5. Use the Force on the plants on the way to the stairs. Some of them will make a characteristic sound and leave behind an object. The last plant will leave the platform. Move it to the right place and take the part with Jar-Jar.
6. Climb onto the ledge from which you took the parts to build the platform.
7. After removing the parts blocking the log, go down to the ledge formed by them.
8. On the way, dive into the mine.
9. The detail behind the door guarded by three droids, right after the swamp.
10. In the last location, assemble a construction set of three parts.

Note: The droids coming from the forest are endless. Don't try to kill them all.

Received characters:
Jar Jar Binks. Features: Jumps higher than others.

Chapter 3, escape from Naboo

1. First, make three cubes from the door partitions, then place them on top of each other and take the piece with Jar-Jar.
2. At the top, before going to the next location, pull out two platforms from the wall and fly from the top R2 to the corner - there is a part hidden in the greenery.
3. In the next area, immediately go down.
4. After crushing the windows, go to the left edge and jump down. Kill the droids and go right.
5. Here, below, fly over the abyss R2, climb up as a shooter, put down the droidekas, climb up again and take the part.
6. In front of the large gate (which opens with a shot at four targets), go up the stairs behind the columns and climb up as a shooter, dive into the shaft there.
7. Move left from the mine and move to the balcony.
8. In one of the three closed cells on the left.
9. There are four trees around the central button. Destroy the crowns and build the foundations into one column, climb onto it and jump up.
10. In one of the closed cells on the right, there is also an exit from the level.

Notes: to fill the meter, destroy everything, including balcony railings.

Received characters:
Queen Amidala and Captain Panaka. Features: they can shoot at targets and climb up on fishing lines in certain places (hereinafter simply arrows).

Chapter 4, Mos Espa Race

1. At the end of the blocked rise on the right, before entering the cave.
2. Inside the cave.
3. In the gunshot canyon, on the left side.
4. At the turn-out of the canyon, between the pillars.
5. A little further under the arch on the right side. Of the two accelerations, choose the right one.
6. Straight ahead, after a series of accelerations, before the climb.
7. In the middle of the third section of the track, before one of the acceleration groups.
8. Before the finish line.
9. Between two accelerations on the straight of the first section, appears on the second lap.
10. Also the first section, to the right of the acceleration just before going down. Take on the third circle.

Note: The advice given to you at the beginning is very helpful. I recommend holding this button and not releasing it. On the second section of the third circle, immediately take the right and hold down the left turn key before accelerating so as not to drive into the stone ahead. In order to make it on time on the third section of the third lap, you need to drive through all the accelerations and not run into the bombs scattered in abundance around. To get parts, knock down small pillars and crystals in the cave. If you destroy the car/lose on any section of the track, 2,000 units are taken away from you, which you will not get back, so try to complete everything on the first try. And remember that the meter only needs to be filled once, and then you can lose details as much as you like. Alternatively, the counter can be dialed up already on the first two (or even on the first) laps, and then does not care about anything.

Receivable characters: none.

Chapter 5, recapture Tiid Palace

1. In the right corner of the first location, go up as a shooter and go around the window bars.
2. To the left of the first part, break the window with shots and climb into the hole.
3. In the first hall, destroy the statue and stand on the button under it.
4. Before the next door R2 opens, turn left, deal with the enemies and climb onto the ledge. Open the doors and take the part. Attention: the door can only be opened by the dark side of the Force, therefore you must have a Sith.
5. To the right of the fountain, go up as a shooter. The part will again be behind the windows, this time they can be broken.
6. To the left of the same fountain, dive into the shaft, climb onto the mouth to the right, build a platform and jump to the part.
7. At the lift for R2 (next location), jump down and go left.
8. In the far corner of another hall, place two tables on top of each other, climb up along them, up again with the shooter and along the ledge to the left.
9. In the hangar with one of the platforms where the pilots are kept, move as a shooter to the ledge with the part.
10. From another such platform (it is closest to the exit) you can climb onto the highest ledge in the hangar. Follow it to the right to the part.

Notes: sometimes a piece of furniture becomes destructible only after some forceful preparations. So, for example, in one of the halls you need to put tables and chairs in a row, move glasses and dishes from the next cabinet onto the tables, and only then you can cut them into parts.

Received characters:
Padme (fight). Features: shooter.
R2-D2. Features: Can open certain doors and hover in the air for some time.
Anakin Skywalker (boy). Features: can climb into mines.

Chapter 6, Darth Maul

1. Above the right ship, at jump height.
2. Above the left ship, but higher: Fix it first, then take the Jar-Jarom part.
3. Using the Force together, climb onto the platform above the passage and open door R2. Inside, go over all the lamps on the floor to make a part appear.
4. In pursuit of Maul, climb up as a shooter, go to the platform, lift it with the Force and jump on it with Jar-Jar. And there is also a huge pile of details.
5. Go down - you will come across another detail.
6-7. On both sides of the entrance to the next location, consoles for R2 launch platforms on the sides. Both will take you to the details.
8-10. On platforms from which Maul will throw objects at you.

Notes: After you kill all the droids by deflecting blaster shots at them, Maul will throw an object at you that you need to Force send back at him. In practice, it has been noticed that it is better not to hold the Force button for interception, but to press it. When two commander droids appear, try to get through to them - they can call for reinforcements endlessly. The final battle consists of three stages. On the first, Maul is easily attacked with an area attack (press the attack button while double jumping). On the second, he will throw objects at you. Keep in mind that your Power will stop working if an object flies off the screen, so get closer to the enemy. During the third stage, Maul becomes insensitive to normal attacks and invariably successfully attacks you with something like a choke. As soon as you notice that a character has a red halo, switch to another and hit the Sith when he begins to lift his comrade into the air, at this time he is vulnerable (if you play hot-seat, then, of course, you don’t need to switch anywhere, just act together).

Receivable characters: none.

Geonosis

The starting point of the game is the execution arena on Geonosis. Until we pass this level, we will not be allowed into the base.

Received characters – Padmé, Anakin, Obi-Wan

Set details:
1. Disassemble the Dark Side pillar
2.Behind the hole in the stands
3.Destroy 5 gold pieces around the perimeter of the arena
4.Collect C3PO
5.Plant 5 Dark Side flowers
6.Catch 5 droidekas in the electric barrier
7. Set up 3 treadmills in the gym
8.Jump over the purple pillar
9.Knock down five tents while riding a rick
10. Shoot down 10 green ducks with a sniper

Purchasable character - Darth Sidious (classic story), 275,000

Base location

Base location
This time our base is the Republican cruiser Resolute. Unlike the cantina in the first two games, there are multiple elevators and floors that become accessible after accumulating a certain number of gold blocks.
At first, only the bridge is available, from where you can launch the main menu of the game. Three gold blocks open the door from the bridge to the fork. Because for me personally, it turned out to be difficult to remember which door leads where, and a lot of time was spent on empty running around.
From the landing docks you can fly into outer space, and from there transfer to the separatist ship, the Invisible Hand.

Characters (character classes)

6 gold blocks open the door to the medical bay. There you can collect your characters, as well as release characters collected from parts of the super set.
As before, each character has a set of abilities, according to which he can be conditionally classified into one class or another.

Character classes

Jedi:
1. Armed with a lightsaber. The lightsaber moves have not changed:
- normal melee attack;
- jumping kick;
- double jump kick;
- reflection of shots (press the attack button right before hitting).
2. Possess the Force, which allows:
- influence sensitive objects (when hovering around the object, a colored glow appears), except for objects of the Dark Side; and now the movement of objects by Force is controlled by control keys;
- influence droids (including throwing them at each other to death). The Jedi Force no longer affects living characters outside of quests;
- quickly build objects from parts (yes, they finally did it!).

Sith:
Similar to the Jedi. Differences in the ability to influence objects of the Dark Side (at rest they glow with red sparks, when hovered a red glow appears) and on living characters (strangulation, lightning and other useful things).

Arrows:
1. Firearms allow for long-range combat. Now a sight has appeared: hold down the attack key, aim the sight at the desired target, and shoot. You can select five consecutive targets, the character will automatically shoot at all five.
2. Use magnetic hooks to climb onto high platforms. The hook is activated by the special action key if you stand on the orange circle on the ground.
3. In close combat they hit you on the head with a rifle butt.
4. Now they can do a double jump – not in height, but in length.
5. Clones can throw detonators, which cause great damage and explode silver objects.

Headhunters:
1. Arrows.
2. Activate personalized control panels.
3. They throw thermal detonators.

Droids:
Activate the corresponding control panels.

Little characters:
They crawl into the mines.

Battle droids:
A copy of shooters, but they do not have double jump and hand-to-hand combat.

Swordsmen:
The name is purely conditional, because melee weapons can be different. They can duel with Jedi and block their blows.

Rocketeers:
Can destroy silvery objects.

Machine gunners:
Rapid fire. They can destroy golden objects by heating them.

Snipers:
They have a magnified sight and can destroy objects from afar.

Commanders:
They have a walkie-talkie, which allows you to command troops in strategy mode.

Characters (story characters)

There are a total of 132 characters in the game. Of these, 43 are story-based, 40 are freely purchasable, 22 are for super sets, 6 are criminals, 3 are bonus and 18 are self-created.

Story characters

Obtained by completing story missions in story mode.

1. Obi-Wan Kenobi
Class: Jedi.

2. Anakin Skywalker
Class: Jedi.
Unlocks after: Geonosis Arena.

3. Padmé Amidala
Class: shooter.
Unlocks after: Geonosis Arena.

4. Commander Cody
Class: commander.

5. Clone Trooper
Class: shooter.

6. Yoda
Class: Jedi, small.

7. Lieutenant Tyre
Class: machine gunner.
Unlocks after: Ambush (Asajj-2).

8. Zhek
Class: rocket scientist.
Unlocks after: Ambush (Asajj-2).

9. Rice
Class: shooter.
Unlocks after: Ambush (Asajj-2).

10. Ahsoka
Class: Jedi.

11. Jah Jah
Class: our Gungan is a class unto itself!
Unlocks after: Blue Shadow Virus (Asajj-3).
Features: Jumps higher than the Jedi.

12. Captain Rex
Class: commander.
Unlocks after: Blue Shadow Virus (Asajj-3).

13. Waxer
Class: rocket scientist.

14. Boyle
Class: shooter.
Unlocks after: Innocent Victims of Ryloth (Asajj-5).

15. Mace Windu
Class: Jedi.

16. Commander Ponds
Class: commander.
Unlocks after: Liberation of Ryloth (Asajj-6).

17. Ki-Adi-Mundi
Class: Jedi.

18. Keith Fisto
Class: Jedi.
Unlocks after: Battle of Geonosis (Dooku-1).

19. Commander Stone
Class: commander.

20. Aayla Secura
Class: Jedi.

21. Commander Bligh
Class: commander.
Unlocks after: Crash (Dooku-3).

22. Wag Tu
Class: small.

Features: jumps well, fights with a whip.

23. Luminara Unduli
Class: Jedi.

24. Barris Offee
Class: Jedi.
Opens after: Weapons Factory (Dooku-5).

25. R3-S6
Class: droid.

26. R2-D2
Class: droid.
Unlocks after: Droid Duel (Grievous-1).

27. Plo Koon
Class: Jedi.

28. C-3PO
Class: droid.
Unlocks after: Death of "Schadenfreude" (Grievous-3).
Features: unable to attack or jump. When hit, he loses his limbs. With one heart remaining, he jumps on one leg and activates the panel with his head.

29. Nadar Webb
Class: Jedi.

30. Commander Phil
Class: commander.
Unlocks after: Grievous's Lair (Grievous-4).

31. Heavy clone trooper
Class: rocket scientist.
Unlocks after: Grievous's Lair (Grievous-4).

32. Heavy
Class: machine gunner.

33. Echo
Class: rocket scientist.
Unlocks after: Recruits (Grievous-5).

34. Fives
Class: shooter.
Unlocks after: Recruits (Grievous-5).

35. Adi Gallia
Class: Jedi.

36. It Cat
Class: Jedi.
Unlocks after: The Intrigue of Grievous (Grievous-6).

37. Aurra Sing
Class: bounty hunter, sniper.

38. Robonino
Class: bounty hunter, small.
Unlocks after: Hostage Taking.

39. Shahan Alama
Class: bounty hunter, marksman.
Unlocks after: Hostage Taking.

40. IG-86

Unlocks after: Hostage Taking.

41. HELIOS-3D
Class: Bounty Hunter, Battle Droid.
Unlocks after: Hostage Taking.
Features: In close combat, kicks, opens panels of any droids.

42. Special Forces Droid
Class: Bounty Hunter, Battle Droid.
Unlocks after: Hostage Taking.
Features: The only Separatist droid that can throw a detonator.

43. Magnaguard
Class: swordsman.

Features: The only droid that conducts exclusively close combat. Blocks Jedi attacks.

Characters (freely purchasable characters)

Freely purchasable characters

They roam around various compartments of the base, available at any time (after accessing the compartment).

1. Admiral Yularen
Class: shooter.
Cost: 15,000.

2. Clone pilot
Class: shooter.
Cost: 15,000.
Location: bridge of the Resolute.

3. Senate special forces soldier (captain)
Class: shooter.
Cost: 25,000.
Location: bridge of the Resolute.

4. Onaconda Farr
Class: shooter.
Cost: 25,000.
Location: bridge of the Resolute.

5. Clone Trooper in training
Class: shooter.
Cost: 25,000.

Features: topless.

6. R6-H5
Class: droid.
Cost: 25,000.
Where it is located: the main fork behind the bridge of the Resolute.

7. Sionver Ball
Class: shooter.
Cost: 25,000.
Where it is located: the main fork behind the bridge of the Resolute.

8. Bail Organa
Class: shooter.
Cost: 25,000.
Where it is located: the main fork behind the bridge of the Resolute.

9. Captain Typho
Class: shooter.
Cost: 10,000.

10. Queen Niutni
Class: shooter.
Cost: 30,000.
Location: corridor near the Resolute hangar.
Features: Jumps very quickly.

11. Senator Philo
Class: shooter.
Cost: 30,000.
Location: corridor near the Resolute hangar.

12. Senate Special Forces Soldier
Class: shooter.
Cost: 25,000.
Location: corridor near the Resolute hangar.

13. MSE-6
Class: no.
Cost: 6,000.

Features: absolutely useless. Squeaks. Very fast.

14. Pleasure droid
Class: droid.
Cost: 15,000.
Where is it located: the medical block of the Resolute.
Features: silent copy of C3PO, can use his remotes.

15. Senator Harrus
Class: swordsman.
Cost: 20,000.

16. Ti Watt Kaa
Class: small.
Cost: 15,000.
Location: Resolute ground equipment hangar.
Feature: fights with a whip.

17. Peaceful Lurmen
Class: small.
Cost: 10,000.
Location: Resolute ground equipment hangar.
Feature: fights with a whip.

18. R4-P17
Class: droid.
Cost: 35,000.
Location: Resolute landing dock.
Feature: fights with a whip.

19. Cad Bane
Class: bounty hunter.
Cost: 250,000.

Features: flies.

20. Count Dooku
Class: Sith.
Cost: 250,000.
Location: Invisible Hand landing dock.
Features: zippers.

21. Battle droid
Class: battle droid.
Cost: 6,500.
Location: Invisible Hand landing dock.

22. Super battle droid
Class: battle droid, rapid fire.
Cost: 25,000.
Location: Invisible Hand landing dock.

23. Destroyer Droid
Class: battle droid.
Cost: 40,000.
Location: Invisible Hand landing dock.
Feature: power shield. The shield turns off while moving.

24. Jango Fett
Class: bounty hunter.
Cost: 70,000.

25. Hondo Ohnaka
Class: bounty hunter.
Cost: 45,000.

26. Pirate Cutthroat
Class: shooter.
Cost: 10,000.
Location: Bounty hunters' room.

27. Turk Falso
Class: bounty hunter.
Cost: 45,000.
Location: Bounty hunters' room.

28. Geonosian Security Guard
Class: shooter.
Cost: 15,000.
Location: Bounty hunters' room.
Features: walks extremely slowly. For reasonable speed, press the jump button once - he will take off and move like everyone else.

29. Bib Fortuna
Class: shooter.
Cost: 30,000.
Location: Bounty hunters' room.

30. Gamorrean Guardsman
Class: swordsman.
Cost: 40,000.
Location: Bounty hunters' room on the Invisible Hand.

31. Probe droid
Class: battle droid.
Cost: 6,000.
Location: room with turrets on the Invisible Hand.

32. Gonk Droid
Class: no.
Cost: 10,000.

Features: slightly more than completely useless, except that he walks faster than in previous games. Pleases with periodic exclamations of “gonk!”

33. Battle Droid Commander
Class: battle droid, commander.
Cost: 10,000.
Location: bridge of the Invisible Hand.

34. General Grievous
Class: swordsman.
Cost: 250,000.
Location: bridge of the Invisible Hand.
Features: Jumps spectacularly and wheezes in battle.

35. Neimoidian
Class: shooter.
Cost: 20,000.

36. LEP Servant Droid
Class: no.
Cost: 10,000.
Location: Hangar for ground transport of the Invisible Hand.
Features: absolutely useless, can't even use droid consoles. But he runs funny.

37. Golden super battle droid
Class: machine gunner.
Cost: 30,000.
Location: Hangar for ground transport of the Invisible Hand.
Features: when hit, it heats up and glows.

38.TX-20
Class: commander.
Cost: 50,000.
Location: Hangar for ground transport of the Invisible Hand.
Features: when hit, it literally loses its head, which you then have to look for and put back on.

39. Heavy super battle droid
Class: rocket scientist.
Cost: 25,000.
Location: Hangar for ground transport of the Invisible Hand.

40. Risen Geonosian
Class: no.
Cost: 10,000.
Location: Hangar for ground transport of the Invisible Hand.
Features: fights with fists. Like C3PO, when hit, he loses limbs, which does not stop him.

Characters (characters from supersets)

Superset characters

They become available in the compartment next to the medical bay after completing each level.

1. Admiral Akbar (classic story)
Class: shooter.
Cost: 50,000.
Level set: Gungan General (Dooku-2).

2. Captain Antilles (classic story)
Class: shooter.
Cost: 50,000.
Level Set: Innocent Victims of Ryloth (Asajj-5).

3. Chewbacca (classic story)
Class: shooter.
Cost: 50,000.
Level Set: Nasty Zillo (Epilogue).

4. Han Solo (classic story)
Class: shooter.
Cost: 50,000.
Level Set: Droid Duel (Grievous-1).

5. Lando Calrissian (classic story)
Class: shooter.
Cost: 50,000.
Level set: Shadow of Schadenfreude (Grievous-2).

6. Princess Leia (classic story)
Class: shooter.
Cost: 50,000.
Level set: Battle of Geonosis (Dooku-1).

7. Luke Skywalker (classic story)
Class: Jedi.
Cost: 50,000.
Level Set: Weapons Factory (Dooku-5).

8. Obi-Wan Kenobi (classic story)
Class: Jedi.
Cost: 50,000.
Level Set: Downfall (Dooku-3).

9. Qui-Gon Jinn (classic story)
Class: Jedi.
Cost: 50,000.
Level set: Storm over Ryloth (Asajj-4).

10. Rebel Special Forces Soldier (Classic Story)
Class: shooter.
Cost: 50,000.
Level set: Grievous's Lair (Grievous-4).

11. Wedge Antilles (classic story)
Class: shooter.
Cost: 50,000.
Level set: Death of "Schadenfreude" (Grievous-3).

12. Boba Fett (classic story)
Class: bounty hunter.
Cost: 100,000.
Level set: The machinations of Grievous (Grievous-6).

13. Greedo (classic story)
Class: bounty hunter.
Cost: 70,000.
Level set: Secret Enemy (Asajj-1).

14. Darth Maul (classic story)
Class: Sith.
Cost: 275,000.
Level set: Recruits (Grievous-5).

15. Darth Sidious (classic story)
Class: Sith.
Cost: 275,000.

16. Darth Vader (classic story)
Class: Sith.
Cost: 275,000.
Level Set: Legacy of Terror (Dooku-6).

17. Darth Vader with Scars (Classic Story)
Class: Sith.
Cost: 275,000.
Level set: Ambush (Asajj-2).

18. Vader's Apprentice (classic story)
Class: Sith.
Cost: 275,000.
Level set: Defenders of the World (Dooku-4).

19. Imperial Guard (classic story)
Class: swordsman.
Cost: 50,000.
Level Set: Geonosis Arena (Prologue).

20. Shadow Clone Trooper (Classic Story)
Class: shooter.
Cost: 50,000.
Level set: Blue Shadow Virus (Asajj-3).

21. Stormtrooper (classic story)
Class: shooter.
Cost: 50,000.
Level set: Liberation of Ryloth (Asajj-6).

22. Tusken Bandit (classic story)
Class: shooter.
Cost: 50,000.
Level set: Hostage taking (bounty hunter mission).

Characters(criminals)

Criminals

As you progress through the levels, they appear in the cells of the prison compartment and are bought for parts.

1. Doctor Nuvo Vindi
Class: shooter.
Unlocks after: Blue Shadow Virus (Asajj-3).
Cost: 50,000.

2. Wat Tambor
Class: shooter.
Unlocks after: Liberation of Ryloth (Asajj-6).
Cost: 50,000.
Features: moves very funny.

3. Lok Durd
Class: shooter.
Unlocks after: Defenders of the World (Dooku-4).
Cost: 50,000.

4. Poggle the Small
Class: shooter.

Cost: 50,000.
Features: walks extremely slowly. For reasonable speed, press the jump button once - he will take off and move faster.

5. Nute Gunray
Class: shooter.
Unlocks after: Victory on Naboo in Republic Stormtrooper mode.
Cost: 50,000.

6. Vorm Loafsom
Class: shooter.
Unlocks after: Victory on Christophsis in Republican Stormtrooper mode.
Cost: 50,000.
Features: vibrant blue!

Characters (bonus characters)

Asajj Ventress
Class: Sith.
Unlocks after: Separatist victory on Christophsis in Separatist Stormtrooper mode.

Chancellor Palpatine
Class: shooter.
Unlocks after: Complete Republic victory in Republic Stormtrooper mode.

Grand Moff Tarkin
Class: shooter.
Unlocks after: Complete Separatist victory in Separatist Stormtrooper mode.

Vehicles

All transport in the game is divided into three types: spaceships, ground vehicles and cool transport. Spaceships are used in levels with flights and for travel between cruisers at the base. Ground vehicles participate in strategy levels and allow you to both shoot and simply crush the enemy. Cool vehicles usually do not have weapons and are used at levels to obtain superset parts.
Among each type of equipment, several classes can be distinguished depending on their purpose. Cool transport is not divided into classes.

Spaceship classes

Fighter
Armed with conventional lasers, it can destroy enemy ships and conventional space objects.

Missile carrier
Fires missiles capable of destroying silvery objects in space.

Rapid fire
Like machine gunner characters, due to the high frequency of shots, it heats up and destroys golden objects.

Ground vehicle classes

Speeder
Flies (or walks) quickly and is capable of destroying enemy troops and ordinary objects with lasers.

Tank
Depending on the specific model, it is more or less slow, capable of destroying silver parts with lasers or missiles. Successfully replaced by a detachment of infantry with grenade launchers led by a commander.

Ray
The beam heats and destroys gold objects. Successfully replaced by a squad of infantry with blasters led by a commander.

Transport (spaceships)

Republic ships

Can be purchased and opened from the Resolute landing dock.

1. Anakin's Starfighter
Class: fighter.

2. Obi-Wan's Starfighter
Class: fighter.
Cost: 50,000.

3. Plo Koon's Fighter
Class: fighter.
Unlocks after: Shadow of Schadenfreude (Grievous 2).

4. Keith Fisto's Fighter
Class: fighter.
Cost: 50,000.

5. Y-wing Starfighter
Class: fighter.
Cost: 50,000.

6. ARC-170 fighter
Class: rapid fire.
Cost: 50,000.

7. Republic Assault Ship
Class: fighter.
Unlocks after: Crash (Dooku-3).

8. Republic Dropship
Class: rapid fire.
Cost: 50,000.

9. Republic gunboat
Class: fighter.
Cost: 50,000.

10. Jedi Shuttle
Class: fighter.
Cost: 50,000.

11. Medical frigate
Class: fighter.
Cost: 50,000.

12. Republic cruiser
Class: missile carrier.
Cost: 50,000.
Feature: in free mode it is armed with torpedoes.

13. "Twilight"
Class: fighter.
Cost: 50,000.

14. Fighter V-19 "Rain"
Class: fighter.
Unlocks after: Storm over Ryloth (Asajj-4).

15. Nubian ship type H
Class: fighter.
Cost: 50,000.

16. Stealth ship
Class: missile carrier.
Unlocks after: collect all 130 gold cubes and build it in the hangar behind the prison bay.
Feature: in free mode it is armed with torpedoes. Invisible (becomes visible at the moment of shooting and immediately disappears again).

Separatist ships

Purchased and unlocked at the Invisible Hand landing dock.

1. Vulture Droid
Class: fighter.
Cost: 100.

2. Bomber "Hyena"
Class: fighter.
Cost: 50,000.

3. Geonosian Fighter
Class: fighter.
Unlocks after: Legacy of Terror (Dooku-6). Will become available after purchasing Poggle Small in the cell.

4. Neimoidian shuttle
Class: fighter.

5. Pirate plate
Class: missile carrier.
Unlocks after: buy Hondo Ohnaka (“Invisible Hand”, bounty hunters’ room).

6. Magnaguard Slayer
Class: fighter.
Unlocks after: Castle of Fate.

7. Solar sail operator
Class: fighter.
Cost: 200,000.

8. "Soulless"
Class: rapid fire.
Cost: 200,000.

9. Trident assault board
Class: missile carrier.
Cost: 200,000.
Features: in free mode it is armed with torpedoes.

10. "Xanadu Blood"
Class: rapid fire.
Cost: 200,000.

11. "Halo"
Class: rapid fire.
Cost: 200,000.

12. Slave I
Class: fighter.
Unlocks after: buy Jango Fett (The Invisible Hand, Bounty Hunters' Room).

Transport (ground transport)

Republican ground transport

Can be purchased in the hangar for ground vehicles on the Resolute. Becomes available after one use in strategy mode.

1. AT-RT
Class: speeder.
Cost: 50,000.

2. AT-AP
Class: tank.
Cost: 75,000.

3. AT-TE
Class: tank.
Cost: 100,000.
Features: very slow, but has two weapons - one is activated by the attack button, the second by the additional action button. Can be activated simultaneously.

4. Tank RX-200
Class: beam.
Cost: 250,000.

5. BARC Speedboat
Class: speeder.
Opens after: Available initially.

Separatist ground transport

Purchased in the hangar for ground vehicles at the Invisible Hand. Becomes available after one use in strategy mode.

1. Supertank
Class: tank.
Cost: 100,000.
Features: very slow. It fires rockets, but its action is no different from other tanks.

2. AAT
Class: tank.
Cost: 50,000.

3. Dwarf Spider Droid
Class: speeder.
Cost: 75,000.

4. Fire Droid
Class: tank.
Cost: 75,000.
Features: fast. It fires rockets, but its action is no different from other tanks.

5. OG-9 Spider Droid
Class: beam.
Cost: 250,000.

6.STAP
Class: speeder.
Opens after: Available initially.

Pirate ground equipment

Available for purchase from any hangar - both Republican and Separatist.

1. Pirate tank
Class: tank.
Cost: 75,000.

2. Starhawk Fleet
Class: speeder.
Cost: 50,000.

Transport (cool transport)

Cool transport

It opens as the story progresses (if you build it in the game), it is not freely available at levels, but you can ride it around the hangar behind the prison block on the Resolute or along the landing dock of the Invisible Hand.

1. Ice cream van
Opens after: Available initially.
Features: the attack button plays a melody.

2. Motorcycle
Opens after: Available initially.
Features: very fast, skids when cornering.

3. Combat suit
Unlocks after: Legacy of Terror (Dooku-6).
Features: Reminds me of WALL-E. Using the attack button, unleashes fists on the enemy.

4. Plank droid
Unlocks after: Recruits (Grievous-5).
Features: just a trolley for slow driving.

5. Tractor
Unlocks after: Blue Shadow Virus (Asajj-3).
Features: slow. The attack button beeps.

6. Orange car
Unlocks after: Secret Enemy (Asajj-1).
Features: the attack button beeps.

7. Black car
Unlocks after: Secret Enemy (Asajj-1).
Features: the attack button beeps. Goes a little faster than the orange one.

8. Gloop the Collector
Unlocks after: Recruits (Grievous-5).
Features: Just drives slowly.

9. Crab Droid
Unlocks after: Ambush (Asajj-2).
Features: slow, although he carefully rearranges his legs. There is a claw attack.

10. Elephant
Unlocks after: Liberation of Ryloth (Asajj-6).
Features: Just walks at average speed. Funny twitches his trunk when delivering.

11. Official transport
Unlocks after: Grievous's Lair (Grievous-4).
Features: Just drives at medium speed.

12. UFO
Unlocks after: General Gunganov (Dooku-2).
Features: flies, shoots quickly. A very useful thing, at a level it is more convenient to use than a standard speeder.

10 gold blocks open the door to the hangar. You can fly into space, shoot vultures, fly into an enemy ship. You can also complete space missions, for each of which the reward is a gold block. Each system has its own task. You can complete tasks after completing a level, or you can move from system to system in the main menu.

1.Dead Moon Antara: shoot down birds for two minutes.
2. Christophsis: shoot down silver fragments for one and a half minutes (it’s better to do this with a cruiser).
3. Geonosis: shoot down golden debris (you will need a fast-firing ship).
4.Quell: 1 minute to shoot down burning debris (you can shoot it down with anything, but it’s hard to keep up with them).
5.Coruscant: shoot down the fuel tanks for a minute and a half.
6.Rugosa: 2 minutes to shoot down silver birds.
7.Rishi: 3 minutes to shoot down golden birds.
8.Malaster: shoot down Dark Side objects with an enemy ship with torpedoes for one and a half minutes.
9. Naboo: destroy as many asteroids as possible with torpedoes in 2 minutes (a cruiser is needed).
10.Saluquamai: destroy as many asteroids as possible with torpedoes in one and a half minutes (a cruiser is needed).
11.Vassek: Shoot down magnaguard fighters for 2 minutes.
12.Tatooine: 2 and a half minutes to shoot down probes.
13. Moon of Ruusan: shoot down shuttles for a minute and a half.
14.Florrum: 1 minute to knock down pirate plates.
15.Maridun: Shoot down a cruiser with a separatist cannon to gain access to the mission. 2 minutes to shoot down LAAT.
16.Ryloth: Use the Republican cannon to shoot down a piece of debris to gain access to the mission. 2 minutes to shoot down debris and droid fighters.

Storylines

There are 18 story missions, available in story mode and free play. In the story mode, you play for those characters who participated in these events in the plot, in the free mode - for anyone. You can go through the storylines in any order.
In addition to the usual shooting and wandering levels and levels with flights, an interesting innovation has appeared - strategy levels. Accordingly, at such levels the main thing is to destroy enemy buildings, capture bases and build your own facilities. The more bases you capture, the more types of objects you can build on each of them.

To complete the level you need:

1.Complete it in story mode.
2.Collect the Jedi counter (this can be done in both story mode and free mode, there is one for both modes).
3.Complete the level in free mode.
4.Assemble the kit parts.

Storylines (Count Dooku)

Chapter 1
Battle of Geonosis
(strategy)



Received characters – Kit Fisto, Ki-Adi-Mundi

Set details:
1.Destroy 10 crystals
2.Destroy 5 dead trees
3.Robot remote control in the northeast corner
4.C3PO remote in the southeast corner
5.Hunter console in the southwest corner
6.Assemble remote control R2 in the northwest corner
7.Destroy the Dark Side Rock
8.Laz in the northwest corner
9. Around the corner at the left edge of the field
10.Destroy 3 tanks

Purchasable character – Princess Leia, 50,000

Chapter 2
General Gunganov
(strategy)


Jedi Counter – 180,000 parts
Receivable Characters – Commander Stone
The resulting transport is UFO

Set details:
1.To the right of the starting point
2.Destroy 10 dead trees
3.Destroy 5 speeders

5.Activate the enemy droid panel in the east and ride along the path
6.Droid terminal in the southwest
7.Bounty hunter terminal in the northwest
8.Close three geysers in the north
9.Assemble terminal R2 in the east
10.Destroy the golden torpedo generator, which is initially protected by a field

Purchasable character – Admiral Akbar, 50,000

Chapter 3
Crash


Jedi Counter – 75,000 parts
Acquired Characters – Aayla Secura, Commander Bly
The resulting vehicle is a Republic Assault Craft.

Set details:
1.Destroy 5 probes highlighted by arrows
2.Destroy 5 selected flying saucers
3.Extinguish the fire behind the door on the first platform
4.Behind the hole on the third platform
5.Fly up to the bridge of the Republican cruiser; it will explode, land there and destroy 3 golden toilet stalls
6.Destroy 6 gold blocks on the left cruiser
7.Destroy the Dark Side object on the left cruiser using an enemy ship (Soulless)
8.Under the platform on an enemy cruiser
9.Destroy 5 probe droids
10.Jump onto the box on the left in the last hangar

Purchasable character - Obi-Wan Kenobi (classic trilogy), 50,000

Chapter 4
Defenders of Peace
(strategy)



Received characters – Vag Tu + Lok Durd in the cell

Set details:
1.To the right of the crash site behind the stone
2.Destroy 10 palm trees
3.Activate the bounty hunter remote and kill 50 droids
4.Destroy the Dark Side Rock
5.Control C3PO in the southeast
6.Assemble the R2 remote control in the south
7.Robonino terminal in the east
8.Destroy 3 tanks
9.Build a set storage
10.Build up the northwestern enemy platform, except for the field where the barracks were

Purchasable character – Starkiller, 275,000
Notes: Kill the droids and destroy the tanks before you destroy their factories!

Chapter 5
Weapons factory
(strategy)


Jedi Counter – 100,000 parts
Receiveable characters – Luminara Unduli, Barriss Offee

Set details:
1.Build 3 structures on the northwestern platform without touching the gray platform
2.Build a set storage
3.Above the stone in the southeast
4.Destroy 5 skeletons with red lanterns
5.Turn 5 taps with Force before destroying the factory
6.Terminal R2 in the southwest
7.Activate the hunter terminal in the north and kill 50 droids
8.Place the egg behind the silver door
9.Terminal R2 near the first triangular door
10.Destroy the golden triangles on the tunnel wall, a detail in the secret bathroom behind the second door.

Purchasable character – Luke Skywalker, 50,000

Chapter 6
Legacy of Terror


Jedi Counter – 130,000 parts
Received Characters – Poggle the Little in the Cell
Receiveable transport - Geonosian fighter, combat suit

Set details:
1. Correctly assemble the ladder to the left of the start
2.Collect 5 skeletons
3.Drop the statue to the right of the start
4.Destroy 5 screamers
5.Terminal R2 on the left in the tunnel
6.Assemble a robot from gold blocks, explode fuel tanks and jump to the part
7.Feed the spider on the right in the zombie corridor
8.Robonino remote control on the left in corridor 2, turn on the light
9.Destroy 5 eggs while escaping
10. Jump on the wall while escaping. The wall is closer to the viewer than the desired turn, that is, you need to run a little further.

Purchasable character – Darth Vader, 275,000

Storylines (General Grievous)

Chapter 1
Droid Duel


Jedi Counter – 120,000 parts
Received characters – R2-D2, R3-S6

Set details:
1.Kill 3 droids outside the Robonino door
2.Destroy 3 gold boxes
3.Destroy 5 cup racks
4.Destroy 5 mice
5.Collect 5 gold droids
6.Collect 5 balls
7. Robonino's remote control in a duel with Grievous
8.Dark Side door in the room with the table
9.Build a Dark Side flying saucer in the hangar
10.Play bowling behind the ventilation hatch above the hangar balcony

Purchasable character – Han Solo, 50,000

Chapter 2
Shadow of Schadenfreude


Jedi Counter – 190,000 parts
Received Characters – Plo Koon
The resulting vehicle is Plo Koon's fighter

Set details:
1.Knock down 5 green targets
2.Break the golden beam above 1 torpedo pad
3. Launch and shoot down the rescue capsule from platform 1
4.Make a pool using the C3PO remote
5.Pull the hook on platform 1, drop the box and jump
6.Destroy the Dark Side object behind 1 site with an enemy ship
7.Activate 3 orange buttons on site 2
8. Launch and shoot down the escape capsule from platform 3
9.Empty 3 trash cans on site 3
10Fly up to the ion cannon at a high altitude. A secret door will open, blow up the silver blocks behind it.

Purchasable character - Lando Calrissian (classic trilogy), 50,000

Chapter 3
The death of "Schadenfreude"


Jedi Counter – 80,000 parts
Receiveable Characters – C-3PO

Set details:
1.Assemble springs into a traffic light
2.Destroy five Dark Side washing machines
3.Play the labyrinth behind the clones' door
4. Shoot 2 cranes near the steps in the training yard
5.Assemble the tap, pull off the cover
6.Above the fan
7.Blow up the golden stone over the abyss
8.Knock down 5 silver tips
9.Behind the Robonino door in the outer hall
10. Throw 5 droidekas at Grievous

Purchasable character - Wedge Antilles, 50,000

Chapter 4
Grievous's Lair


Jedi Counter – 125,000 parts
Receiveable characters - Nadar Webb, Commander Phill, heavy clone trooper
Received transport – official transport

Set details:
1.Destroy the golden stone above the rock
2.Assemble the Dark Side Robonino remote control
3.Tighten and break 10 faucets with the Dark Side
4.Play pool outside the bounty hunter's door
5.In the corridor, assemble the button and the machine
6.Destroy 10 gold parts
7.Robonino remote control in the room
8. Throw a sword at 10 lamps on the ceiling
9.Pull three platforms out of the lava using the Dark Side and jump across them to the part
10.In the last location, move the top of the left tower to the right one and connect the right tower

Purchasable character – rebel special forces soldier, 50,000

Notes: If you throw a box of hooks at Grievous, they will stick to his limbs and the limbs can be torn off.

Chapter 5
Recruits


Jedi Counter – 80,000 parts
Received characters - Heavy (machine gunner), Echo (rocket man), Fives (shooter)
The resulting vehicle is a plank droid, a goofy harvester.

Set details:
1.Help the worms behind the Dark Side pile hatch
2. Shoot 5 boxes behind a pile of silver stones
3.Climb through the Sith door and knock the clones out of the pool
4.Behind the same door, activate the radio tower, and then pick up the part, quickly switching to another character
5.Destroy 5 panels
6.Destroy 6 gold boxes
7.Repair 5 valves
8. Kill the worm behind the cut-out door
9.Assemble the R2 remote control
10. Play lullabies for 3 larvae

Purchasable character – Darth Maul, 275,000

Chapter 6
The machinations of Grievous


Jedi Counter – 60,000 parts
Received characters – Adi Gallia, It Kot

Set details:
1.Throw 5 boxes out the window
2.Break the golden box and make a lever
3.Break the silver box
4.In the second room, break 3 gold pieces
5.Screw 5 taps
6. Block 4 ventilation hatches in the floor
7.Break the golden door in the same room
8.Knock down 5 green targets
9.Assemble the pyramid on the landing pad
10.Launch and destroy the escape capsule using the Robonino remote control

Purchasable character – Boba Fett, 100,000

Storylines (Asajj Ventress)

Chapter 1
Secret Enemy


Jedi Counter – 100,000 parts
Receiveable characters - Commander Cody, clone trooper
The resulting vehicle is an orange car, a black car

Set details:
1.Destroy 10 tables with levers switched by the Force.
2.Attach the cable behind the wall with the hole to the leftmost container
3.Behind the window of the room with a cannon on the window sill on the left
4.Use the bounty hunter panel on the roof
5. Spin 4 krantiks on the battlefield using the Dark Side
6.Destroy 3 spiders from the roof with a sniper
7.Destroy three inflatable helmets in the side room of the complex
8.Use the Dark Side to put the purple books on the shelves
9.Use the Dark Side to open the garages under the hole and park on the buttons near the bookcases
10.Destroy 10 super droids on a falling spider

Purchasable character – Greedo, 70,000

Chapter 2
Ambush


Jedi Counter – 68,000 parts
Received characters – Lieutenant Tyr (machine gun), Zhek (rocket launcher), Rhys (shooter)
The resulting vehicle is a crab droid.

Set details:
1. At the exit from the capsule
2.Destroy 5 crabs masquerading as rocks
3.Destroy 5 snakes masquerading as purple dill
4.Collect the large crab in the gorge to the right of the drop site and hit five small ones
5. Jump on the three buttons in the closet on the right into the gorge in the same order in which the crab shows the colors
6.In the closet on the left of the battlefield
7. Pull off the giant crab with chains in the closet on the battlefield, which is opened by R2
8.Collect three lamps in the toilet in the closet on the right on the battlefield for the TSS parts
9.On the right side of the shelf on the battlefield
10.Collect a large crab near the hole where you can throw the droidekas

Purchasable character - Darth Vader with scars, 275,000
Notes: To destroy droidekas with impenetrable shields, drop silver stones on them.

Chapter 3
Blue Shadow Virus


Jedi Counter – 210,000 parts
Received characters - Ahsoka, Jar Jar, Captain Rex + Nuvo Windy in a cage
The resulting transport is a tractor

Set details:
1.Destroy 5 periscopes
2.Dig up and destroy 5 carrots
3.Pull out and destroy 6 Dark Side items
4.Blow up the golden idol, assemble a harvester from the debris and harvest the harvest
5.Terminal R2 on LAAT
6.Activate two panels of enemy droids inside the base twice
7.Repair 4 doors at the base
8.Drink the magnaguard behind the door C3PO
9. Climb the Jedi wall for bombs
10.Pull 2 ​​cables on the Nuvo ship

Purchasable character – Shadow Imperial Stormtrooper, 50,000

Chapter 4
Storm over Ryloth


Jedi Counter – 70,000 parts
Receiveable transport - Anakin fighter, V-19 Rain fighter

Set details:
1. Shoot down 10 fighters with a turret
2.Above the platform at the top
3. Shoot down 5 ships highlighted with green arrows
4.Destroy 10 gold parts on a Republican cruiser
5.Use an enemy fighter to destroy the red object on the right on the Republican bridge
6.Assemble the R2 terminal near the guns
7.On the left platform, activate the panel and walk the droid along the orange buttons
8.Destroy the golden door on the bridge
9.In the basement on the far right platform
10.Assemble the button near the map

Purchasable character – Qui-Gon Jinn, 50,000

Chapter 5
Innocent victims of Ryloth


Jedi Counter – 105,000 parts
Received characters – Waxer, Boyle

Set details:
1.Draw 5 Dark Side sticks
2.Destroy 5 purple flowers
3.Destroy 5 silver boxes
4.Repair the sewer in the 1st prison cell on the left
5.Behind the wall there are 2 prison cells on the left
6.Climb through the hole on the right
7.Break the gold pieces behind the prison on the left
8. Solve the example at school behind the door of C3PO
9.Behind the hunters' door near the stall
10.Build a Dark Side Antenna

Purchasable character – Raimus Antilles, 50,000
Note: pacify the armored saurs with the Force and drive them into stalls using the orange buttons.

Chapter 6
Liberation of Ryloth
(strategy)


Jedi Counter – 230,000 parts
Received characters - Mace Windu, Commander Ponds, Wat Tambor (in cell)
The resulting vehicle is an elephant

Set details:
1.On the left under the stone near the start
2.Break 10 crystals
3.Destroy 3 tanks
4.Destroy 5 palm trees
5.Assemble the R2 terminal and ride an elephant through the parts
6.Break the Dark Side Rock
7.Climb into the hole on the rock in the north, disassemble the helmet with the Dark Side
8.Build a set storage
9.Activate the C3PO terminal
10.Activate the bounty hunter panel and complete the task

Purchasable character - Imperial Stormtrooper, 50,000

Bonus levels

Epilogue
Gad Zillo
(strategy)


Jedi Counter – 300,000 parts

Set details:
1.Destroy 10 boxes
2.Destroy 5 rocks
3.Destroy 6 tanks
4.Repair the cable in the northern part of the field
5.Build a set storage
6.Above one of the corals
7. Panel R2 in the north
8.Hunter panel in the east
9.Destroy the nearby Dark Side rock
10.Robonino remote control in the south

Purchasable character – Chewbacca, 50,000

Hostage taking


This level is accessible from the room behind the left door on the Separatist ship (in the bounty hunters' room).
Jedi Counter – 72,000 parts
Receiveable characters - Aurra Sing, Robonino, IG-86, HELIOS-3D, commando droid, Shahan Alama

Set details:
1.Repair the cruiser on the left
2.Kill 5 clone cleaners
3.Jump over the left cruiser
4.Activate the R2 panel and blow up the barge in the middle
5.Make 5 pairs of ice cream
6.Destroy 5 mouse droids
7.Cut the door on the right side of the corridor
8.Activate the R2 remote control next to this door and do the hairstyles of the guards behind the door
9.Use the Dark Side to open a hole on the left side of the corridor and crawl through there
10.Smash the Dark Side object in one of the rooms and win the Indiana Jones game

Purchasable character – Tusken bandit, 50,000

Castle of Fate


This level is accessible from the room behind the right door on the Separatist ship.
Jedi Counter – 85,000 parts
Received characters – Count Dooku, MagnaGuard
The resulting vehicle is a Magnaguard fighter

Set details:
1.Collect 5 probe droids
2.Blow up the silver trays and activate all the buttons
3.Beat Jabba so that he spits out pieces of the part
4.Drop the chandelier and place three boxes of food on it
5.Break the golden door in the dining room, assemble a table, place a giant burger on it and jump
6.Destroy 5 antennas on the hangar ceiling
7.Blow up the silver chain on the broken barge
8.Break 10 skulls
9.Climb into the hole
10.Activate the R2 remote control in the desert and drive through the orange buttons

Purchasable character – Imperial Guardsman, 50,000

Bounty Hunter Missions


Available on the Separatist ship behind the left door. The tasks are given out by Ziro the Hutt. The goal of each task is to find a specific character in a certain amount of time (1-2 minutes).
1.R2: behind Robonino's door.
2. Yoda: behind the coral near the farthest tank.
3.Padme: in the cantina outside C3PO's door.
4.Anakin: go to the hall with trains, there get to the farthest platform. You'll have to use a jetpack.
5.Rex: Build a crane and go down to the giant worm. Rex will be on the left.
6.Plo Koon: fights the droid in the right corner of the landing pad, not far from the escape pod.
7.Aayla Secura: fly up to the bridge so that it explodes; land on the formed platform. Aayla is standing on the right near the toilet stalls.
8. Obi-Wan Kenobi: behind the hole on landing pad 2.
9.Ahsoka Tano: to the left of the starting point on the rocks.
10.Kit Fisto: in the room behind the bounty hunter's door.
11.Bail Organa: behind the second guard door. We need to fix the power supply in the first room.
12.Vaxer: you need to blow up the silver blocks with a detonator (for the top ones, throw the detonator in flight). A box will fall from above, containing Waxer.
13.Commander Cody: on the right balcony.
14.Commander Ponds: near the far corner with the triangular doors.
15.Luminara Anduli: behind the rubble on the right near the R2 console.
16.It Cat: will jump out of the hatch in the floor if you throw the detonator through the window five times.

Golden cubes

They are given for literally everything:
complete a level in story mode
fill the Jedi meter
collect all the parts of the set
complete the mission in strategy mode
complete a space mission
complete the bounty hunter mission.

The more gold cubes you collect, the more doors you can open.

On a Republic ship:
Exit from the bridge – 3 blocks
In the medical block - 6 blocks
Hangars - 10 blocks

On the separatist ship:
On the bridge – 25 blocks
In the observation room - 30 blocks
To the bridge – 20 blocks

You can collect a maximum of 130 blocks, from which an invisible ship is constructed in the hangar behind the prison cells on the Resolute. Unfortunately, the ship itself is not nearly as interesting as the process of collecting cubes.

Red cubes

These are surprises we are all too familiar with. Since we no longer have a bartender who would sell us various tricks, the only way out is to stumble upon a red block (or get it through back-breaking labor) and buy it.

On a Republic ship:
1.Open the taps in all the prison cells on the right, in the last one there will be a cube: parts from the characters - 100,000
2.In the fighter hangar there is a box in the corner: x2 – 500,000
3.Take out the trash in the hangar with gold parts: x4 – 2,000,000
4.On the left of the gunners after the cameras: hit the pear 5 times - a quick construction cube appears - 500,000
5.In the common corridor behind the bridge at the top left: x6 – 10,000,000
6. Inside the silver structure in the same place: x10 – 40,000,000
7. In the same place, if you shoot down 4 objects with a rapid-fire weapon: attracting parts - 500,000
8. In the corridor in front of the hangar appears if you shoot down three green targets with a sniper: super strike with a sword - 300,000
9.In the medical unit under the left bed: glow – 50,000
10.In the room with characters from the set parts at the R2 remote control: set detector – 750,000
11.In the same room on the upper platform in a silver box (you need to climb up with a jumping character, break the boxes, build a hook, and then climb up with someone with a heavy weapon): superspeeders - 40,000,000
12.Under the force field on the bridge: red block detector - 150,000

On the separatist ship:
1.On the left in the observation room with red lanterns: x8 – 20,000,000
2.Behind the cup on the right: perfect dodge –100,000
3.Near the Hutt, if you knock down 4 pieces from the ceiling: heart regeneration, 400,000
4.Dark Side Facility on the Bridge – Dark Side, 150,000
5.On the left above the bridge are two swords, 250,000
6.On the right wall in the hangar for ground transport (you need to climb with a hook): invulnerability – 1,000,000

And here's another video:

Conquest of the Galaxy

The strategy part of LEGO Star Wars III is not limited to story levels - it also exists as a separate section. After completing the story levels, the Republican Stormtrooper and Imperial Stormtrooper sections become available. In the first case, you conquer the galaxy under the flag of the Republic, in the second, under the flag of the Empire. Unlike strategies at story levels, here you are given a limited time for a specific task.
For each planet you conquer, you will receive a gold cube. Also, after each mission, ground equipment that was used in the mission will become available for purchase.
When the entire Galaxy is under the control of the Republic, you will receive Chancellor Palpatine.
When the world is conquered by the Separatists, you will receive Tarkin.

Republic stormtrooper

Saleucami: 17 minutes, destroy all enemy buildings.
Naboo: 15 minutes, destroy all enemy buildings.
Christophsis: 15 minutes, destroy all enemy buildings.
Moon of Ruusan: 12 minutes, destroy all enemy buildings.
Coruscant: 12 minutes, destroy all enemy buildings.
Dead Moon Antara: 9 minutes, destroy all enemy buildings.
Ryloth: 8 minutes, destroy all enemy buildings.
Quell: 16 minutes, build an escape capsule.
Tatooine: 15 minutes, build an escape pod.
Geonosis: 15 minutes, build an escape pod.

Vassek: 10 minutes, destroy the command center.
Malastair: 14 minutes, destroy 3 Grievous statues.
Maridun: 10 minutes, destroy 3 Grievous statues.
Luna Rishi: 6 minutes, destroy 3 Grievous statues.
Rugosa: 6 minutes, destroy 3 Grievous statues.

Separatist stormtrooper

Malastair: 17 minutes, destroy the command center.
Geonosis: 15 minutes, destroy the command center.
Maridun: 15 minutes, destroy the command center.
Luna Rishi: 15 minutes, destroy the command center.
Christophsis: 10 minutes, destroy the command center.
Naboo: 12 minutes, destroy the command center.
Ryloth: 10 minutes, destroy the command center.
Rugosa: 10 minutes, destroy the command center.
Saleucami: 15 minutes, build an escape pod.
Moon of Ruusan: 15 minutes, build an escape pod.
Dead Moon Antara: 15 minutes, build an escape pod.
Florrum: 15 minutes, build an escape capsule.
Tatooine: 15 minutes, destroy 3 Yoda statues.
Quell: 12 minutes, destroy 3 Yoda statues.
Coruscant: 11 minutes, destroy 3 Yoda statues.
Vassek: 10 minutes, destroy 3 Yoda statues.

Arcade mode


Only activates when both players are active. Allows you to play out a duel between players in strategy mode on any planet.
Before playing the game, set the following in the settings:
1. Job type:
-destroy the enemy command center
-destroy enemy buildings
- collect parts
-destroy the statues
-get off the planet
2. Timer (3, 5, 10, 20, 30 minutes or unlimited)
3. Republican vs. Separatist or Separatist vs. Republican (player roles)
4. Starting number of parts for each side.

100% completion

For 100% completion you need:
1.Complete all levels in story mode.
2.Complete all levels in free mode.
3.Collect all Jedi counters.
4.Collect all sets.
5.Collect all characters.
6.Collect all ships.
7.Collect all ground equipment.
8.Collect all the gold cubes and assemble the invisible ship.

If the counter freezes at 98-99%, check the ground equipment on the separatist ship (inside the supertank standing in the hangar) - most often this happens if you forget to buy separatist tanks.

Prologue.
Geonosian Arena...
The game begins with a starry splash screen, familiar to the Star Wars series. The action begins with the events in the Geonosinian Arena from the second episode. Anakin, Padme and Obi-wan are captured and must fight the creatures in the arena, chained to pillars. We start the game as Obi-Wan, forcefully move the column and make a ladder out of it. Having gone up, we forcefully destroy the tip of the column. We switch to Padme and use a hook to grab onto the top of the pillar. Having freed ourselves from the shackles, we immediately hook the middle beast with a hook and incapacitate it for a few seconds. While the beast is stunned, we jump on its back, and now it is under our control. We ride on horseback, collect coins and destroy everything in our path. By destroying five benches located throughout the arena, you will receive a part from the set. Our target is a tiger, we ram it 4 times. Next, we watch a video of how the Jedi went on the attack and the battle with the droids flared up. Now Anakin and Obi-Wan have lightsabers and our target is an arachnid creature. We cut three legs with a sword in a brawl, then select Padme and use the crack to grab the creature’s head. Having strengthened the hook, we switch to the Jedi and strike with the sword. We repeat these steps two more times, after which the creature will be defeated. And then Django Fet flies onto the battlefield and starts shooting at us from the air. We throw the holy sword at him by aiming and holding down the hit key. While he is on the ground, we strike until Fet takes off again. We repeat these steps two more times. Next, we look at the death of Django Fet, and how clones led by Master Yoda arrive to support the Jedi. After the ships land, we force open their doors. We fight off the droid attacks and wait for the Jedi to jump into the ships. After this, we close the doors of all three ships. We watch the final video and level statistics.
Now we are on the ship, analogous to the bars in the previous parts. Here we can choose the next task, spend the coins we earn and generally explore all parts of the ship. To open new rooms you will need gold cubes. We approach the star map, select an area of ​​the galaxy and a planet.

Count Dooku, Chapter 1
Battle of Geonosis...
We watch a video of landing on the battlefield. Under the command of Mace Window, we lead the clones and two other Jedi into the attack. Our task is to destroy five generators guarded by droids and heavy equipment. Approaching the first generator without a force field, we get into a friendly vehicle. We shoot the guns and the generator itself from heavy cannons. Next, we go to the next enemy fortifications and similarly destroy the next two generators, trampling groups of droids along the way. After dealing with the third outpost, we move to the fourth generator, which has a force field. We jump out of the car, and, repelling the attacks of the droids, we go inside the defense. We turn off the power and return to our tank. We shoot the guns with the generator and move towards the last enemy fortification. Just like with the fourth, first we turn off the protective field and destroy the last fortification. We watch the final video and level statistics.

Count Dooku, Chapter 2
General Gunganov...
Jar Jar Binks, along with clone troopers, is sent to rescue Anakin and Obi-Wan from the clutches of smugglers. After watching the video, we find ourselves on the battlefield. Our task is to cut down three power towers to cut off the power to the base. We select an attack aircraft and first destroy all defensive weapons manually or using a combat scooter. After this, we destroy all the radars supplying the towers with the field; they can only be destroyed with the heavy weapons of the bandits’ fighting vehicle. Next, we get on the scooter again and pick up the photon charge. Aiming at the tower, we fire several charges for complete destruction. We also blow up enemy scooters to get a set part. Having dealt with the three towers, we watch the final video and level statistics.

Count Dooku, Chapter 3
Crash...
The republic's cruiser was attacked by separatists. Anakin and Asoko rush to the rescue on warships. Our main goal is to prevent the fire from being eliminated. First, on the ship we move towards the first landing strip; the arrow on the screen will show us the way. Having landed on the first area, we repel the droid attacks. Then we go up by jumping with a lightsaber. Having jumped, we move to the end of the corridor. We destroy the obstacle and forcefully move the power supply to the water cannon. Having connected the block, the cannon will intensively begin to extinguish the fire, and in the meantime we return to the ship. We fly to the next landing site, firing back from enemy ships. Having landed at the second deck, we go down several tiers, repelling the attacks of the droids. We go left to the end of the deck and, using force, collect the broken generator. Then we approach the wall and cut a hole with a laser sword. Click on the lever and activate the second water cannon. Returning to the ship, we fly to the third landing site. Having landed, we immediately go to the right side to the destroyed corridor. Using the Jedi's power, we extend the platform to jump over the abyss. We reach the end of the corridor, press the lever and activate the last water cannon. We return to the ship and take off. The fire was stopped, but the battle was not over. We watch a video of how a small rescue ship was captured by a magnetic field. We land at the nearest landing site. We assemble the photon generator using force and activate it. We take off on our ship, pick up photon charges and shoot at three targets. The magnetic field is turned off, one of the enemy cruisers is stopped. Next we land on the inner deck of the cruiser. We deal with the group of droids, then open the door using the stormtrooper's hook. We board the rescue ship, take off, fly to the target and fire photon charges. We watch the final video and level statistics.

Count Dooku, Chapter 4
Defender of the world...
We watch a video of how a rescue ship made an unsuccessful landing on a planet where separatists are already in full swing. We select one of the Jedi to control and, using force, remove the block from the stormtrooper. Next, we take control of Vag that and hook it to the cabin of the crashed ship. We do the same, also switching to a clone. The case is open, now we select one of the Jedi and, using force, remove the electrical block. The path is still blocked by debris. We approach the placed block and build a turret. We sit down behind it and destroy the barrier, opening the passage. Along the way you will meet bushes, destroying 10 bushes will give you a part from the set. Now we have to repel massive droid attacks and capture enemy bases. To do this, you need to destroy all buildings near the power supply. We get on the scooter and deal with the nearest enemy fortification. Once all the buildings are destroyed, the territory will come under your control, and we will be able to build guns, barracks, request air support, etc. To open up new opportunities, capture the remaining bases and remember that you are building and paying from your own pocket. Our goal is to destroy the main generator, which is protected by several defense stations. Having destroyed the radars and turned off the defense, sit down at the heavy weapons caused by the support of the clones and hit them in a salvo. The battle is won, watch the final video and level statistics.

Count Dooku, Chapter 5
Weapons factory...
We watch a video of how the separatists attack our fortifications. We immediately go on the attack on the first enemy fortification, since it is not yet possible to build anything other than barracks at the base. We get into the combat vehicle and destroy the weapon and all the enemy buildings. Then comes the second wave of droid attacks. We destroy enemy fortifications and rebuild our base. There shouldn't be any difficulties; use heavy weapons to destroy the silver blocks. Next comes the third wave of attacks and the heaviest. Now the bases have a force field, plus golden fortifications. To destroy them you will need a tank with a laser. We destroy the first two enemy bases and build up air support. We take the tank and destroy the golden buildings. Then he finishes off the remaining blocks with his guns. Next, we watch the video, after which we take control of Asoko and Barris Offee. Using a lightsaber we cut ourselves an entrance to the tunnel. We follow it to the stone door. Here we have to use force to correctly position the triangles. After installing the triangles, a passage will open, and we move on. We reach the end of the next transition and again see the analogy with triangles. But now you have to first get three pieces before placing. We cut a hole, the first triangle will fall out. We destroy the hay on the left and get the second one. The third one is on the shelf with the yellow triangles. We throw the sword at him, thereby knocking him down. We put the last one, the passage opens, and we move on. Now, having reached a dead end, we destroy all the stands. From the destroyed parts, using force, we build a butud and jump up, straight to the enemy’s base. Our task is to destroy the reactor with a heavy tank, but first by opening the protective panels. To do this, we beat the leader of the droids until he drops his helmet. We put it on our head and go to the control panel. We repeat these steps, only approaching the next panel. The panels have been removed, now you need to take control of the tank. We destroy two blocks on the sides, then jump onto the upper cabin and throw out the pilot. Then we get into the tank and fire intensely at the reactor. We watch the final video and level statistics.

Count Dooku, Chapter 6
Legacy of terror...
We watch a video of how Obi-Wan and Anakin, together with the clones, are chasing the small Pogle. Luminada Anduli has fallen into a trap, and the group is following the trail. We start in the cave, our first task is to open the door by assembling the key to it from the missing parts. First, we select the commander of the stormtrooper squad. We take command of the clones and aim them at the blocks on the right. After the shelling, we switch to the Jedi and climb up. Use force to move the block straight down. We collect the first part of the key from the debris. Next, we forcefully rearrange the Lego pieces so that it looks like a ladder. We select a stormtrooper and climb up them. We grab a cobblestone with a hook and tip it down, making a path for ourselves. We tip the block down, select the Jedi and from the debris, using force, we collect the second part of the key. The door is open, we go further into the cave. We go to the end of the tunnel, eliminating obstacles with the help of a hook and a laser sword. Having reached a dead end, in order to open the passage, we use force to assemble the statue in the correct order: legs, torso, arms, head. As soon as the hatch opens, we jump down. Enemies are waiting for us below. We close the holes with columns, using the strength of the Jedi and the hooks of the stormtroopers. Reflecting enemy attacks, we move on, while eliminating obstacles on the road. Next we have to defeat the queen of the swarm. First, forcefully bring down the first column, starting a small collapse. Then the Queen will get angry and start shooting sticky balls. We take them by force and attach them to the wall. We climb up, take the lightsabers from the enemy, and also destroy the second column. Then the queen will begin to shoot bombs in your direction. Stand near the wall with silver blocks so that the bombs fly straight towards them. Having blown up the barrier, we climb up and destroy the third column. We save Luminada Anduli and run to the exit of the cave from the collapse and wild swarm. Having reached the end of the tunnel, we watch the final video and level statistics.
The first episode of the clone war is completed, watch the final video with the participation of Count Dooku and the credits. Then, after a short break, we fly again to save the galaxy from other threats.
Asajj Ventress Chapter 1
Secret enemy...

We watch the video, droids attack and besiege the metropolis under the command of a Sith. Obi-Wan and Anakin must stop the advance. First, we go as Anakin along with the stormtrooper. We destroy glass using force. Then, having selected a stormtrooper, we cling to the cable with a hook and slide down, sending the elevator to the Jedi. We switch to Anakin and cross to the other side. We meet Obi-Wan and repel the droid attacks. We close the iron doors by force to block the entrance to the droids. Next, we forcefully take the power supply and insert it into the generator near the door. We go to the next room, close the passage in the same way, then use force to pull out the power supply from the gun. We take the cannon by force, throw it into the panels above the door, and block the second passage. We enter the elevator and go up to the roof. A large squad of droids is already waiting for us there. While fighting off attacks, we need to assemble a turret from several fragments. Having collected it, we destroy the cannon shooting at the ship. After the ship lands, we beat the commander’s droid until his helmet comes off. After that, we put his helmet on our head and activate the panel on the ship. Next in the room we forcefully move the blue panels onto the purple tabs. Now we have to fight with Asajj Ventress. We knock out her second sword with Aaka in a jump, after which we pull her sword into our hand and break through the Sith’s defense. Then we forcefully push the objects flying at us back to Asajj. We make a passage through the door and fight the Sith again. Similarly, we knock out the sword and hit. In the next room she will destroy the floor. We put the panels in place by force so that we can climb up. Let's go to the roof. Now we have to defeat a giant robot. First, we aim and throw the lightsaber at his guns. Next, he will begin to hammer on the roof with his feet. We jump away from the shock waves, then a symbol will appear and jump on your leg and incapacitate. The second one will be more difficult. We repel the droids' attacks until the damaged leg does enough damage to the second one. We jump in the same way and destroy the second one. Jumping on its head, the robot will begin to fall. When falling, we hit Asajj and push flying objects into her until her health is reset. We watch the final video and level statistics.

Asajj Ventress, Chapter 2
Ambush!
We watch a video of how Yoda and the clones make an emergency landing on the planet Ragosa. At this time, Asajj is trying to persuade the inhabitants of the planet to side with the separatists. We start in the wild thicket. Our first goal is to block the two passages from which the droids are emerging. We select a machine gunner and destroy the golden bush with him. We switch to yoda and, using force, fill up the first entrance with debris. Then we select the grenade launcher and destroy the silver bush. Similarly, fill the second passage with iodine. Then the path further will open for us. Let's go and destroy the golden rubble with a machine gunner. We watch a short video, now the machine gunner walks around with a droid head. Then we switch to Yoda, grab the heavy droid by force, throw it onto the golden debris, making a passage for ourselves and move on. Next we have to destroy three enemy battle tanks. At the first one, selecting the grenade launcher, blow up the side cannons. Then use Yoda to make a fatality, so to speak. It will be more difficult to deal with the second tank. It has gold side cannons. To destroy them, we grab the heavy droid by force and aim its machine gun at the cannons. Then we finish off the tank with a lightsaber. There will be no problems with the third tank; select a clone, grab it with a hook and pull the guns from the side. We switch to Yoda and make fatality by force. In the end, we have to destroy five droids with a power shield. To disable them, push them into the abysses with the mila and bring down the silver debris by shooting with the grenade launcher. We watch the final video and level statistics.

Asajj Ventress, Chapter 3
Blue Shadow Virus
Let's watch the video. Padmé and Jar Jar Binks are trapped, and the Jedi must sneak into the enemy's secret base. We first act as Ahsoka with Captain Rex. We go through the jungle, repelling the attacks of the droids, simultaneously destroying signal posts that call for reinforcements. We reach the panel, switch to Rex and mine it. After which we find ourselves in an underground tunnel. Now we can switch between Obi-Wan on the ship and Ahsoko at the enemy base. We go along the tunnel and close the passages with force and a hook to block the endless advance of the droids. We reach the drones with a force field and switch to Obi-Wan. We sit behind the turret and shoot the generators to remove the protective field. Then we continue shooting, but now at the entrance, until complete destruction. We land and jump into the hole. Now we are on the floor above. We move to the end of the tunnel, repelling the attacks of the droids. Having reached a dead end, we forcefully disconnect the pipe holders, after which it will fall down, making a passage to Ahsoka and Rex, plus destroying the drones. We enter a large room, Obi-Wan stands on the elevator, switches to Ahsoka and lifts him by force. We cut a hole with a lightsaber and destroy the generator panel. The third entrance to the base is open. Now we play as Anakin. Similarly, as in the first case, we close the passages of the droids with bars. When we encounter drones with protection, we throw objects at them and then finish them off. We reach the door and use a lightsaber to cut ourselves an entrance. Next we have to deal with the boss. To do this, forcefully throw objects at him. After his lives are reset, he will escape, Padmé is saved, but the mission does not end there. Select Jah Jah and jump onto the platform and activate the lever. Let's go through the tunnel. The group will then split up. Padme and Ja Ja will chase the cyborg with the virus, and the Jedi will chase the boss. We select Padme and use the hook to climb to the upper level along with Ja Ja. We open the doors and chase the small drone. In one of the rooms, he will be hiding from you in the bushes. We follow those that move and shoot at them. Then we reach the last room and destroy the drone. From its fragments we assemble a lever and activate additional power. Switch back to the Jedi. We reach the door and use a lightsaber to cut a passage for ourselves. There's another boss battle ahead. We destroy the squad of droids, after which the boss will start throwing bombs. We forcefully push the bomb back towards him. Then we deal with the squad of droids again and also push away the charges. We repeat these steps five times and the enemy will be defeated. We watch the final video and level statistics.

Asajj Ventress, Chapter 4
Battle of Ryloth...
We watch a video of how our squadron is attacked by separatist cruisers, preventing us from landing on the planet and helping the Tvileks. Anakin and Ahsoka use their warships to defend their base. We immediately fly to the first landing site. Having landed, we repel the attack of heavy droids and cut a hole with a lightsaber. Then we forcefully pull the power supply and insert it into the empty entrance, next to the door. We go onto the cruiser and take control of the turret. We destroy three enemy cannons, after which we return to our warship. We fly to the next landing site on the opposite side of the cruiser. Similarly, having repelled the droid attack, we forcefully move the generator to open the door. Then we go onto the ship, take control of the turrets and use them to destroy the enemy ones. Next we have to get to the captain's bridge and turn on the engines. We fly to the accelerator and use it to fly to the upper deck. Having landed, we immediately go to the bridge and activate the first lever. Now we have to destroy the enemy turrets on the separatist cruisers again. We do the same actions as in the first half of the level. Then we fly to the far area. Using force, we assemble the lever from the debris and activate the photon charges. We pick them up with the ship and fly to destroy the targets. After all the cruisers are defeated, again using the accelerator we fly to the upper deck and go to the captain's bridge. We deal with the group of droids and activate the second lever. We watch the final video and level statistics.

Asajj Ventress, Chapter 5
Innocent victims from Ryloth...
We watch the video as our squad of clones, led by Obi-Wan, land on Ryloth. At the beginning of the level we have to destroy the first fence. To do this, first select the grenade launcher and destroy the silver blocks on the left. Then we select a commander and, using a walkie-talkie, order the squad to destroy the gold blocks. After this, we switch to the Jedi and move the power of the bomb straight to the upper turrets. Having dealt with them, we assemble the first part of the cannon, after which we again select the commander’s clone and order the clones to destroy the golden box. We assemble the second part of the cannon from the debris. We sit down and destroy the stone wall. Let's move on. Having reached the radar, we use force to put it together, after which air support will drop a combat vehicle to you. We sit down behind it and sweep away everything in our path, including the iron barrier. Next we go out into an open field. We break the blocks at the door and assemble two hooks from the fragments. We select the stormtroopers and at the same time use two hooks to grab and lift the door of the pen. Five bull-like animals run out from there. Our goal is to stun them using force, shooting or hitting with a lightsaber. Then we jump onto the beast and lead it to the panel. We repeat this 5 times. Having driven everything onto the panel, we go through the door. We open the grates using levers. In the second chamber we demolish the wall with hooks and find ourselves in the third. Next, select a grenade launcher and destroy the rubble. We switch to the Jedi, cut a hole and from it, using force, we take out the box. We move it along specially designated plates to the control panel. We shoot two slabs on the wall and place them by force next to the others. Then we jump onto the box with a stormtrooper and open the door. We go out onto the field. We disable the nearest guns, destroy the three upper cannons, after which a tank will appear. First, turn off the force field by activating the lever. Then we sit down behind the turret again and shoot the tank. We watch the final video and level statistics.

Asajj Ventress, Chapter 6
Liberation of Ryloth...
We watch a video of how, under the command of Mace Window, the clones go on an attack on the separatist fortifications. Our task is to destroy all enemy bases. First we go to the gun. We take control of it, aim at the electric barrier and destroy it so that our troops can go on the attack. Next, we destroy the nearest enemy base and build heavy weapons. For the mission we only need a mover to destroy the silver fortifications. Having smashed the enemy into smithereens and destroyed all the bases, we build generators on dedicated panels so that a bridge appears. Then we sit on the undercarriage and cross the bridge to the other side. We destroy the doors. We watch the final video and level statistics.
The second episode of the clone wars has come to an end. We watch the final video with the participation of Asajj Ventress and the credits. After a short break, we fly again to save the galaxy, this time from General Grievous.

General Grievous, Chapter 1
Duel of droids...

We watch the video as Anakin, Ahsoka and a squad of stormtroopers penetrate the base of General Grievous to free the droid R2-D2. First, we go to Asoko, deal with a group of droids and collect the hook by force. We switch to Rex, grab him with a hook and pull him towards us to raise the platform. Then we activate the panel and place the bomb on the generator. Next, select the droid, drive up to the panel and open the door. We destroy the heavy droids, select Rex and place a bomb on the second generator. The force field is turned off and a passage further opens. Now we have to put explosives on three generators. We deal with the droid squad again. Use a lightsaber to cut a hole for the hook. We switch to Rex, grab the hook and pull it towards us to raise the platform. We approach the panel and place a bomb. Select droid R3 and open the door for them. We switch to Rex and place a bomb on the generator. We go to the next door and open it with the droid. We immediately switch to the clone and hook it onto the panel to destroy the drone with the shield with debris. We place the third explosive and move on. Next, similarly, we assemble the hook by force, lift the panel and place the bomb with Rex. We open the door with the droid, switch to Ahsoka and use force to destroy the obstacle. Select Rex and place the second bomb. Then we go to the end of the corridor and R3 open the side doors. Having dealt with a detachment of enemies, we reach the generator and place explosives. We do the same in the next corridor. We watch a short video of General Grievous appearing and chasing Ahsoka. At this time, Anakin tries to save R2. First we have a battle with Grievous. We forcefully throw a couple of blocks at him, after which he will run hand-to-hand. We fight with him with swords until he is stunned. Then we quickly grab the block by force, throw it at the general and hit him again with the lightsaber. We repeat these actions 3 times, then Grievous will jump up. We collect using the power of the golden droid and wait for it to destroy the golden block. Then we demolish the legs of the platform and climb up. The general escapes, and we attach a bomb to the panel. Switch to Anakin. We fight with Grievous’s henchmen and make our way to the main control panel, repelling the attacks of the droids. We collect R2 and switch to it to activate all the bombs. We exit through the opened door. At the landing site we repel the droid attack. Then select R2 and take the elevator up. We fly to the platform, activate the panel and fight R3. Next, we activate the following panels, after which the ship will rise. We switch to the Jedi, force open the door and assemble a warship from the parts. We also forcefully assemble the photon installation and place it on the purple platform. We board the ship, take the photon charge and destroy the barrier blocking the path of R2. We select the droid, fight r3 again, then activate the last panel. We board the ship, take photon charges and shoot at targets. We fly up to the hanging R2 and pick it up. We watch the final video and level statistics.

General Grievous, Chapter 2
Shadow of 'Schadenfreude'
We watch the video as the warships of the Republic approach the deadly ship of General Grievous. First, we fly along the ship and destroy all defensive weapons. Then we fly to the accelerator and use it to descend to the lower deck of the ship. We land on the landing platform, repel the droid attack and activate the photon installation. Then we take off, pick up the charges and hit the targets. After that, we take the photon charges again and fly to the upper deck with the accelerator. We shoot at the targets, after which the hull of the cruiser will collapse. We destroy all radars and turn off the force field near the photon installation. We take charges and hit targets. We also destroy the second half of the ship's hull. We destroy all the radars, but now, in order to activate the photon installation, you will also need to activate it using the lever. Next, as soon as all the targets are hit, the main goal will be revealed to us. We take the charge, go down to the lower deck using the accelerator and hit the target. We watch the final video and level statistics.

General Grievous, Chapter 3
The Fall of 'Schadenfreude'
We watch the video of how Padme’s ship ended up on Grievous’s deadly cruiser. Anakin and Obi-Wan rush to the rescue. First, we go along the corridor, having dealt with a squad of droids. We reach the transport depot. Switch to R2, fly over the abyss and activate the panel. The train stops. We deal with the droids and jump over it to the next platform. We take R2 by force and transfer it to the far platform across the abyss. We activate the panel, and the next train arrives. We also deal with the droids and jump further. We take aim and throw the sword at the column. Then, using force, we transfer R2 again. We activate the panel, and the third train stops. We choose a Jedi and use force to make a crane from the train body. We sit down at it, pull the platform and put it in another place. We get to the other side and move on. In the next corridor we meet Padme and C3PO, fighting off the droids. After this, the heroes are separated. We use Obi-Wan to reach the fire and forcefully insert the missing pipes. Then R2 activate the panel and put out the fire. Let's move on. We switch to Anakin and repel the droid attack. We forcefully attach a hook to the pael, and we grab Padme and pull it towards us. The panel for C3PO opens. Consistently press the keys, open the door and move on. Switch back to Obi-Wan. We destroy the broken robotic spider and assemble a panel from its fragments. Select R2 and activate it, open the door. In the next room, we deal with the droids and fly R2 onto the platforms. We activate two panels from two different sides, after which Grievous will appear. We throw blocks at him by force. He will then jump to the other side. We follow him and throw blocks at him in the same way. As soon as he jumps away, we go into the room and activate the lever. We do the same actions on the other side and open the door. Next, having destroyed all the drones with protection, we again throw blocks at Grievous. Approaching him, he will immediately disappear, and we jump into the hatch. Next we go with Anakin and Padme. We hook the hook onto the hatch and energy parts fall out. Using force, we arrange them like a traffic light. Select C3PO and, activating the panel, open the door. We enter the captain's bridge. First, we force the power generators into the antennas. Then, switching to C3PO, we activate the panel. Now, we select Anakin and force the ship to the planet using the navigation dish. We destroy the droid squads, after which the door will open. We watch the final video and level statistics.

General Grievous, Chapter 4
Grievous's lair...
We watch the video as Kit Fisto lands on the planet where an escaped criminal has taken refuge. We meet our padawan there, and together with the clones he sets off. Having reached the door to the base through the fog, we select the grenade launcher and destroy the silver blocks. Then we switch to the commander’s clone, call the squad and order it to fire at the golden blocks. After this, we hook the hooks on both sides, pull and open the protective barrier. Next, Grievous' henchmen will appear and start firing missiles. Having dealt with them, we again raise the protective barrier at the door. Then we switch to the Jedi and forcefully rearrange the blocks into the corresponding recesses. We enter the enemy base. We walk along a dark corridor, repelling the attacks of droids. To cross the abyss, place the panels on the appropriate stands. Having entered the next corridor, we go to the first door. Using force, we move the generators to other cells to open the door. We deal with the group of droids and go to the next room. Next we have to fight Grievous' drones in close combat. Having destroyed them, we forcefully assemble the figure of the general on the door from the parts. After opening the door, Grievous himself will burst into the room. We enter into a fight with him. As soon as he jumps back and starts coughing, we take the box by force and throw it at him. We immediately switch to the clone, use a hook to grab his leg and tear it off. Also performing these steps, we tear off the second one. Next, it will begin to move along the ceiling. We shoot at him by force or with a grenade launcher. Then, when he jumps off, he starts moving around like a bug. We shoot him and go to the next room. Having reached the next room, a modernized dinosaur will come out to us. To defeat him, first we use clone hooks to catch him on both sides of his body. Switching to the Jedi, we finish him off. We repeat these steps several times until the animal is completely destroyed. Next, we leave the base and begin to forcefully move the block along the given panels. Then we assemble an antenna from several parts and connect the generator to the power supply that we moved. Then Grievous will appear. We won’t be able to kill him; our task is to hold out until the ship arrives. After the ship appears, we jump into it and fly away. We watch the final video and level statistics.

General Grievous, Chapter 5
New recruits...
We watch the video as Captain Rex and Commander Cody land to check the recruits’ base. First we shoot all the droids. Then we build a crane from the wreckage of the ship. We cling to it with a hook and go down. Next we have to fight a giant worm. As soon as he sticks out of the cave, we begin to fire, dodging the shock waves. After three hits, we build a bridge to the other side. Now we have access to a grenade launcher and a heavy machine gun. We finish off the worm and build a ladder on its dead carcass. We destroy the golden barrier with a machine gun and through the cave we get to the doors of the base. We shoot all the droids, then as soon as the commander loses his helmet, we take it, activate the panel, and open the door. Having penetrated the base, we deal with all the droids and go to the communication room. We approach the window and observe the landing of an army of droids. The Heavy holds back the onslaught of enemies, the remaining clones must find three heavy drones filled with explosives. We open the doors using the levers and go to the end of the corridors. The necessary drones will be there. move them on the panel and switch to the machine gunner. We make our way through the crowd of droids, destroy the golden box and get behind the drone. Let's move on to the last panel. We watch the final video and level statistics.

General Grievous, Chapter 6
The machinations of Grievous...
We watch a video of how Grievous and his troops attacked It Kota’s ship. We go to the door and repel the attacks of the general’s droids and drones. Then, using force, we throw blocks at Grievous and immediately strike him. We repeat three times, simultaneously repelling drone attacks. Then we watch a video of how the Jedi Anakin and Obi-Wan enter the cruiser to save It Kot. We make our way to the upper deck with Anakin and Adi Gallia. Having reached the force field blocking the path, you need to break three generators with blue spheres within 7-10 seconds. Two are on the right next to each other, and the third is on the left inside the wall. Having turned off the force field, we move on. In the next room, we similarly disable the barrier, destroying the generators with spheres. But before that, we take the heavy droid by force and point its machine gun at the golden grate to destroy it. Having turned off the field, we go to the room where It Cat is kept. We take off the commander's droid's helmet, put it on and, by activating the panel, free Ita. Next we switch to Obi-Wan. Similarly, as at the beginning of the level, we repel the attacks of the droids, then we fight with Grievous. After he has only one health left, he will go ahead. Having reached the room, we again throw objects at him, but now we grab Grievous by force and hit him against the wall. After the victory, the general will run away. We cut a passage for ourselves with a lightsaber and move on. In the tunnel, switch between characters and hit Grievous in the back. After this, we switch to Anakin, land on the site and destroy the pipes, thereby opening the platforms. We switch to Obi-Wan and climb up. We run after Grievous until he runs away. We reach the landing deck, destroy the squad of droids, collect the lever and activate the photon installation. We switch back to Anakin. We board the ship and fly to the open installation. We take photon charges and hit targets with them. The barrier is disabled. We sit down on the landing deck and select the Jedi. We watch the final video and level statistics.
The third episode of the clone wars is completed. We watch the final video with the failure of General Grievous and the credits. After a short break, we fly again to save the galaxy from new dangers.

Epilogue
GodZilla…
We watch the video as the chancellor orders the destruction of the enemy’s fortifications and the installation of a new bomb. We have to destroy all enemy bases and fortifications. Use a walker to destroy silver objects. Use a tank to destroy gold. After all the bases are destroyed, we set a target for the bomb. We watch the video and the appearance of Godzilla. The beast will throw objects at us, from which a lot of money flows out. We use them to build tanks. You will need at least three. We sit down behind the tank and aim straight at Godzilla’s neck until we destroy the collar. We watch the final video and level statistics.

The Clone Wars storyline has been completed, congratulations. Now you can try your hand at free play and find all the sets and golden cubes. And of course, unlock all the characters. Go for it!

Walkthrough of LEGO Star Wars 3: The Clone Wars

The game didn't come out yesterday, and unfortunately, writing the walkthrough took much longer than originally planned. However, since no analogues were found either on the Russian-language or on the English-language Internet, the work is still completed. All characters and equipment available in the game are described here, as well as the process of obtaining bonuses - set parts, gold and red blocks. In addition, there is a solution to the problem with 100% completion.
This walkthrough is intended for PC users and does not include X-Box rewards. All names are given according to the official Russian translation of the game.

Table of contents:
0. Geonosis
I. Base
1. Characters
2. Vehicles
3. Space
II. Storylines
1. Asajj Ventress
2. Count Dooku
3. General Grievous
III. Bonus levels
1. Epilogue
2. Hostage taking
3. Castle of Fate
4. Bounty Hunter Missions
IV. Additionally
1. Gold cubes
2. Red cubes
3. Conquest of the galaxy
4. Arcade mode
5. 100% completion
6.x3840

0. Geonosis


The starting point of the game is the execution arena on Geonosis. Until we pass this level, we will not be allowed into the base.

Received characters – Padmé, Anakin, Obi-Wan

Set details:

  1. Dismantle the Dark Side Pillar
  2. Behind the hole in the stands
  3. Destroy 5 gold pieces around the arena perimeter
  4. Collect C3PO
  5. Plant 5 Dark Side Flowers
  6. Catch 5 droidekas in an electrical barrier
  7. Break down 3 treadmills in the gym
  8. Jump over the purple pillar
  9. Knock down five tents while riding a rick
  10. Shoot down 10 green ducks with a sniper
Purchasable character - Darth Sidious (classic story), 275,000

Base

Base location

This time our base is the Republican cruiser Resolute. Unlike the cantina in the first two games, there are multiple elevators and floors that become accessible after accumulating a certain number of gold blocks.
At first, only the bridge is available, from where you can launch the main menu of the game. Three gold blocks open the door from the bridge to the fork. Since for me personally it turned out to be difficult to remember which door leads where, and a lot of time was spent on empty running around - here is the map.

From the landing docks you can fly into outer space, and from there transfer to the separatist ship, the Invisible Hand.

Characters

1. Characters

6 gold blocks open the door to the medical bay. There you can collect your characters, as well as release characters collected from parts of the super set.
As before, each character has a set of abilities, according to which he can be conditionally classified into one class or another.

Character classes

Jedi:
1. Armed with a lightsaber. The lightsaber moves have not changed:
- normal melee attack;
- jumping kick;
- double jump kick;
- reflection of shots (press the attack button right before hitting).
2. Possess the Force, which allows:
- influence sensitive objects (when hovering around the object, a colored glow appears), except for objects of the Dark Side; and now the movement of objects by Force is controlled by control keys;
- influence droids (including throwing them at each other to death). The Jedi Force no longer affects living characters outside of quests;
- quickly build objects from parts (yes, they finally did it!).

Sith:
Similar to the Jedi. Differences in the ability to influence objects of the Dark Side (at rest they glow with red sparks, when hovered a red glow appears) and on living characters (strangulation, lightning and other useful things).

Arrows:
1. Firearms allow for long-range combat. Now a sight has appeared: hold down the attack key, aim the sight at the desired target, and shoot. You can select five consecutive targets, the character will automatically shoot at all five.
2. Use magnetic hooks to climb onto high platforms. The hook is activated by the special action key if you stand on the orange circle on the ground.
3. In close combat they hit you on the head with a rifle butt.
4. Now they can do a double jump – not in height, but in length.
5. Clones can throw detonators, which cause great damage and explode silver objects.

Headhunters:
1. Arrows.
2. Activate personalized control panels.
3. They throw thermal detonators.

Droids:
Activate the corresponding control panels.

Little characters:
They crawl into the mines.

Battle droids:
A copy of shooters, but they do not have double jump and hand-to-hand combat.

Swordsmen:
The name is purely conditional, because melee weapons can be different. They can duel with Jedi and block their blows.

Rocketeers:
Can destroy silvery objects.

Machine gunners:
Rapid fire. They can destroy golden objects by heating them.

Snipers:
They have a magnified sight and can destroy objects from afar.

Commanders:
They have a walkie-talkie, which allows you to command troops in strategy mode.

There are a total of 132 characters in the game. Of these, 43 are story-based, 40 are freely purchasable, 22 are for super sets, 6 are criminals, 3 are bonus and 18 are self-created.

Story characters

Story characters
Obtained by completing story missions in story mode.

1. Obi-Wan Kenobi
Class: Jedi.
Opens after: Arena of Geonosis.

2. Anakin Skywalker
Class: Jedi.
Opens after: Arena of Geonosis.

3. Padmé Amidala
Class: shooter
Opens after: Arena of Geonosis.

4. Commander Cody
Class: commander.
Opens after: Secret Enemy (Asajj-1).

5. Clone Trooper
Class: shooter
Opens after: Secret Enemy (Asajj-1).

6. Yoda
Class: Jedi, little one.
Opens after: Ambush (Asajj-2).

7. Lieutenant Tyre
Class: machine gunner
Opens after: Ambush (Asajj-2).

8. Zhek
Class: rocket scientist
Opens after: Ambush (Asajj-2).

9. Rice
Class: shooter
Opens after: Ambush (Asajj-2).

10. Ahsoka
Class: Jedi.
Opens after:

11. Jah Jah
Class: Our Gungan is a class unto herself!
Opens after: Blue shadow virus (Asajj-3).
Peculiarities: jumps higher than the Jedi.

12. Captain Rex
Class: commander.
Opens after: Blue shadow virus (Asajj-3).

13. Waxer
Class: rocket scientist
Opens after:

14. Boyle
Class: shooter
Opens after: Innocent victims of Ryloth (Asajj-5).

15. Mace Windu
Class: Jedi.
Opens after:

16. Commander Ponds
Class: commander.
Opens after: Liberation of Ryloth (Asajj-6).

17. Ki-Adi-Mundi
Class: Jedi.
Opens after:

18. Keith Fisto
Class: Jedi.
Opens after: Battle of Geonosis (Dooku-1).

19. Commander Stone
Class: commander.
Opens after: General Gunganov (Dooku-2).

20. Aayla Secura
Class: Jedi.
Opens after: Crash (Dooku-3).

21. Commander Bligh
Class: commander.
Opens after: Crash (Dooku-3).

22. Wag Tu
Class: small.
Opens after: Defenders of the World (Dooku-4).
Peculiarities: Jumps great, fights with a whip.

23. Luminara Unduli
Class: Jedi.
Opens after: Weapons Factory (Dooku-5).

24. Barris Offee
Class: Jedi.
Opens after: Weapons Factory (Dooku-5).

25. R3-S6
Class: droid.
Opens after: Duel of droids (Grievous-1).

26. R2-D2
Class: droid.
Opens after: Duel of droids (Grievous-1).

27. Plo Koon
Class: Jedi.
Opens after:

28. C-3PO
Class: droid.
Opens after:
Peculiarities: unable to attack or jump. When hit, he loses his limbs. With one heart remaining, he jumps on one leg and activates the panel with his head.

29. Nadar Webb
Class: Jedi.
Opens after: Grievous's Lair (Grievous-4).

30. Commander Phil
Class: commander.
Opens after: Grievous's Lair (Grievous-4).

31. Heavy clone trooper
Class: rocket scientist
Opens after: Grievous's Lair (Grievous-4).

32. Heavy
Class: machine gunner
Opens after: Recruits (Grievous-5).

33. Echo
Class: rocket scientist
Opens after: Recruits (Grievous-5).

34. Fives
Class: shooter
Opens after: Recruits (Grievous-5).

35. Adi Gallia
Class: Jedi.
Opens after: The machinations of Grievous (Grievous-6).

36. It Cat
Class: Jedi.
Opens after: The machinations of Grievous (Grievous-6).

37. Aurra Sing
Class: bounty hunter, sniper.
Opens after: Hostage taking.

38. Robonino
Class: bounty hunter, little one.
Opens after: Hostage taking.

39. Shahan Alama
Class: bounty hunter, marksman.
Opens after: Hostage taking.

40. IG-86
Class:
Opens after: Hostage taking.
Peculiarities:

41. HELIOS-3D
Class: bounty hunter, battle droid.
Opens after: Hostage taking.
Peculiarities: In close combat he kicks and opens the panels of any droids.

42. Special Forces Droid
Class: bounty hunter, battle droid.
Opens after: Hostage taking.
Peculiarities: The only Separatist droid that can throw a detonator.

43. Magnaguard
Class: swordsman
Opens after: Castle of fate.
Peculiarities: The only droid that conducts exclusively close combat. Blocks Jedi attacks.

Freely purchasable characters
They roam around various compartments of the base, available at any time (after accessing the compartment).

1. Admiral Yularen
Class: shooter
Price: 15 000.
Where is: bridge of the Resolute.

2. Clone pilot
Class: shooter
Price: 15 000.
Where is: bridge of the Resolute.

3. Senate special forces soldier (captain)
Class: shooter
Price: 25 000.
Where is: bridge of the Resolute.

4. Onaconda Farr
Class: shooter
Price: 25 000.
Where is: bridge of the Resolute.

5. Clone Trooper in training
Class: shooter
Price: 25 000.
Where is:
Peculiarities: topless.

6. R6-H5
Class: droid.
Price: 25 000.
Where is: the main fork behind the bridge of the Resolute.

7. Sionver Ball
Class: shooter
Price: 25 000.
Where is: the main fork behind the bridge of the Resolute.

8. Bail Organa
Class: shooter
Price: 25 000.
Where is: the main fork behind the bridge of the Resolute.

9. Captain Typho
Class: shooter
Price: 10 000.
Where is:

10. Queen Niutni
Class: shooter
Price: 30 000.
Where is: corridor near the Resolute hangar.
Peculiarities: It jumps very quickly.

11. Senator Philo
Class: shooter
Price: 30 000.
Where is: corridor near the Resolute hangar.

12. Senate Special Forces Soldier
Class: shooter
Price: 25 000.
Where is: corridor near the Resolute hangar.

13. MSE-6
Class: No.
Price: 6 000.
Where is: medical block "Resolute".
Peculiarities: absolutely useless. Squeaks. Very fast.

14. Pleasure droid
Class: droid.
Price: 15 000.
Where is: medical block "Resolute".
Peculiarities: a silent copy of C3PO, can use his remotes.

15. Senator Harrus
Class: swordsman
Price: 20 000.
Where is:

16. Ti Watt Kaa
Class: small.
Price: 15 000.
Where is: hangar of ground equipment "Resolute".
Peculiarity: fights with a whip.

17. Peaceful Lurmen
Class: small.
Price: 10 000.
Where is: hangar of ground equipment "Resolute".
Peculiarity: fights with a whip.

18. R4-P17
Class: droid.
Price: 35 000.
Where is: landing dock of the Resolute.
Peculiarity: fights with a whip.

19. Cad Bane
Class: bounty hunter.
Price: 250 000.
Where is:
Peculiarities: flies.

20. Count Dooku
Class: Sith.
Price: 250 000.
Where is: landing dock of the Invisible Hand.
Peculiarities: lightning.

21. Battle droid
Class: battle droid.
Price: 6 500.
Where is: landing dock of the Invisible Hand.

22. Super battle droid
Class: battle droid, rapid fire.
Price: 25 000.
Where is: landing dock of the Invisible Hand.

23. Destroyer Droid
Class: battle droid.
Price: 40 000.
Where is: landing dock of the Invisible Hand.
Peculiarity: power shield The shield turns off while moving.

24. Jango Fett
Class: bounty hunter.
Price: 70 000.
Where is:

25. Hondo Ohnaka
Class: bounty hunter.
Price: 45 000.
Where is:

26. Pirate Cutthroat
Class: shooter
Price: 10 000.
Where is: bounty hunters room.

27. Turk Falso
Class: bounty hunter.
Price: 45 000.
Where is: bounty hunters room.

28. Geonosian Security Guard
Class: shooter
Price: 15 000.
Where is: bounty hunters room.
Peculiarities: walks extremely slowly. For reasonable speed, press the jump button once - he will take off and move like everyone else.

29. Bib Fortuna
Class: shooter
Price: 30 000.
Where is: bounty hunters room.

30. Gamorrean Guardsman
Class: swordsman
Price: 40 000.
Where is: bounty hunters' room on the Invisible Hand.

31. Probe droid
Class: battle droid.
Price: 6 000.
Where is: room with turrets on the Invisible Hand.

32. Gonk Droid
Class: No.
Price: 10 000.
Where is: bridge of the Invisible Hand.
Peculiarities: is slightly more than completely useless, except that he walks faster than in previous games. Pleases with periodic exclamations of “gonk!”

33. Battle Droid Commander
Class: battle droid, commander.
Price: 10 000.
Where is: bridge of the Invisible Hand.

34. General Grievous
Class: swordsman
Price: 250 000.
Where is: bridge of the Invisible Hand.
Peculiarities: jumps spectacularly and wheezes in battle.

35. Neimoidian
Class: shooter
Price: 20 000.
Where is:

36. LEP Servant Droid
Class: No.
Price: 10 000.
Where is: hangar for ground transport of the Invisible Hand.
Peculiarities: absolutely useless, doesn't even know how to use droid consoles. But he runs funny.

37. Golden super battle droid
Class: machine gunner
Price: 30 000.
Where is: hangar for ground transport of the Invisible Hand.
Peculiarities: when hit, it heats up and glows.

38.TX-20
Class: commander.
Price: 50 000.
Where is: hangar for ground transport of the Invisible Hand.
Peculiarities: when hit, he literally loses his head, which he then has to look for and put back on.

39. Heavy super battle droid
Class: rocket scientist
Price: 25 000.
Where is: hangar for ground transport of the Invisible Hand.

40. Risen Geonosian
Class: No.
Price: 10 000.
Where is: hangar for ground transport of the Invisible Hand.
Peculiarities: fights with fists. Like C3PO, when hit, he loses limbs, which does not stop him.

Superset characters

Superset characters
They become available in the compartment next to the medical bay after completing each level.

1. Admiral Akbar (classic story)
Class: shooter
Price: 50 000.
Level set: General Gunganov (Dooku-2).

2. Captain Antilles (classic story)
Class: shooter
Price: 50 000.
Level set: Innocent victims of Ryloth (Asajj-5).

3. Chewbacca (classic story)
Class: shooter
Price: 50 000.
Level set: Bad Zillo (Epilogue).

4. Han Solo (classic story)
Class: shooter
Price: 50 000.
Level set: Duel of droids (Grievous-1).

5. Lando Calrissian (classic story)
Class: shooter
Price: 50 000.
Level set: Shadow of "Schadenfreude" (Grievous-2).

6. Princess Leia (classic story)
Class: shooter
Price: 50 000.
Level set: Battle of Geonosis (Dooku-1).

7. Luke Skywalker (classic story)
Class: Jedi.
Price: 50 000.
Level set: Weapons Factory (Dooku-5).

8. Obi-Wan Kenobi (classic story)
Class: Jedi.
Price: 50 000.
Level set: Crash (Dooku-3).

9. Qui-Gon Jinn (classic story)
Class: Jedi.
Price: 50 000.
Level set: Storm over Ryloth (Asajj-4).

10. Rebel Special Forces Soldier (Classic Story)
Class: shooter
Price: 50 000.
Level set: Grievous's Lair (Grievous-4).

11. Wedge Antilles (classic story)
Class: shooter
Price: 50 000.
Level set: The death of "Schadenfreude" (Grievous-3).

12. Boba Fett (classic story)
Class: bounty hunter.
Price: 100 000.
Level set: The machinations of Grievous (Grievous-6).

13. Greedo (classic story)
Class: bounty hunter.
Price: 70 000.
Level set: Secret Enemy (Asajj-1).

14. Darth Maul (classic story)
Class: Sith.
Price: 275 000.
Level set: Recruits (Grievous-5).

15. Darth Sidious (classic story)
Class: Sith.
Price: 275 000.
Level set: Arena of Geonosis (Prologue).

16. Darth Vader (classic story)
Class: Sith.
Price: 275 000.
Level set: Legacy of Terror (Dooku-6).

17. Darth Vader with Scars (Classic Story)
Class: Sith.
Price: 275 000.
Level set: Ambush (Asajj-2).

18. Vader's Apprentice (classic story)
Class: Sith.
Price: 275 000.
Level set: Defenders of the World (Dooku-4).

19. Imperial Guard (classic story)
Class: swordsman
Price: 50 000.
Level set: Arena of Geonosis (Prologue).

20. Shadow Clone Trooper (Classic Story)
Class: shooter
Price: 50 000.
Level set: Blue shadow virus (Asajj-3).

21. Stormtrooper (classic story)
Class: shooter
Price: 50 000.
Level set: Liberation of Ryloth (Asajj-6).

22. Tusken Bandit (classic story)
Class: shooter
Price: 50 000.
Level set: Hostage taking (bounty hunter mission).

Criminals

Criminals
As you progress through the levels, they appear in the cells of the prison compartment and are bought for parts.

1. Doctor Nuvo Vindi
Class: shooter
Opens after: Blue shadow virus (Asajj-3).
Price: 50 000.

2. Wat Tambor
Class: shooter
Opens after: Liberation of Ryloth (Asajj-6).
Price: 50 000.
Peculiarities: moves very funny.

3. Lok Durd
Class: shooter
Opens after: Defenders of the World (Dooku-4).
Price: 50 000.

4. Poggle the Small
Class: shooter
Opens after: Legacy of Terror (Dooku-6).
Price: 50 000.
Peculiarities: walks extremely slowly. For reasonable speed, press the jump button once - he will take off and move faster.

5. Nute Gunray
Class: shooter
Opens after: victory on Naboo in the Republic Stormtrooper mode.
Price: 50 000.

6. Vorm Loafsom
Class: shooter
Opens after: Victory on Christophsis in Republican Stormtrooper mode.
Price: 50 000.
Peculiarities: vigorously blue!

Bonus characters

Also

Asajj Ventress
Class: Sith.
Opens after: Separatist victory on Christophsis in Separatist Stormtrooper mode.

Chancellor Palpatine
Class: shooter
Opens after: Complete victory for the Republic in Republic Stormtrooper mode.

Grand Moff Tarkin
Class: shooter
Opens after: Complete victory for the Separatists in the Separatist Stormtrooper mode.

Transport

2. Vehicles


All transport in the game is divided into three types: spaceships, ground vehicles and cool transport. Spaceships are used in levels with flights and for travel between cruisers at the base. Ground vehicles participate in strategy levels and allow you to both shoot and simply crush the enemy. Cool vehicles usually do not have weapons and are used at levels to obtain superset parts.
Among each type of equipment, several classes can be distinguished depending on their purpose. Cool transport is not divided into classes.

Spaceship classes

Fighter
Armed with conventional lasers, it can destroy enemy ships and conventional space objects.

Missile carrier
Fires missiles capable of destroying silvery objects in space.

Rapid fire
Like machine gunner characters, due to the high frequency of shots, it heats up and destroys golden objects.

Ground vehicle classes

Speeder
Flies (or walks) quickly and is capable of destroying enemy troops and ordinary objects with lasers.

Tank
Depending on the specific model, it is more or less slow, capable of destroying silver parts with lasers or missiles. Successfully replaced by a detachment of infantry with grenade launchers led by a commander.

Ray
The beam heats and destroys gold objects. Successfully replaced by a squad of infantry with blasters led by a commander.

Spaceships

Republic ships
Can be purchased and opened from the Resolute landing dock.

1. Anakin's Starfighter
Class: fighter.
Opens after: Storm over Ryloth (Asajj-4).

2. Obi-Wan's Starfighter
Class: fighter.
Price: 50 000.

3. Plo Koon's Fighter
Class: fighter.
Opens after: Shadow of "Schadenfreude" (Grievous-2).

4. Keith Fisto's Fighter
Class: fighter.
Price: 50 000.

5. Y-wing Starfighter
Class: fighter.
Price: 50 000.

6. ARC-170 fighter
Class: rapid fire
Price: 50 000.

7. Republic Assault Ship
Class: fighter.
Opens after: Crash (Dooku-3).

8. Republic Dropship
Class: rapid fire
Price: 50 000.

9. Republic gunboat
Class: fighter.
Price: 50 000.

10. Jedi Shuttle
Class: fighter.
Price: 50 000.

11. Medical frigate
Class: fighter.
Price: 50 000.
Peculiarity:

12. Republic cruiser
Class: missile carrier.
Price: 50 000.
Peculiarity: in free mode it is armed with torpedoes.

13. "Twilight"
Class: fighter.
Price: 50 000.

14. Fighter V-19 "Rain"
Class: fighter.
Opens after: Storm over Ryloth (Asajj-4).

15. Nubian ship type H
Class: fighter.
Price: 50 000.

16. Stealth ship
Class: missile carrier.
Opens after: collect all 130 gold cubes and build it in the hangar behind the prison bay.
Peculiarity: in free mode it is armed with torpedoes. Invisible (becomes visible at the moment of shooting and immediately disappears again).

Separatist ships
Purchased and unlocked at the Invisible Hand landing dock.

1. Vulture Droid
Class: fighter.
Price: 100.

2. Bomber "Hyena"
Class: fighter.
Price: 50 000.

3. Geonosian Fighter
Class: fighter.
Opens after: Legacy of Terror (Dooku-6). Will become available after purchasing Poggle Small in the cell.

4. Neimoidian shuttle
Class: fighter.
Opens after: available initially.

5. Pirate plate
Class: missile carrier.
Opens after: buy Hondo Ohnaka (“Invisible Hand”, room of bounty hunters).

6. Magnaguard Slayer
Class: fighter.
Opens after: Castle of fate.

7. Solar sail operator
Class: fighter.
Price: 200 000.

8. "Soulless"
Class: rapid fire
Price: 200 000.

9. Trident assault board
Class: missile carrier.
Price: 200 000.
Peculiarities: in free mode it is armed with torpedoes.

10. "Xanadu Blood"
Class: rapid fire
Price: 200 000.

11. "Halo"
Class: rapid fire
Price: 200 000.

12. Slave I
Class: fighter.
Opens after: buy Jango Fett (“The Invisible Hand”, room of bounty hunters).

Ground transportation

Republican ground transport
Can be purchased in the hangar for ground vehicles on the Resolute. Becomes available after one use in strategy mode.

1. AT-RT
Class: speeder
Price: 50 000.

2. AT-AP
Class: tank.
Price: 75 000.

3. AT-TE
Class: tank.
Price: 100 000.
Peculiarities: very slow, but has two weapons - one is activated by the attack button, the second by the additional action button. Can be activated simultaneously.

4. Tank RX-200
Class: ray.
Price: 250 000.

5. BARC Speedboat
Class: speeder
Opens after: available initially.

Separatist ground transport
Purchased in the hangar for ground vehicles at the Invisible Hand. Becomes available after one use in strategy mode.

1. Supertank
Class: tank.
Price: 100 000.
Peculiarities: very slow. It fires rockets, but its action is no different from other tanks.

2. AAT
Class: tank.
Price: 50 000.

3. Dwarf Spider Droid
Class: speeder
Price: 75 000.

4. Fire Droid
Class: tank.
Price: 75 000.
Peculiarities: fast. It fires rockets, but its action is no different from other tanks.

5. OG-9 Spider Droid
Class: ray.
Price: 250 000.

6.STAP
Class: speeder
Opens after: available initially.

Pirate ground equipment
Available for purchase from any hangar - both Republican and Separatist.

1. Pirate tank
Class: tank.
Price: 75 000.

2. Starhawk Fleet
Class: speeder
Price: 50 000.

Cool transport

Cool transport
It opens as the story progresses (if you build it in the game), it is not freely available at levels, but you can ride it around the hangar behind the prison block on the Resolute or along the landing dock of the Invisible Hand.

1. Ice cream van
Opens after: available initially.
Peculiarities: The attack button plays a melody.

2. Motorcycle
Opens after: available initially.
Peculiarities: very fast, skids when turning.

3. Combat suit
Opens after: Legacy of Terror (Dooku-6).
Peculiarities: Reminds me of WALL-E. Using the attack button, unleashes fists on the enemy.

4. Plank droid
Opens after: Recruits (Grievous-5).
Peculiarities: just a trolley for a slow ride.

5. Tractor
Opens after: Blue shadow virus (Asajj-3).
Peculiarities: slow. The attack button beeps.

6. Orange car
Opens after: Secret enemy (Asajj-1).
Peculiarities: the attack button beeps.

7. Black car
Opens after: Secret enemy (Asajj-1).
Peculiarities: the attack button beeps. Goes a little faster than the orange one.

8. Gloop the Collector
Opens after: Recruits (Grievous-5).
Peculiarities: he just drives slowly.

9. Crab Droid
Opens after: Ambush (Asajj-2).
Peculiarities: slow, although he carefully rearranges his legs. There is a claw attack.

10. Elephant
Opens after: Liberation of Ryloth (Asajj-6).
Peculiarities: he just walks at an average speed. Funny twitches his trunk when delivering.

11. Official transport
Opens after: Grievous's Lair (Grievous-4).
Peculiarities: just drives at average speed.

12. UFO
Opens after: General Gunganov (Dooku-2).
Peculiarities: flies, shoots quickly. A very useful thing, at a level it is more convenient to use than a standard speeder.

Space

3. Space

10 gold blocks open the door to the hangar. You can fly into space, shoot vultures, fly into an enemy ship. You can also complete space missions, for each of which the reward is a gold block. Each system has its own task. You can complete tasks after completing a level, or you can move from system to system in the main menu.

  • Dead Moon Antara: two minutes to shoot down birds.
  • Christophsis: take one and a half minutes to shoot down silver fragments (it’s better to do this with a cruiser).
  • Geonosis: shoot down golden debris (you'll need a fast-firing ship).
  • Quell: 1 minute to shoot down burning debris (you can shoot it down with anything, but it’s hard to keep up with them).
  • Coruscant: take a minute and a half to knock down the fuel tanks.
  • Rugosa: 2 minutes to shoot down silver birds.
  • Rishi: 3 minutes to shoot down golden birds.
  • Malaster: one and a half minutes to shoot down objects of the Dark Side with an enemy ship with torpedoes.
  • Naboo: Destroy as many asteroids as possible with torpedoes in 2 minutes (you need a cruiser).
  • Saleucami: destroy as many asteroids as possible with torpedoes in one and a half minutes (you need a cruiser).
  • Vassek: 2 minutes to shoot down magnaguard fighters.
  • Tatooine: 2 and a half minutes to shoot down probes.
  • Moon of Ruusan: take one and a half minutes to shoot down shuttles.
  • Florrum: 1 minute to knock down pirate plates.
  • Maridun: use a separatist cannon to shoot down a cruiser to gain access to the mission. 2 minutes to shoot down LAAT.
  • Ryloth: Use the Republican cannon to shoot down the debris to gain access to the mission. 2 minutes to shoot down debris and droid fighters.

Storylines

Storylines

There are 18 story missions, available in story mode and free play. In the story mode, you play for those characters who participated in these events in the plot, in the free mode - for anyone. You can go through the storylines in any order.
In addition to the usual shooting and wandering levels and levels with flights, an interesting innovation has appeared - strategy levels. Accordingly, at such levels the main thing is to destroy enemy buildings, capture bases and build your own facilities. The more bases you capture, the more types of objects you can build on each of them.

To complete the level you need:

  1. Complete it in Story Mode.
  2. Collect the Jedi counter (this can be done in both story mode and free mode, there is one for both modes).
  3. Complete a level in Free Mode.
  4. Assemble the kit parts.
The process of passing is intuitive, so I will only dwell on the places that caused difficulties for me personally, and on the details of the set. Most of them can only be obtained after performing certain actions.

1. Count Dooku

1. Count Dooku

Chapter 1
Battle of Geonosis

(strategy)



Received characters – Kit Fisto, Ki-Adi-Mundi

Set details:

  1. Destroy 10 crystals
  2. Destroy 5 dead trees
  3. The robot console is in the northeast corner
  4. C3PO's console in the southeast corner
  5. Hunter's console in the southwest corner
  6. Collect the R2 remote in the northwest corner
  7. Destroy the Dark Side Rock
  8. Manhole in the northwest corner
  9. Around the corner at the left edge of the field
  10. Destroy 3 tanks
Purchasable character – Princess Leia, 50,000

Chapter 2
General Gunganov

(strategy)


Jedi Counter – 180,000 parts
Receivable Characters – Commander Stone
The resulting transport is UFO

Set details:

  1. To the right of the starting point
  2. Destroy 10 dead trees
  3. Destroy 5 speeders
  4. Activate the enemy droid panel in the east and ride along the path
  5. Droid terminal in the southwest
  6. Headhunter terminal in the northwest
  7. Close three geysers in the north
  8. Assemble terminal R2 in the east
  9. Destroy a golden torpedo generator that is initially protected by a field
Purchasable character – Admiral Akbar, 50,000

Chapter 3
Crash

Jedi Counter – 75,000 parts
Acquired Characters – Aayla Secura, Commander Bly
The resulting vehicle is a Republic Assault Craft.

Set details:

  1. Destroy 5 probes highlighted by arrows
  2. Destroy 5 highlighted flying saucers
  3. Put out the fire behind the door on the first platform
  4. Behind the hole on the third platform
  5. Fly up to the bridge of the Republican cruiser; it will explode, land there and destroy 3 golden toilet stalls
  6. Destroy 6 gold blocks on the left cruiser
  7. Destroy the Dark Side facility on the left cruiser using an enemy ship (Soulless)
  8. Under the platform on an enemy cruiser
  9. Destroy 5 probe droids
  10. Jump onto the box on the left in the last hangar
Purchasable character - Obi-Wan Kenobi (classic trilogy), 50,000

Chapter 4
Defenders of Peace

(strategy)



Received characters – Vag Tu + Lok Durd in the cell

Set details:

  1. To the right of the crash site behind a rock
  2. Destroy 10 palm trees
  3. Activate the bounty hunter's remote and kill 50 droids
  4. Destroy the Dark Side Rock
  5. C3PO console in the southeast
  6. Assemble the R2 remote control in the south
  7. Robonino terminal in the east
  8. Destroy 3 tanks
  9. Build Set Storage
  10. Build up the northwestern enemy platform, except for the field where the barracks were
Purchasable character – Starkiller, 275,000
Notes: Kill the droids and destroy the tanks before you destroy their factories!

Chapter 5
Weapons factory

(strategy)


Jedi Counter – 100,000 parts
Receiveable characters – Luminara Unduli, Barriss Offee

Set details:

  1. Build 3 structures on the northwest platform without touching the gray pad
  2. Build Set Storage
  3. Above the rock in the southeast
  4. Destroy 5 skeletons with red lanterns
  5. Turn on 5 faucets with Force before destroying the factory
  6. Terminal R2 in the southwest
  7. Activate the hunter terminal in the north and kill 50 droids
  8. Place the egg behind the silver door
  9. Terminal R2 near the first triangular door
  10. Destroy the golden triangles on the tunnel wall, a detail in the secret bathroom behind the second door.
Purchasable character – Luke Skywalker, 50,000

Chapter 6
Legacy of Terror

Jedi Counter – 130,000 parts
Received Characters – Poggle the Little in the Cell
Receiveable transport - Geonosian fighter, combat suit

Set details:

  1. Correctly assemble the ladder to the left of the start
  2. Collect 5 skeletons
  3. Drop the statue to the right of the start
  4. Destroy 5 screamers
  5. Terminal R2 on the left in the tunnel
  6. Build a robot from gold blocks, explode fuel tanks and jump to the part
  7. Feed the spider on the right in the zombie corridor
  8. Robonino remote control on the left in corridor 2, turn on the lights
  9. Destroy 5 eggs while escaping
  10. Wall jump while escaping. The wall is closer to the viewer than the desired turn, that is, you need to run a little further.
Purchasable character – Darth Vader, 275,000

2. General Grievous

2. General Grievous

Chapter 1
Droid Duel

Jedi Counter – 120,000 parts
Received characters – R2-D2, R3-S6

Set details:

  1. Kill 3 droids outside Robonino's door
  2. Destroy 3 gold boxes
  3. Destroy 5 cup racks
  4. Destroy 5 mice
  5. Collect 5 gold droids
  6. Collect 5 balls
  7. Robonino's remote control in a duel with Grievous
  8. Dark Side door in the room with the table
  9. Build a Dark Side flying saucer in the hangar
  10. Play bowling behind the ventilation hatch above the hangar balcony
Purchasable character – Han Solo, 50,000

Chapter 2
Shadow of Schadenfreude

Jedi Counter – 190,000 parts
Received Characters – Plo Koon
The resulting vehicle is Plo Koon's fighter

Set details:

  1. Shoot down 5 green targets
  2. Break the golden beam above 1 torpedo pad
  3. Launch and shoot down an escape capsule from pad 1
  4. Make a pool using the C3PO remote
  5. Pull the hook on platform 1, drop the box and jump
  6. Destroy a Dark Side object behind 1 site with an enemy ship
  7. Activate 3 orange buttons on site 2
  8. Launch and shoot down an escape capsule from pad 3
  9. Empty 3 trash cans on site 3
  10. Fly up to the ion cannon at high altitude. A secret door will open, blow up the silver blocks behind it.
Purchasable character - Lando Calrissian (classic trilogy), 50,000

Chapter 3
The death of "Schadenfreude"

Jedi Counter – 80,000 parts
Receiveable Characters – C-3PO

Set details:

  1. Assemble springs into a traffic light
  2. Destroy five Dark Side washing machines
  3. Play the maze behind the clone door
  4. Shoot 2 cranes near the steps in the training yard
  5. Assemble the faucet, pull off the cover
  6. Above the fan
  7. Blow up a golden stone over the abyss
  8. Knock down 5 silver tips
  9. Behind the door of Robonino in the outer hall
  10. Throw 5 droidekas at Grievous
Purchasable character - Wedge Antilles, 50,000

Chapter 4
Grievous's Lair

Jedi Counter – 125,000 parts
Receiveable characters - Nadar Webb, Commander Phill, heavy clone trooper
Received transport – official transport

Set details:

  1. Destroy the golden stone above the cliff
  2. Collect Robonino's Dark Side Remote
  3. Tighten and break 10 faucets with the Dark Side
  4. Play pool outside the bounty hunter's door
  5. Collect a button and a machine in the corridor
  6. Destroy 10 gold parts
  7. Robonino remote control in the room
  8. Throw a sword at 10 ceiling lights
  9. Pull three platforms out of the lava using the Dark Side and jump across them to the part
  10. In the last location, move the top of the left tower to the right one and connect the right tower
Purchasable character – rebel special forces soldier, 50,000

Notes: If you throw a box of hooks at Grievous, they will stick to his limbs and the limbs can be torn off.

Chapter 5
Recruits

Jedi Counter – 80,000 parts
Received characters - Heavy (machine gunner), Echo (rocket man), Fives (shooter)
The resulting vehicle is a plank droid, a goofy harvester.

Set details:

  1. Help the worms hatch behind the Dark Side pile
  2. Shoot 5 crates behind a pile of silver stones
  3. Crawl through the Sith door and knock the clones out of the pool
  4. Behind the same door, activate the radio tower, and then pick up the part, quickly switching to another character
  5. Destroy 5 panels
  6. Destroy 6 gold boxes
  7. Repair 5 valves
  8. Kill the worm behind the cut-out door
  9. Assemble the R2 remote control
  10. Play lullabies to 3 larvae
Purchasable character – Darth Maul, 275,000

Chapter 6
The machinations of Grievous

Jedi Counter – 60,000 parts
Received characters – Adi Gallia, It Kot

Set details:

  1. Throw 5 boxes out the window
  2. Break the golden box and make a lever
  3. Break the silver box
  4. In the second room, break 3 gold pieces
  5. Screw 5 taps
  6. Block 4 ventilation hatches in the floor
  7. Break the golden door in the same room
  8. Shoot down 5 green targets
  9. Assemble the pyramid on the landing pad
  10. Launch and destroy an escape pod using the Robonino remote control
Purchasable character – Boba Fett, 100,000

3. Asajj Ventress

3. Asajj Ventress

Chapter 1
Secret Enemy

Jedi Counter – 100,000 parts
Receiveable characters - Commander Cody, clone trooper
The resulting vehicle is an orange car, a black car

Set details:

  1. Destroy 10 tables with Force-switchable levers.
  2. Connect the cable behind the wall with the hole to the leftmost container
  3. Outside the window of the room with a cannon on the window sill on the left
  4. Use the bounty hunter panel on the roof
  5. Spin 4 krantiks on the battlefield using the Dark Side
  6. Destroy 3 spiders from the roof with a sniper
  7. Destroy the three inflatable helmets in the side room of the complex
  8. Use the Dark Side to put the purple books on the shelves
  9. Using the Dark Side, open the garages under the hole and park on the buttons near the bookcases
  10. Destroy 10 super droids on a falling spider
Purchasable character – Greedo, 70,000

Chapter 2
Ambush

Jedi Counter – 68,000 parts
Received characters – Lieutenant Tyr (machine gun), Zhek (rocket launcher), Rhys (shooter)
The resulting vehicle is a crab droid.

Set details:

  1. At the exit from the capsule
  2. Destroy 5 crabs disguised as rocks
  3. Destroy 5 snakes masquerading as purple dill
  4. Collect the large crab in the gorge to the right of the drop site and hit five small ones
  5. Jump on the three buttons in the closet on the right into the gorge in the same order in which the crab shows the colors
  6. In the closet on the left of the battlefield
  7. Pull chains on the giant crab in the closet on the battlefield that R2 opens
  8. Collect three lamps in the toilet in the closet on the right on the battlefield for the TSS parts
  9. On the right side of the shelf on the battlefield
  10. Collect a large crab near the hole where you can throw the droidekas
Purchasable character - Darth Vader with scars, 275,000
Notes: To destroy droidekas with impenetrable shields, drop silver stones on them.

Chapter 3
Blue Shadow Virus

Jedi Counter – 210,000 parts
Received characters - Ahsoka, Jar Jar, Captain Rex + Nuvo Windy in a cage
The resulting transport is a tractor

Set details:

  1. Destroy 5 periscopes
  2. Dig up and destroy 5 carrots
  3. Retrieve and destroy 6 Dark Side items
  4. Blow up the golden idol, assemble a harvester from the debris and harvest the harvest
  5. Terminal R2 at LAAT
  6. Activate two enemy droid panels inside the base twice
  7. Repair 4 doors at base
  8. Get the magnaguard drunk behind the door C3PO
  9. Climb the Jedi Wall for bombs
  10. Pull 2 ​​cables on the Nuvo ship
Purchasable character – Shadow Imperial Stormtrooper, 50,000

Chapter 4
Storm over Ryloth

Jedi Counter – 70,000 parts
Receiveable transport - Anakin fighter, V-19 Rain fighter

Set details:

  1. Shoot down 10 fighters with a turret
  2. Above the platform
  3. Shoot down 5 ships highlighted with green arrows
  4. Destroy 10 gold parts on a Republic cruiser
  5. Use an enemy fighter to destroy the red object on the right on the Republic bridge
  6. Collect the R2 terminal near the cannons
  7. On the left platform, activate the panel and walk the droid along the orange buttons
  8. Destroy the golden door on the bridge
  9. In the basement on the far right platform
  10. Collect button near map
Purchasable character – Qui-Gon Jinn, 50,000

Chapter 5
Innocent victims of Ryloth

Jedi Counter – 105,000 parts
Received characters – Waxer, Boyle

Set details:

  1. Draw 5 Dark Side Sticks
  2. Destroy 5 purple flowers
  3. Destroy 5 silver boxes
  4. Fix the sewer in the 1st prison cell on the left
  5. Behind the wall are 2 prison cells on the left
  6. Climb into the hole on the right
  7. Break the gold parts behind the prison on the left
  8. Solve the example at school behind the door C3PO
  9. Behind the hunters' door near the stall
  10. Build a Dark Side Antenna
Purchasable character – Raimus Antilles, 50,000
Note: pacify the armored saurs with the Force and drive them into stalls using the orange buttons.

Epilogue
Gad Zillo
(strategy)


Jedi Counter – 300,000 parts

Set details:

  1. Destroy 10 crates
  2. Destroy 5 rocks
  3. Destroy 6 tanks
  4. Repair the cable in the northern part of the field
  5. Build Set Storage
  6. Above one of the corals
  7. Panel R2 in the north
  8. Hunter panel in the east
  9. Destroy the Dark Side Rock nearby
  10. Robonino remote control in the south
Purchasable character – Chewbacca, 50,000

Hostage taking


This level is accessible from the room behind the left door on the Separatist ship (in the bounty hunters' room).
Jedi Counter – 72,000 parts
Receiveable characters - Aurra Sing, Robonino, IG-86, HELIOS-3D, commando droid, Shahan Alama

Set details:

  1. Repair the cruiser on the left
  2. Kill 5 clone cleaners
  3. Jump over the left cruiser
  4. Activate the R2 panel and blow up the barge in the middle
  5. Prepare 5 pairs of ice cream
  6. Destroy 5 mouse droids
  7. Cut the door on the right side of the corridor
  8. Activate the R2 remote control next to this door and do the hairstyles of the guards behind the door
  9. Using the Dark Side, open the hole on the left side of the corridor and crawl through there
  10. Break the Dark Side object in one of the rooms and win the Indiana Jones game
Purchasable character – Tusken bandit, 50,000

Castle of Fate


This level is accessible from the room behind the right door on the Separatist ship.
Jedi Counter – 85,000 parts
Received characters – Count Dooku, MagnaGuard
The resulting vehicle is a Magnaguard fighter

Set details:

  1. Collect 5 probe droids
  2. Blow up the silver trays and activate all the buttons
  3. Beat Jabba so he spits out pieces of the part
  4. Drop the chandelier and place three boxes of food on it
  5. Break the golden door in the dining room, assemble the table, place a giant burger on it and jump
  6. Destroy 5 antennas on the hangar ceiling
  7. Blow up the silver chain on the broken barge
  8. Break 10 skulls
  9. Climb into the hole
  10. Activate the R2 remote control in the desert and drive through the orange buttons
Purchasable character – Imperial Guardsman, 50,000

Available on the Separatist ship behind the left door. The tasks are given out by Ziro the Hutt. The goal of each task is to find a specific character in a certain amount of time (1-2 minutes).

  1. R2: Behind Robonino's door.
  2. Yoda: behind the coral near the farthest tank.
  3. Padmé: In the cantina outside C3PO's door.
  4. Anakin: go to the hall with trains, there get to the farthest platform. You'll have to use a jetpack.
  5. Rex: Build a crane and go down to the giant worm. Rex will be on the left.
  6. Plo Koon: Fights the droid in the right corner of the landing pad, near the escape pod.
  7. Aayla Secura: fly up to the bridge so it explodes; land on the formed platform. Aayla is standing on the right near the toilet stalls.
  8. Obi-Wan Kenobi: behind the hole on landing pad 2.
  9. Ahsoka Tano: To the left of the starting point on the rocks.
  10. Kit Fisto: In the room behind the bounty hunter's door.
  11. Bail Organa: Behind the second guard door. We need to fix the power supply in the first room.
  12. Waxer: you need to blow up the silver blocks with a detonator (for the top ones, throw the detonator in flight). A box will fall from above, containing Waxer.
  13. Commander Cody: on the right balcony.
  14. Commander Ponds: Near the far corner with the triangular doors.
  15. Luminara Anduli: behind the rubble on the right near the R2 console.
  16. It Cat: Will jump out of a hatch in the floor if you throw a detonator through the window five times.

Additionally

Additionally

Golden cubes

They are given for literally everything:

  • complete a level in story mode
  • fill the Jedi meter
  • collect all the parts of the set
  • complete the mission in strategy mode
  • complete a space mission
  • complete the bounty hunter mission.
The more gold cubes you collect, the more doors you can open.

On a Republic ship:
Exit from the bridge – 3 blocks
In the medical block - 6 blocks
Hangars - 10 blocks

On the separatist ship:
On the bridge – 25 blocks
In the observation room - 30 blocks
To the bridge – 20 blocks

You can collect a maximum of 130 blocks, from which an invisible ship is constructed in the hangar behind the prison cells on the Resolute. Unfortunately, the ship itself is not nearly as interesting as the process of collecting cubes.

Red cubes


These are surprises we are all too familiar with. Since we no longer have a bartender who would sell us various tricks, the only way out is to stumble upon a red block (or get it through back-breaking labor) and buy it.

On a Republic ship:

  1. Open the taps in all the prison cells on the right, the last one will contain a cube: parts from the characters - 100,000
  2. In the fighter hangar there is a box in the corner: x2 – 500,000
  3. Take out the trash in the hangar with gold parts: x4 – 2,000,000
  4. On the left of the gunners after the cameras: hit the pear 5 times - a quick construction cube appears - 500,000
  5. In the common corridor behind the bridge at the top left: x6 – 10,000,000
  6. Inside the silver structure in the same place: x10 – 40,000,000
  7. In the same place, if you shoot down 4 objects with a rapid-fire weapon: attracting parts - 500,000
  8. Appears in the corridor in front of the hangar if you shoot down three green targets with a sniper: super strike with a sword - 300,000
  9. In the medical bay under the left bed: glow – 50,000
  10. In the room with characters from the set parts at the R2 remote control: set detector - 750,000
  11. In the same room on the upper platform in a silver box (you need to climb up with a jumping character, break the boxes, build a hook, and then climb up with someone with a heavy weapon): superspeeders - 40,000,000
  12. Under the force field on the bridge: red block detector - 150,000

On the separatist ship:

  1. On the left in the observation room with red lanterns: x8 – 20,000,000
  2. Behind the cup on the right: perfect dodge -100,000
  3. Near the Hutt, if you knock down 4 parts from the ceiling: heart regeneration, 400,000
  4. Dark Side Facility on the Bridge – Dark Side, 150,000
  5. On the left above the bridge - two swords, 250,000
  6. On the right wall in the hangar for ground transport (you need to climb with a hook): invulnerability – 1,000,000

Conquest of the Galaxy

The strategy part of LEGO Star Wars III is not limited to story levels - it also exists as a separate section. After completing the story levels, the Republican Stormtrooper and Imperial Stormtrooper sections become available. In the first case, you conquer the galaxy under the flag of the Republic, in the second, under the flag of the Empire. Unlike strategies at story levels, here you are given a limited time for a specific task.
For each planet you conquer, you will receive a gold cube. Also, after each mission, ground equipment that was used in the mission will become available for purchase.
When the entire Galaxy is under the control of the Republic, you will receive Chancellor Palpatine.
When the world is conquered by the Separatists, you will receive Tarkin.

Republic stormtrooper


Saleucami: 17 minutes, destroy all enemy buildings.
Naboo:
Christophsis: 15 minutes, destroy all enemy buildings.
Moon of Ruusan:
Coruscant: 12 minutes, destroy all enemy buildings.
Dead Moon Antara: 9 minutes, destroy all enemy buildings.
Ryloth: 8 minutes, destroy all enemy buildings.
Quell: 16 minutes, build an escape capsule.
Tatooine:
Geonosis: 15 minutes, build an escape capsule.
Florrum: 15 minutes, build an escape capsule.
Vassek:
Malaster: 14 minutes, destroy 3 Grievous statues.
Maridun: 10 minutes, destroy 3 Grievous statues.
Moon Rishi:
Rugosa: 6 minutes, destroy 3 Grievous statues.

Separatist stormtrooper


Malaster: 17 minutes, destroy the command center.
Geonosis:
Maridun: 15 minutes, destroy the command center.
Moon Rishi: 15 minutes, destroy the command center.
Christophsis: 10 minutes, destroy the command center.
Naboo: 12 minutes, destroy the command center.
Ryloth: 10 minutes, destroy the command center.
Rugosa: 10 minutes, destroy the command center.
Saleucami: 15 minutes, build an escape capsule.
Moon of Ruusan: 15 minutes, build an escape capsule.
Dead Moon Antara: 15 minutes, build an escape capsule.
Florrum: 15 minutes, build an escape capsule.
Tatooine: 15 minutes, destroy 3 Yoda statues.
Quell: 12 minutes, destroy 3 Yoda statues.
Coruscant: 11 minutes, destroy 3 Yoda statues.
Vassek: 10 minutes, destroy 3 Yoda statues.

Arcade mode

Only activates when both players are active. Allows you to play out a duel between players in strategy mode on any planet.
Before playing the game, set the following in the settings:
1. Job type:

  • destroy the enemy command center
  • destroy enemy buildings
  • collect parts
  • destroy the statues
  • get off the planet
2. Timer (3, 5, 10, 20, 30 minutes or unlimited)
3. Republican vs. Separatist or Separatist vs. Republican (player roles)
4. Starting number of parts for each side.

100% completion

For 100% completion you need:

  1. Complete all levels in story mode.
  2. Complete all levels in free mode.
  3. Collect all Jedi counters.
  4. Collect all sets.
  5. Collect all characters.
  6. Collect all ships.
  7. Collect all ground equipment.
  8. Collect all the golden cubes and assemble the invisible ship.
If the counter freezes at 98-99%, check the ground equipment on the separatist ship (inside the supertank standing in the hangar) - most often this happens if you forget to buy separatist tanks.

As in the second part of the game, here score multipliers can be turned on simultaneously in any combination. By including all five (x2, x4, x6, x8, x10), we get the magic number 3840, with which the search for parts, for example, to construct buildings in strategy mode, ceases to be a question in principle.

Have a nice game!

© Daniela Chris, 2011-2013
with moral support SNDP
and materials from videogamesblogger.com and bonefishgamer.com